Jump to content

Leaderboard

Popular Content

Showing content with the highest reputation on 07/30/20 in all areas

  1. M2 Download Center Download Here ( Internal ) Download Here ( GitHub )
    7 points
  2. Hey guys, check my last relases: Jothun Thrym armor set [male version] soon female version too. as huge fan of star wars i had to do that ?
    3 points
  3. Jothun Thrym armor set for female?
    2 points
  4. M2 Download Center Download Here ( CN ) - Download Here ( DE ) - Download Here ( ES ) - Download Here ( KR ) Download Here ( GR ) - Download Here ( IT ) - Download Here ( NL ) - Download Here ( HU ) Download Here ( PL ) - Download Here ( RO ) - Download Here ( SG ) - Download Here ( US ) Download Here ( AE ) - Download Here ( CZ ) - Download Here ( DK ) - Download Here ( FR ) Download Here ( PA ) - Download Here ( PT ) - Download Here ( RU ) - Download Here ( TR ) Download Here ( BR ) - Download Here ( BETA ) - Download Here ( EN ) - Download Here ( MX ) Hey guys, I've stumbled upon some old Metin2 clients on an old DVD, so I thought I'd share them with you. I also included some of the already existing clients on this forum. Table of Contents: Gameforge June 2007: EN December 2008: DE, ES, FR, IT May 2010: DK, EN, ES, FR, GR, HU, NL, PL, PT, RO, TR, US August 2010: PA (Beta) March 2011: TR April 2011: DK, EN, ES, FR, GR, HU, NL, PT, RO, TR, US December 2011: AE, CZ, DE, DK, EN, ES, FR, GR, HU, IT, MX, NL, PL, PT, RO, RU, TR, US March 2012: MX March 2013: EN (13.03.2013), EN (28.03.2013) April 2013: CZ, DE, ES (16.04.2013), ES (17.04.2013), FR (16.04.2013), FR (17.04.2013), IT, PL, RU June 2013: TR September 2013: DK, GR, HU, NL, PT, RO, US, PA (Beta) July 2015: CZ, DE, DK, EN, ES, FR, GR, HU, IT, NL, PL, PT, RO, RU, TR, US Singapore (TEC) April 2012 May 2012 US (G4Box/Z8games) November 2007 April 2008 (repacked) (Original topic here) October 2008 October 2009 April 2011 September 2011 Brasil (Ongame) 2015 (v14) 2016 (v15) April 2018 (v16) July 2018 (v17) February 2019 (v18) April 2019 (v19) May 2019 (v20) August 2019 (v21) Other August 2005: CN Beta client (YMIR) (Original topic here) December 2012: KR (Webzen) (repacked) (Original topic here) 2015 (ver. 0.0.0.1): Gameforge Beta 2019 (ver. 0.0.0.2): Gameforge Beta Pictures: Download Links: Archive.org: [Hidden Content] Torrent download (also using archive.org as a webseed): [Hidden Content] GameForge direct links: Should you have other clients (installers would be great!), please leave a reply to this topic with a download link and I'll happily add them to the collection. Edits: April 20th, 2020: Added many clients from Gameforge's web download server. April 21st, 2020: Added more clients that I've discovered on GF's download server. April 21st, 2020: Added all the clients I could find on GF's server. December 30th, 2023: Reuploaded the collection on archive.org, added Metin2 SG (14.04.2012) client thanks to @ForgiveN March 20th, 2014: Added 2011 & 2012 Gameforge Mexico clients, US April 2011 client, Gameforge August 2010 beta client Cheers, Exynox.
