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Showing content with the highest reputation on 10/19/2014 in all areas

  1. You work with stolen stuff and ask for help here? Bad idea
    3 points
  2. M2 Download Center Download Here ( Internal ) Hi, As requested by some users i have you a VM with FreeBSD 9.2 32bit, novaline source and pre installed Ports so you can compile the game. It was like 10 minutes of work to enter the commands so no thanks needed. Link: HerpDerp Login: root Pw: dev To compile the game: cd /usr/src/novaline/Srcs/Server/game/src gmake clean gmake -j20 If there are any Problems or questsions you can add me in Skype(l337-5p34k) or Message me here i'll always give you support. Kind regards TheGame €: There are no Serverfiles on this VM because i dont have test serverfiles. If someone have Serverfiles for me i'll implement them and upload an updated version of this VM. €: Updated Link: Thanks to Da'Real Pain
    1 point
  3. Hello guys today i'm gonna show u how to compile the source in freebsd. First of all you need and dns or a dedicated server because in hamachi server we can not use the fetch command We will install Gmake,Makedepend,Svn(subversion),Devil,G++ 1)gmake: cd /usr/ports/devel/gmake && make install clean 2)makedepend: cd /usr/ports/devel/makedepend && make install clean 3)svn: cd /usr/ports/devel/subversion && make install clean 4)devil: cd /usr/ports/graphics/devil && make install clean 5)G++: cd /usr/ports/lang/gcc48/ && make install clean NOTE: if you have already installed some of this step just skip the step and follow the other Then you do this: From libdevil/ copy all .a files into /usr/lib From libgame/From lib copy the From libgame.a file into /usr/lib From libhackshield/From lib copy the From libanticpxsvr.a file into /usr/lib From liblua/From lib copy the .a files into /usr/lib From libpoly/ copy the .o files into /usr/lib From libserverkey/ copy the .o files into /usr/lib From libthecore/From lib copy the From libthecore.a files into /usr/lib After copying the files into the /usr/lib do this: go to Extern folder of the novaline and open the include folder and copy everything into /usr/include go to Extern/Lib folder of the novaline branch and copy everything from there to /usr/lib go to Extern folder of the novaline branch and drag the cryptopp and openssl folders into /usr/include So we have installed everything then we have to upload the branch novaline into /usr/src then u give this command in freebsd: cd /usr/src/novaline/Server cd /usr/src/novaline/Server/ gmake To build db: cd /usr/src/novaline/Server/db/src gmake clean gmake -j20 To build game: cd /usr/src/novaline/Server/game/src gmake clean gmake -j20 Fixing the error: g++ directory": No such file or directory Solution: here
    1 point
  4. M2 Download Center Download Here ( Internal ) A beautiful good day, I release today a new monster that has the name Zeron. - HD textures - New animations with effects - Can be used with the old granny - 7 animations - Exported correctly Download : http://www.mediafire.com/download/76cnq6q8z3io05z/zeron_darealpain.rar Password : darealpain
