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  1. M2 Download Center Download Here ( Internal ) Download: workupload.com/file/wZymNkb Password: m2dl-cxlgizeh
    4 points
  2. M2 Download Center Download Here ( Internal ) Hair pinned with Japanese pins only for shaman lady. Such a curiosity - Hair pinned with Japanese pins called Kanzashi. In the Japanese culture, the material of which the pins were made was evidence of a person's social status. High ranking aristocrats had the right to wear gold pins, middle ranking aristocrats had the right to wear silver pins, and ordinary people, regardless of their material status, had to settle for brass pins. Download: [Hidden Content]
    2 points
  3. M2 Download Center Download Here ( Internal ) Emotions for party By this system your players now are able to start emotion in same time for all party members. When party leader choose emotion then you will see counter like in image bellow. You will able to open emotion menu in System Options. To open emotions menu player have to be a party leader To start emotions all party members must be near party leader. You can simply add new own emotions, change timer lenght, set own emotion name(in menu) or disable some emotions without deleting them. Download & Scan [Hidden Content] [Hidden Content]
    1 point
  4. M2 Download Center Download Here ( Internal ) Hi, I've released magc cave dungeon so i'm releasing one of the bosses for free. The model is took from blade and soul, i just edited it a little for metin. You need granny 2.9 for this boss. Pack including model + effects. Download
    1 point
  5. In 17.5 GF update with Talismans GF also introduce new type of bonuses - strong against weapons So here's it! I'm not 100% sure about bonuses numbers cuz in my revision i have also other new bonuses. Server Side open service.h and add: #define ENABLE_BONUS_STRONG_AGAINST_WEAPON open length.h, find APPLY_ANTI_PENETRATE_PCT, (or last of urs bonuses) add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON APPLY_ATTBONUS_SWORD, // 92 APPLY_ATTBONUS_TWOHANDED, // 93 APPLY_ATTBONUS_DAGGER, // 94 APPLY_ATTBONUS_BELL, // 95 APPLY_ATTBONUS_FAN, // 96 APPLY_ATTBONUS_BOW, // 97 #endif open ProtoReader.cpp and find "APPLY_ANTI_PENETRATE_PCT", (or last of urs bonuses) add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON , "APPLY_ATTBONUS_SWORD" "APPLY_ATTBONUS_TWOHANDED", "APPLY_ATTBONUS_DAGGER", "APPLY_ATTBONUS_BELL", "APPLY_ATTBONUS_FAN", "APPLY_ATTBONUS_BOW" #endif open Battle.cpp and inf int CalcAttBonus find: if (pkAttacker->IsNPC() && pkVictim->IsPC()) { iAtk = (iAtk * CHARACTER_MANAGER::instance().GetMobDamageRate(pkAttacker)) / 100; } add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON if (pkVictim->IsPC()) { LPITEM pkWeapon = pkVictim->GetWear(WEAR_WEAPON); if (pkWeapon) { switch (pkWeapon->GetSubType()) { case WEAPON_SWORD: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_SWORD)) / 100; break; case WEAPON_TWO_HANDED: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_TWOHANDED)) / 100; break; case WEAPON_DAGGER: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_DAGGER)) / 100; break; case WEAPON_BELL: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_BELL)) / 100; break; case WEAPON_FAN: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_FAN)) / 100; break; case WEAPON_BOW: iAtk += (iAtk * pkAttacker->GetPoint(POINT_ATTBONUS_BOW)) / 100; break; } } } #endif in char.cpp find: case POINT_ATTBONUS_DEVIL: // 47 add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON case POINT_ATTBONUS_SWORD: case POINT_ATTBONUS_TWOHANDED: case POINT_ATTBONUS_DAGGER: case POINT_ATTBONUS_BELL: case POINT_ATTBONUS_FAN: case POINT_ATTBONUS_BOW: #endif find(in CHARACTER::ApplyPoint): case APPLY_ATTBONUS_MONSTER: // 63 add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON case APPLY_ATTBONUS_SWORD: case APPLY_ATTBONUS_TWOHANDED: case APPLY_ATTBONUS_DAGGER: case APPLY_ATTBONUS_BELL: case APPLY_ATTBONUS_FAN: case APPLY_ATTBONUS_BOW: #endif in char.h find: POINT_RESIST_PENETRATE = 137, add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON POINT_ATTBONUS_SWORD = 138, POINT_ATTBONUS_TWOHANDED = 139, POINT_ATTBONUS_DAGGER = 140, POINT_ATTBONUS_BELL = 