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  1. CC = clang++38 CFLAGS = -Wall -ggdb3 -g3 -pipe -std=c++14 -mtune=native -O3 -fstack-protector -static -fpedantic TARGET =../../qc Us this in you makefile. If you can't make it work reply and i upload for you one static.
    1 point
  2. Try this: self.isActiveRotation = False self.button.SetMouseClickEvent(self.ActiveRotation) self.button.SetMouseButtonUpEvent(self.DeactiveRotation) def ActiveRotation(self): self.isActiveRotation = True def DeactiveRotation(self): self.isActiveRotation = False def OnUpdate(self): if self.isActiveRotation: self.Rotation -= 1 chr.SetRotation(self.Rotation)
    1 point
  3. Hello this is my second work. Very simple, but I share with you. Link: GitHub
    1 point
  4. Thanks for help fixed. Look please. <3
    1 point
  5. yes but you must edit client binary for 5 inventory.... ...\src\client\UserInterface Plik: GameType.h const DWORD c_Inventory_Page_Count = 4; edit to const DWORD c_Inventory_Page_Count = 5;
    1 point
  6. 2. source / input_main.cpp search CInputMain::AnswerMakeGuild see.. if (ch->GetGold() < 200000) ch->ChatPacket(CHAT_TYPE_INFO, "You don't have 200000 yang"); return; if (ch->GetLevel() < 40) ch->ChatPacket(CHAT_TYPE_INFO, "You don't have 40lv+ "); return; it's bug.. replace. // 200k yang // if (ch->GetGold() < 200000) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Guild> You don't have 200000 yang.")); return; } // 40+ guild // if (ch->GetLevel() < 40) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<Guild> You don't have 40lv.")); return; } test create guild.
    1 point
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