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  1. Party.cpp Search for EVENTINFO(party_update_event_info) after DWORD pid; add CParty *pParty; Bellow, after : pid( 0 ) add , pParty(NULL) Search void CParty::Link(LPCHARACTER pkChr) after info->pid = m_dwLeaderPID; add info->pParty = this; Search void CParty::Update() replace if (!l) return; with if (!l) { RemoveBonuses(); return; } At the end of the file add void CParty::RemoveBonuses() { bool bResendAll = false; int iNewExpBonus = ComputePartyBonusExpPercent(); if (m_iExpBonus != iNewExpBonus) { bResendAll = true; m_iExpBonus = iNewExpBonus; } if (bResendAll) { for (TMemberMap::iterator it = m_memberMap.begin(); it != m_memberMap.end(); ++it) { if (it->second.pCharacter) { ComputeRolePoint(it->second.pCharacter, 0, false); SendPartyInfoOneToAll(it->second.pCharacter); } } } } Party.h Search for bool IsPartyInDungeon(int mapIndex); add after this void RemoveBonuses(); Kind regards, Dalí
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