141, POINT_ATTBONUS_FAN = 142, POINT_ATTBONUS_BOW = 143, #endif in cmd_general.cpp find: case POINT_RESIST_SHAMAN: return LC_TEXT("ą«´ç°ř°Ýżˇ %d%% ŔúÇ×"); add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON case POINT_ATTBONUS_SWORD: return LC_TEXT("Sword resistance: %d%%"); case POINT_ATTBONUS_TWOHANDED: return LC_TEXT("Two Hand resistance: %d%%"); case POINT_ATTBONUS_DAGGER: return LC_TEXT("Dagger resistance: %d%%"); case POINT_ATTBONUS_BELL: return LC_TEXT("Bell resistance: %d%%"); case POINT_ATTBONUS_FAN: return LC_TEXT("Fan resistance: %d%%"); case POINT_ATTBONUS_BOW: return LC_TEXT("Bow resistance: %d%%"); #endif in constants.cpp find: { POINT_RESIST_PENETRATE, }, // APPLY_ANTI_PENETRATE_PCT, 91 add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON { POINT_ATTBONUS_SWORD, }, { POINT_ATTBONUS_TWOHANDED, }, { POINT_ATTBONUS_DAGGER, }, { POINT_ATTBONUS_BELL, }, { POINT_ATTBONUS_FAN, }, { POINT_ATTBONUS_BOW, }, #endif find: { "MELEE_MAGIC_ATTBONUS_PER", APPLY_MELEE_MAGIC_ATTBONUS_PER }, add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON { "ATT_BONUS_TO_SWORD", APPLY_ATTBONUS_SWORD }, { "ATT_BONUS_TO_TWOHAND", APPLY_ATTBONUS_TWOHANDED }, { "ATT_BONUS_TO_DAGGER", APPLY_ATTBONUS_DAGGER }, { "ATT_BONUS_TO_BELL", APPLY_ATTBONUS_BELL }, { "ATT_BONUS_TO_FAN", APPLY_ATTBONUS_FAN }, { "ATT_BONUS_TO_BOW", APPLY_ATTBONUS_BOW }, #endif let's go into client source side: open Locale_inc.h and add where you want: #define ENABLE_BONUS_STRONG_AGAINST_WEAPON open packet.h and find: POINT_RESIST_PENETRATE = 137, add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON POINT_ATTBONUS_SWORD = 138, POINT_ATTBONUS_TWOHANDED = 139, POINT_ATTBONUS_DAGGER = 140, POINT_ATTBONUS_BELL = 141, POINT_ATTBONUS_FAN = 142, POINT_ATTBONUS_BOW = 143, #endif open Itemdata.h and find: APPLY_ANTI_PENETRATE_PCT, //91 add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON APPLY_ATTBONUS_SWORD, // 92 APPLY_ATTBONUS_TWOHANDED, // 93 APPLY_ATTBONUS_DAGGER, // 94 APPLY_ATTBONUS_BELL, // 95 APPLY_ATTBONUS_FAN, // 96 APPLY_ATTBONUS_BOW, // 97 #endif open PythonItemModule.cpp and find: PyModule_AddIntConstant(poModule, "APPLY_ANTI_PENETRATE_PCT", CItemData::APPLY_ANTI_PENETRATE_PCT); add bellow: #ifdef ENABLE_BONUS_STRONG_AGAINST_WEAPON PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_SWORD", CItemData::APPLY_ATTBONUS_SWORD); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_TWOHANDED", CItemData::APPLY_ATTBONUS_TWOHANDED); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_DAGGER", CItemData::APPLY_ATTBONUS_DAGGER); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_BELL", CItemData::APPLY_ATTBONUS_BELL); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_FAN", CItemData::APPLY_ATTBONUS_FAN); PyModule_AddIntConstant(poModule, "APPLY_ATTBONUS_BOW", CItemData::APPLY_ATTBONUS_BOW); #endif let's go into Dump Proto source: open ItemCSVReader.cpp and find(in string arApplyType[]): "APPLY_ANTI_PENETRATE_PCT", add after: "APPLY_ATTBONUS_SWORD","APPLY_ATTBONUS_TWOHANDED","APPLY_ATTBONUS_DAGGER","APPLY_ATTBONUS_BELL","APPLY_ATTBONUS_FAN","APPLY_ATTBONUS_BOW", let's go into Client root/locale part: open uiToolTip.py and find: item.APPLY_ANTI_PENETRATE_PCT : locale.TOOLTIP_ANTI_PENETRATE_PCT, add bellow: item.APPLY_ATTBONUS_SWORD : locale.TOOLTIP_ATTBONUS_SWORD, item.APPLY_ATTBONUS_TWOHANDED : locale.TOOLTIP_ATTBONUS_TWOHANDED, item.APPLY_ATTBONUS_DAGGER : locale.TOOLTIP_ATTBONUS_DAGGER, item.APPLY_ATTBONUS_BELL : locale.TOOLTIP_ATTBONUS_BELL, item.APPLY_ATTBONUS_FAN : locale.TOOLTIP_ATTBONUS_FAN, item.APPLY_ATTBONUS_BOW : locale.TOOLTIP_ATTBONUS_BOW, inside locale folder, open locale_game.txt, add in the end: TOOLTIP_ATTBONUS_SWORD Strong Against Sword +%d%% SA TOOLTIP_ATTBONUS_TWOHANDED Strong Against Two-Handed Weapon +%d%% SA TOOLTIP_ATTBONUS_DAGGER Strong Against Dagger +%d%% SA TOOLTIP_ATTBONUS_BELL Strong Against Bell +%d%% SA TOOLTIP_ATTBONUS_FAN Strong Against Fan +%d%% SA TOOLTIP_ATTBONUS_BOW Strong Against Bow +%d%% SA To use new bonuses please use in you item_proto.txt: APPLY_ATTBONUS_SWORD APPLY_ATTBONUS_TWOHANDED APPLY_ATTBONUS_DAGGER APPLY_ATTBONUS_BELL APPLY_ATTBONUS_FAN APPLY_ATTBONUS_BOW
    1 point
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