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Showing content with the highest reputation since 10/16/20 in all areas

  1. Hello everyone! A lot of people wrote me in past weeks/months about new devil tower. I already did one 3 years ago, but i don't really like it when i look at it today. I have been thinking about it a lot and its a cool idea. I like to edit or re make original stuff. So my vision is kind of connect devil tower and devils catacomb and make a new run in black-green theme. It should be something like shadow version of it. Yeah i was inspired by WoW - Shadowlands, that idea is just epic. What do you think about it? Thank you for all your opinions
    11 points
  2. Memory leaks are very important when we speak about reusing memory, it prevents the game to keep allocating new RAM over and over. WIth this simple fixes memory leaks on Metin2 will be fixed. 1. Server Open the file game/main.cpp Search this function: int main(int argc, char **argv) { After this add the following code: return 0; Now open the file db/Main.cpp. Search this function: int main() { After this add the following code: return 0; 2. Client Open the file UserInterface/UserInterface.cpp Search this function:
    10 points
  3. Hi, It was time to clean up this board! I deleted the forums: Videos (Metin2) and General (Releases) and I also cleaned the forums: Off Topic (Community), Games Talk (Community), Music / Videos / Art (Community) and General (Metin2). It was a real waste reception center! Everything was mixed up! There were maps, 3D models or scripts... in these forums! I moved the content of these forums to: Questions & Answers (Help Area), General (Metin2), in one of the forums in the Releases category or in the trash on the board!
    10 points
  4. Recently there was a crash in the forum and some things were missing. I re-insert the hallowen image and a few images with some small edits.
    9 points
  5. Hello, Since yesterday afternoon, Metin2Dev and everything related to it has been inaccessible. The infrastructure has encountered many problems that have taken some time to correct: saturated storage on a third party service, chassis problem, unavailability of VSphere HA, ... We sincerely apologize for any inconvenience caused and we invite you to let us know of any problems you may encounter. Have a nice day ! Calypso
    7 points
  6. That's right, I want to see your reaction when your players of a private server, saying the same thing about your staff when the server it's down because of your provider and they've no idea what's behind of it. And guess what? You'll get insults also, because they pay you with tens of thousands of euros. So, do you think your reply it's right in this case with metin2dev? When you just open the forum and download resources? I don't think so. This staff bought the forum when it was dead and paying a lot for it from their pocket and they will not get that amount of money ev
    7 points
  7. I have added some necessary visual stuff, although some are just visual. I don't provide basic support for implementation, If you notice that something is missing you can let me know and I will add it. GIF visual: https://gyazo.com/6499dc60ecc588326d36cea8cffc06a1 https://gyazo.com/1de362b5bdb11e789cd8999fc0f29c42 https://gyazo.com/a430e4fcf4ab9b6bd2871fee18402853 Link: https://github.com/Rakancito/9Skills-Conquerors-Yohara
    7 points
  8. Hi everyone! So, after serveral days of searching a tool that could change the texture path of a .gr2 file, I found the tool(probably all of you know it, the texture changer by marv). After that I tried to change the texture paths of some gr2 models of a weapon, and guess what, it didn't work. I'm gonna reupload the file, because I didn't seen it on metin2dev, and I'm gonna teach you how to use it. First of all, I don't know about others, but for me it didn't work to change anything with this (I'm running windows 7 x64 bit). Some of guys told me that this "texture changer" works
    7 points
  9. 7 models in total Download
    5 points
  10. Download: [Hidden Content]
    5 points
  11. Due the loss of backup or whatever is happened, here are the last patches: GF v20.4.9 Whole client GF v20.4.9 Metadata GF v20.4.10 Patch
    5 points
  12. Here is my fix for a huge mem leak on great Offshop. If you use std::unique_ptr<SQLMsg>: void CHARACTER::UpdateShopItems() At the End: Msg.reset(nullptr); ####################################################### void CHARACTER::LoadPrivShops() At the End: pkMsg.reset(nullptr); ####################################################### void CHARACTER::OpenShop(DWORD id, const char* name, bool onboot) At the End: pkMsg.reset(nullptr); ####################################################### ACMD(do_shop_update_item) After: if (CHARACTER_MANAGER::instance().GetCha
