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I have added the chest drop preview everything ok but when i try to view a chest drop is delogging me.

Syserr client: - 

Syserr ch1 core1:

SYSERR: Oct  6 05:13:17 :: Process: SEQUENCE 2a473800 mismatch 0xdf != 0x0 header 215
SYSERR: Oct  6 05:13:17 :: Process: SEQUENCE_LOG [Kidro]-------------
    [109 : 0xaf]
    [006 : 0xca]
    [241 : 0x8a]
    [010 : 0xcf]
    [007 : 0x48]
    [007 : 0xa7]
    [007 : 0x54]
    [007 : 0xc7]
    [011 : 0xd7]
    [215 : 0xdf]

The numbers from packet.h from source client and game is ok.

    HEADER_CG_CHEST_DROP_INFO = 225,
    HEADER_GC_CHEST_DROP_INFO = 214,

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Not a header problem here,

mismatch 0xdf != 0x0

means the stride (lenght) of the packet is different from client source to server source. Check the struct using that header and you'll see something like that

client-side

struct example{
	BYTE header;
	WORD a;
	int b;
}

server-side

struct example{
	BYTE header;
	WORD a;
	long b; //long has double the size of int in bits so when either client or server tries to read this packet and check for his size it will notice a mismatch and prompts error
}

 

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