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Problem in the effect of weapons


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Hi guys I have two problems I have not found a solution in effect
Your Ninja Dagger
Your dagger is a wolf man

Ninja :
https://metin2.download/picture/307SaXQgZE7KTq7BS1h5Y4r6EW4Tilsc/.gif

wolf man :
https://metin2.download/picture/6kQKkMEvfFcyZbf4vVuHT7xxv46RCQ2X/.gif



root / playersettingmodule.py
   chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+24, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+25, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th_f.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+26, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th_s.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+27, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7th_b.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+28, "PART_WEAPON", "D:/ymir work/pc/common/effect/sword/sword_7th_w.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+29, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7th_w.mse")
    chrmgr.RegisterEffect(chrmgr.EFFECT_REFINED+30, "PART_WEAPON_LEFT", "D:/ymir work/pc/common/effect/sword/sword_7th_s.mse")

Is there a solution please?
 

Edited by Metin2 Dev
Core X - External 2 Internal
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Lycans use daggers' shining effects by default. Of course that is wrong, it's a lazy way of dealing with the fact that clients do not support Lycans' weapon shinings by default.

You would have to make the effect for the lycans' weapons, or take it from official servers, adapt your shining code inside the launcher to support it, and then link it via playersettingmodule to the effect file for the Lycan.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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