    4 points
  13. You are blind not to have noticed the work that we do daily for the forum. A server failure, no one is safe.
    4 points
  14. Press F12, go console and enter this:
    4 points
  15. File Name: WorldEditor ReMIX File Submitter: martysama0134 File Submitted: 27 Aug 2014 File Category: Tools Intro: This WE is a version compiled directly by me which includes infinite fixes and features. It's certain that you won't longer use the worldeditor_en! To make it simple, I wrote all the details about this feature and the common WE inside the relative config file: (called WorldEditorRemix.ini) ; Info: ; -) 100% translated ; -) granny2.11 ; -) F6 as Insert alternative ; -) many default features not present inside the worldeditor_en
    3 points
  16. VegaS closed the topic because it is not made to discuss or have an argument about it. If you want more informations, it was a general shutdown that was completely out of our control and our sphere of ability. It was hitting the provider and was not a local problem. The whole machine was down and we were unable to access it by any means and it had to undergo manual maintenance. Sorry for the downtime, but it had nothing to do with team.
    3 points
  17. VirusTotal Download
    3 points
  18. also ask for a fix 17 hours ago, so its not your fix, only stealer.
    3 points
  19. As the title says, here's how you can synchronize your skill_table from client with skill_proto from server. [1]. First of all we've to rewrite the enum part of tokens (which is used in CPythonSkill::RegisterSkillTable), that means we change the order of index-tab-line with a new order, because ymir didn't used all columns. In that way we keep the file much cleaner and just with necessary columns (9 columns instead of 27). Srcs/Client/UserInterface/PythonSkill.h Search for the next enum: Replace it with: Srcs/Client/UserInterface/Locale_Inc.h [2]
    3 points
  20. Btw, instead of adding a .SetDelay() to all objects, you could do do a simple change. for all visual ani_image from screen. root/ui.py Search for: if True == value.has_key("delay"): window.SetDelay(value["delay"]) Replace with: [Hidden Content] So, you don't have to any part of python from tutorial, just this.
    3 points
  21. Write me on Discord: Volvox#7662 Bug-Fix for all others. Preview is now only on Items in Inventory UiToolTip-Fix.txt
    3 points
  22. you don't have to do for smart ptr
    2 points
  23. Well, its online, so that's important!
    2 points
  24. Thank you my friend @regal! After adding the missing 6th skills vnums in the "special.active_skill_list", my quest script recognized the skills and prompted me their vnum. I managed to associate that orphan vnums with some translated strings: Looking around in locale.lua I noticed that every skill vnum is paired with a translated string found in translate.lua, so I just created new strings to match the said orphan vnums and everything worked like a charm! Your help was precious, thank you very mutch, mate! Good things to you! No need to worry @Finnis;
    2 points
  25. I think you forgot to add the skill id in function active_skill_list from questlib.lua. Edit: Sorry, didn't see that someone answered already.
    2 points
  26. Hello there! You need to put the 6th skill in special.active_skill_list in order for this to work. You can find it in locale/xx/quest/questlib.lua usually. It should be something like this: special.active_skill_list = { { { 1, 2, 3, 4, 5, 6}, { 16, 17, 18, 19, 20, 21}, }, { {31, 32, 33, 34, 35, 36}, {46, 47, 48, 49, 50, 51}, }, { {61, 62, 63, 64, 65, 66}, {76, 77, 78, 79, 80, 81}, }, { {91, 92, 93, 94, 95, 96}, {106, 107, 108, 109, 110, 111}, }, }
    2 points
  27. Metin2 Japan ("Crual War" by OG Entertainment) used the general logo. They closed pretty fast afaik. Here's their locale: https://www50.zippyshare.com/v/3kjrI0AH/file.html (I don't have full client) Edit: I really miss these type of webpages
    2 points
  28. halloween costumes and weapons, soon pets
    2 points
  29. Metin2 Download Center Archive Backup Status Operating Systems 2D Graphics Quests Maps Programming & Scripts / Systems Tools Guides & HowTo Binaries & Clients / ServerFiles 3D Models / Objects 3D Models / NPC 3D Models / Sashs 3D Models / Weapons 3D Models / Armors 3D Models / Costumes 3D Models / Monsters 3D Models / Pets 3D Models / Mounts 3D Models / Effects 3D Models / Hairstyles 3D
    2 points
  30. 2 points
  31. - Effects of the stone are using only original textures, if you have any problem with effects, make sure you have latest gf effect textures Download link: If you are interested in more halloween stuff:
    2 points
  32. EterNexus File Archiver View File File archiver for Metin2 with GUI made by Crysus Technologies. Please note, you will need Microsoft Visual C++ 2010 Redistributable Package installed to use this software. 32-bit download: http://www.microsoft.com/en-us/download/details.aspx?id=5555 64-bit download: http://www.microsoft.com/en-us/download/details.aspx?id=14632 Screenshots: EterNexus_1.0.3.1a.rar Submitter Rumor Submitted 02/03/14
    2 points
  33. The idea is good, but the code is bugged and unreadable, here're the bugs: text = '1kks' ValueError: invalid literal for int() with base 10: '1000000s' text = '1kk500' 1000000500 text = '1abcd' '1abcd' If I'm the one who do this, i would do it more extendable and using a proficient way. [Hidden Content] At least, keep the copyright.
