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Double Map after Teleport


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Sure, but i checked it already.

PS: I'm willing to give some money for a solution

 

Spoiler

import ui
import uiScriptLocale
import wndMgr
import player
import miniMap
import localeInfo
import net
import app
import colorInfo
import constInfo
import background
import apollo_interface
# import time

class MapTextToolTip(ui.Window):
	def __init__(self):			
		ui.Window.__init__(self)

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetHorizontalAlignCenter()
		textLine.SetOutline()
		textLine.SetHorizontalAlignRight()
		textLine.Show()
		self.textLine = textLine

	def __del__(self):			
		ui.Window.__del__(self)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetTooltipPosition(self, PosX, PosY):
		if localeInfo.IsARABIC():
			w, h = self.textLine.GetTextSize()
			self.textLine.SetPosition(PosX - w - 5, PosY)
		else:
			self.textLine.SetPosition(PosX - 5, PosY)

	def SetTextColor(self, TextColor):
		self.textLine.SetPackedFontColor(TextColor)

	def GetTextSize(self):
		return self.textLine.GetTextSize()

class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(13, 38)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = localeInfo.GUILD_EMPTY_AREA

		if localeInfo.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))						
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
			
		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 25, iSizeY + 50)

				if localeInfo.IsARABIC():
					self.board.SetPosition(iSizeX+20, 0)

				self.board.SetSize(iSizeX + 25, iSizeY + 50)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

def __RegisterMiniMapColor(type, rgb):
	miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2])

class MiniMap(ui.ScriptWindow):


	CANNOT_SEE_INFO_MAP_DICT = {
		"metin2_map_monkeydungeon" : FALSE,
		"metin2_map_monkeydungeon_02" : FALSE,
		"metin2_map_monkeydungeon_03" : FALSE,
		"metin2_map_devilsCatacomb" : FALSE,
		"metin2_map_miniera" : FALSE,
	}

	
	def __init__(self):
		ui.ScriptWindow.__init__(self)

		self.__Initialize()

		miniMap.Create()
		miniMap.SetScale(2.0)

		self.AtlasWindow = AtlasWindow()
		self.AtlasWindow.LoadWindow()
		self.AtlasWindow.Hide()

		# self.tooltipMiniMapOpen = MapTextToolTip()
		# self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
		# self.tooltipMiniMapOpen.Show()
		# self.tooltipMiniMapClose = MapTextToolTip()
		# self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE)
		# self.tooltipMiniMapClose.Show()
		# self.tooltipScaleUp = MapTextToolTip()
		# self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE)
		# self.tooltipScaleUp.Show()
		# self.tooltipScaleDown = MapTextToolTip()
		# self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE)
		# self.tooltipScaleDown.Show()
		# self.tooltipAtlasOpen = MapTextToolTip()
		# self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		# self.tooltipAtlasOpen.Show()
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		# if miniMap.IsAtlas():
			# self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		# else:
			# self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP)

		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		self.mapName = ""

		self.isLoaded = 0
		self.canSeeInfo = TRUE
		
		# AUTOBAN
		self.imprisonmentDuration = 0
		self.imprisonmentEndTime = 0
		self.imprisonmentEndTimeText = ""
		# END_OF_AUTOBAN

	def __del__(self):
		miniMap.Destroy()
		ui.ScriptWindow.__del__(self)

	def __Initialize(self):
		# self.positionInfo = 0
		self.observerCount = 0

		self.OpenWindow = 0
		self.CloseWindow = 0
		self.ScaleUpButton = 0
		self.ScaleDownButton = 0
		self.MiniMapHideButton = 0
		self.MiniMapShowButton = 0
		self.AtlasShowButton = 0

		self.tooltipMiniMapOpen = 0
		self.tooltipMiniMapClose = 0
		self.tooltipScaleUp = 0
		self.tooltipScaleDown = 0
		self.tooltipAtlasOpen = 0
		self.tooltipInfo = None
		self.serverInfo = None
		# self.toggleButtonDict = {}
		
	def SetMapName(self, mapName):
		self.mapName=mapName
		self.AtlasWindow.SetMapName(mapName)

		if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName):
			self.canSeeInfo = FALSE
			self.HideMiniMap()
			# self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE)
		else:
			self.canSeeInfo = TRUE
			self.ShowMiniMap()
			# self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
			
	# AUTOBAN
	def SetImprisonmentDuration(self, duration):
		self.imprisonmentDuration = duration
		self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration				
		
		self.__UpdateImprisonmentDurationText()
		
	def __UpdateImprisonmentDurationText(self):
		restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0)
		
		imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime)
		if imprisonmentEndTimeText != self.imprisonmentEndTimeText:
			self.imprisonmentEndTimeText = imprisonmentEndTimeText
			self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText))
	# END_OF_AUTOBAN	

	def Show(self):
		self.LoadWindow()

		ui.ScriptWindow.Show(self)

	def LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			if localeInfo.IsARABIC():
				pyScrLoader.LoadScriptFile(self, "apollo_scripts/Minimap.py")
			else:
				pyScrLoader.LoadScriptFile(self, "apollo_scripts/Minimap.py")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.LoadScript")

		try:
			self.OpenWindow = self.GetChild("OpenWindow")
			self.MiniMapWindow = self.GetChild("MiniMapWindow")
			self.ScaleUpButton = self.GetChild("ScaleUpButton")
			self.ScaleDownButton = self.GetChild("ScaleDownButton")
			self.MiniMapHideButton = self.GetChild("MiniMapHideButton")
			self.AtlasShowButton = self.GetChild("AtlasShowButton")
			self.CloseWindow = self.GetChild("CloseWindow")
			self.MiniMapShowButton = self.GetChild("MiniMapShowButton")
			# self.positionInfo = self.GetChild("PositionInfo")
			self.observerCount = self.GetChild("ObserverCount")
			self.achievement = self.GetChild("Achievement")
			self.achievement.SetEvent(lambda : self.OpenAchievementsystemWindow())
			# self.serverInfo = self.GetChild("ServerInfo")
			# self.Time = self.GetChild("Time")
			# self.online = self.GetChild("online")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.Bind")

		# if constInfo.MINIMAP_POSITIONINFO_ENABLE==0:
			# self.positionInfo.Hide()
		
		self.serverInfo = ui.TextLine()
		self.serverInfo.SetParent(self.observerCount)
		self.serverInfo.SetPosition(-170,-180+3)
		self.serverInfo.SetFontName('Tahoma:15')
		self.serverInfo.SetText(net.GetServerInfo())
		self.serverInfo.SetPackedFontColor(0xffa07970)
		self.serverInfo.Show()
		
		self.Time = ui.TextLine()
		self.Time.SetParent(self.observerCount)
		self.Time.SetPosition(-135,-167+4)
		self.Time.SetFontName('Tahoma:15')
		self.Time.SetText('0')
		self.Time.SetPackedFontColor(0xffd8af75)
		self.Time.Show()
		
		self.Time2 = ui.TextLine()
		self.Time2.SetParent(self.observerCount)
		self.Time2.SetPosition(-152,-154+4)
		self.Time2.SetFontName('Tahoma:14')
		self.Time2.SetText('0')
		self.Time2.SetPackedFontColor(0xffa33437)
		self.Time2.Show()
		
		self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp))
		self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown))
		self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap))
		self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap))

		if miniMap.IsAtlas():
			self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))

		# (ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
		# self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		# (ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition()
		# self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY)

		# (ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition()
		# self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY)

		# (ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition()
		# self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY)

		# (ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
		# self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		self.ShowMiniMap()

	def OpenAchievementsystemWindow(self):
		import uiachievementsystem
		uiachievementsystem.wnd.OpenRequest()

	def Destroy(self):
		self.HideMiniMap()

		self.AtlasWindow.Destroy()
		self.AtlasWindow = None

		self.ClearDictionary()

		self.__Initialize()

	def UpdateObserverCount(self, observerCount):
		if observerCount>0:
			self.observerCount.Show()
		elif observerCount<=0:
			self.observerCount.Hide()

		self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount)
		
	def OnUpdate(self):
		import time
		(x, y, z) = player.GetMainCharacterPosition()
		miniMap.Update(x, y)
		
		self.Time.SetText(time.strftime("%H:%M"))
		self.Time2.SetText(time.strftime("%d-%m-%Y"))
		# self.positionInfo.SetText("[" + time.strftime("%H:%M:%S") + " " + time.strftime("%Y-%m-%d") + "]")
		# self.online.SetText("[Liczba on-line: %s" % (str(constInfo.ONLINE)) + "]")

		if self.tooltipInfo:
			if TRUE == self.MiniMapWindow.IsIn():
				(mouseX, mouseY) = wndMgr.GetMousePosition()
				(bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY)
				if bFind == 0:
					self.tooltipInfo.Hide()
				elif not self.canSeeInfo:
					self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
				else:
					if localeInfo.IsARABIC() and sName[-1].isalnum():
						self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
					else:
						self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
			else:
				self.tooltipInfo.Hide()
			
			# AUTOBAN
			if self.imprisonmentDuration:
				self.__UpdateImprisonmentDurationText()				
			# END_OF_AUTOBAN

		# if TRUE == self.MiniMapShowButton.IsIn():
			# self.tooltipMiniMapOpen.Show()
		# else:
			# self.tooltipMiniMapOpen.Hide()

		# if TRUE == self.MiniMapHideButton.IsIn():
			# self.tooltipMiniMapClose.Show()
		# else:
			# self.tooltipMiniMapClose.Hide()

		# if TRUE == self.ScaleUpButton.IsIn():
			# self.tooltipScaleUp.Show()
		# else:
			# self.tooltipScaleUp.Hide()

		# if TRUE == self.ScaleDownButton.IsIn():
			# self.tooltipScaleDown.Show()
		# else:
			# self.tooltipScaleDown.Hide()

		# if TRUE == self.AtlasShowButton.IsIn():
			# self.tooltipAtlasOpen.Show()
		# else:
			# self.tooltipAtlasOpen.Hide()

	def OnRender(self):
		(x, y) = self.GetGlobalPosition()
		fx = float(x)
		fy = float(y)
		miniMap.Render(fx + 1.0, fy + 8.0)

	def Close(self):
		self.HideMiniMap()

	def HideMiniMap(self):
		miniMap.Hide()
		self.OpenWindow.Hide()
		self.CloseWindow.Show()

	def ShowMiniMap(self):
		if not self.canSeeInfo:
			return

		miniMap.Show()
		self.OpenWindow.Show()
		self.CloseWindow.Hide()

	def isShowMiniMap(self):
		return miniMap.isShow()

	def ScaleUp(self):
		miniMap.ScaleUp()

	def ScaleDown(self):
		miniMap.ScaleDown()

	def ShowAtlas(self):
		if not miniMap.IsAtlas():
			return
		if not self.AtlasWindow.IsShow():
			self.AtlasWindow.Show()

	def ToggleAtlasWindow(self):
		if not miniMap.IsAtlas():
			return
		if self.AtlasWindow.IsShow():
			self.AtlasWindow.Hide()
		else:
			self.AtlasWindow.Show()
	

 

 

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  • 11 months later...
  • 1 year later...
On 8/25/2020 at 2:21 AM, Catalin2o14 said:

I do have these.

