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tmoitoi

What about an ingame voice (Like TaskForce Arma 3)

What do you think ?  

15 members have voted

  1. 1. What do you think ?

    • It can be cool
      12
    • It's not usefull
      3


6 posts in this topic

Hi guys, 

I was asking myself, maybe anyone has already worked on anything like that, why not an ingame voice like the plugin TaskForce Radio for Arma 3 ? 
Something like, you have the voice chat on the current map/zone/near and other possibilites like that ?
To be honnest I haven't tried anything about it for the moment but I think that TeamSpeak 3 must be the best to use for it  (Regarding ts3 sdk https://teamspeak.com/en/more/developers/)

What do you think about a system like it ?

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I had the idea since 3-4 years who I have played iss ( the new warz) 

 

The source from the game is public and with the sdk 

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Personally I think this is a good idea, something I would definitely implement on my server.

I've seen a working prototype of something similar back in 2016/17 but it was never finished due to lack of python knowledge (I think) :P

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Yes a public voice chat could be cool, but could also be spammy if too many players gather in a small area. 

In the past I was thinking about a voice chat inside the party, so the players can communicate better while doing a dungeon.

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It depend of "how" you use it, using a TeamSpeak 3 module can be fun due to the many plugins who exist about auto moderation and many things like that like (Auto ban if spam music ..) and others, to give the possibility to the player to enable/disable the system and to change volume, and I mean TeamSpeak 3 for Server, not the software TeamSpeak 3 for players, I'm been speaking about a distance vocal for example if the player is near u, u hear him, not if he go blue map 1 and you stay map 1 red or have to many distances on the same map..

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