    1 point
  5. M2 Download Center Download Here ( Internal )
    1 point
  6. M2 Download Center Download Here ( Advance Refine Systems ) Download Here ( Cheque System ) Download Here ( Soul Bind System ) Hello everyone ! I've been away from metin2 for about 6 months and i've get back from less then a month and made thoes systems , i've start selling them but i didn't sell it to anyone and i got bored from metin2 again so i'm going to release it and go off from metin2 for ever . about the Advance Refine System here some info: so download and have fun [Hidden Content]
    1 point
  7. Hey, Here is my script for generating property for Trees, Buildings, Effects and Dungeon Blocks to make work more efficent. - crc32 as ObjectID (same as in WE) - skip LOD file (.gr2) - adjustable shadow output (Buildings) - auto .mdatr attachment (Collisions for *.gr2) Script: Video: How to use: 1. Install the newest python 2.7.x 2. Paste script into text editor and save with .py extension 3. Put that script in directory with objects 4. Right click on script -> open as -> python.exe
    1 point
  8. M2 Download Center Download Here ( Internal ) VirusTotal: [Hidden Content] Hi ! Today ThunderCore Society will offer you a special tool for Granny3D Models. Note: That tool isn't for begginers and we don't offer suport for that. We hereby inform you that we take the copyrights file and his contents because ThunderCore Society has paid to perform this work. Attention: NonCommercial — You may not use the material for commercial purposes. NoDerivatives — If you transform, or build upon the material, you may not distribute the modified material. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Kind Regards - Johnny White
    1 point
  9. M2 Download Center Download Here ( Internal ) Hi there. While cleaning out "my closet", I found this thing I developed between 2014-2015 - maybe(?) - for my, at that moment, server. Since it's now closed, and I won't use it, I'm sharing it with you guys. Note: Didn't do the scrollbar, wasn't needed for me, so yeah. Now, let's start with opening your locale_game.txt and adding these lines: QUESTCATEGORY_0 Main Quests QUESTCATEGORY_1 Sub Quests QUESTCATEGORY_2 Collect Quests QUESTCATEGORY_3 Levelup Quests QUESTCATEGORY_4 Scroll Quests QUESTCATEGORY_5 System Quests Alright, now find your characterwindow.py (uiscript?) and you can either comment Quest_Page children or simply remove them all. Moving on to your interfaceModule.py find this line self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName()) and replace it with self.wndCharacter.questCategory.RecvQuest(self.BINARY_RecvQuest, index, name) Ok, then we are at the most, let's say, difficult part of this. Open your uiCharacter.py and just as you did in your characterwindow.py, remove or simply comment any single line related to quests. You can just search for these vars: self.questShowingStartIndex self.questScrollBar self.questSlot self.questNameList self.questLastTimeList self.questLastCountList Once you did that, you just: # Find these lines self.soloEmotionSlot = self.GetChild("SoloEmotionSlot") self.dualEmotionSlot = self.GetChild("DualEmotionSlot") self.__SetEmotionSlot() # And add the following import uiQuestCategory self.questCategory = uiQuestCategory.QuestCategoryWindow(self.pageDict["QUEST"]) # Find this def OnUpdate(self): self.__UpdateQuestClock() # Replace it with def OnUpdate(self): self.questCategory.OnUpdate() And we're done with the client-side. I attached some extra elements needed (such as the main python file (uiQuestCategory.py) and some image resources). Remember to edit the path linked to these images in that file. For the server-side... Well, screw it, uploaded it too. Too lazy to write. It has only a new quest function (q.getcurrentquestname()) and a few things to add in your questlib.lua. Btw, not sure if you have it, but if not, just add this extra function in ui.Button() (ui.py - class Button). def SetTextAlignLeft(self, text, height = 4): if not self.ButtonText: textLine = TextLine() textLine.SetParent(self) textLine.SetPosition(27, self.GetHeight()/2) textLine.SetVerticalAlignCenter() textLine.SetHorizontalAlignLeft() textLine.Show() self.ButtonText = textLine #Äù½ºÆ® ¸®½ºÆ® UI¿¡ ¸ÂÃç À§Ä¡ ÀâÀ½ self.ButtonText.SetText(text) self.ButtonText.SetPosition(27, self.GetHeight()/2) self.ButtonText.SetVerticalAlignCenter() self.ButtonText.SetHorizontalAlignLeft() Forgot the source part, fml, here it is. Add it to your questlua_quest.cpp. int quest_get_current_quest_name(lua_State* L) { CQuestManager& q = CQuestManager::instance(); PC* pPC = q.GetCurrentPC(); lua_pushstring(L, pPC->GetCurrentQuestName().c_str()); return 1; } void RegisterQuestFunctionTable() { luaL_reg quest_functions[] = { { "getcurrentquestname", quest_get_current_quest_name}, { NULL, NULL } }; CQuestManager::instance().AddLuaFunctionTable("q", quest_functions); } Now, finally, have fun and bye!
    1 point
  10. You are missing linking to gcc's libstd, that'd be actually included in your compiler flags. That's the first issue. Either you change to g++49 for toolset (which should include the std) or you add it as compiler flags. Otherwise you cannot utilize c++11. The second isn't that important but you'd check your Depend file. I'm pretty sure that this does not match with more recent gcc versions.
