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Showing content with the highest reputation on 02/13/14 in all areas

  1. M2 Download Center Download Here ( Internal )
    2 points
  2. M2 Download Center Download Here ( Internal ) Today I release a high-level map made by YMIR and used only in the now closed Korean server. It includes some unique mobs. Everything is in the package, except the regen which is buggy (the groups in regen.txt don't seem to have an entry in groups.txt), if someone wants to create a regen (With BlackYuko's Map Converter for example) I will add it to the package Map (client & server) , textureset and terrainmaps Mobs (client & server) and mob_proto Minimap [Hidden Content]
    1 point
  3. M2 Download Center Download Here ( Internal ) Hello, I have completed this map and I would like to share it with you. It's 3x3 and conceived for farmers.‏ You should know how to implement it, if you don't just ask and I can make a tutorial.‏ Important:‏ Please do not release this without my permission elsewhere as it's only for CP-Community and metin2dev, if I see it on elitepvpers I will ask for it to be deleted. I hope you like the map, if you find any bug or similar let me know and I will fix it.
    1 point
  4. Why we are stripping our cores? - 'Cause you are removing symbols & shorten relocation informations. Think a string, then think an adress? Which one is more reachable for system? Through this system can read informations more stable & fast. Like python, .py is more unstable than .pyc Command in BSD: strip -s game_file_name Good luck within development!
    1 point
  5. M2 Download Center Download Here ( Internal ) Enjoy it :3 [Hidden Content] I think im going to make a tutorial on importing and exporting soon
    1 point
  6. M2 Download Center Download Here ( Internal ) I somehow had the bored full, and I once collected almost all the unused effects and individually renamed. There are very cool effects do I need to say, especially the "Yang-drop effect" nice really, you could also set ingame as an effect when a player Yang Dropt, of course Animated you see it just to yourself. This is in property. Of course it must also be in the "list" so pure you there Game also can see. Have fun with it
    1 point
  7. No this is a wrong example... ItemProtoPath="item_proto" InputPath="item_proto.xml" Is right.
    1 point
  8. I'm on it. Thanks for informing me about the bug. I'm going to change some huge things. In 2.2 it'll be possible to revert the new boot method back to the old so you won't need any txt-files for your database, it'll start by default without them. However, you can enable the new boot method by adding the following line into your conf.txt: TXT_STARTUP: 1   I'll check the 6/7 bonus.   @Rumor: Don't use such strange difs on the gamefile. The offsets are very different (as you can see my gamecore is about 42mb). Vanilla core is not compatible to difs for other cores. Can you tell me for what core this dif is? I'll try changing the issue in the src code and test it. I've also noticed the thing with 0 yang.   The data type is long long by default. But you can easily just use a lower gold maximum so it'd fit in with the integer datatype the binary uses. €: Recompiled db with c++11 and now it's working. Seems to be stable to me, but please be sure you try it yourself before you install 2.2 db on a public server (unless you're enabling the txt loading).
    1 point
  9. Oh, I like some of them. They are pretty cool and useful, I'll use some of them on my new maps. Thank you!
    1 point
  10. Hu, I like that ones #3. removed, sorry
    1 point
  11. I will send you something as soon as im Home to unpack the german client
    1 point
  12. Hm soo this is mi music ) dont laugh Please use spoilers -- Rumor
    1 point
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