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Showing content with the highest reputation on 05/14/19 in all areas

  1. M2 Download Center Download Here ( Internal ) Hey everyone, it's a nice day to share something I just wrote Grid class in python language. You can use it as fast moving into the window with this or something else. Usage: from grid import Grid import item import chat grid = Grid(width=5, height=9) item.SelectItem(11299) (width, height) = item.GetItemSize() available_position = grid.find_blank(width, height) if available_position == -1: chat.AppendChat(chat.CHAT_TYPE_INFO, "There is no available position.") return chat.AppendChat(chat.CHAT_TYPE_INFO, "Available position is %d" % (available_position)) Best Regards Ken
    9 points
  2. you can't build the projects because i have not pushed yet. in the next days i will finish to code it.
    2 points
  3. M2 Download Center Download Here ( Internal ) Download Here ( GitHub )
    1 point
  4. M2 Download Center Download ( Latest Version ) Greetings! The new beta is finished! I'm proud to present r71480. This time a few things have changed. And in this revision, we have a lot of new stuff. In the following I'll provide the download link along with the things I'd love you to test. *** DISCLAIMER *** The core is marked as stable. Anyway, I'll make it clear that I'm not responsible if you use this core since I can't give a warranty that I fixed every single security breach that potentially could happen - that's totally impossible. But we all together made the source great and secure so every public issue is fixed by now. You can use it in production environments now. So... What's new? boot-trigger for quests With this you can execute commands, timers, and all the stuff you'd like to have just on boot-time! revisioning of the 'unique class' (+ a ton of posibilities) added the functionality to create unique-groups temp-Variables for quests upgraded all libs moved completely to the newest clang version fixed some big security issues in the source code fixed the ingame ban and unban commands unified tables and gave them a new way: unify! file clean-up revisioned the makefiles gave the source a new, easier structure removed all external dependencies just install them by ports.. No external-folder necessary! removed 'boost' dependency (no boost lib needed yay) partial implementation of the wolfman (claws etc. are added, needs review) And basically everything that has been offered in the earlier versions of the vanilla core. Nothing should be missing. And if you miss something, just feel free to tell me! What needs testing? There are few things I'd love you to test out: Please check if the core is vulnerable to any security breaches you may know (also the public ones, don't know if I missed something) Please test out the new features! I'd really love to know if the new unique-functions and the boot-trigger does the job. Explanation to new features: Unique with container support Unique has evolved! This time you have a few new possibilities. Don't know what unique is? Here's a short explanation: With the unique-questfunctions you can spawn or set mobs, npcs and now even players to have a unique name. This name is stored into a unique-container. You can access this container and get all the vid's by their unique name (also called: the key) So for example you can spawn a boss with a key. Later on you can check if this specific mob has been killed or not. Or you can set his hp on-the-fly. There's basically no limits! And now with the revised system you'll have even more options. The new unique system works with containers. By default there are two containers reserved: __DEFAULT__ and __CHARACTER__. The first one is for all the basic stuff. And the second one is reserved for players. Now, as you may have noticed, there's a default one which means that the container-stuff is optional. If you just use the unique functions without specifying a container, it'll just use the default stuff. But you CAN use your own containers just as you want to. You can create, delete and list all the containers running. There is a list with all the quest-functions down below. boot-trigger This is pretty self-explanatory. With this release you can use "when boot begin" to specify a block of code that will be executed once the core has been booted. temp-variables With the new temp-variables you can set and remove player-specific variables. They are stored in the core and not written to disk or database. So be careful because they might get dropped once the core shutdowns. It's just a quick storage for people who want to have something like a cache for quick access. new quest functions nil unique.spawn_unique(string key, int vnum, string pos=unused, string container=optional) nil unique.set_unique(string key, int vid, string container=optional) nil unique.purge_unique(string key, string container=optional) nil unique.kill_unique(string key, string container=optional) bool unique.is_unique_dead(string key, string container=optional) int unique.get_hp_perc(string key, string container=optional) nil unique.set_def_grade(string key, int def, string container=optional) nil unique.set_hp(string key, int hp, string container=optional) nil unique.set_max_hp(string key, int maxhp, string container=optional) int unique.get_vid(string key, string container=optional) bool unique.exists(string key, string container=optional) table unique.get_container_list() this prints out all the unique containers table unique.get_container_list(string key) this prints out all the vids in the unique-container "key" nil unique.remove_container(string key) removes a whole container (flushes it when called on standard containers) nil pc.temp_var_set(string key, string value) string pc.temp_var_get(string key) nil pc.temp_var_delete(string key) Thanks a lot for participating! If there are any questions, this is the topic related to it. Further releases will be made public here too! If you'd like to contribute, just post code additions here. Changelog older changelogs Download Useful information: All necessary libs are included. If you're building your own vanilla binary you'll first have to move into every project of the Internal directory and rebuild the libs. The main makefile is not adapted yet, I was too lazy (ps: Still too lazy!) rev 71480 see this post: rev 70220 STABLE Core Sourcecode M2D Storage Password for the archive is: vanilla Password for older source archives: vanillamt2 Best Regards Vanilla
    1 point
  5. Use beyond compare to get detailed results between the 2 sources, if packets match then you should be able to connect using the same client you currently have.
    1 point
  6. Some locales have been added to the release topic.
    1 point
  7. It is possible, if you don't have much things implemented. Start by comparing packet.h for both source and see what you got there to implement in the new source or to remove from your client ...
    1 point
  8. Hello guys! After job, before sleep here is the latest patch, the v19.2. Have fun /emoticons/default_wink.png Ramadan costumes, hairstyles, pets New minigame "samemonster" gui elements 6th7th attribute gui elements Download locale_de locale_en locale_hu Metin2 Download (All)
    1 point
  9. Nice program If you're still developing this program. It's my suggestion to squeeze the options and add a wind rose, you can also change the interface to a darker one. It would be nice if you could move the map pressed by the mouse wheel. Example:
    1 point
  10. Some time ago, I too corrected this texture. It's nice that someone also takes care of such details PS: You forgot to make a shadow under the window. Unless it's a style like that. If someone need an alternative solution: DOWNLOAD ENGLISH/GERMAN: [Hidden Content]
    1 point
  11. I did not abandon the project but due to personal rl issues I wasn't able to do much. I'm sorry for the lack of updates. Things will change starting next year. So stay tuned, I'm gonna release a new version once I'm done with the rl stuff.
    1 point
  12. İs bug : [Hidden Content] Fix : open char_item.cpp Search: bool CHARACTER::EquipItem(LPITEM item, int iCandidateCell) { Add: if (ITEM_BELT == item->GetType() && CBeltInventoryHelper::IsExistItemInBeltInventory(this)) { ChatPacket(CHAT_TYPE_INFO, "Empty your belt inventory !"); return false; }
    1 point
  13. I need a maten2 programmerThe files have all the new official systemsThe Sorce Marty or not does not matterThe files are free of problemsPaid files are not free (for money)Please communicate with Skypemohamed.smreWhatsapp+201554173142 Thanks
    0 points
  14. Change the icon of this items.
    0 points
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