 

uiminimap:

Spoiler
import ui
import uiScriptLocale
import wndMgr
import chr
import player
import miniMap
import localeInfo
import net
import app
import colorInfo
import constInfo
import background
import time
import snd
import chat
import bestproductiongame
import background
import time
import re
import os
import uiCommon
import systemSetting
import serverInfo

class MapTextToolTip(ui.Window):
	def __init__(self):			
		ui.Window.__init__(self)

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetHorizontalAlignCenter()
		textLine.SetOutline()
		textLine.SetHorizontalAlignRight()
		textLine.Show()
		self.textLine = textLine

	def __del__(self):			
		ui.Window.__del__(self)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetTooltipPosition(self, PosX, PosY):
		if localeInfo.IsARABIC():
			w, h = self.textLine.GetTextSize()
			self.textLine.SetPosition(PosX - w - 5, PosY)
		else:
			self.textLine.SetPosition(PosX - 5, PosY)

	def SetTextColor(self, TextColor):
		self.textLine.SetPackedFontColor(TextColor)

	def GetTextSize(self):
		return self.textLine.GetTextSize()

class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(7, 30)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = localeInfo.GUILD_EMPTY_AREA

		if localeInfo.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))						
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
			
		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 15, iSizeY + 38)

				if localeInfo.IsARABIC():
					self.board.SetPosition(iSizeX+15, 0)

				self.board.SetSize(iSizeX + 15, iSizeY + 38)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

def __RegisterMiniMapColor(type, rgb):
	miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2])

class MiniMap(ui.ScriptWindow):

	CANNOT_SEE_INFO_MAP_DICT = {
		"metin2_map_monkeydungeon" : FALSE,
		"metin2_map_monkeydungeon_02" : FALSE,
		"metin2_map_monkeydungeon_03" : FALSE,
		"metin2_map_devilsCatacomb" : FALSE,
		"metin2_map_wood_event1" : FALSE,
		"metin2_map_n_flame_dungeon_01" : FALSE,
		"metin2_map_n_snow_dungeon_01" : FALSE,
	}

	def __init__(self):
		ui.ScriptWindow.__init__(self)

		self.__Initialize()

		miniMap.Create()
		miniMap.SetScale(2.0)

		self.AtlasWindow = AtlasWindow()
		self.AtlasWindow.LoadWindow()
		self.AtlasWindow.Hide()

		self.tooltipMiniMapOpen = MapTextToolTip()
		self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
		self.tooltipMiniMapOpen.Show()
		self.tooltipMiniMapClose = MapTextToolTip()
		self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE)
		self.tooltipMiniMapClose.Show()
		self.tooltipScaleUp = MapTextToolTip()
		self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE)
		self.tooltipScaleUp.Show()
		self.tooltipScaleDown = MapTextToolTip()
		self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE)
		self.tooltipScaleDown.Show()
		self.tooltipAnimesfer = MapTextToolTip()
		self.tooltipAnimesfer.SetText(localeInfo.ANIMESFER)
		self.tooltipAnimesfer.Show()
		self.tooltipCombatZone = MapTextToolTip()
		self.tooltipCombatZone.SetText(localeInfo.COMBAT_ZONE)
		self.tooltipCombatZone.Show()
		self.tooltipAtlasOpen = MapTextToolTip()
		self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		self.tooltipAtlasOpen.Show()
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		if miniMap.IsAtlas():
			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		else:
			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP)

		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		self.mapName = ""

		self.isLoaded = 0
		self.canSeeInfo = TRUE
		
		# AUTOBAN
		self.imprisonmentDuration = 0
		self.imprisonmentEndTime = 0
		self.imprisonmentEndTimeText = ""
		# END_OF_AUTOBAN

	def __del__(self):
		miniMap.Destroy()
		ui.ScriptWindow.__del__(self)

	def __Initialize(self):
		self.positionInfo = 0
		self.observerCount = 0
		if constInfo.MINIMAP_MAPNAME_ENABLE:
			self.MapNameInfo = ""
		if constInfo.MINIMAP_DATETIME_ENABLE:
			self.DateTimeInfo = 0

		self.OpenWindow = 0
		self.CloseWindow = 0
		self.ScaleUpButton = 0
		self.ScaleDownButton = 0
		self.AnimesferButton = 0
		self.MiniMapHideButton = 0
		self.MiniMapShowButton = 0
		self.AtlasShowButton = 0
		if (app.WJ_COMBAT_ZONE):
			self.btnCombatZone = 0

		self.tooltipMiniMapOpen = 0
		self.tooltipMiniMapClose = 0
		self.tooltipScaleUp = 0
		self.tooltipScaleDown = 0
		self.tooltipAtlasOpen = 0
		self.tooltipInfo = None
		self.serverInfo = None

	def SetMapName(self, mapName):
		self.mapName=mapName
		self.AtlasWindow.SetMapName(mapName)

		if app.TOURNAMENT_PVP_SYSTEM:
			if player.IsTournamentMap():
				self.canSeeInfo = FALSE
				self.HideMiniMap()
				ui.ScriptWindow.Hide(self)

		if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName):
			self.canSeeInfo = FALSE
			self.HideMiniMap()
			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE)
		else:
			self.canSeeInfo = TRUE
			self.ShowMiniMap()
			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
			
	# AUTOBAN
	def SetImprisonmentDuration(self, duration):
		self.imprisonmentDuration = duration
		self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration
		
		self.__UpdateImprisonmentDurationText()
		
	def __UpdateImprisonmentDurationText(self):
		restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0)
		
		imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime)
		if imprisonmentEndTimeText != self.imprisonmentEndTimeText:
			self.imprisonmentEndTimeText = imprisonmentEndTimeText
			self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText))
	# END_OF_AUTOBAN

	def Show(self):
		self.__LoadWindow()

		ui.ScriptWindow.Show(self)

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			if localeInfo.IsARABIC():
				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "Minimap.py")
			else:
				pyScrLoader.LoadScriptFile(self, "UIScript/MiniMap.py")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.LoadScript")

		try:
			self.OpenWindow = self.GetChild("OpenWindow")
			self.MiniMapWindow = self.GetChild("MiniMapWindow")
			self.ScaleUpButton = self.GetChild("ScaleUpButton")
			self.ScaleDownButton = self.GetChild("ScaleDownButton")
			self.AnimesferButton = self.GetChild("AnimesferButton")
			self.MiniMapHideButton = self.GetChild("MiniMapHideButton")
			self.AtlasShowButton = self.GetChild("AtlasShowButton")
			self.CloseWindow = self.GetChild("CloseWindow")
			self.MiniMapShowButton = self.GetChild("MiniMapShowButton")
			self.positionInfo = self.GetChild("PositionInfo")
			self.observerCount = self.GetChild("ObserverCount")
			self.serverInfo = self.GetChild("ServerInfo")
			if (app.WJ_COMBAT_ZONE):
				self.btnCombatZone = self.GetChild("BattleButton")
			self.wndMds = self.GetChild("Mds")
			if constInfo.MINIMAP_MAPNAME_ENABLE:
				self.MapNameInfo = self.GetChild("MapNameInfo")
			if constInfo.MINIMAP_DATETIME_ENABLE:
				self.DateTimeInfo = self.GetChild("DateTimeInfo")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.Bind")

		self.GetChild("Mds").SetFontName("Tahoma:10.8")

		if constInfo.MINIMAP_MAPNAME_ENABLE==0:
			self.MapNameInfo.hide()

		if constInfo.MINIMAP_POSITIONINFO_ENABLE==0:
			self.positionInfo.Hide()

		self.serverInfo.SetText(net.GetServerInfo())
		self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp))
		self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown))
		self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap))
		self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap))
		self.wndCostume = None
		if (app.WJ_COMBAT_ZONE):
			self.btnCombatZone.SetEvent(ui.__mem_func__(self.OpenCombatZoneWindow))
			self.btnCombatZone.Down()

		if miniMap.IsAtlas():
			self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))

		(ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
		self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition()
		self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition()
		self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition()
		self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AnimesferButton.GetGlobalPosition()
		self.tooltipAnimesfer.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.btnCombatZone.GetGlobalPosition()
		self.tooltipCombatZone.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
		self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		self.ShowMiniMap()

	def Destroy(self):
		self.HideMiniMap()

		self.wndMds = 0
		self.wndMdsSlot = 0

		self.AtlasWindow.Destroy()
		self.AtlasWindow = None

		self.ClearDictionary()

		self.__Initialize()

	def UpdateObserverCount(self, observerCount):
		if observerCount>0:
			self.observerCount.Show()
		elif observerCount<=0:
			self.observerCount.Hide()

		self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount)

	if constInfo.MINIMAP_MAPNAME_ENABLE:
		def UpdateMapName(self, MapName):
			self.MapNameInfo.SetText("|cfff64e3f|h" + MapName)

	if constInfo.MINIMAP_DATETIME_ENABLE:
		def UpdateDateTime(self, dateTime):
			self.DateTimeInfo.SetText("|cff00ffea|h" + dateTime)

	def OnUpdate(self):
		(x, y, z) = player.GetMainCharacterPosition()
		miniMap.Update(x, y)
		import constInfo
		self.wndMds.SetText(str(constInfo.pe))

		self.positionInfo.SetText("|cff00ccff(%.0f, %.0f)" % (x/100, y/100))

		if self.tooltipInfo:
			if TRUE == self.MiniMapWindow.IsIn():
				(mouseX, mouseY) = wndMgr.GetMousePosition()
				(bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY)
				if bFind == 0:
					self.tooltipInfo.Hide()
				elif not self.canSeeInfo:
					self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
				else:
					if localeInfo.IsARABIC() and sName[-1].isalnum():
						self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
					else:
						self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
			else:
				self.tooltipInfo.Hide()
			
			# AUTOBAN
			if self.imprisonmentDuration:
				self.__UpdateImprisonmentDurationText()				
			# END_OF_AUTOBAN

		if TRUE == self.MiniMapShowButton.IsIn():
			self.tooltipMiniMapOpen.Show()
		else:
			self.tooltipMiniMapOpen.Hide()

		if TRUE == self.MiniMapHideButton.IsIn():
			self.tooltipMiniMapClose.Show()
		else:
			self.tooltipMiniMapClose.Hide()

		if TRUE == self.ScaleUpButton.IsIn():
			self.tooltipScaleUp.Show()
		else:
			self.tooltipScaleUp.Hide()

		if TRUE == self.ScaleDownButton.IsIn():
			self.tooltipScaleDown.Show()
		else:
			self.tooltipScaleDown.Hide()

		if TRUE == self.AnimesferButton.IsIn():
			self.tooltipAnimesfer.Show()
		else:
			self.tooltipAnimesfer.Hide()

		if TRUE == self.btnCombatZone.IsIn():
			self.tooltipCombatZone.Show()
		else:
			self.tooltipCombatZone.Hide()

		if TRUE == self.AtlasShowButton.IsIn():
			self.tooltipAtlasOpen.Show()
		else:
			self.tooltipAtlasOpen.Hide()

	def OnRender(self):
		(x, y) = self.GetGlobalPosition()
		fx = float(x)
		fy = float(y)
		miniMap.Render(fx + 4.0, fy + 5.0)

	def Close(self):
		self.HideMiniMap()

	def HideMiniMap(self):
		miniMap.Hide()
		self.OpenWindow.Hide()
		self.CloseWindow.Show()

	def ShowMiniMap(self):
		if not self.canSeeInfo:
			return

		miniMap.Show()
		self.OpenWindow.Show()
		self.CloseWindow.Hide()

	def isShowMiniMap(self):
		return miniMap.isShow()

	if (app.WJ_COMBAT_ZONE):
		def OnAskCombatZoneQuestionDialog(self):
			import uiCommon
			self.combatZoneLeaveQuestionDialog = uiCommon.QuestionDialog2()
			self.combatZoneLeaveQuestionDialog.SetText1(uiScriptLocale.EXIT_BATTLE_FIELD_COLLECTED_POINTS % (player.GetCombatZonePoints()))
			self.combatZoneLeaveQuestionDialog.SetText2(uiScriptLocale.EXIT_BATTLE_FIELD)
			self.combatZoneLeaveQuestionDialog.SetWidth(320)
			self.combatZoneLeaveQuestionDialog.SetAcceptEvent(lambda arg = TRUE: self.OnToggleCombatZoneQuestionDialog(arg))
			self.combatZoneLeaveQuestionDialog.SetCancelEvent(lambda arg = FALSE: self.OnToggleCombatZoneQuestionDialog(arg))
			self.combatZoneLeaveQuestionDialog.Open()

		def OnToggleCombatZoneQuestionDialog(self, answer):
			if not self.combatZoneLeaveQuestionDialog:
				return

