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[INTERNATIONAL]metin2warlords "Age of Guild wars and pvp"


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Ten years ago, Metin2 was one of the largest MMORPGs in circulation. He had a simple gameplay, but also innovative and capable of generating dependence in the community.

It has met with such success also thanks to the effort necessary to reach certain levels or to obtain particular objects, an effort which, moreover, has in common all the mass online games.
As a result, a big difference was created between those who dedicated a lot of time or resources and those who played occasionally. Most of the latter group wanted to achieve the results obtained by others, but for obvious reasons they could not.
When, however, you do not know how, you do not know why, someone has managed to get and use the executables of the metin2 server, everything has changed: the era of private servers has begun.
Numerous private versions of official servers have begun to emerge, with gameplay much easier than normal, which were able to reach targets for people who could never have reached them by conventional means.

Over the years, the entire background of Metin2 has evolved to the present day, but all this has brought with it consequences.
One of these is the superficiality of PvP: this game was developed with the idea that the player should expare hours and hours and that the PVP should be only an element of contour. Well, as private servers have to offer fast gameplay, the poverty of the player vs player sector has become much more pronounced.
We wanted to use a lot of resources to emphasize this last aspect, and we hope to see many more duels and a more lively competition, which does not depend only on the hours you have spent splitting rocks.


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Edited by Metin2 Dev
Core X - External 2 Internal
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Good Server

I'm looking for opportunities as Community Manager/Tester

 

 

The world ain't all sunshine and rainbows. 

It's a very mean and nasty place, and I don't care how tough you are, it will beat you to your knees and keep you there permanently if you let it. 

You, me, or nobody is gonna hit as hard as life. But it ain't about how hard you hit. 

It's about how hard you can get hit and keep moving forward; how much you can take and keep moving forward. 

That's how winning is done! Now, if you know what you're worth, then go out and get what you're worth. 

But you gotta be willing to take the hits, and not pointing fingers saying you ain't where you wanna be because of him, or her, or anybody. 

Cowards do that and that ain't you. You're better than that! 

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