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Showing content with the highest reputation on 05/31/21 in all areas

  1. Invasion on the wall. Wall before: Desired end result: Starting work: Sketch completed. Now I must to wait for the paints and painting equipment. I didn't manage to mix the colours perfectly, but otherwise it goes quite well. End:
    3 points
  2. M2 Download Center Download Here ( Internal ) Hello, Here is the translation of translate.lua file (about 95%) Language available (and tested): Missing language: Translate AIO + Quest GF
    1 point
  3. M2 Download Center Download Here ( Internal ) Hey guys, Last night I was kinda playing with granny a bit and this tool was born. I hope it will be useful for most of you! Optimize, change textures, convert to fbx or 3ds, etc... Download: [Hidden Content] Usage: Just drag and drop a gr2 file on the exe and choose what you would like the program to do. P.S.: Don't be surprised if the new gr2 file becomes bigger than it was, it is because this tool saves them without compression for better performance.
    1 point
  4. M2 Download Center Download Here ( Internal ) root/uiRefine.py [Hidden Content] root/constInfo.py Another idea: (you don't have to use this, is just a example, can add in tooltip where you can drop items which you need, you can add a listbox+scrollbar and send drops from server and cache it in dictionary.) [Hidden Content]
    1 point
  5. I asked myself a few times and also researched. At the end I was told that something has to be changed in Worldeditor. Alternative: saves the objects transparently in clients and nontransparently in worldeditor.
    1 point
  6. GF v21.1.3.0 patch (Metin2 Download) Contents: root-meta, dumped binary, protos New chat filter GUI resources New pet, new costume(Ramadan) + Hairstyle All files unpacked in a folder Soon comes the Looting System resources. Well.. They are so geniuses.
    1 point
  7. There's no need to select another object to move it. You can do something weird like this: [Hidden Content] Selected tree + MouseWheel + 9|0 (SHIFT and CTRL for 10x and 100x speed multiply) ; # MouseWheel+9 move selected object x position (1x) (+asyncronous) ; # MouseWheel+0 move selected object y position (1x) (+asyncronous) ; # MW+RSHIFT+9|0 as above but *10x (+asyncronous) ; # MW+RCONTROL+9|0 as above but *100x (+asyncronous) As For the AutoSave feature, It will look like this: I need to think how frequent the automatic save should be done (5 minutes?), and whether or not this message should be displayed:
    1 point
  8. As the posts of the updates were lost, now I put them in this reply. UPDATE V1.2 fixed fbx conversion in case of several meshes added option to specify flags as arguments Download: [Hidden Content] UPDATE V1.3 fixed material texture binding changed Y-up to Z-up Download: [Hidden Content]
    1 point
  9. 0 points
  10. - RENDER - FINAL WORK
    0 points
  11. Another old problem that nobody seems to have reported yet. The world editor seems to have problems displaying objects where transparency has been applied. Such objects are not visible in the program, but they are visible in the game. For an example, you can check this object: D:\ymir work\zone\dungeon\dawnmistwood_dungeon\prayer_banner01
    0 points
  12. The images have a humorous purpose, please do not take this seriously.
    0 points
  13. You don't need server source for this, you can do it directly via source client. For being in real time you'll need to do a boolean variable inside of CInstanceBase class which is updated from RecvAffectAddPacket, RecvAffectRemovePacket for each instance. So with that you could do a function like chrmgr.IsPoisoned(self.GetTargetVID()) which will result the status of poison for specific vid and check it in OnUpdate. Btw, the implementation is very bad, if i would want to do this, i don't touch the hpGauge, just add a new gauge bar over the hpGauge and hide/show it, that's all, could be done just with few lines, without the python. [Hidden Content]
    0 points
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