			self.combatZoneLeaveQuestionDialog.Close()
			self.combatZoneLeaveQuestionDialog = None

			if not answer:
				return

			net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_LEAVE, net.COMBAT_ZONE_EMPTY_DATA)
			return TRUE

		def OpenCombatZoneWindow(self):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			if player.IsCombatZoneMap():
				self.OnAskCombatZoneQuestionDialog()
			else:
				net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_OPEN_RANKING, net.COMBAT_ZONE_EMPTY_DATA)

	def ScaleUp(self):
		miniMap.ScaleUp()

	def __IsSpecialMap(self):
		Blocked_MAPS = [
			"season1/metin2_map_oxevent",
			"season2/metin2_map_guild_inside01",
			"season2/metin2_map_empirewar01",
			"season2/metin2_map_empirewar02",
			"season2/metin2_map_empirewar03",
			"metin2_map_dragon_timeattack_01",
			"metin2_map_dragon_timeattack_02",
			"metin2_map_dragon_timeattack_03",
			"metin2_map_skipia_dungeon_boss",
			"metin2_map_skipia_dungeon_boss2",
			"metin2_map_devilsCatacomb",
			"metin2_map_deviltower1",
			"metin2_map_t1",
			"metin2_map_t2",
			"metin2_map_t3",
			"metin2_map_t4",
			"metin2_map_t5",
			"metin2_map_wedding_01",
			"metin2_map_ring",
			"metin2_map_gemi",
			"gm_guild_build",
			"metin2_map_duel"
		]

		if str(background.GetCurrentMapName()) in Blocked_MAPS:
			return TRUE

		return FALSE

	def ScaleDown(self):
		miniMap.ScaleDown()

	def ShowAtlas(self):
		if not miniMap.IsAtlas():
			return
		if not self.AtlasWindow.IsShow():
			self.AtlasWindow.Show()

	def ToggleAtlasWindow(self):
		if not miniMap.IsAtlas():
			return
		if self.AtlasWindow.IsShow():
			self.AtlasWindow.Hide()
		else:
			self.AtlasWindow.Show()

	def UpdateChannelInfo(self, channel):
		if constInfo.SERVER_TYPE == 1:
			srvName = serverInfo.SERVER_1
		elif constInfo.SERVER_TYPE == 2:
			srvName = serverInfo.SERVER_2
		else:
			srvName = serverInfo.SERVER_1
		if channel == 99:
			serverInfoStr = srvName + ' - Ortak Kanal'
		else:
			serverInfoStr = srvName + ' - ' + str(channel) + '. Kanal'
		self.serverInfo.SetText(serverInfoStr)
		net.SetServerInfo(serverInfoStr)

interfacemodule:

Spoiler
import constInfo
import systemSetting
import wndMgr
import chat
import app
import player
import snd
import translate
import uiTaskBar
import uiCharacter
import uiInventory
import uiDragonSoul
import uiChat
import uiMessenger
import guild
import ui
import uiHelp
import os
import uiWhisper
import uiPointReset
import uiShop
import uiExchange
import uiSystem
import uiRestart
import uiToolTip
import uiMiniMap
import uiParty
import uiSafebox
import uiGuild
import uiQuest
import uiPrivateShopBuilder
import uiCommon
import uiRefine
import uiEquipmentDialog
import time
import uiGameButton
import uiTip
import uiCube
if app.ENABLE_OKAY_CARD:
	import uiCards
import miniMap
import uiyoutuber
import uiyoutube
if app.ENABLE_SHOW_CHEST_DROP:
	import uiChestDrop
if app.WJ_ITEM_COMBINATION_SYSTEM:
	import uiitemcombination
if app.ENABLE_SASH_SYSTEM:
	import uisash
# ACCESSORY_REFINE_ADD_METIN_STONE
import uiSelectItem
# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
import uiScriptLocale
if app.TOURNAMENT_PVP_SYSTEM:
	import uitournament
import event
import app
import localeInfo
if app.ENABLE_EVENT_INFORMATION_SYSTEM:
	import uiEvent
	import uiMiniGameAttendance
import net
if app.ENABLE_KINGDOMS_WAR:
	import uikingdomswar
if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
	import uikeyboard
if app.WJ_CHANGELOOK_SYSTEM:
	import uichangelook
if app.ENABLE_MELEY_LAIR_DUNGEON:
	import uidragonlairranking
if app.WJ_CHANGELOOK_SYSTEM:
	import uichangelook
if app.WJ_OFFLINESHOP_SYSTEM:
	import uiOfflineShop
	import uiOfflineShopBuilder
if app.WJ_SHOP_SEARCH_SYSTEM:
	import uiPrivateShopSearch
	
import uisystemgems
import uiWonExchange

IsQBHide = 0
statutahta1 = 0
Nesnedepomenu = 0
class Interface(object):
	CHARACTER_STATUS_TAB = 1
	CHARACTER_SKILL_TAB = 2

	def __init__(self):
		systemSetting.SetInterfaceHandler(self)
		self.windowOpenPosition = 0
		if app.WJ_ENABLE_TRADABLE_ICON:
			self.onTopWindow = player.ON_TOP_WND_NONE
		self.dlgWhisperWithoutTarget = None
		self.inputDialog = None
		self.tipBoard = None
		self.bigBoard = None
		self.wndGiftBox = None

		# ITEM_MALL
		self.mallPageDlg = None
		# END_OF_ITEM_MALL

		self.wndWeb = None
		self.wndTaskBar = None
		self.wndCharacter = None
		self.wndInventory = None
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			self.wndExtendedInventory = None
		self.wndExpandedTaskBar = None
		self.wndDragonSoul = None
		self.wndDragonSoulRefine = None
		self.wndExpandedMoneyTaskbar = None
		self.wndChat = None
		self.wndMessenger = None
		self.wndMiniMap = None
		self.wndGuild = None
		self.wndGuildBuilding = None
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot = None
		if app.ENABLE_SHOW_CHEST_DROP:
			self.dlgChestDrop = None
		self.OpenLinkQuestionDialog = None
		if app.WJ_OFFLINESHOP_SYSTEM:
			self.wndOfflineShopManager = None
			self.wndOfflineShopManager2 = None
		self.listGMName = {}
		self.wndQuestWindow = {}
		self.wndQuestWindowNewKey = 0
		self.privateShopAdvertisementBoardDict = {}
		self.guildScoreBoardDict = {}
		self.equipmentDialogDict = {}
		if app.WJ_OFFLINESHOP_SYSTEM:
			self.offlineShopAdvertisementBoardDict = {}
		event.SetInterfaceWindow(self)

	def __del__(self):
		systemSetting.DestroyInterfaceHandler()
		event.SetInterfaceWindow(None)

	def SetStream(self, stream):
		self.stream = stream

	def __OnClickGiftButton(self):
		if self.wndGameButton:
			if not self.wndGiftBox.IsShow():
				self.wndGiftBox.Open()
			else:
				self.wndGiftBox.Close()

	def ClearGift(self):
		if self.wndGameButton:
			self.wndGameButton.HideGiftButton()
		if self.wndGiftBox:
			self.wndGiftBox.Clear()
			self.wndGiftBox.Refresh()
	def OpenGift(self):
		if self.wndGameButton:
			self.wndGameButton.ShowGiftButton()

	################################
	## Make Windows & Dialogs
	def __MakeUICurtain(self):
		wndUICurtain = ui.Bar("TOP_MOST")
		wndUICurtain.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight())
		wndUICurtain.SetColor(0x77000000)
		wndUICurtain.Hide()
		self.wndUICurtain = wndUICurtain

	def __MakeMessengerWindow(self):
		self.wndMessenger = uiMessenger.MessengerWindow()

		from _weakref import proxy
		self.wndMessenger.SetWhisperButtonEvent(lambda n,i=proxy(self):i.OpenWhisperDialog(n))
		self.wndMessenger.SetGuildButtonEvent(ui.__mem_func__(self.ToggleGuildWindow))

	def __MakeGuildWindow(self):
		self.wndGuild = uiGuild.GuildWindow()

	def __MakeChatWindow(self):

		wndChat = uiChat.ChatWindow()

		wndChat.SetSize(wndChat.CHAT_WINDOW_WIDTH, 0)
		wndChat.SetPosition(wndMgr.GetScreenWidth()/2 - wndChat.CHAT_WINDOW_WIDTH/2, wndMgr.GetScreenHeight() - wndChat.EDIT_LINE_HEIGHT - 37)
		wndChat.SetHeight(200)
		wndChat.Refresh()
		wndChat.Show()

		self.wndChat = wndChat
		self.wndChat.BindInterface(self)
		self.wndChat.SetSendWhisperEvent(ui.__mem_func__(self.OpenWhisperDialogWithoutTarget))
		self.wndChat.SetOpenChatLogEvent(ui.__mem_func__(self.ToggleChatLogWindow))

	def __MakeTaskBar(self):
		wndTaskBar = uiTaskBar.TaskBar()
		wndTaskBar.LoadWindow()
		self.wndTaskBar = wndTaskBar
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHARACTER, ui.__mem_func__(self.ToggleCharacterWindowStatusPage))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_INVENTORY, ui.__mem_func__(self.ToggleInventoryWindow))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_MESSENGER, ui.__mem_func__(self.ToggleMessenger))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_SYSTEM, ui.__mem_func__(self.ToggleSystemDialog))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_OFFLINE_SHOP, ui.__mem_func__(self.ToggleOffShopMain))
		if uiTaskBar.TaskBar.IS_EXPANDED:
			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND, ui.__mem_func__(self.ToggleExpandedButton))
			self.wndExpandedTaskBar = uiTaskBar.ExpandedTaskBar()
			self.wndExpandedTaskBar.LoadWindow()
			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_PET_GUI, ui.__mem_func__(self.TogglePetMain))
			#self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OFF_SHOP, ui.__mem_func__(self.ToggleOffShopMain))
			#self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_EFSUN_BOT1, ui.__mem_func__(self.ToggleBot1Main))
			#self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_OTOMATIK_AV, ui.__mem_func__(self.OtomatikAv))
			self.wndExpandedTaskBar.SetToggleButtonEvent(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, ui.__mem_func__(self.ToggleDragonSoulWindow))

		else:
			self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_CHAT, ui.__mem_func__(self.ToggleChat))
		self.wndTaskBar.SetToggleButtonEvent(uiTaskBar.TaskBar.BUTTON_EXPAND_MONEY, ui.__mem_func__(self.ToggleExpandedMoneyButton))
		self.wndExpandedMoneyTaskbar = uiTaskBar.ExpandedMoneyTaskBar()
		self.wndExpandedMoneyTaskbar.LoadWindow()
		self.wndExpandedMoneyTaskbar.BindInterfaceClass(self)

		self.wndEnergyBar = None
		import app
		if app.ENABLE_ENERGY_SYSTEM:
			wndEnergyBar = uiTaskBar.EnergyBar()
			wndEnergyBar.LoadWindow()
			self.wndEnergyBar = wndEnergyBar

	def __MakeParty(self):
		wndParty = uiParty.PartyWindow()
		wndParty.Hide()
		self.wndParty = wndParty

	if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
		def __MakeQuickSlot(self):
			wndQuickSlot = uikeyboard.NewQuickSlot()
			wndQuickSlot.LoadWindow()
			self.wndQuickSlot = wndQuickSlot

	def __MakeGameButtonWindow(self):
		wndGameButton = uiGameButton.GameButtonWindow()
		wndGameButton.SetTop()
		wndGameButton.Show()
		wndGameButton.SetButtonEvent("STATUS", ui.__mem_func__(self.__OnClickStatusPlusButton))
		wndGameButton.SetButtonEvent("SKILL", ui.__mem_func__(self.__OnClickSkillPlusButton))
		wndGameButton.SetButtonEvent("QUEST", ui.__mem_func__(self.__OnClickQuestButton))
		wndGameButton.SetButtonEvent("HELP", ui.__mem_func__(self.__OnClickHelpButton))
		wndGameButton.SetButtonEvent("BUILD", ui.__mem_func__(self.__OnClickBuildButton))
		wndGameButton.SetButtonEvent("GIFT", ui.__mem_func__(self.__OnClickGiftButton))
		self.wndGameButton = wndGameButton

