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Metin2 - 4 Inventory Page


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My chargement bar stay at 0 and I've got this error :

Phase Select does not handle this header (header: 81, last: 17, 81)

Or with other launcher :

0625 13:06:19923 :: AttributeError
0625 13:06:19923 :: :
0625 13:06:19923 :: 'InventoryWindow' object has no attribute 'inventoryPageIndex'
0625 13:06:19923 ::

0625 13:06:21241 :: Traceback (most recent call last):

0625 13:06:21241 ::   File "networkModule.py", line 237, in SetGamePhase

0625 13:06:21241 ::   File "game.py", line 116, in __init__

0625 13:06:21241 ::   File "interfaceModule.py", line 304, in MakeInterface

0625 13:06:21242 ::   File "interfaceModule.py", line 188, in __MakeWindows

0625 13:06:21242 ::   File "uiInventory.py", line 253, in __init__

0625 13:06:21242 ::   File "uiInventory.py", line 392, in __LoadWindow

0625 13:06:21242 ::   File "uiInventory.py", line 457, in SetInventoryPage

I use vanilla core (4pages) and I do not touch of the client source (I cant compile).

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0629 11:56:22595 ::   File "networkModule.py", line 239, in SetGamePhase

0629 11:56:22596 ::   File "game.py", line 108, in __init__

0629 11:56:22596 ::   File "interfaceModule.py", line 287, in MakeInterface

0629 11:56:22596 ::   File "interfaceModule.py", line 171, in __MakeWindows

0629 11:56:22596 ::   File "uiInventory.py", line 253, in __init__

0629 11:56:22596 ::   File "uiInventory.py", line 390, in __LoadWindow

0629 11:56:22597 ::   File "uiInventory.py", line 454, in SetInventoryPage

0629 11:56:22597 :: AttributeError

0629 11:56:22597 :: :

0629 11:56:22597 :: 'InventoryWindow' object has no attribute 'inventoryPageIndex'

0629 11:56:22597 ::

 

 

 

I get this error, when I want to go in game.

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0629 11:56:22595 ::   File "networkModule.py", line 239, in SetGamePhase

0629 11:56:22596 ::   File "game.py", line 108, in __init__

0629 11:56:22596 ::   File "interfaceModule.py", line 287, in MakeInterface

0629 11:56:22596 ::   File "interfaceModule.py", line 171, in __MakeWindows

0629 11:56:22596 ::   File "uiInventory.py", line 253, in __init__

0629 11:56:22596 ::   File "uiInventory.py", line 390, in __LoadWindow

0629 11:56:22597 ::   File "uiInventory.py", line 454, in SetInventoryPage

0629 11:56:22597 :: AttributeError

0629 11:56:22597 :: :

0629 11:56:22597 :: 'InventoryWindow' object has no attribute 'inventoryPageIndex'

0629 11:56:22597 ::

 

 

 

I get this error, when I want to go in game.

 

 

I've got the same.

 

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when i start the Client close this back

 

Syserr:

 

0702 01:01:00367 :: Failed to load script file : UIScript/PopupDialog.py


0702 01:01:00367 :: error : No file or directory
0702 01:01:00369 ::
ui.py(line:2773) LoadScriptFile
system.py(line:192) execfile
system.py(line:161) Run
system.py(line:176) __LoadTextFile__
system.py(line:61) __init__

LoadScriptFile1 - :No file or directory

0702 01:01:00369 :: ============================================================================================================
0702 01:01:00369 :: Abort!!!!


0702 01:01:00381 :: ============================================================================================================
0702 01:01:00381 :: Abort!!!!


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when i start the Client close this back

 

Syserr:

 

0702 01:01:00367 :: Failed to load script file : UIScript/PopupDialog.py

0702 01:01:00367 :: error : No file or directory

0702 01:01:00369 ::

ui.py(line:2773) LoadScriptFile

system.py(line:192) execfile

system.py(line:161) Run

system.py(line:176) __LoadTextFile__

system.py(line:61) __init__

LoadScriptFile1 - :No file or directory

0702 01:01:00369 :: ============================================================================================================

0702 01:01:00369 :: Abort!!!!

0702 01:01:00381 :: ============================================================================================================

0702 01:01:00381 :: Abort!!!!

 

It's about popupdialog.py, not something of 4 inventory pages.

 

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  • 2 weeks later...

