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turning off object transparencys


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source\gamelib\map\MapOutdoorLoad.cpp

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m_matBuildingTransparent._41 = 0.5f;
m_matBuildingTransparent._42 = 0.5f;

set both to 0.0f (if you want to keep directx matrix scaling transparent for out of camera sign objects [semi-transparent for performance])
or 
comment whole section

//D3DXMatrixScaling(&m_matBuildingTransparent, 1.0f / ((float)ms_iWidth), -1.0f / ((float)ms_iHeight), 1.0f);
//m_matBuildingTransparent._41 = 0.5f;
//m_matBuildingTransparent._42 = 0.5f;


I do not guarantee that there will be no camera bugs (especially on .gr2 bridge meshes)

with "fix":

mesh.png
trans.png
70100.png
desk.png

without:
ship2.png
planks.png

Edited by Metin2 Dev
Core X - External 2 Internal
  • Love 1

I completely abandoned working on the files for this game. I do not respond to private messages.

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