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in input.cpp replace this whole if statement

		if (m_pPacketInfo->IsSequence(bHeader))
		{
			BYTE bSeq = lpDesc->GetSequence();
			BYTE bSeqReceived = *(BYTE *) (c_pData + iPacketLen - sizeof(BYTE));

			if (bSeq != bSeqReceived)
				return true;
			else
			{
				lpDesc->push_seq(bHeader, bSeq);
				lpDesc->SetNextSequence();
			}
		}

 

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This problem is due to guild objects, note that it will only happen in the main villages.

If you disable sequence, the error will be numbered to 100.

This error happens because guild objects are loaded before maps are loaded, they are also loaded in core that do not have maps allowed, causing others errors.

Note that if you clear all guild objects the problem will stop.

I don't know a solution for this if you find any share it with us.

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