    1 point
  5. He created his own code for the Wolfman, as I've created my own code for my 5th race. Nothing was stolen from Ellie.
    1 point
  6. Hi Im Some Speak English mainline source compile error ; ON FREE BSD gmake ; *** [OBJDIR/version.o] ERROR 1 gmake ; *** Waiting For unfinished jobs.... please help me
    1 point
  7. quest awards_day begin state start begin when xx.chat."award" with game.get_event_flag("awards_day") == 1 begin -- you can use `when xx.use` also, you have to edit item type to ITEM_QUEST from txt or 18 from table local items = {1, 2, 3, 4, 5, 6, 7} -- put vnum items local award = number(1,table.getn(items)) if pc.getqf("award_time") < get_time() then say("") pc.give_item2(award, 1) pc.setqf("award_time", get_time()+60*60*24) -- 24h else say("") end -- if end -- when end -- state end -- quest i think it's same idea but in short way
    1 point
  8. cool man best mob ever
    1 point
  9. and you're sure that you have space in the partition you're working in? df -h
    1 point
  10. Hello metin2dev, Vanilla project is a project where I'm going to modify the source code just to enhance the capabilities of the gamecore, add small new stuff, bugfixing and making it more comfortable to use. Some of the goals are more performance and lesser dependencies on dif-files. This project reached a level where it's easy to use and offers tons of new features. Many bugs and exploits are fixed. Additionally, this gamefile is the only one released for everyone that's having so much features and still allows you to customize them to your needs! There are a lot of CONFIG-options where you can enable/disable systems and even tune them to your needs. You won't need difs anymore, you can just configure the gamefile as you want! It's the only gamefile released that's compiled with newer libraries and gcc 4.9.1 with even more optimization to enhance the speed and lower the file size of the gamefile. Also this game has the package-system disabled by default and lets you run the dbcache from mysql tables by default instead of txt-files! That allows you to easily upgrade your current gamefile without the need to create new directories or convert your proto's to txt! You just have to download the package I provided, extract it and to read the install instructions! I promise you there isn't much to read! Since the source code is written by YMIR and I respect their work I won't release the source code or give any peeks into it. current version: 2.4.1 Developed version: 2.5 Download: See second post! *FEATURE LIST* + removed the license functions so the server won't connect to a license server nor check if your server is valid + removed the time limitation so it won't even check the time limit. This crash issue is completely fixed. + merged all the exp tables to the "exp_table_common" which will be used by ANY locale. You can change the needed exp for 200 levels there. + Max_level can be raised in the CONFIG file to a maximum of 255. + status points will be given at any level. It depends now on Max_level so if you set max_level to 120 you'll get status points until level 120! + fixed vampirism effects so you won't loose hp when you make an overkill (suras may embrace this change) + exp bonus now works comulutative instead of just making a chance to get double exp. If you have 20% exp bonus in your items you'll get 20% more exp at any time. + Rewrote the version check. You can now set your server version in your CONFIG-file and let it check with the client version. If serverversion != clientversion the server will print a message and kick the player out + Raised the gold limit up to 999.999.999.999 + membuf-errors fixed! Now you have a optimized buffer length so it won't consume much RAM but still have enough to not kick players out. + you can now give priv_empire (or other priv's) up to 2000% at any time. + a lot of new quest functions, when triggers and CONFIG-options + more stability and performance especially since it's compiled with a newer gcc version + Optimization flags and linker optimization enabled + ip's beginning with 5. and 25. are now allowed by the internal ip-check + Items can now be sold for 0 gold + 6/7 bonus are now working + name-change works with every locale + gold overflow: Now