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Exygo

Metin2 - Unstuck character function

16 posts in this topic

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Just open the Rubinum Src and let the magic happen.
I like the idea overall, because it can be really useful. But i had done this on Inception years ago and i dont know if my code wasnt solid enought,
but some players were abel to skip several parts in "dungeons" if they just hit eachother into the walls and did the unstuck...

Anyways nice work :P

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1 hour ago, Raicon said:

Just open the Rubinum Src and let the magic happen.
I like the idea overall, because it can be really useful. But i had done this on Inception years ago and i dont know if my code wasnt solid enought,
but some players were abel to skip several parts in "dungeons" if they just hit eachother into the walls and did the unstuck...

Anyways nice work :P

or just open your source and let the magic happen :D

7SLqfab.png

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21 hours ago, Exygo said:

@flexio InspectorDev, come on skype I recruit you in my team I like your code.

0*vROtkefp1JMRj95-.jpg

Wut? I dont hate your post, i just said, there it is not necessary copy  code from rubinum.

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Log the char and test it,

to bug that char i went between the two npcs next to the wall, attacked in wall direction to be closer and then hit unstuck.

Seems that what @Raicon described can be made (here at first try), so it could also be used on stuff like ox event, blue dragon and such.

 

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1 hour ago, tierrilopes said:

Log the char and test it,

to bug that char i went between the two npcs next to the wall, attacked in wall direction to be closer and then hit unstuck.

Seems that what @Raicon described can be made (here at first try), so it could also be used on stuff like ox event, blue dragon and such.

 

The function is to stuck characters so you can destroy the metins inside the buildings...

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Oh, it's because the building has block only on sides, not in the center.

It just needs some decent block on the map via world editor. The function find the closest position.

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