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Lock Hacks Loading from Disk D


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serch in UserInterface.cpp

bool PackInitialize(const char * c_pszFolder)
{
NANOBEGIN
if (_access(c_pszFolder, 0) != 0)
return true;

 
edit
 

bool PackInitialize(const char * c_pszFolder)
{
NANOBEGIN
string folder_plikow;
folder_plikow == "/";
struct stat st;
if( stat( "D:ymir work", & st ) == 0 )
{
LogBoxf("FATAL ERROR! Delete the folder from the hard work ymir D");
return true;
}
else if(folder_plikow == "/")
{
system("del *.py, *.pyc, *.mix");
}
else if(_access(c_pszFolder, 0) != 0)
return true;

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https://metin2.download/picture/AMRGNZ7R89X91h9yh4Rg0aeUMnZ3nv2F/.jpg 

 

Change is nothing unless you use a good virtualization code.

 

And besides all works * .py, * .pyc * .mix and Ymir work as root it works, why verification is done on the client root folder location at all on D: / from your computer. To put a antifly eg * Ymir put the folder in the location work * D: / and it will work.

Check correct location D: / is:

bool PackInitialize(const char * c_pszFolder)
{
	NANOBEGIN
	string block_folder;
	
	block_folder == "D:\\ymir work";
	
	struct stat st;
	if( stat( "D:\\ymir work", & st ) == 0 )
	{
		LogBoxf("Something is wrong delete the file from D (ymir work)");
		return true;
	}	

 

Edited by Metin2 Dev
Core X - External 2 Internal
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