	def __IsChatOpen(self):
		return TRUE

	def panel_info(self):
		import uistatisticspanel
		import net
		import introLogin
		self.wndCounter = introLogin.ConnectingDialog()
		self.wndCounter.Open(0.0)
		self.wndCounter.SetText("Birkaç dakika bekleyin ...")
		self.wndCounter.SAFE_SetTimeOverEvent(self.__OnClickExpandButton)
		self.wndCounter.SAFE_SetExitEvent(self.Close)

	def __OnClickExpandButton(self):
		import net
		net.SendChatPacket("/open_userpanel")

	def __MakeWindows(self):
		wndCharacter = uiCharacter.CharacterWindow()
		wndInventory = uiInventory.InventoryWindow()
		wndInventory.BindInterfaceClass(self)
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			wndExtendedInventory = uiInventory.ExtendedInventoryWindow()
			wndExtendedInventory.BindInterfaceClass(self)
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			wndDragonSoul = uiDragonSoul.DragonSoulWindow()	
			wndDragonSoulRefine = uiDragonSoul.DragonSoulRefineWindow()
		else:
			wndDragonSoul = None
			wndDragonSoulRefine = None

		wndMiniMap = uiMiniMap.MiniMap()
		wndSafebox = uiSafebox.SafeboxWindow()
		if app.WJ_ENABLE_TRADABLE_ICON:
			wndSafebox.BindInterface(self)

		wndMall = uiSafebox.MallWindow()
		self.wndMall = wndMall

		wndChatLog = uiChat.ChatLogWindow()
		wndChatLog.BindInterface(self)

		if app.WJ_OFFLINESHOP_SYSTEM:
			wndOfflineShopManager = uiOfflineShop.OfflineShopManagerWindow()
			self.wndOfflineShopManager = wndOfflineShopManager
			wndOfflineShopManager2 = uiOfflineShop.OfflineShopManagerWindow2()
			self.wndOfflineShopManager2 = wndOfflineShopManager2

		self.wndCharacter = wndCharacter
		self.wndInventory = wndInventory
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			self.wndExtendedInventory = wndExtendedInventory
		self.wndDragonSoul = wndDragonSoul
		self.wndDragonSoulRefine = wndDragonSoulRefine
		self.wndMiniMap = wndMiniMap
		self.wndSafebox = wndSafebox
		self.wndChatLog = wndChatLog
		
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)
			self.wndDragonSoulRefine.SetInventoryWindows(self.wndInventory, self.wndDragonSoul)
			self.wndInventory.SetDragonSoulRefineWindow(self.wndDragonSoulRefine)

		if app.ENABLE_SHOW_CHEST_DROP:
			self.dlgChestDrop = uiChestDrop.ChestDropWindow()

		if app.ENABLE_KINGDOMS_WAR:
			self.wndKingdomsWar = uikingdomswar.Window()
			
		self.wndWonExchange = uiWonExchange.WonExchangeWindow()
		self.wndWonExchange.BindInterface(self)

	def __MakeDialogs(self):
		self.wndyoutuber = uiyoutuber.YoutubeWindow()
		self.wndyoutuber.Hide()
		self.wndyoutuber.BindInterfaceClass(self)
		self.wndyoutube = uiyoutube.WebWindow()
		self.wndyoutube.LoadWindow()
		self.wndyoutube.Hide()
		self.dlgExchange = uiExchange.ExchangeDialog()
		if app.WJ_ENABLE_TRADABLE_ICON:
			self.dlgExchange.BindInterface(self)
			self.dlgExchange.SetInven(self.wndInventory)
			self.wndInventory.BindWindow(self.dlgExchange)
		self.dlgExchange.LoadDialog()
		self.dlgExchange.SetCenterPosition()
		self.dlgExchange.Hide()

		self.dlgPointReset = uiPointReset.PointResetDialog()
		self.dlgPointReset.LoadDialog()
		self.dlgPointReset.Hide()

		self.dlgShop = uiShop.ShopDialog()
		if app.WJ_ENABLE_TRADABLE_ICON:
			self.dlgShop.BindInterface(self)
		self.dlgShop.LoadDialog()
		self.dlgShop.Hide()

		if app.WJ_OFFLINESHOP_SYSTEM:
			self.dlgOfflineShop = uiOfflineShop.OfflineShopDialog()
			self.dlgOfflineShop.LoadDialog()
			self.dlgOfflineShop.Hide()

		self.dlgRestart = uiRestart.RestartDialog()
		self.dlgRestart.LoadDialog()
		self.dlgRestart.Hide()

		self.dlgSystem = uiSystem.SystemDialog(self.stream)
		self.dlgSystem.LoadDialog()
		self.dlgSystem.SetOpenHelpWindowEvent(ui.__mem_func__(self.OpenHelpWindow))

		self.dlgSystem.Hide()

		self.dlgPassword = uiSafebox.PasswordDialog()
		self.dlgPassword.Hide()

		self.hyperlinkItemTooltip = uiToolTip.HyperlinkItemToolTip()
		self.hyperlinkItemTooltip.Hide()

		self.tooltipItem = uiToolTip.ItemToolTip()
		self.tooltipItem.Hide()

		self.tooltipSkill = uiToolTip.SkillToolTip()
		self.tooltipSkill.Hide()

		self.privateShopBuilder = uiPrivateShopBuilder.PrivateShopBuilder()
		self.privateShopBuilder.Hide()

		if app.WJ_OFFLINESHOP_SYSTEM:
			self.offlineShopBuilder = uiOfflineShopBuilder.OfflineShopBuilder()
			self.offlineShopBuilder.Hide()

		self.dlgRefineNew = uiRefine.RefineDialogNew()
		if app.WJ_ENABLE_TRADABLE_ICON:
			self.dlgRefineNew.SetInven(self.wndInventory)
			self.wndInventory.BindWindow(self.dlgRefineNew)
		self.dlgRefineNew.Hide()

	def __MakeHelpWindow(self):
		self.wndHelp = uiHelp.HelpWindow()
		self.wndHelp.LoadDialog()
		self.wndHelp.SetCloseEvent(ui.__mem_func__(self.CloseHelpWindow))
		self.wndHelp.Hide()

	def __MakeTipBoard(self):
		self.tipBoard = uiTip.TipBoard()
		self.tipBoard.Hide()

		self.bigBoard = uiTip.BigBoard()
		self.bigBoard.Hide()

	def __MakeWebWindow(self):
		if constInfo.IN_GAME_SHOP_ENABLE:
			import uiWeb
			self.wndWeb = uiWeb.WebWindow()
			self.wndWeb.LoadWindow()
			self.wndWeb.Hide()

	if app.ENABLE_MELEY_LAIR_DUNGEON:
		def __MakeMeleyRanking(self):
			self.wndMeleyRanking = uidragonlairranking.Window()
			self.wndMeleyRanking.LoadWindow()
			self.wndMeleyRanking.Hide()

	if app.WJ_CHANGELOOK_SYSTEM:
		def __MakeChangeLookWindow(self):
			self.wndChangeLook = uichangelook.Window()
			self.wndChangeLook.LoadWindow()
			self.wndChangeLook.Hide()

			if self.wndInventory:
				self.wndInventory.SetChangeLookWindow(self.wndChangeLook)

	if app.WJ_ITEM_COMBINATION_SYSTEM:
		def __MakeCombinationWindow(self):
			self.wndItemCombination = uiitemcombination.ItemCombinationWindow()
			self.wndItemCombination.LoadWindow()
			self.wndItemCombination.Hide()

			self.wndSkillBookCombination = uiitemcombination.SkillBookCombinationWindow()
			self.wndSkillBookCombination.LoadWindow()
			self.wndSkillBookCombination.Hide()

			if self.wndInventory:
				self.wndInventory.SetCombinationWindow(self.wndItemCombination, self.wndSkillBookCombination)			

	if app.ENABLE_NEW_ENCHANT_ATTR:
		def __MakeEnchantAttrWindow(self):
			self.wndEnchantAttr = uiAttrDialog.AttrDialogWindow()
			self.wndEnchantAttr.LoadWindow()
			self.wndEnchantAttr.Hide()

	if app.WJ_SHOP_SEARCH_SYSTEM:
		def __MakePrivateShopSearchWindow(self):
			self.wndPrivateShopSearch = uiPrivateShopSearch.PrivateShopSearchDialog()
			self.wndPrivateShopSearch.LoadWindow()
			self.wndPrivateShopSearch.Hide()

	if app.ENABLE_EVENT_INFORMATION_SYSTEM:
		def __MakeEventWindow(self):
			self.wndEvent = uiEvent.EventWindow(self)
			self.wndEvent.LoadWindow()
			self.wndEvent.Hide()
			
		def __MakeMiniGameAttendance(self):
			self.wndMiniGameAttendance = uiMiniGameAttendance.MiniGameAttendance()
			self.wndMiniGameAttendance.Hide()
			
	if app.ENABLE_SASH_SYSTEM:
		def __MakeSashWindow(self):
			self.wndSashCombine = uisash.CombineWindow()
			self.wndSashCombine.LoadWindow()
			self.wndSashCombine.Hide()

			self.wndSashAbsorption = uisash.AbsorbWindow()
			self.wndSashAbsorption.LoadWindow()
			self.wndSashAbsorption.Hide()

			if self.wndInventory:
				self.wndInventory.SetSashWindow(self.wndSashCombine, self.wndSashAbsorption)

	def __MakeCubeWindow(self):
		self.wndCube = uiCube.CubeWindow()
		self.wndCube.LoadWindow()
		self.wndCube.Hide()

	def __MakeCubeResultWindow(self):
		self.wndCubeResult = uiCube.CubeResultWindow()
		self.wndCubeResult.LoadWindow()
		self.wndCubeResult.Hide()

	if app.TOURNAMENT_PVP_SYSTEM:
		def __MakeTournamentWindow(self):
			self.wndTournament = uitournament.Window()
			self.wndTournament.Initialize()
			self.wndTournament.Hide()

		def AddTournamentResultWindow(self, leftTime, membersOnline_A, membersOnline_B, membersDead_A, membersDead_B, memberLives):
			self.wndTournament.Append([int(leftTime), str(membersOnline_A), str(membersOnline_B), str(membersDead_A), str(membersDead_B), str(memberLives)])

	if app.WJ_SECURITY_SYSTEM:
		def __MakeSecurityWindow(self):
			self.wndSecurityWindow = uiSafebox.SecurityDialog()
			self.wndSecurityWindow.Hide()

	if app.ENABLE_OKAY_CARD:
		def __MakeCardsInfoWindow(self):
			self.wndCardsInfo = uiCards.CardsInfoWindow()
			self.wndCardsInfo.LoadWindow()
			self.wndCardsInfo.Hide()

		def __MakeCardsWindow(self):
			self.wndCards = uiCards.CardsWindow()
			self.wndCards.LoadWindow()
			self.wndCards.Hide()

	# ACCESSORY_REFINE_ADD_METIN_STONE
	def __MakeItemSelectWindow(self):
		self.wndItemSelect = uiSelectItem.SelectItemWindow()
		self.wndItemSelect.Hide()
	# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE
	
	#################################  GAYA SYSTEM ##########################
	def __MakeGayaGui(self):
		self.wndGayaG = uisystemgems.SelectGems()
		self.wndGayaG.LoadWindow()
		self.wndGayaG.Hide()

		self.wndGayaM = uisystemgems.SelectGemsShop()
		self.wndGayaM.LoadWindow()
		self.wndGayaM.Hide()
######################## 		END GAYA SYSTEM #####################

	def MakeInterface(self):
		self.__MakeMessengerWindow()
		self.__MakeGuildWindow()
		self.__MakeChatWindow()
		self.__MakeParty()
		self.__MakeWindows()
		self.__MakeDialogs()
		
