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NoFr1ends

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Everything posted by NoFr1ends

  1. You could use a join, so you only need 1 statement to execute: SELECT u.*, j.name as game_name FROM users as u INNER JOIN jogos as j on j.id_jogo = u.jogo
  2. Congratulations to the following winners: @Adrian2 @Crystal™ @Magickid @Lufbert @DiviDi @mogulul @galet @flatik @Legend @MrLibya @DarkFire
  3. The problem is that the PC where you try to add the attribute is null (which you can see at this=0x00 at the first stack) The call of the first PC function comes from: m_pOwner->ApplyPoint(m_pProto->aApplies.bType, bAdd ? value : -value); Which means m_pOwner is null
  4. If I'm not wrong the quest_name.__status is the number of the state which get incremented by every quest state but why it is 695801987 I'm not sure.
  5. We also use it, and we are running fine since we switched to Hyperfilter. I can recommend it.
  6. I think more the question is how many players you have. If you only mean for testing theoretically 1 core should be enough. For a high player count server i would recommend at least 5 cores each channel.
  7. This is the worst idea ever! I would really suggest to use a VCS for developing the core...
  8. The maintenance and the movement is done and the community is back online. If you expire problems please contact me. Kind regards, ChuckNorris
  9. Hello community, In the night from the 9th July to 10th July at 1:00am CEST we will move the webspace to our new hoster. Due to this movement the community will not be available for several hours. Please keep in mind that DNS changes can need up to 24 hours to apply to every user. Kind regards, ChuckNorris
  10. Where did you host your Server? How does your serverinfo.py looks like? Do you have any errors in the Client syserr? A little more Information would be helpful..
  11. Maybe you are using the wrong Client for your game core. If you are using the source check the headers and the packet structs in both sources(Client and Server) for mismatch
  12. With this bug you can execute EVERY SQL Query, so yes sure.
  13. No other way than switch to your own source and apply the released fix. Or if you know IDA you can try to make a diff. I dont know how IDA works so i can't help here. Edit: Also you can add a prefix to the tables and add the prefix to the configuration, this will prevent the attackers from knowing how the table is named.
  14. In the messenger part of the game (core) is a bug which allows with a manipulated packet to execute unfiltered sql statements. Kind regards Chuck
  15. In some parts and use cases it just slow down the database server because the queries aren't cached like the players etc. If you wan't to experiment with the source I recommend you to work with it and implement function into the cache it's much faster. Kind regards, Chuck
  16. Hello guys, Due to personal reasons it was not possible for us to work on this project. But we now continue the work. Kind regards, Chuck
  17. I'm currently working on it, but I think they renamed the pack_open command.
  18. @Ayaka You're right, I changed my focus to the installation script, while Pollux keeps developing the user cp. First screenshot from installation: Btw. the installation download a selected branch from out github repo Kind regards Chuck
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