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Showing content with the highest reputation on 09/26/16 in all areas

  1. Purpose of this HowTo: Making your Makefile's output look cleaner. Guide:
    3 points
  2. M2 Download Center Download Here ( Internal ) I saw a guy who sells shit, so I decided to fuck 15 minutes of my life and time and do it free for you with my code shit because i write fast. [Hidden Content] Link download: [Hidden Content] And here is part rest for how to add grade:
    1 point
  3. Send me your PythonNetworkStreamCommand.cpp in project Userinterface
    1 point
  4. This bug come when you make 2 item, make only one item and tell me if you see icon
    1 point
  5. char.cpp //if (m_pkDungeon && IsPC()) //SetDungeon(NULL); uncommen if (m_pkDungeon && IsPC()) SetDungeon(NULL);
    1 point
  6. Good and pretty easy to make it also
    1 point
  7. Hello, For destroy item, you need to modified this code in the char_item.cpp: (60) = time sec if (pkItemToDrop->AddToGround(GetMapIndex(), pxPos)) { // 한국에는 아이템을 버리고 복구해달라는 진상유저들이 많아서 // 아이템을 바닥에 버릴 시 속성로그를 남긴다. if (LC_IsYMIR()) item->AttrLog(); ChatPacket(CHAT_TYPE_INFO, LC_TEXT("떨어진 아이템은 3분 후 사라집니다.")); pkItemToDrop->StartDestroyEvent(60); ITEM_MANAGER::instance().FlushDelayedSave(pkItemToDrop); char szHint[32 + 1]; snprintf(szHint, sizeof(szHint), "%s %u %u", pkItemToDrop->GetName(), pkItemToDrop->GetCount(), pkItemToDrop->GetOriginalVnum()); LogManager::instance().ItemLog(this, pkItemToDrop, "DROP", szHint); //Motion(MOTION_PICKUP); } return true; }
    1 point
  8. Hello, The problem is the game that do not update immediately PART_WEAPON your character. To fix this problem, do like this: Open your char.cpp and search: WORD CHARACTER::GetOriginalPart(BYTE bPartPos) const In the switch case of this function we will return the id of the equipment contained in the PART_WEAPON with a condition to verify that the ID of the equipment is not equal to 0, that is where the problem just mainly. After any such box below: case PART_HAIR: return GetPart(PART_HAIR); // Or before case PART_ACCE: return GetPart(PART_ACCE); Add this before default: return 0; case PART_WEAPON: if (GetWear(WEAR_COSTUME_WEAPON) != 0) { return GetPart(PART_WEAPON); } return 0; Now you can compile it This tutorial has been fixed by @Roxas07.
    1 point
  9. Maybe you should search someone for that in our Offering-Section. I don't think that someone will do this for free for you. :/
    1 point
  10. Go in quest folder an search if u have cube.lua. You must edit it too.
    1 point
  11. Can you post your cube.cpp?
    1 point
  12. I would recommend you @Ace , if you see his videos you will see how great map maker he is
    1 point
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