resets the gold to the maximum value to fight against gold overflow + horse-table has new entries for up to level 51. Raising the level extends the horse-stats. + New error handling for bonus overflow. Now the bonus will be set to the maximum generating a warning in your syserr + player movement speed will be observerd by the server now and set down to the maximum value if it's too high. + Skills can now apply new bonuses! You can e. g. raise your int-attribute + Dbcache can now start without txt-files + If you're warped into a non-existing map or non-existing coordinates your coordinates will be resetted to map1 of your village; You won't need unstuckers anymore + adminpage_ip set to localhost by default so it'll only listen to itself to prevent attackings from API tool. Additionally it's disabled by default and you can enable it with a CONFIG-option. Say good bye to the API tool! + Tons of bug fixes even YMIR had! + Completely rebuild of the source with gcc4.9, cryptopp 5.6.2 and boost 1.55; new optimizations flags and C++11 are enabled to make the core much more faster and more stable! + Advanced spam protection installed! + Unknown packet headers will no longer lead to a disconnect though they'll get dropped + Second binary compiled with 4 inventory pages! + Added the new skill flags so they can use FIRE, ICE, ELEC and DARK + Anti-Exp in the game source + reload q corrected. Note! Still not recommended. But if it's crashing, it'll now notice you. *Gameplay changes* + HP/MP overflow fixed + yang limit raised to unsigned long long int! + Fixed a huge load of format errors that'd actually crash the core! + Speedhack limit fixed so you won't get teleported back when riding + item.remove() won't remove stacks anymore! It'll just reduce the amount of the stack by 1. It there's only one left, the item will be removed. + Bypass to createa guild under level 40 fixed! + Guild wars won't crash the core anymore! + immune bug fixed (completely!!!) + Anti-Overflow mechanism prevents people from receiving too much gold + prisma glass system enabled and fixed + 6/7 bonuses work + polymorph bug fixed + invisibility bug fixed + empire exploit fixed + belt system and dragon soul system enabled + level size raised up to a normal int + You can put items for 0 gold in a shop + Exp can go higher than long int. It's now unsigned long long int (which makes higher exp requirements possible) *New CONFIG-options* MAX_LEVEL_STATUS: unsigned int Forces a maximum level. If you level up higher than this, you'll receive no status points anymore. MAX_STATUS: unsigned int Sets a maximum of distributed status points. If you e. g. set it to 20, you can only raise your stat's by 20 each status. SERVER_CHECK: 1/0 Checks if the client version and the server version are the same. If not, the server will send a message to the client and kick him out after a few seconds. SERVER_VERSION: unsigned int There you can set the version of your server for the SERVER_CHECK. MAX_HT: unsigned int It's the same option than MAX_STATUS but only for the con-attribute. MAX_IQ: unsigned int It's the same option than MAX_STATUS but only for the int-attribute. MAX_ST: unsigned int It's the same option than MAX_STATUS but only for the str-attribute. MAX_DX: unsigned int It's the same option than MAX_STATUS but only for the dex-attribute. ATTR_ALWAYS_ADD: 1/0 If enabled you'll get 100% chance to add new attributes to you equipment. ATTR_ALWAYS_5_ADD: 1/0 If enabled you'll get 100% chance to add new attributes to you equipment. Counts only for 5th Bonus (blessing marble). ATTR_CHANGE_LIMIT: int You can set a limit time to change your attributes again. It's changed to seconds (set it to 1 to let the users switch only once per second their attributes). GUILD_MAX_LEVEL: int Sets the maximum guild level. You can raise it up to 50 since the exp-table is extended to handle up to 50. ITEM_OWNERSHIP_TIME: int If you drop an item, this option sets how long the item will be flagged as yours. MIN_ADDON_FKS: int Sets the minimum ability bonus dmg you can have. MAX_ADDON_FKS: int Sets the maximum ability bonus dmg you can have. MIN_ADDON_DSS: int Sets the minimum normal hit bonus dmg you can have. MIN_ADDON_DSS: int Sets the maximum normal hit bonus dmg you can have. SKILLBOOK_DELAY: