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problem changing the server name :/


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20 minutes ago, .Incredible™ said:

You sure its packed the files right

yea , because the server name change in start but when i enter to play it goes back 

for ex: the def name (nevi2 metin2) and i want it to be (metin2)

when i start the server the name (metin2) when i enter to play it change to be (nevi2 metin2)

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22 minutes ago, LordZiege said:

search on Userinterface.rc for this:


IDS_APP_NAME

 there you can change the name.

here my Userinterface.rc:

// Microsoft Visual C++ generated resource script.
//
#include "resource.h"
#include "version.h" 

#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "afxres.h"

/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS

/////////////////////////////////////////////////////////////////////////////
// ہد؛»¾î resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_JPN)
#ifdef _WIN32
LANGUAGE LANG_JAPANESE, SUBLANG_DEFAULT
#pragma code_page(932)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDS_POSSESSIVE_MORPHENE "'s"
END

#endif    // ہد؛»¾î resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// ءك±¹¾î(ءك±¹) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_CHS)
#ifdef _WIN32
LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_SIMPLIFIED
#pragma code_page(936)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDS_POSSESSIVE_MORPHENE "'s"
    IDS_WARN_BAD_DRIVER     "د£حûؤْؤـ¸üذآدش؟¨ا‎¶¯،£"
    IDS_WARN_NO_TNL         "ؤْµؤدش؟¨²»ض§³ض3D TnL س²¼‏¼سثظ\nسخد·½«خق·¨ص‎³£شثذذ،£"
END

#endif    // ءك±¹¾î(ءك±¹) resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// ار±¹¾î resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_KOR)
#ifdef _WIN32
LANGUAGE LANG_KOREAN, SUBLANG_DEFAULT
#pragma code_page(949)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// Dialog
//

IDD_SELECT_LOCALE DIALOGEX 0, 0, 182, 142
STYLE DS_SETFONT | DS_MODALFRAME | DS_CENTER | WS_POPUP | WS_CAPTION
CAPTION "SELECT LOCALE"
FONT 10, "Arial", 0, 0, 0x0
BEGIN
    PUSHBUTTON      "START",IDC_START,44,123,40,13
    PUSHBUTTON      "EXIT",IDC_EXIT,96,123,40,13
    LISTBOX         IDC_LOCALE_LIST,6,5,170,114,LBS_SORT | LBS_NOINTEGRALHEIGHT | WS_VSCROLL | WS_TABSTOP
END


#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//

1 TEXTINCLUDE 
BEGIN
    "resource.h\0"
END

2 TEXTINCLUDE 
BEGIN
    "#include ""afxres.h""\r\n"
    "\0"
END

3 TEXTINCLUDE 
BEGIN
    "\r\n"
    "\0"
END

#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Cursor
//

IDC_CURSOR_NORMAL       CURSOR                  "Cursors\\cursor.cur"
IDC_CURSOR_CHAIR        CURSOR                  "Cursors\\cursor_chair.cur"
IDC_CURSOR_DOOR         CURSOR                  "Cursors\\cursor_door.cur"
IDC_CURSOR_NO           CURSOR                  "Cursors\\cursor_no.cur"
IDC_CURSOR_PICK         CURSOR                  "Cursors\\cursor_pick.cur"
IDC_CURSOR_TALK         CURSOR                  "Cursors\\cursor_talk.cur"
IDC_CURSOR_ATTACK       CURSOR                  "Cursors\\cursor_attack.cur"
IDC_CURSOR_BUY          CURSOR                  "cursors\\cursor_buy.cur"
IDC_CURSOR_SELL         CURSOR                  "cursors\\cursor_sell.cur"
IDC_CURSOR_CAMERA_ROTATE CURSOR                  "Cursors\\cursor_camera_rotate.cur"
IDC_CURSOR_HSIZE        CURSOR                  "Cursors\\cursor_hsize.cur"
IDC_CURSOR_VSIZE        CURSOR                  "Cursors\\cursor_vsize.cur"
IDC_CURSOR_HVSIZE       CURSOR                  "Cursors\\cursor_hvsize.cur"

/////////////////////////////////////////////////////////////////////////////
//
// DESIGNINFO
//

#ifdef APSTUDIO_INVOKED
GUIDELINES DESIGNINFO 
BEGIN
    IDD_SELECT_LOCALE, DIALOG
    BEGIN
        RIGHTMARGIN, 102
        BOTTOMMARGIN, 141
    END
END
#endif    // APSTUDIO_INVOKED


/////////////////////////////////////////////////////////////////////////////
//
// Icon
//

// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_METIN2              ICON                    "favicon.ico"

/////////////////////////////////////////////////////////////////////////////
//
// Version
//

VS_VERSION_INFO VERSIONINFO
 FILEVERSION VER_FILE_VERSION 
 PRODUCTVERSION 1,0,0,1
 FILEFLAGSMASK 0x17L
#ifdef _DEBUG
 FILEFLAGS 0x1L
#else
 FILEFLAGS 0x0L
#endif
 FILEOS 0x4L
 FILETYPE 0x1L
 FILESUBTYPE 0x0L
BEGIN
    BLOCK "StringFileInfo"
    BEGIN
        BLOCK "080003b5"
        BEGIN
            VALUE "CompanyName", "Ymir Entertainment"
            VALUE "FileDescription", "Metin2Client"
            VALUE "FileVersion",  VER_FILE_VERSION_STR "\0"
            VALUE "InternalName", "Metin2Client"
            VALUE "LegalCopyright", "Copyright (C) 2011"
            VALUE "OriginalFilename", "Metin2Client.exe"
            VALUE "ProductName", "Metin2Client"
            VALUE "ProductVersion", "1, 0, 0, 1"
        END
    END
    BLOCK "VarFileInfo"
    BEGIN
        VALUE "Translation", 0x800, 949
    END
END


/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDS_APP_NAME            "¸قئ¾2"
    IDS_POSSESSIVE_MORPHENE "ہا"
    IDS_WARN_BAD_DRIVER     "±×·،اب µه¶َہج¹ِ¸¦ ¾÷µ¥ہجئ® اد½أ±â ¹ظ¶ّ´د´ظ."
    IDS_WARN_NO_TNL         "»ç؟ëاد°ي °è½إ ½أ½؛إغہا ±×·،ابؤ«µه´آ 3D TnL ادµه؟‏¾î °،¼سہج ءِ؟ّµاءِ ¾ت¾ئ\n°شہسہج ´ہ¸®°ش ½ااàµا°إ³ھ ء¦´ë·خ ½ااàµاءِ ¾تہ»¼ِ ہض½ہ´د´ظ."
    IDS_ERR_CANNOT_READ_FILE "%s ئؤہدہ» ہذہ» ¼ِ ¾ّ½ہ´د´ظ."
    IDS_ERR_NOT_LATEST_FILE "'%s' ئؤہدہ؛ أض½إ¹ِہüہج ¾ئ´ص´د´ظ. ·±أ³¸¦ ´ظ½أ ½ااàاطءض¼¼؟ن."
    IDS_ERR_MUST_LAUNCH_FROM_PATCHER "إ¬¶َہج¾ًئ®´آ ئذأ³¸¦ »ç؟ëاط¼­ ½ااàµا¾î¾ك اص´د´ظ."
END

#endif    // ار±¹¾î resources
/////////////////////////////////////////////////////////////////////////////


/////////////////////////////////////////////////////////////////////////////
// ؟µ¾î(¹ج±¹) resources

#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32

/////////////////////////////////////////////////////////////////////////////
//
// String Table
//

STRINGTABLE 
BEGIN
    IDS_APP_NAME            "Metin 2"
    IDS_POSSESSIVE_MORPHENE "'s"
    IDS_WARN_BAD_DRIVER     "IDS_WARN_BAD_DRIVER"
    IDS_WARN_NO_TNL         "IDS_WARN_NO_TNL"
    IDS_ERR_CANNOT_READ_FILE "Cannot read %s file"
    IDS_ERR_NOT_LATEST_FILE "File '%s' is not latest version. Please launch patcher."
    IDS_ERR_MUST_LAUNCH_FROM_PATCHER "Please run patcher."
END

#endif    // ؟µ¾î(¹ج±¹) resources
/////////////////////////////////////////////////////////////////////////////



#ifndef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 3 resource.
//


/////////////////////////////////////////////////////////////////////////////
#endif    // not APSTUDIO_INVOKED

 

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2 minutes ago, ReFresh said:

@flashlight You shouldn't do a Metin 2 server if you are not able to change this simple thing.

well...

can I learn at least?

I have 1 problem I didn't test it before. I thought this section for questions and answers.? if you can help me I'll appreciate it, if not then idk :( 

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29 minutes ago, ReFresh said:

@flashlight This thing isn't about the learning, it's about searching.

Try to upload your root files somewhere maybe I'll look at it when I'll have a time.

iam here 5 hours ago , online all the time for answer *_* searched everything all told me ? ty for helping all .

 

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