Jump to content

Recommended Posts

  • Replies 3
  • Created
  • Last Reply

Top Posters In This Topic

char_battle.cpp

if (pkAttacker->IsPC())
	{
		if (GetLevel() - pkAttacker->GetLevel() >= -10)
			if (pkAttacker->GetRealAlignment() < 0)
			{
				if (pkAttacker->IsEquipUniqueItem(UNIQUE_ITEM_FASTER_ALIGNMENT_UP_BY_KILL))
					pkAttacker->UpdateAlignment(14);
				else
					pkAttacker->UpdateAlignment(7);
			}
			else
				pkAttacker->UpdateAlignment(2);

 

Link to comment
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now

Announcements



×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.