		# GAYA SYSTEM
		self.__MakeGayaGui()
##################        END GAYA SYSTEM #################

		self.__MakeUICurtain()
		self.__MakeTaskBar()
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.__MakeQuickSlot()
		self.__MakeGameButtonWindow()
		self.__MakeHelpWindow()
		self.__MakeTipBoard()
		self.__MakeWebWindow()
		if app.ENABLE_MELEY_LAIR_DUNGEON:
			self.__MakeMeleyRanking()
		self.__MakeCubeWindow()
		self.__MakeCubeResultWindow()
		if app.TOURNAMENT_PVP_SYSTEM:
			self.__MakeTournamentWindow()
		if app.WJ_SECURITY_SYSTEM:
			self.__MakeSecurityWindow()
		if app.ENABLE_OKAY_CARD:
			self.__MakeCardsInfoWindow()
			self.__MakeCardsWindow()
			#self.__MakeCardsIconWindow()
		if app.WJ_CHANGELOOK_SYSTEM:
			self.__MakeChangeLookWindow()
		if app.ENABLE_EVENT_INFORMATION_SYSTEM:
			self.__MakeEventWindow()
			self.__MakeMiniGameAttendance()
		if app.ENABLE_SASH_SYSTEM:
			self.__MakeSashWindow()
		if app.WJ_ITEM_COMBINATION_SYSTEM:
			self.__MakeCombinationWindow()
		if app.WJ_SHOP_SEARCH_SYSTEM:
			self.__MakePrivateShopSearchWindow()

		# ACCESSORY_REFINE_ADD_METIN_STONE
		self.__MakeItemSelectWindow()
		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

		self.questButtonList = []
		self.whisperButtonList = []
		self.whisperDialogDict = {}
		self.privateShopAdvertisementBoardDict = {}

		self.wndInventory.SetItemToolTip(self.tooltipItem)
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			self.wndExtendedInventory.SetItemToolTip(self.tooltipItem)
		if app.ENABLE_SASH_SYSTEM:
			self.wndSashCombine.SetItemToolTip(self.tooltipItem)
			self.wndSashAbsorption.SetItemToolTip(self.tooltipItem)
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.SetItemToolTip(self.tooltipItem)
			self.wndDragonSoulRefine.SetItemToolTip(self.tooltipItem)
		self.wndSafebox.SetItemToolTip(self.tooltipItem)
		if app.WJ_CHANGELOOK_SYSTEM:
			self.wndChangeLook.SetItemToolTip(self.tooltipItem)
		if app.WJ_ITEM_COMBINATION_SYSTEM:
			self.wndItemCombination.SetItemToolTip(self.tooltipItem)
			self.wndSkillBookCombination.SetItemToolTip(self.tooltipItem)	
		self.wndCube.SetItemToolTip(self.tooltipItem)
		self.wndCubeResult.SetItemToolTip(self.tooltipItem)
		if app.WJ_SHOP_SEARCH_SYSTEM:
			self.wndPrivateShopSearch.SetItemToolTip(self.tooltipItem)

		# ITEM_MALL
		self.wndMall.SetItemToolTip(self.tooltipItem)
		# END_OF_ITEM_MALL

		self.wndCharacter.SetSkillToolTip(self.tooltipSkill)
		self.wndTaskBar.SetItemToolTip(self.tooltipItem)
		self.wndTaskBar.SetSkillToolTip(self.tooltipSkill)
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.SetItemToolTip(self.tooltipItem)
			self.wndQuickSlot.SetSkillToolTip(self.tooltipSkill)
		self.wndGuild.SetSkillToolTip(self.tooltipSkill)

		# ACCESSORY_REFINE_ADD_METIN_STONE
		self.wndItemSelect.SetItemToolTip(self.tooltipItem)
		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

		if app.ENABLE_SHOW_CHEST_DROP:
			self.dlgChestDrop.SetItemToolTip(self.tooltipItem)

		self.dlgShop.SetItemToolTip(self.tooltipItem)
		self.dlgExchange.SetItemToolTip(self.tooltipItem)
		self.privateShopBuilder.SetItemToolTip(self.tooltipItem)
		if app.WJ_OFFLINESHOP_SYSTEM:
			self.dlgOfflineShop.SetItemToolTip(self.tooltipItem)
			self.offlineShopBuilder.SetItemToolTip(self.tooltipItem)

		self.__InitWhisper()
		self.DRAGON_SOUL_IS_QUALIFIED = TRUE

	#@if app.ENABLE_HTTP_SYSTEM:
	def AnswerOpenLink(self, answer):
		if not self.OpenLinkQuestionDialog:
			return

		self.OpenLinkQuestionDialog.Close()
		self.OpenLinkQuestionDialog = None

		if not answer:
			return

		link = constInfo.link
		os.system(link)

	def MakeHyperlinkTooltip(self, hyperlink):
		tokens = hyperlink.split(":")
		if tokens and len(tokens):
			type = tokens[0]
			if "item" == type:
				self.hyperlinkItemTooltip.SetHyperlinkItem(tokens)
			elif "BESTProduction" == type:
				self.OpenWhisperDialog(str(tokens[1]))
			#if app.ENABLE_HTTP_SYSTEM:
			if "web" == type and tokens[1].startswith("httpXxX") or "web" == type and tokens[1].startswith("httpsXxX"):
				OpenLinkQuestionDialog = uiCommon.QuestionDialog2()
				OpenLinkQuestionDialog.SetText1(localeInfo.CHAT_OPEN_LINK_DANGER)
				OpenLinkQuestionDialog.SetText2(localeInfo.CHAT_OPEN_LINK)
				OpenLinkQuestionDialog.SetAcceptEvent(lambda arg=TRUE: self.AnswerOpenLink(arg))
				OpenLinkQuestionDialog.SetCancelEvent(lambda arg=FALSE: self.AnswerOpenLink(arg))
				constInfo.link = "start " + tokens[1].replace("XxX", "://").replace("&","^&")
				OpenLinkQuestionDialog.Open()
				self.OpenLinkQuestionDialog = OpenLinkQuestionDialog
			elif "sysweb" == type:
				os.system("start " + tokens[1].replace("XxX", "://"))
			elif "youtube" == type:
				url = "https://www.youtube.com/youtube/videos.php?youtube=%s" % str(tokens[1])
				self.YoutubeShow(url)
			elif "BESTProduction" == type:
				self.OpenWhisperDialog(str(tokens[1]))

	## Make Windows & Dialogs
	################################
	def YoutubeLink(self):
		self.wndyoutuber.Show()

	def YoutubeShow(self, url):
		self.wndyoutube.Open(url)

	def Close(self):
		if self.dlgWhisperWithoutTarget:
			self.dlgWhisperWithoutTarget.Destroy()
			del self.dlgWhisperWithoutTarget

		if uiQuest.QuestDialog.__dict__.has_key("QuestCurtain"):
			uiQuest.QuestDialog.QuestCurtain.Close()

		if self.wndQuestWindow:
			for key, eachQuestWindow in self.wndQuestWindow.items():
				eachQuestWindow.nextCurtainMode = -1
				eachQuestWindow.CloseSelf()
				eachQuestWindow = None
		self.wndQuestWindow = {}
		
		if self.wndMiniMap:
			self.wndMiniMap.Destroy()
			
		del self.wndMiniMap

		if self.wndChat:
			self.wndChat.Destroy()

		if self.wndTaskBar:
			self.wndTaskBar.Destroy()

		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			if self.wndQuickSlot:
				self.wndQuickSlot.Destroy()

		if self.wndExpandedTaskBar:
			self.wndExpandedTaskBar.Destroy()

		if self.wndExpandedMoneyTaskbar:
			self.wndExpandedMoneyTaskbar.Destroy()

		if self.wndEnergyBar:
			self.wndEnergyBar.Destroy()

		if self.wndCharacter:
			self.wndCharacter.Destroy()

		if self.wndInventory:
			self.wndInventory.Destroy()

		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			if self.wndExtendedInventory:
				self.wndExtendedInventory.Destroy()
				
		if self.wndDragonSoul:
			self.wndDragonSoul.Hide()
			self.wndDragonSoul.Destroy()

		if self.wndDragonSoulRefine:
			self.wndDragonSoulRefine.Destroy()

		if self.dlgExchange:
			self.dlgExchange.Destroy()

		if self.wndyoutuber:
			self.wndyoutuber.Destroy()
		if self.wndyoutube:
			self.wndyoutube.Destroy()

		if self.dlgPointReset:
			self.dlgPointReset.Destroy()

		if self.wndGiftBox:
			self.wndGiftBox.Clear()
			self.wndGiftBox.Hide()
			self.wndGiftBox.Destroy()
		del self.wndGiftBox
		if self.dlgShop:
			self.dlgShop.Destroy()

		if self.dlgRestart:
			self.dlgRestart.Destroy()

		if self.dlgSystem:
			self.dlgSystem.Destroy()

		if self.dlgPassword:
			self.dlgPassword.Destroy()

		if self.wndSafebox:
			self.wndSafebox.Destroy()

		if self.wndWeb:
			self.wndWeb.Destroy()
			self.wndWeb = None

		if self.wndMall:
			self.wndMall.Destroy()

		if self.wndParty:
			self.wndParty.Destroy()

		if self.wndHelp:
			self.wndHelp.Destroy()

		if app.ENABLE_MELEY_LAIR_DUNGEON:
			if self.wndMeleyRanking:
				self.wndMeleyRanking.Destroy()

		if app.ENABLE_SASH_SYSTEM:
			if self.wndSashCombine:
				self.wndSashCombine.Destroy()

			if self.wndSashAbsorption:
				self.wndSashAbsorption.Destroy()

		if app.WJ_CHANGELOOK_SYSTEM:
			if self.wndChangeLook:
				self.wndChangeLook.Destroy()

		if app.WJ_ITEM_COMBINATION_SYSTEM:
			if self.wndItemCombination:
				self.wndItemCombination.Destroy()

			if self.wndSkillBookCombination:
				self.wndSkillBookCombination.Destroy()

		if app.ENABLE_OKAY_CARD:
			if self.wndCardsInfo:
				self.wndCardsInfo.Destroy()

			if self.wndCards:
				self.wndCards.Destroy()

		if app.WJ_SHOP_SEARCH_SYSTEM:
			if self.wndPrivateShopSearch:
				self.wndPrivateShopSearch.Destroy()

		if app.ENABLE_EVENT_INFORMATION_SYSTEM:
			if self.wndEvent:
				self.wndEvent.Destroy()
				
			if self.wndMiniGameAttendance:
				self.wndMiniGameAttendance.Destroy()
				
		if self.wndCube:
			self.wndCube.Destroy()

		if self.wndCubeResult:
			self.wndCubeResult.Destroy()

		if app.WJ_SECURITY_SYSTEM:
			if self.wndSecurityWindow:
				self.wndSecurityWindow.Destroy()

		if self.wndMessenger:
			self.wndMessenger.Destroy()
			
		###################  GAYA SYSTEM  ###########
		if self.wndGayaG:
			self.wndGayaG.Destroy()

		if self.wndGayaM:
			self.wndGayaM.Destroy()
####################### END GAYA SYSTEM #################

		if self.wndGuild:
			self.wndGuild.Destroy()

		if self.privateShopBuilder:
			self.privateShopBuilder.Destroy()

		if self.dlgRefineNew:
			self.dlgRefineNew.Destroy()

		if self.wndGuildBuilding:
			self.wndGuildBuilding.Destroy()

		if self.wndGameButton:
			self.wndGameButton.Destroy()

		# ITEM_MALL
		if self.mallPageDlg:
			self.mallPageDlg.Destroy()
		# END_OF_ITEM_MALL

		if app.ENABLE_SHOW_CHEST_DROP:
			if self.dlgChestDrop:
				self.dlgChestDrop.Destroy()

