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Best way to render a color pixel?


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Hello everyone I was wondering which is the best way to render a color pixel at given position on screen. No 3d vector to multiply by view matrix since i need to display it only on user screen at position (x coordinate, y coordinate). Resource(memory)-wise and by execution time what would you suggest me to do: using CGraphicImageInstance like minimap npcs and monsters, loading a 1px colored external image, python turtle module, or anything else which you think its a good choice? Thanks in advice.

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