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Hi I have a problem namely the creation of a new tree in speedtre not assign me like texture. I wanted to ask if anyone on the forum have made here in speedtre plants and it worked, when added to the game? Thank you in advance for your help
I would add that while loading the textures seen speedtre that are imposed on the other hand in the game anymore.
 
48095493979553457602.jpg
 
97547876753751473718.jpg
Edited by Metin2 Dev
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Welcome to the club, I ask the same and nobody know why it happens, good luck and sorry for not being more helpful.

 

My issue(same as you):

 

cebe561eca4812a5b97b4aea954920ff.png

 

2e3b01b6e0ebe9732f63dc6f2beb06f9.jpg

 

I check the .spt file with notepad++ and the code looks different than the .spt files of the client(directory of texture wrong and other things, maybe you can fix it manually but is only a speculation)

Edited by Metin2 Dev
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Welcome to the club, I ask the same and nobody know why it happens, good luck and sorry for not being more helpful.

 

My issue(same as you):

 

cebe561eca4812a5b97b4aea954920ff.png

 

2e3b01b6e0ebe9732f63dc6f2beb06f9.jpg

 

I check the .spt file with notepad++ and the code looks different than the .spt files of the client(directory of texture wrong and other things, maybe you can fix it manually but is only a speculation)

And what version you are using 4.2 speedtre or 3? Could you do ss-y assigning textures, etc?

Edited by Metin2 Dev
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For the scale go to global->size(1500-2000 for testing/ variance:10)->compute

 

Now see the radius(400-600) and heigh(700-1000), save and test

 

 

For the leaves i'm searching the answer yet... 

 

Now the leaves are a mix of all leaves and other stuff... and 180º wrong... so psychedelyc...

 

6002225006e61c28b13fa60a51878a67.jpg

Edited by Metin2 Dev
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- Open the tree in SpeedTree 4 CAD

- Reload the dds images that you saved previously from within the program

- Compute

- Save

- Load in Speedtree 3 CAD 

- Save

 

I don't know why but speedcad 4.2 don't let me change the leaves, but probably it's a stupid mistake... Thanks for your time Shogun. 

 

aa302ff11cde11c6a82b6bc5c1ddac0b.png77f8fcfc80f6f659d3e52b667727d0ea.png

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4.2 speedtre open and then load the finished tree with clienting metin2 global merge onto the tab and then the composite map a texture set his. After that, it should work just yet I wonder how to do that in speedtre leaves were visible after loading the finished tree and textures are loaded while the world niedidoczne texture editor works as it should. If someone knows how to improve the visibility of the leaves in speedtre I would be grateful and yet I wanted to ask how to set the distance between leafs on a tree if I have to do this in photoshop or speddtre?

 

40608691343370070930.jpg

 

14907808462768964300.jpg

Edited by Metin2 Dev
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4.2 speedtre open and then load the finished tree with clienting metin2 global merge onto the tab and then the composite map a texture set his. After that, it should work just yet I wonder how to do that in speedtre leaves were visible after loading the finished tree and textures are loaded while the world niedidoczne texture editor works as it should. If someone knows how to improve the visibility of the leaves in speedtre I would be grateful and yet I wanted to ask how to set the distance between leafs on a tree if I have to do this in photoshop or speddtre?

 

40608691343370070930.jpg

 

14907808462768964300.jpg

 

 

I open some trees but the composite map it's blocked in some of this trees, did everyone know why?(In the image I post before u can see that I say.)

Edited by Metin2 Dev
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