int Sets the time limit for reading a book (e. g. if you read skill books you'll have to wait x seconds until you can read the same skill book again). SKILLBOOK_NEED_EXP: int Sets the exp you need for reading a book. SKILLBOOK_ALWAYS_BOOK: 1/0 Sets if every book will be handled as you'd have used a skillbook chance amplifier. GOLD_DROP_TIME_INTERVAL: int Sets how long you have to wait until you can drop gold again. SEQUENCE_CHECK: 1/0 Enables a check if the sequence table is the same than the client's one. SKILLBOOK_STEP_LEVELING: 1/0 Enables the need of more books for raising a skill (e. g. you need 2 books from m2 to m3). RAISE_EMPIRE_PRICES: 1/0 Enables the raise of prices if you buy items in another empire. HORSE_MAX_LEVEL: int Sets the maximum level of your horse (you still need to write quests or something like that to allow players to achieve the higher horse-levels). MARRIAGE_MAX_PERCENT: int Sets the maximum allowed percent of love points. Warning! If love points > 100 it'd lead into bugs with breaking the marriage. PC_MAX_MOVEMENT_SPEED: int Sets the maximum movement speed for players. PC_MAX_ATTACK_SPEED: int Sets the maximum attack speed for players. MOB_MAX_MOVEMENT_SPEED: int Sets the maximum movement speed for mobs. MOB_MAX_ATTACK_SPEED: int Sets the maximum attack speed for mobs. TAXES: int From 0 to 100. Sets the % how much taxes you have to pay while shopping. DYE_LEVEL: int Sets how many levels you have to get after you can change your hair color again. YANG_MAX: long long Sets the maximum gold you can carry. You can change it up to 999.999.999.999 gold. package_enable: 0/1 1 = enabled. Disabled by default. Enable to use the package-feature. log_level: 0/1/2 Sets the logging level. 0 means to logs will be entered in your database. 1 means that the most important tables (hack-logs for example) will be used 2 means that all logging tables will be used new_test_server: 0/1 Protects your test-server so the gamecore will check if accounts are written into gmlist before granting them implementor-privileges. new_gm_host_check: 1/0 Checks the gmhost and gmlist for the right ip before granting privileges. Disabled by default. adminpage_enable: 1/0 Enables the adminpage-features. Disabled by default (say bye bye to API tools) adminpage_no_localhost: 1/0 Disables the security feature which inserts localhost into your adminpage_ip so it'll only listen to localhost. item_floor_time: int Set the time how long a dropped item will be lying on the ground (by monsters) max_rank_points: long int Set the maximum rank points movement_speed: int Set the initial movement speed for players. belt_all_allow_items: 0/1 Allow Players to store every item in their belt inventory attr_rare_enable: 0/1 Allow the using of rare attributes (6th and 7th attributes). Default: ON. GOLD_DROP_TIME: int Sets the time how long dropped gold will lay on the ground until it's purged. ITEM_DROP_TIME: int Sets how long dropped items will lay on the ground intil it's purged. BELT_FORCE_SLOTS: int Forces to open up the given amount of slots in your belt inventory. If this value is higher than the grade of your belt, it'll open the given amount of slots. If it's lower, the amount your belt provides will be used. For example: You set 10. You've got a belt that opens 5 slots. 10 will be opened. Now you set 4 and still have the same belt. This time 5 slots will be opened. This does also work when no belts are weared. But be careful: Since there's also a clientside part the slots may appear to be locked but you can still put items into them trade_effect: 1/0 Enables a effect that'll occur when people are traing stuff. Enabled by default. ban_force_reason: 1/0 This lets the ban-command only work when you're giving a reason. Disabled by default. start_gold: long int Let's players start with a custom amount of gold. Default: 0. view_equip_for_all: 1/0 Let's player view equip of others! Disabled by default. view_equip_sp_cost: int Sets the cost of using view_equip. This is in % so if you type in 30 then it'll cost 30% of the players maximum sp. Default: 0. glass_enable: 1/0 Enables the prisma glass-system to print your items in the chat. Disabled by default. glass_needed: 1/0 Sets if you need a glass for using the prisma glass-system