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  • Honorable Member
7 minutes ago, Driguezgames said:

Yep exist

Maybe a binary/client problem then...

walk.mss file makes the character move animation. Check it out in your client.

By the way, no syserr errors?

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  • 1 year later...

I have exactly the same error.
No syserr, also the Motion Files are on the right place where they should be.

Theres no corrupt file.

In Grannyviewer every motion is working.

It seems that the client cant load the right animation. But why ?
The only thing in syserr is this, if i press space ingame:

CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=5, &pComboData) == NULL

Here are three errors from Debug-Log:

SYSERR: CActorInstance::__RunNextCombo(wComboType=0, wComboIndex=1) - m_pkCurRaceData->GetComboDataPointer(m_wcurMotionMode=5, &pComboData) == NULL

CActorInstance::SetLoopMotion(dwMotion=3, fBlendTime=0.150000, fSpeedRatio=1.330000) - GetMotionKey(m_wcurMotionMode=5, dwMotion=3, &MotionKey) ERROR

CActorInstance::InterceptMotion(iLoopType=2, wMotionMode=1, wMotion=1, fBlendTime=0.100000) - GetMotionKey(m_wcurMotionMode=1, wMotion=1, &MotionKey) ERROR

 

Can someone help?

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