		# ACCESSORY_REFINE_ADD_METIN_STONE
		if self.wndItemSelect:
			self.wndItemSelect.Destroy()
		# END_OF_ACCESSORY_REFINE_ADD_METIN_STONE

		if app.WJ_OFFLINESHOP_SYSTEM:
			if (self.dlgOfflineShop):
				self.dlgOfflineShop.Destroy()

			if (self.offlineShopBuilder):
				self.offlineShopBuilder.Destroy()

			if (self.wndOfflineShopManager):
				self.wndOfflineShopManager.Destroy()

			if (self.wndOfflineShopManager2):
				self.wndOfflineShopManager2.Destroy()
				
		if self.wndWonExchange:
			self.wndWonExchange.Destroy()

		self.wndChatLog.Destroy()
		for btn in self.questButtonList:
			btn.SetEvent(0)
		for btn in self.whisperButtonList:
			btn.SetEvent(0)
		for dlg in self.whisperDialogDict.itervalues():
			dlg.Destroy()
		for brd in self.guildScoreBoardDict.itervalues():
			brd.Destroy()
		for dlg in self.equipmentDialogDict.itervalues():
			dlg.Destroy()

		# ITEM_MALL
		del self.mallPageDlg
		# END_OF_ITEM_MALL

		del self.wndGuild
		del self.wndMessenger
		del self.wndUICurtain
		del self.wndChat
		del self.wndTaskBar
		if app.TOURNAMENT_PVP_SYSTEM:
			del self.wndTournament
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			del self.wndQuickSlot
		if self.wndExpandedTaskBar:
			del self.wndExpandedTaskBar
		del self.wndEnergyBar
		del self.wndCharacter
		del self.wndInventory
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			if self.wndExtendedInventory:
				del self.wndExtendedInventory
		if self.wndDragonSoul:
			del self.wndDragonSoul
		if self.wndDragonSoulRefine:
			del self.wndDragonSoulRefine
		del self.wndyoutuber
		del self.wndyoutube
		del self.dlgExchange
		del self.dlgPointReset
		del self.dlgShop
		del self.dlgRestart
		del self.dlgSystem
		del self.dlgPassword
		del self.hyperlinkItemTooltip
		del self.tooltipItem
		del self.tooltipSkill
		del self.wndSafebox
		del self.wndMall
		del self.wndParty
		del self.wndHelp
		if app.ENABLE_MELEY_LAIR_DUNGEON:
			del self.wndMeleyRanking
		if app.ENABLE_SASH_SYSTEM:
			del self.wndSashCombine
			del self.wndSashAbsorption
		if app.WJ_CHANGELOOK_SYSTEM:
			del self.wndChangeLook
		if app.WJ_ITEM_COMBINATION_SYSTEM:
			del self.wndItemCombination
			del self.wndSkillBookCombination
		if app.WJ_SHOP_SEARCH_SYSTEM:
			del self.wndPrivateShopSearch
		if app.ENABLE_EVENT_INFORMATION_SYSTEM:
			del self.wndEvent
			del self.wndMiniGameAttendance
		del self.wndCube
		del self.wndCubeResult
		if app.WJ_SECURITY_SYSTEM:
			del self.wndSecurityWindow
			
		################## GAYA SYSTEM #####################
		del self.wndGayaG
		del self.wndGayaM
##################### END GAYA SYSTEM #####################

		if app.ENABLE_OKAY_CARD:
			del self.wndCardsInfo
			del self.wndCards

		del self.privateShopBuilder
		del self.inputDialog
		del self.wndChatLog
		del self.dlgRefineNew
		del self.wndGuildBuilding
		del self.wndGameButton
		del self.tipBoard
		del self.bigBoard
		del self.wndItemSelect
		if app.WJ_OFFLINESHOP_SYSTEM:
			del self.dlgOfflineShop
			del self.wndOfflineShopManager
			del self.wndOfflineShopManager2
			
		del self.wndWonExchange

		if app.ENABLE_SHOW_CHEST_DROP:
			if self.dlgChestDrop:
				del self.dlgChestDrop

		self.questButtonList = []
		self.whisperButtonList = []
		self.whisperDialogDict = {}
		self.privateShopAdvertisementBoardDict = {}
		self.guildScoreBoardDict = {}
		self.equipmentDialogDict = {}
		if app.WJ_OFFLINESHOP_SYSTEM:
			self.offlineShopAdvertisementBoardDict = {}
		uiChat.DestroyChatInputSetWindow()

		if app.ENABLE_KINGDOMS_WAR:
			if self.wndKingdomsWar:
				self.wndKingdomsWar.Destroy()

			del self.wndKingdomsWar

	## Self
	def SetOpenBoniSwitcherEvent(self, event):
		self.wndInventory.SetOpenBoniSwitcherEvent(event)

	## Skill
	def OnUseSkill(self, slotIndex, coolTime):
		self.wndCharacter.OnUseSkill(slotIndex, coolTime)
		self.wndTaskBar.OnUseSkill(slotIndex, coolTime)
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.OnUseSkill(slotIndex, coolTime)
		self.wndGuild.OnUseSkill(slotIndex, coolTime)

	def OnActivateSkill(self, slotIndex):
		self.wndCharacter.OnActivateSkill(slotIndex)
		self.wndTaskBar.OnActivateSkill(slotIndex)
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.OnActivateSkill(slotIndex)

	def OnDeactivateSkill(self, slotIndex):
		self.wndCharacter.OnDeactivateSkill(slotIndex)
		self.wndTaskBar.OnDeactivateSkill(slotIndex)
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.OnDeactivateSkill(slotIndex)

	def OnChangeCurrentSkill(self, skillSlotNumber):
		self.wndTaskBar.OnChangeCurrentSkill(skillSlotNumber)
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.OnChangeCurrentSkill(skillSlotNumber) 

	def SelectMouseButtonEvent(self, dir, event):
		self.wndTaskBar.SelectMouseButtonEvent(dir, event)

	## Refresh
	def RefreshAlignment(self):
		self.wndCharacter.RefreshAlignment()

	def RefreshStatus(self):
		self.wndTaskBar.RefreshStatus()
		self.wndCharacter.RefreshStatus()
		self.wndInventory.RefreshStatus()
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			self.wndExtendedInventory.RefreshStatus()
		if self.wndEnergyBar:
			self.wndEnergyBar.RefreshStatus()
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.RefreshStatus()
		if self.wndExpandedMoneyTaskbar:
			self.wndExpandedMoneyTaskbar.RefreshStatus()

	def RefreshStamina(self):
		self.wndTaskBar.RefreshStamina()
		
	def costume_hide_clear(self):
		self.wndInventory.costume_hide_clear()
	def costume_hide_list(self,slot,index):
		self.wndInventory.costume_hide_list(slot,index)
	def costume_hide_load(self):
		self.wndInventory.costume_hide_load()

	def RefreshSkill(self):
		self.wndCharacter.RefreshSkill()
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.RefreshSkill()
		self.wndTaskBar.RefreshSkill()

	def RefreshInventory(self):
		self.wndTaskBar.RefreshQuickSlot()
		self.wndInventory.RefreshItemSlot()
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.RefreshQuickSlot()
		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			self.wndExtendedInventory.RefreshItemSlot()
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.RefreshItemSlot()

	def RefreshCharacter(self):
		self.wndCharacter.RefreshCharacter()
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.RefreshQuickSlot()
		self.wndTaskBar.RefreshQuickSlot()

	def RefreshQuest(self):
		self.wndCharacter.RefreshQuest()

	def RefreshSafebox(self):
		self.wndSafebox.RefreshSafebox()

	# ITEM_MALL
	def RefreshMall(self):
		self.wndMall.RefreshMall()

	def OpenItemMall(self):
		if not self.mallPageDlg:
			self.mallPageDlg = uiShop.MallPageDialog()

		self.mallPageDlg.Open()
	# END_OF_ITEM_MALL

	def RefreshMessenger(self):
		self.wndMessenger.RefreshMessenger()

	def RefreshGuildInfoPage(self):
		self.wndGuild.RefreshGuildInfoPage()

	def RefreshGuildBoardPage(self):
		self.wndGuild.RefreshGuildBoardPage()

	def RefreshGuildMemberPage(self):
		self.wndGuild.RefreshGuildMemberPage()

	def RefreshGuildMemberPageGradeComboBox(self):
		self.wndGuild.RefreshGuildMemberPageGradeComboBox()

	def RefreshGuildSkillPage(self):
		self.wndGuild.RefreshGuildSkillPage()

	def RefreshGuildGradePage(self):
		self.wndGuild.RefreshGuildGradePage()

	def DeleteGuild(self):
		self.wndMessenger.ClearGuildMember()
		self.wndGuild.DeleteGuild()

	def RefreshMobile(self):
		self.dlgSystem.RefreshMobile()

	def OnMobileAuthority(self):
		self.dlgSystem.OnMobileAuthority()

	def OnBlockMode(self, mode):
		self.dlgSystem.OnBlockMode(mode)

	## Calling Functions
	# PointReset
	def OpenPointResetDialog(self):
		self.dlgPointReset.Show()
		self.dlgPointReset.SetTop()

	def ClosePointResetDialog(self):
		self.dlgPointReset.Close()

	# Shop
	if (app.WJ_COMBAT_ZONE):
		def OpenShopDialog(self, vid, points, curLimit, maxLimit):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			self.wndInventory.Show()
			self.wndInventory.SetTop()
			self.dlgShop.Open(vid, points, curLimit, maxLimit)
			self.dlgShop.SetTop()
	else:
		def OpenShopDialog(self, vid):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			self.wndInventory.Show()
			self.wndInventory.SetTop()
			self.dlgShop.Open(vid)
			self.dlgShop.SetTop()

	def CloseShopDialog(self):
		self.dlgShop.Close()

	def RefreshShopDialog(self):
		self.dlgShop.Refresh()

	if app.ENABLE_SHOW_CHEST_DROP:
		def AddChestDropInfo(self, chestVnum, pageIndex, slotIndex, itemVnum, itemCount):
			self.dlgChestDrop.AddChestDropItem(int(chestVnum), int(pageIndex), int(slotIndex), int(itemVnum), int(itemCount))

		def RefreshChestDropInfo(self, chestVnum):
			self.dlgChestDrop.RefreshItems(chestVnum)

	if app.WJ_OFFLINESHOP_SYSTEM:
		def OpenOfflineShopDialog(self, vid):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			self.wndInventory.Show()
			self.wndInventory.SetTop()
			self.dlgOfflineShop.Open(vid)
			self.dlgOfflineShop.SetTop()

		def CloseOfflineShopDialog(self):
			self.dlgOfflineShop.Close()

		def RefreshOfflineShopDialog(self):
			self.dlgOfflineShop.Refresh()

	## Quest
	def OpenCharacterWindowQuestPage(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		self.wndCharacter.Show()
		self.wndCharacter.SetState("QUEST")

	def OpenQuestWindow(self, skin, idx):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return

		wnds = ()

		q = uiQuest.QuestDialog(skin, idx)
		q.SetWindowName("QuestWindow" + str(idx))
		q.Show()
		if skin:
			q.Lock()
			wnds = self.__HideWindows()

			# UNKNOWN_UPDATE
			q.AddOnDoneEvent(lambda tmp_self, args=wnds: self.__ShowWindows(args))
			# END_OF_UNKNOWN_UPDATE

		if skin:
			q.AddOnCloseEvent(q.Unlock)
		q.AddOnCloseEvent(lambda key = self.wndQuestWindowNewKey:ui.__mem_func__(self.RemoveQuestDialog)(key))
		self.wndQuestWindow[self.wndQuestWindowNewKey] = q

		self.wndQuestWindowNewKey = self.wndQuestWindowNewKey + 1

		# END_OF_UNKNOWN_UPDATE

	def RemoveQuestDialog(self, key):
		del self.wndQuestWindow[key]

	## reload q crash fix
	def HideAllQuestWindow(self):
		tempList = []
		for i,v in self.wndQuestWindow.iteritems():
			tempList.append(v)

		for i in tempList:
			i.OnCancel()

