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Showing content with the highest reputation on 11/29/18 in all areas

  1. Stop spending money , your server will die as soon as you stop paying youtubers
    3 points
  2. Official v18.5 XMas patch v18.5.6 r22630 Christmas pet, mount, costumes. New "miniboss" minigame gui + dungeon map. (Mega) (Metin2 Download) Full client: (Mega) (Metin2 Download) And please stop asking for root python files, I don't have them...
    3 points
  3. Yes it is.. MINVALUE: -33 -> This is your min value what is possible use in item.. -> If you have -33 -> 100% possible min value is -33%MAXVALUE: 33 -> This is your max value what is possible use in item.. -> If you have 33 -> 100% possible max value is 33% Just gauss random number is number random scale combination from this number (min/max and create random number scale from this numbers..).. For example your min value is -33 and max value is 33.. Gauss random number is for example 10 000 (you have 10 000 number combinations and one min/max value..) Just 1 5 10 21 101 150 164 (10 000 combinations of number) and you want one number from this 10 000 combinations and thats is min or max value.. This is your random chance on value from min > gauss < max scale.. If you want set new average or skill damage possible value, just change in your min and max value.. This is real possible value.. int iSkillBonus = MINMAX(-50, (int) (gauss_random(0, 7) + 0.5f), 100); //Now your possible value is -50% and max 100%.. Chance for this set is same like old values..
    2 points
  4. M2 Download Center Download Here ( Internal ) Hello everyone, Although I may have released these trees from the game Enemy Total War before, they were mostly not working and those which worked had their lighting totally off so they were not really usable. So today I finally converted all the trees (135), corrected the lighting and changed the color palette of the textures to match the one in Metin2. Besides normal trees there is also a good number of dead trees, shrubs, and, handy for your christmas maps, lots of snowy trees. There are no fall versions though, all the leaves are green, but you can always open the composite maps in Paint.NET and play with the levels/hue menus. Download
    1 point
  5. I think not. Reload 'key' is a developing comand...
    1 point
  6. Just look at.. MINVALUE: -33 -> This is your min value what is possible use in item.. MAXVALUE: 33 -> This is your max value what is possible use in item.. FORMULA: (gauss_random(0, 7) + 0.5f) -> This is gauss number scale, just how many is random numbers.. (Thats how hard is set min/max values in your item randomly.. //in easy language this is "luck" in game, because this is how many random numbers you has..) Why you want change gauss numbers? Better is change min/max value if you want.. Because if you change gauss number, I mean you destroy game because original is balanced and good.. How calculation gauss number is here, but idk if is this good idea..: [Hidden Content] Just @WeedHex said all what you must know..
    1 point
  7. I found in source what we needed. In char_item.cpp remove: if (!item && bCell == WEAR_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); } Important fix. Add in bool CHARACTER::CanUnequipNow if (item->GetType() == ITEM_WEAPON) { if (IsAffectFlag(AFF_GWIGUM)) RemoveAffect(SKILL_GWIGEOM); if (IsAffectFlag(AFF_GEOMGYEONG)) RemoveAffect(SKILL_GEOMKYUNG); }
    1 point
  8. How am I a beginner no hate please [Compile complete without errors me total idiot thanks all for help ]
    1 point
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