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problem with freeze


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On 9/12/2019 at 12:06 AM, zeimpekis9 said:

Hello community,

I have in sysuser and syslog

buffer_read_proceed: buffer_proceed: length argument bigger than buffer (length: 1, buffer: 0)

no have core crash .core

when character login, is locked dont send msg,open npc etc..

 

 I AM PAYING FOR THIS FIX.

Dynamic packet whichsend wrong packet.wSize

You can apply a debug in the packets exchange function to know which packets send are good recv.

the functions to debug are:

Server side:

CHARACTER::Packet

CInputMain::Analyze

CInputLogin::Analyze

 

using sys_log(0, fmt...);



Client side:
NetworkStream::Send
NetworkStream::Recv

CPythonNetworkStream::GamePhase
CPythonNetworkStream::LoginPhase

 

using Tracenf if you know how to build in debug or TraceError otherwise

My youtube channel  on which you can see my works here

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