    2 points
  34. The idea isn't so bad, but the code has too many useless lines, here's what you can do to improve it. [Hidden Content]
    2 points
  35. I would do it like this, in a simple way, without useless code, as i said in another forum too. [Hidden Content]
    2 points
  36. NextUpdate will include Hair https://gyazo.com/7f42469a5eb30f2d7dbd57ee2caaa5b4 UiToolTip-Fix_2.0.txt UiToolTip-Fix_3.0.txt 2.0 -> Rüstung Costüme/Waffen 3.0 -> Hair bug Fix + On/Off Render Target on Gameoptions
    2 points
  37. There's just a smart python module which i did for fun, for a friend, no support for implementation. Enjoy. Github repository: [Hidden Content]
    2 points
  38. This is a revised version of an old thread. Following this How-To, you will have a better customizable solution for the aspect of your quests. You will be able to choice amongst: quest icon, text color, blink effect (like whisper buttons) How To You just need to replace 2 little things: I) In interfaceModule.py, replace BINARY_RecvQuest with: http://pastebin.com/TAk9bx92 II) In questlib.lua, replace send_letter_ex with: http://pastebin.com/wDYjJdnp Explanation: -the 2° argument of send_letter_ex will support multiple parameters: -green|blue|purple|golden|fucsia|a
    2 points
  39. hallo all thos quests are only present in my files that i sell ( NewWorld) and someone stole it from one of my clients so i will public it here ( while the last update for thos two quests have too new feature ) the system will send a leeter to any gm with high level so he can start / close any event & also rate note : it was writen too long time by me , so maybe u may not like some method note2: the other event i will upload it here < useing official 40k quests < some of them i make litile change for them note3: for adding more events , u can just add ne
    2 points
  40. Hello, all together! My name is „creed“, I’m 26 years old, I’m Albanian, living in Germany. I’m playing Metin2 since 9 years+ since the first Server on .de I've started my own project one month ago. I love to work on it but yeah it’s kinda hard to find a good and trustful developer. so yea, that’s me, if you have any questions, just ask. If you are a developer and want some work :) text me, for sure not for free. Kind regards, Creed
    1 point
  41. i think turkmmo version have backdoor which allow get money from not owned shop. cmd_*.cpp command somethin like /get_shop_yang 5828(shop number). Check it.
    1 point
  42. Me too https://gyazo.com/c2144272109c762632a8339b1dd7b913 https://gyazo.com/ea07a79902149158b948ce536bde381d
    1 point
  43. Just paste the code, it doesn't matter if you have WOLFMAN or not.
    1 point
  44. Metin2 new update beta pack : https://drive.google.com/file/d/1Y0zEU1m8nPerjdH0BClRRyxxDZt15p-o/view?usp=sharing https://imgur.com/Cc3X58g https://imgur.com/undefined https://imgur.com/xa2sOkZ
    1 point
  45. BR v20.4.0 whole client. Contents/news: root+meta, locale+protos, useless dumped binary for RE/debug Battle Royale assets. Challenge Minigame assets - Stone, Paper, Scissors game ps.: I just wanted to put the patches only, but the patcher rewrote the attributes of the new files(dates and so on) so I didn't know which files have been updated. edit:
    1 point
  46. the problem is that you didn't add the files in userinterface.vcproj , so the compiler doesn't compile them and it gives you those errors because he can't find the functions declared in the files.
    1 point
  47. You can do it using python, but it is the mapname : background.GetCurrentMapName()
    1 point
  48. Hello, I release here for you a new pet. It is an bad rabbit Pet with attack and death animations. If you have a new pet system with attacking pets, then you can also use this for it. For more models you can visit my site. http://keyto-shop.com/ Keyto bad rabbit pet.rar
    1 point


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