	## Exchange
	def StartExchange(self):
		self.dlgExchange.OpenDialog()
		self.dlgExchange.Refresh()

	def EndExchange(self):
		self.dlgExchange.CloseDialog()

	def RefreshExchange(self):
		self.dlgExchange.Refresh()

	if app.WJ_ENABLE_TRADABLE_ICON:
		def CantTradableItemExchange(self, dstSlotIndex, srcSlotIndex):
			self.dlgExchange.CantTradableItem(dstSlotIndex, srcSlotIndex)

	## Party
	def AddPartyMember(self, pid, name):
		self.wndParty.AddPartyMember(pid, name)

		self.__ArrangeQuestButton()

	def UpdatePartyMemberInfo(self, pid):
		self.wndParty.UpdatePartyMemberInfo(pid)

	def RemovePartyMember(self, pid):
		self.wndParty.RemovePartyMember(pid)

		##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤
		self.__ArrangeQuestButton()

	def LinkPartyMember(self, pid, vid):
		self.wndParty.LinkPartyMember(pid, vid)

	def UnlinkPartyMember(self, pid):
		self.wndParty.UnlinkPartyMember(pid)

	def UnlinkAllPartyMember(self):
		self.wndParty.UnlinkAllPartyMember()

	def ExitParty(self):
		self.wndParty.ExitParty()

		##!! 20061026.levites.Äů˝şĆ®_Ŕ§Äˇ_ş¸Á¤
		self.__ArrangeQuestButton()

	def PartyHealReady(self):
		self.wndParty.PartyHealReady()

	def ChangePartyParameter(self, distributionMode):
		self.wndParty.ChangePartyParameter(distributionMode)

	## Safebox
	def AskSafeboxPassword(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if self.wndSafebox.IsShow():
			return

		# SAFEBOX_PASSWORD
		self.dlgPassword.SetTitle(localeInfo.PASSWORD_TITLE)
		self.dlgPassword.SetSendMessage("/safebox_password ")
		# END_OF_SAFEBOX_PASSWORD

		self.dlgPassword.ShowDialog()

	def OpenSafeboxWindow(self, size):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		self.dlgPassword.CloseDialog()
		self.wndSafebox.ShowWindow(size)

	def RefreshSafeboxMoney(self):
		self.wndSafebox.RefreshSafeboxMoney()

	def CommandCloseSafebox(self):
		self.wndSafebox.CommandCloseSafebox()

	# ITEM_MALL
	def AskMallPassword(self):
		if self.wndMall.IsShow():
			return
		self.dlgPassword.SetTitle(localeInfo.MALL_PASSWORD_TITLE)
		self.dlgPassword.SetSendMessage("/mall_password ")
		self.dlgPassword.ShowDialog()

	def OpenMallWindow(self, size):
		self.dlgPassword.CloseDialog()
		self.wndMall.ShowWindow(size)

	def CommandCloseMall(self):
		self.wndMall.CommandCloseMall()
	# END_OF_ITEM_MALL

	## Guild
	def OnStartGuildWar(self, guildSelf, guildOpp):
		self.wndGuild.OnStartGuildWar(guildSelf, guildOpp)

		guildWarScoreBoard = uiGuild.GuildWarScoreBoard()
		guildWarScoreBoard.Open(guildSelf, guildOpp)
		guildWarScoreBoard.Show()
		self.guildScoreBoardDict[uiGuild.GetGVGKey(guildSelf, guildOpp)] = guildWarScoreBoard

	def OnEndGuildWar(self, guildSelf, guildOpp):
		self.wndGuild.OnEndGuildWar(guildSelf, guildOpp)

		key = uiGuild.GetGVGKey(guildSelf, guildOpp)

		if not self.guildScoreBoardDict.has_key(key):
			return

		self.guildScoreBoardDict[key].Destroy()
		del self.guildScoreBoardDict[key]

	# GUILDWAR_MEMBER_COUNT
	def UpdateMemberCount(self, gulidID1, memberCount1, guildID2, memberCount2):
		key = uiGuild.GetGVGKey(gulidID1, guildID2)

		if not self.guildScoreBoardDict.has_key(key):
			return

		self.guildScoreBoardDict[key].UpdateMemberCount(gulidID1, memberCount1, guildID2, memberCount2)
	# END_OF_GUILDWAR_MEMBER_COUNT

	def OnRecvGuildWarPoint(self, gainGuildID, opponentGuildID, point):
		key = uiGuild.GetGVGKey(gainGuildID, opponentGuildID)
		if not self.guildScoreBoardDict.has_key(key):
			return

		guildBoard = self.guildScoreBoardDict[key]
		guildBoard.SetScore(gainGuildID, opponentGuildID, point)

	## PK Mode
	def OnChangePKMode(self):
		self.wndCharacter.RefreshAlignment()
		self.dlgSystem.OnChangePKMode()

	## Refine
	def OpenRefineDialog(self, targetItemPos, nextGradeItemVnum, cost, prob, type):
		self.dlgRefineNew.Open(targetItemPos, nextGradeItemVnum, cost, prob, type)

	def AppendMaterialToRefineDialog(self, vnum, count):
		self.dlgRefineNew.AppendMaterial(vnum, count)

	## Show & Hide
	def ShowDefaultWindows(self):
		self.wndTaskBar.Show()
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.Show()
		self.wndMiniMap.Show()
		self.wndMiniMap.ShowMiniMap()
		if self.wndEnergyBar:
			self.wndEnergyBar.Show()

	def ShowAllWindows(self):
		self.wndTaskBar.Show()
		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			self.wndQuickSlot.Show()
		self.wndCharacter.Show()
		self.wndInventory.Show()
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.Show()
			self.wndDragonSoulRefine.Show()
		self.wndChat.Show()
		self.wndMiniMap.Show()
		if self.wndEnergyBar:
			self.wndEnergyBar.Show()
		if self.wndExpandedTaskBar:
			self.wndExpandedTaskBar.Show()
			self.wndExpandedTaskBar.SetTop()
		if self.wndExpandedMoneyTaskbar:
			self.wndExpandedMoneyTaskbar.Show()
			self.wndExpandedMoneyTaskbar.SetTop()
			
		if self.wndWonExchange:
			self.wndWonExchange.Show()

	def HideAllWindows(self):
		if self.wndTaskBar:
			self.wndTaskBar.Hide()

		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			if self.wndQuickSlot:
				self.wndQuickSlot.Hide()

		if self.wndEnergyBar:
			self.wndEnergyBar.Hide()

		if app.ENABLE_DETAILS_UI:
			if self.wndCharacter:
				self.wndCharacter.Close()
		else:
			if self.wndCharacter:
				self.wndCharacter.Hide()

		if self.wndInventory:
			self.wndInventory.Hide()

		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			if self.wndExtendedInventory:
				self.wndExtendedInventory.Hide()
		
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.Hide()
			self.wndDragonSoulRefine.Hide()

		if self.wndChat:
			self.wndChat.Hide()

		if self.wndMiniMap:
			self.wndMiniMap.Hide()

		if self.wndMessenger:
			self.wndMessenger.Hide()

		if self.wndGuild:
			self.wndGuild.Hide()

		if self.wndExpandedTaskBar:
			self.wndExpandedTaskBar.Hide()

		if self.wndExpandedMoneyTaskbar:
			self.wndExpandedMoneyTaskbar.Hide()
			
		if self.wndWonExchange:
			self.wndWonExchange.Hide()

	def ShowMouseImage(self):
		self.wndTaskBar.ShowMouseImage()
		
	def IsShowDlgQuestionWindow(self):
		if self.wndInventory.IsDlgQuestionShow():
			return True
		elif self.wndDragonSoul.IsDlgQuestionShow():
			return True
		elif self.dlgShop.IsDlgQuestionShow():
			return True
		elif self.wndWonExchange.IsDlgQuestionShow():
			return True
		else:
			return False

	def CloseDlgQuestionWindow(self):
		if self.wndInventory.IsDlgQuestionShow():
			self.wndInventory.ExternQuestionDialog_Close()
		if self.wndDragonSoul.IsDlgQuestionShow():
			self.wndDragonSoul.ExternQuestionDialog_Close()
		if self.dlgShop.IsDlgQuestionShow():
			self.dlgShop.ExternQuestionDialog_Close()
		if self.wndWonExchange.IsDlgQuestionShow():
			self.wndWonExchange.ExternQuestionDialog_Close()

	def YeniLink(self):
		if FALSE == self.wndChat.IsEditMode():
			self.wndChat.OpenChat()
		self.wndChat.SetChatFocus()

	def HideMouseImage(self):
		self.wndTaskBar.HideMouseImage()

	def ToggleChat(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if TRUE == self.wndChat.IsEditMode():
			self.wndChat.CloseChat()
		else:
			# ŔĄĆäŔĚÁö°ˇ ż­·ČŔ»¶§´Â äĆĂ ŔÔ·ÂŔĚ ľČµĘ
			if self.wndWeb and self.wndWeb.IsShow():
				pass
			else:
				self.wndChat.OpenChat()

	def IsOpenChat(self):
		return self.wndChat.IsEditMode()

	def SetChatFocus(self):
		self.wndChat.SetChatFocus()

	def OpenRestartDialog(self):
		self.dlgRestart.OpenDialog()
		self.dlgRestart.SetTop()

	def CloseRestartDialog(self):
		self.dlgRestart.Close()

	def ToggleSystemDialog(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == self.dlgSystem.IsShow():
			self.dlgSystem.OpenDialog()
			self.dlgSystem.SetTop()
		else:
			self.dlgSystem.Close()

	def OpenSystemDialog(self):
		self.dlgSystem.OpenDialog()
		self.dlgSystem.SetTop()

	def ToggleMessenger(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if self.wndMessenger.IsShow():
			self.wndMessenger.Hide()
		else:
			self.wndMessenger.SetTop()
			self.wndMessenger.Show()

	def ToggleMiniMap(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if app.IsPressed(app.DIK_LSHIFT) or app.IsPressed(app.DIK_RSHIFT):
			if FALSE == self.wndMiniMap.isShowMiniMap():
				self.wndMiniMap.ShowMiniMap()
				self.wndMiniMap.SetTop()
			else:
				self.wndMiniMap.HideMiniMap()

		else:
			self.wndMiniMap.ToggleAtlasWindow()

	def PressMKey(self):
		if app.IsPressed(app.DIK_LALT) or app.IsPressed(app.DIK_RALT):
			self.ToggleMessenger()

		else:
			self.ToggleMiniMap()

	def SetMapName(self, mapName):
		self.wndMiniMap.SetMapName(mapName)

	def MiniMapScaleUp(self):
		self.wndMiniMap.ScaleUp()

	def MiniMapScaleDown(self):
		self.wndMiniMap.ScaleDown()

	def ToggleCharacterWindow(self, state):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndCharacter.IsShow():
				self.OpenCharacterWindowWithState(state)
			else:
				if state == self.wndCharacter.GetState():
					self.wndCharacter.OverOutItem()
					if app.ENABLE_DETAILS_UI:
						self.wndCharacter.Close()
					else:
						self.wndCharacter.Hide()
				else:
					self.wndCharacter.SetState(state)

	def OpenCharacterWindowWithState(self, state):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == player.IsObserverMode():
			self.wndCharacter.SetState(state)
			self.wndCharacter.Show()
			self.wndCharacter.SetTop()

	def ToggleCharacterWindowStatusPage(self):
		self.ToggleCharacterWindow("STATUS")

	def OtomatikAv(self):
		import uiotomatikav
		self.otomatikav = uiotomatikav.otomatikav()
		self.otomatikav.Show()

	def ToggleInventoryWindow(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndInventory.IsShow():
				self.wndInventory.Show()
				self.wndInventory.SetTop()
				if not self.wndExpandedMoneyTaskbar.IsShow():
					self.wndExpandedMoneyTaskbar.Show()
			else:
				self.wndInventory.OverOutItem()
				self.wndInventory.Close()
				if self.wndExpandedMoneyTaskbar.IsShow():
					self.wndExpandedMoneyTaskbar.Hide()

