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Server/Client source explanation


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Client sources are files which compile into your ".exe" application, they manage physics, graphics, incoming and outgoing data transfers, and use the resources contained in your client's pack folder, such as textures, 3d models (.gr2), python files and plain text files. Server sources are files which compile into your "game" and "db" (no extension since they're elf32) files hosted on the remote server. They manage incoming and outgoing data transfers, and use the resources contained in your database to evaluate formulas for pretty much anything. The only way to actually "use" them is compiling into the respective files, but you can change how they work on datas, or datas they work with.

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