or not. Enabled by default. trade_effect_exchange_threshold: int Sets the threshold to create another effect when making an exchange. Default: 500000. This means, that every 500000 gold traded away there'll be another fly effect created trade_effect_shop_threshold: int Same as trade_effect_exchange_threshold; This points to buying items in shops. Default: 100000000. VERSIONCHECK_KICK_DELAY: int Default is 10. Sets the time until the player is kicked when a version mismatch is occured. Takes only effect if the versioncheck is enabled. EMOTION_WITHOUT_MASK: 1/0 Default is 0. Lets you define if you won't need a mask to use emotions. EMOTION_SAME_GENDER: 1/0 Default is 0. Lets you define if people will be able to use emotions on the same gender. Notice: This'd possibly look awkward because the animations doesn't match CHECK_SPEEDHACK_ENABLE: 1/0 Default is 1. Lets you define if you want to use the speedhack/synchack check. Warning! Make sure you only use this for debugging purpose! You can fine-tune the variables for the speedhack in your CONFIG, so this should normally not be touched! QUEST_TRIGGER_ENABLE: 1/0 Default is 1. Lets you define if you want to use the new execute-trigger. EXP_NEED_THRESHOLD: unsigned long long int Allows you to set the exp needed if your level is higher than the maximum level of the exp table SKILL_MASTER_UPGRADE: int Sets the minimum level when your skill can jump to master. If it's set to 1 for example, then it'd happen that your skill jumps to m1 at any level. SKILL_FORCE_MASTER: 1/0 Lets you define if your skill will definitely raise to m1 if it hits the minimum level for jumping. So if you're enabling this, then your skill will definitely (unless you set SKILL_MASTER_UPGRADE) raise to m1 when hitting 17. BUGFIX_SURA_MANASHIELD: 1/0 Default is disabled. Fixes the sura manashield so it'll now scale with the proper value instead of always removing a third of the damage. Warning! When activating, you'd nerf the skill! Otherwise people with over 100 iq could prevent every incoming damage and even heal themselves or cause crashes! *New questfunctions* item.get_attr_type(int index) item.get_attr_value(int index) item.set_attr(int ApplyType, int ApplyValue[, int index]) npc.get_level() game.mysql_real_escape_string(string query) game.mysql_query(string query) game.mysql_update_query(string query) pc.delayed_disconnect(int zeit) pc.get_mount_vnum() pc.set_level(int level) pc.send_effect(int id) pc.block_exp() pc.unblock_exp() item.equip() npc.select() pet.is_mine() pc.get_id() *New conf.txt options* TXT_STARTUP = 0/1 1 = enabled. Disabled by default. Enable to boot with txt-files instead of sql *New quest trigger* OnBuy (triggers on buying a item from players or npc's) OnDie (triggers on dying) *commands* /ban playername reason /unban playername full list of all allowed bonuses for skills: MAX_HP MAX_SP HP_REGEN SP_REGEN BLOCK HP SP ATT_GRADE DEF_GRADE MAGIC_ATT_GRADE MAGIC_DEF_GRADE BOW_DISTANCE MOV_SPEED ATT_SPEED POISON_PCT RESIST_RANGE CASTING_SPEED REFLECT_MELEE ATT_BONUS DEF_BONUS RESIST_NORMAL DODGE KILL_HP_RECOVER KILL_SP_RECOVER HIT_HP_RECOVER HIT_SP_RECOVER CRITICAL MANASHIELD SKILL_DAMAGE_BONUS NORMAL_HIT_DAMAGE_BONUS HT IQ ST DX STUN_PCT SLOW_PCT PENETRATE_PCT ATTBONUS_HUMAN STEAL_HP STEAL_SP MANA_BURN_PCT DAMAGE_SP_RECOVER RESIST_SWORD RESIST_TWOHAND RESIST_DAGGER RESIST_BELL RESIST_FAN RESIST_BOW RESIST_FIRE RESIST_ELEC RESIST_MAGIC RESIST_WIND REFLECT_CURSE POISON_REDUCE EXP_DOUBLE_BONUS GOLD_DOUBLE_BONUS ITEM_DROP_BONUS POTION_BONUS IMMUNE_STUN IMMUNE_SLOW IMMUNE_FALL CURSE_PCT STA ATTBONUS_WARRIOR ATTBONUS_ASSASSIN ATTBONUS_SURA ATTBONUS_SHAMAN ATTBONUS_MONSTER MAX_HP_PCT MAX_SP_PCT SKILL_DEFEND_BONUS NORMAL_HIT_DEFEND_BONUS RESIST_WARRIOR RESIST_ASSASSIN RESIST_SURA RESIST_SHAMAN ENERGY RESIST_CRITICAL RESIST_PENETRATE Thanks to: xP3NG3Rx for some quest functions Sphinx² & lollo_9_1 for the mysql-functions Lefloyd for the 2 new quest triggers .InyaProduction for some new quest functions Tim for the suggestion to include libs from a special path MartPwnS for helping with the src code on gcc48/gcc49 And especially thanks to you!
    1 point
  11. Those slots are for ITEM_RING (33) type items.
    1 point


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