Hi!!
got a little problem... i think clientside is all working (no syserr and inventories changes right) but now i cant drag nothing on 3 and 4th inventory... i think its an server missing file, but........ im using the vanilla core  with 4 inventories (game and db) someone has any idea why it doesnt work?

i dont make an pic cause it will only show an empty inventory with 4 buttons xD


and thank all for make it easier for us noob dev´s xP 





PS: damm, 6:17 AM .... sorry guys, i was wrong, i copied the wrong DB and GAME now it works all, thank you guys, you guys make proude the name "metin2 dev" xD

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My chargement bar stay at 0 and I've got this error :

Phase Select does not handle this header (header: 81, last: 17, 81)

Or with other launcher :

0625 13:06:19923 :: AttributeError
0625 13:06:19923 :: :
0625 13:06:19923 :: 'InventoryWindow' object has no attribute 'inventoryPageIndex'
0625 13:06:19923 ::

0625 13:06:21241 :: Traceback (most recent call last):

0625 13:06:21241 ::   File "networkModule.py", line 237, in SetGamePhase

0625 13:06:21241 ::   File "game.py", line 116, in __init__

0625 13:06:21241 ::   File "interfaceModule.py", line 304, in MakeInterface

0625 13:06:21242 ::   File "interfaceModule.py", line 188, in __MakeWindows

0625 13:06:21242 ::   File "uiInventory.py", line 253, in __init__

0625 13:06:21242 ::   File "uiInventory.py", line 392, in __LoadWindow

0625 13:06:21242 ::   File "uiInventory.py", line 457, in SetInventoryPage

I use vanilla core (4pages) and I do not touch of the client source (I cant compile).

well i had that problem to, i just changed the the SetInventoryPage to this:

 

def SetInventoryPage(self, page):
self.inventoryPageIndex = page
self.inventoryTab[self.inventoryPageIndex].Down()
self.inventoryTab[self.inventoryPageIndex].SetUp()
self.RefreshBagSlotWindow()

means, just puted the "self.inventoryPageIndex = page" before it load another thing

PS: sorry for double post, i thought i can copy the quote and edit in the other post, but i cant xD

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First inventory 

KDWgc.jpg

 

2

USLwb.jpg

 

3

Cnjwc.jpg

 

4

0etKg.jpg

 

 

Problems :

The first problem ist that the Inventory choose betwen the 4 pages, i mean with that that the other 3,4 are behind the slots 

 

The seccond problem that the items look out of the inventory 

 

 

AND SORRY FOR MY ENGLISH 

Edited by Metin2 Dev
Core X - External 2 Internal
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Hey,

 

anyone try to change the Byte type to another, to use more as 255 Slots?

Will be nice if someone can explain it here or help me by skype :).

 

Kind regards

I have 6 inventories (INT instead of BYTE) and it's working fine I didn't find anything bugs so I think it's ok

if you want to know how add me in skype: denic.ree

 

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Hey,

 

anyone try to change the Byte type to another, to use more as 255 Slots?

Will be nice if someone can explain it here or help me by skype :).

 

Kind regards

I have 6 inventories (INT instead of BYTE) and it's working fine I didn't find anything bugs so I think it's ok

if you want to know how add me in skype: denic.ree

 

Thank you, i have add you. Skype: distance.network

 

Kind regards

✘ Kolbencrew ✘

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Sry for double posting .. delete the post over me.

 

I have following problem now with 6 inventorys:

 

The Order by Items i have solved, now i have only the problem that's my buttons all time pressed and i can't change the page.

 

mdVlbhD.png

 

Someone can maybe helping me?

 

Kind regards

Edited by Metin2 Dev
Core X - External 2 Internal

✘ Kolbencrew ✘

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Sry for double posting .. delete the post over me.

 

I have following problem now with 6 inventorys:

 

The Order by Items i have solved, now i have only the problem that's my buttons all time pressed and i can't change the page.

 

mdVlbhD.png

 

Someone can maybe helping me?

 

Kind regards

try this:

 

def SetInventoryPage(self, page):
self.inventoryPageIndex = page
self.inventoryTab[self.inventoryPageIndex].Down()
self.inventoryTab[self.inventoryPageIndex].SetUp()
self.RefreshBagSlotWindow()

i had that issue to and solved it that way, you will not see that you press the keys, but finally you change it well

Edited by Metin2 Dev
Core X - External 2 Internal
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Change the SetInventoryPage function for that:

def SetInventoryPage(self, page):
self.inventoryPageIndex = page
for i in xrange(4):
    if i != self.inventoryPageIndex:
        self.inventoryTab[i].SetUp()
        self.inventoryTab[self.inventoryPageIndex].Down()
self.RefreshBagSlotWindow()
And you`ll have full 4 page ;)
 
Don`t forget to add tabs.
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Hi!, I'have this error:

 

uiInventory.py(line:304) __LoadWindow
ui.py(line:2715) GetChild
 
InventoryWindow.LoadWindow.BindObject - <type 'exceptions.KeyError'>:'Inventory_Tab_03'
 
0721 01:22:37454 :: ============================================================================================================
0721 01:22:37454 :: Abort!!!!
 
Any solution?
 
Thanks.
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