    1 point
  11. M2 Download Center Download Here ( Internal ) @Tatsumaru photo DOWNLOAD
    1 point
  12. #define DEBUG_SELECT_ITEM #ifdef DEBUG_SELECT_ITEM #include "PythonChat.h" #endif PyObject * itemSelectItem(PyObject * poSelf, PyObject * poArgs) { int iIndex; if (!PyTuple_GetInteger(poArgs, 0, &iIndex)) return Py_BadArgument(); if (!CItemManager::Instance().SelectItemData(iIndex)) { #ifdef DEBUG_SELECT_ITEM CPythonChat::Instance().AppendChat(CHAT_TYPE_TALKING, "Cannot find item!!!!!"); #else TraceError("Cannot find item by %d", iIndex); #endif CItemManager::Instance().SelectItemData(60001); } return Py_BuildNone(); } The error comes from here. But this function is used A LOT in python, in lot of fkn places. So i'm suggesting to see the moment when error gets triggered to figure out better.
    1 point
  13. M2 Download Center Download Here ( Internal ) Hi everyone! So, after serveral days of searching a tool that could change the texture path of a .gr2 file, I found the tool(probably all of you know it, the texture changer by marv). After that I tried to change the texture paths of some gr2 models of a weapon, and guess what, it didn't work. I'm gonna reupload the file, because I didn't seen it on metin2dev, and I'm gonna teach you how to use it. First of all, I don't know about others, but for me it didn't work to change anything with this (I'm running windows 7 x64 bit). Some of guys told me that this "texture changer" works only on windows 7 x86 bit, so I reinstalled my windows(I really needed that tool), of course, it didn't work either way. So, go in Start and search cmd, and run it. After the cmd started you'll see a path right there C:\Users\Name (Instead of Name you'll have your username of computer administrator, or the account you're logged in), now that's the path where we can work with the tool. PAY ATTENTION!!! IF YOU START THE TOOL IN OTHER FOLDER INSTEAD OF C:\Users\Name THE TOOL WILL NOT WORK, AND YOU WILL NOT BE ABLE TO SAVE THE NEW MODEL. Exctract all the files from the archive(I'll post it below), and start Metin2TextureChanger.exe. Now click "Load" to choose a gr2 file you want to change texture path, BUT, the model name can't have spaces in name(devil sword.gr2 for example, it's wrong, the tool won't read it, and you'll not be able to save your new gr2 model), so if you want to change for example devil sword.gr2 you need to rename it into devil_sword.gr2 or devilsword.gr2 or any other name without spaces betwen. Where is "Neuer Texturpfad" we will chose the new path for texture, for example d:\ymir work\test\devil_sword_blue.dds , there you can choose any other path, but you can't modify "d:\ymir work" or you won't be able to see the weapon/armour in-game. Now we save the file wherever we want, it doesn't matter, this way must work for everybody. AGAIN, THIS TOOL WASN'T MADE BY ME. And I made this post because I've searched many days a tool that would work, but neither didn't work, and this tool didn't work for me either just when I used this method. So, this post is for guys who had the same problem like me (they had the tool, but couldn't save the new model) that's why I wanted to help them, and any other people who weren't been able to use it. And about the other tool I've found on this forum, the tool "made" by thunder-core, I didn't find that tool satisfying, it worked, but after the new model was made, I wasn't been able to import it in 3d max, or to convert the model from file format revision 7 to 6. So you were basicaly forced to upgrade your client to granny 2.9, and I found that inconvenient, because, I don't know about others, but I don't use source for binary, and because of that it's imposible to see the model in-game. And of course, the new model you've created, with the tool in attachement, is revision 7, so you need the new granny if you want to see it in-game, but you can use the converter from archive to convert from revision 7, to revision 6 (old), and you'll be able to see it in-game. If you already see it in-game, you don't need to use the converter. If you found this post helpful I'm glad I could help you.
    1 point
  14. Hi, I was looking for property tool which creates .prb files. I've found one but it is not working. If anyone has it or could create it, I would really appreciate it, I have more than 100 models without property files so yeah, it would take a century In the picture is my idea for it. There is a directory window where you select the path for new property files, where are they going to be saved. Under it there are 4 different windows, for building, trees, effects and sounds. How does it work? You would drag your selected file on the picture, which describes your file type(Examples: Building-gr2, Trees-spt, Effect-mse, Sounds-mp3). So when you drag on it, it would get its name and direction+file type (That's why you drag them from the D:\ymir work\), needed for .prb file. I hope you understood me, it would make so much easier to create property files.
    1 point
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.