	if app.ENABLE_GROWTH_PET_SYSTEM:
		def TogglePetMain(self):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			if FALSE == player.IsObserverMode():
				if FALSE == self.wndExpandedTaskBar.IsShow():
					self.wndExpandedTaskBar.Show()
					self.wndExpandedTaskBar.SetTop()
				else:
					self.wndExpandedTaskBar.Close()
			net.SendChatPacket("/gift")

	def ToggleOffShopMain(self):
		print "click_offline_shop_button"
		net.SendChatPacket("/open_offlineshop")

	if app.WJ_SPLIT_INVENTORY_SYSTEM:
		def ToggleExtendedInventoryWindow(self):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			if FALSE == player.IsObserverMode():
				if self.wndExtendedInventory.IsShow():
					self.wndExtendedInventory.OverOutItem()
					self.wndExtendedInventory.Close()
				else:
					self.wndExtendedInventory.Show()

	def ToggleBot1Main(self):
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndExpandedTaskBar.IsShow():
				self.wndExpandedTaskBar.Show()
				self.wndExpandedTaskBar.SetTop()
			else:
				self.wndExpandedTaskBar.Close()
			import uiefsunlar
			self.ToggleBot1Main = uiefsunlar.OptionDialog()
			self.ToggleBot1Main.Show()

	def ToggleExpandedButton(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndExpandedTaskBar.IsShow():
				self.wndExpandedTaskBar.Show()
				self.wndExpandedTaskBar.SetTop()
			else:
				self.wndExpandedTaskBar.Close()

	def ToggleExpandedMoneyButton(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == player.IsObserverMode():
			if FALSE == self.wndExpandedMoneyTaskbar.IsShow():
				self.wndExpandedMoneyTaskbar.Show()
				self.wndExpandedMoneyTaskbar.SetTop()
			else:
				self.wndExpandedMoneyTaskbar.Close()
				
	def Highlight_Item(self, inven_type, inven_pos):
		if not app.ENABLE_HIGHLIGHT_SYSTEM:
			if player.DRAGON_SOUL_INVENTORY == inven_type:
				if app.ENABLE_DRAGON_SOUL_SYSTEM:
					self.wndDragonSoul.HighlightSlot(inven_pos)
		else:
			if inven_type == player.INVENTORY:
				self.wndInventory.HighlightSlot(inven_pos)
			elif inven_type == player.DRAGON_SOUL_INVENTORY:
				if app.ENABLE_DRAGON_SOUL_SYSTEM:
					self.wndDragonSoul.HighlightSlot(inven_pos)
			elif app.ENABLE_SPECIAL_INVENTORY_SYSTEM and (inven_type == player.SKILL_BOOK_INVENTORY or inven_type == player.UPGRADE_ITEMS_INVENTORY or inven_type == player.STONE_ITEMS_INVENTORY):
				self.wndExtendedInventory.HighlightSlot(inven_pos)
				
	def DragonSoulActivate(self, deck):
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.ActivateDragonSoulByExtern(deck)

	def DragonSoulDeactivate(self):
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			self.wndDragonSoul.DeactivateDragonSoul()
			
	def DragonSoulGiveQuilification(self):
		self.DRAGON_SOUL_IS_QUALIFIED = True
		if (self.wndExpandedTaskBar): # Just call SetToolTipText If self.wndExpandedTaskbar is not None
			self.wndExpandedTaskBar.SetToolTipText(uiTaskBar.ExpandedTaskBar.BUTTON_DRAGON_SOUL, uiScriptLocale.TASKBAR_DRAGON_SOUL)
	
	def ToggleDragonSoulWindow(self):
		if False == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if False == self.wndDragonSoul.IsShow():
					if self.DRAGON_SOUL_IS_QUALIFIED:
						self.wndDragonSoul.Show()
					else:
						try:
							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
							self.wndPopupDialog.Open()
						except:
							self.wndPopupDialog = uiCommon.PopupDialog()
							self.wndPopupDialog.SetText(localeInfo.DRAGON_SOUL_UNQUALIFIED)
							self.wndPopupDialog.Open()
				else:
					self.wndDragonSoul.Close()
		
	def ToggleDragonSoulWindowWithNoInfo(self):
		if False == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if False == self.wndDragonSoul.IsShow():
					if self.DRAGON_SOUL_IS_QUALIFIED:
						self.wndDragonSoul.Show()
				else:
					self.wndDragonSoul.Close()
				
	def FailDragonSoulRefine(self, reason, inven_type, inven_pos):
		if False == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if True == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.RefineFail(reason, inven_type, inven_pos)
 
	def SucceedDragonSoulRefine(self, inven_type, inven_pos):
		if False == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if True == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.RefineSucceed(inven_type, inven_pos)
 
	def OpenDragonSoulRefineWindow(self):
		if False == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if False == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.Show()
					if None != self.wndDragonSoul:
						if False == self.wndDragonSoul.IsShow():
							self.wndDragonSoul.Show()

	def CloseDragonSoulRefineWindow(self):
		if False == player.IsObserverMode():
			if app.ENABLE_DRAGON_SOUL_SYSTEM:
				if True == self.wndDragonSoulRefine.IsShow():
					self.wndDragonSoulRefine.Close()

	def ClickTaskBarOfflineShopButton(self):
		net.SendChatPacket("/open_offlineshop")

	if app.WJ_OFFLINESHOP_SYSTEM:
		def ToggleOfflineShopAdminPanelWindow(self, i, time):
			if (self.wndOfflineShopManager.IsShow() == TRUE):
				self.wndOfflineShopManager.Close()
			else:
				self.wndOfflineShopManager.Open(i, time)

		def ToggleOfflineShopAdminPanelWindow2(self):
			if (self.wndOfflineShopManager2.IsShow() == TRUE):
				self.wndOfflineShopManager2.Close()
			else:
				self.wndOfflineShopManager2.Open()

	def ToggleGuildWindow(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if not self.wndGuild.IsShow():
			if self.wndGuild.CanOpen():
				self.wndGuild.Open()
			else:
				chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.GUILD_YOU_DO_NOT_JOIN)
		else:
			self.wndGuild.OverOutItem()
			self.wndGuild.Hide()

	def ToggleChatLogWindow(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if self.wndChatLog.IsShow():
			self.wndChatLog.Hide()
		else:
			self.wndChatLog.Show()

	def CheckGameButton(self):
		if self.wndGameButton:
			self.wndGameButton.CheckGameButton()

	def __OnClickStatusPlusButton(self):
		self.ToggleCharacterWindow("STATUS")

	def __OnClickSkillPlusButton(self):
		self.ToggleCharacterWindow("SKILL")

	def __OnClickQuestButton(self):
		self.ToggleCharacterWindow("QUEST")

	def __OnClickHelpButton(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		player.SetPlayTime(1)
		self.CheckGameButton()
		self.OpenHelpWindow()

	def __OnClickBuildButton(self):
		self.BUILD_OpenWindow()

	def OpenHelpWindow(self):
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		self.wndUICurtain.Show()
		self.wndHelp.Open()

	def CloseHelpWindow(self):
		self.wndUICurtain.Hide()
		self.wndHelp.Close()

	def OpenWebWindow(self, url):
		self.wndWeb.Open(url)

		self.wndChat.CloseChat()

	if app.ENABLE_MELEY_LAIR_DUNGEON:
		def OpenMeleyRanking(self):
			self.wndMeleyRanking.Open()

		def RankMeleyRanking(self, line, name, members, time):
			self.wndMeleyRanking.AddRank(line, name, members, time)

	# show GIFT
	def ShowGift(self):
		self.wndTaskBar.ShowGift()

	def CloseWbWindow(self):
		self.wndWeb.Close()
		
	################# GAYA SYSTEM ############################
	def OpenGuiGaya(self):
		self.wndGayaG.Open()

	def GayaCheck(self):
		self.wndGayaG.SucceedGaya()

	def OpenGuiGayaMarket(self):
		self.wndGayaM.Open()

	def GayaMarketItems(self,vnums,gaya,count):
		self.wndGayaM.Information(vnums,gaya,count)
		self.wndGayaM.LoadInformation()

	def GayaMarketSlotsDesblock(self,slot0,slot1,slot2,slot3,slot4,slot5):
		self.wndGayaM.SlotsDesblock(slot0,slot1,slot2,slot3,slot4,slot5)

	def GayaMarketClear(self):
		self.wndGayaM.Clear()

	def GayaTime(self,time):
		self.wndGayaM.Time(time)
################# GAYA SYSTEM ############################

	if app.WJ_CHANGELOOK_SYSTEM:
		def ActChangeLook(self, iAct):
			if iAct == 1:
				if not self.wndChangeLook.IsOpened():
					self.wndChangeLook.Open()

				if not self.wndInventory.IsShow():
					self.wndInventory.Show()

				self.wndInventory.RefreshBagSlotWindow()
			elif iAct == 2:
				if self.wndChangeLook.IsOpened():
					self.wndChangeLook.Close()

				self.wndInventory.RefreshBagSlotWindow()
			elif iAct == 3 or iAct == 4:
				if self.wndChangeLook.IsOpened():
					self.wndChangeLook.Refresh()

				self.wndInventory.RefreshBagSlotWindow()

	if app.ENABLE_OKAY_CARD:
		def OpenCardsInfoWindow(self):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			self.wndCardsInfo.Open()

		def OpenCardsWindow(self, safemode):
			self.wndCards.Open(safemode)

		def UpdateCardsInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points):
			self.wndCards.UpdateCardsInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, hand_4, hand_4_v, hand_5, hand_5_v, cards_left, points)

		def UpdateCardsFieldInfo(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
			self.wndCards.UpdateCardsFieldInfo(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)

		def CardsPutReward(self, hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points):
			self.wndCards.CardsPutReward(hand_1, hand_1_v, hand_2, hand_2_v, hand_3, hand_3_v, points)

	if app.WJ_ITEM_COMBINATION_SYSTEM:
		## Costume
		def OpenItemCombinationWindow(self):
			self.wndItemCombination.Open()
			if self.wndInventory.IsShow() == FALSE:
				self.wndInventory.Show()

		def SucceedItemCombinationWork(self):
			self.wndItemCombination.Clear()

		def OpenSkillBookCombinationWindow(self):
			self.wndSkillBookCombination.Open()
			if self.wndInventory.IsShow() == FALSE:
				self.wndInventory.Show()

		def SucceedSkillBookCombinationWork(self):
			self.wndSkillBookCombination.Clear()

		def CloseCombinationWindow(self):
			if self.wndItemCombination.IsShow() == TRUE:
				self.wndItemCombination.Close()

			elif self.wndSkillBookCombination.IsShow() == TRUE:
				self.wndSkillBookCombination.Close()

	if app.WJ_SHOP_SEARCH_SYSTEM:
		def OpenPrivateShopSearch(self, type):
			self.wndPrivateShopSearch.Open(type)

		def RefreshShopSearch(self):
			self.wndPrivateShopSearch.RefreshMe()
			self.wndPrivateShopSearch.RefreshList()

	if app.ENABLE_EVENT_INFORMATION_SYSTEM:
		def ShowEventWindowDialog(self):
			self.wndEvent.Refresh()
			self.wndEvent.OpenEventInfoDialog()
			
		def RefreshEventWindowDialog(self):
			self.wndEvent.Refresh()
			
		def BossHuntersTimeStamp(self, day):
			self.wndMiniGameAttendance.MiniGameAttendanceSetDay(day)
			
		def BossHuntersClearMission(self, value):
			self.wndMiniGameAttendance.MiniGameAttendanceSetMissionClear(value)
			
		def OpenMiniGameAttendance(self):
			self.wndMiniGameAttendance.MiniGameAttendanceSetShowMax(8)
			self.wndMiniGameAttendance.Open()
			
	if app.ENABLE_SASH_SYSTEM:
		def ActSash(self, iAct, bWindow):
			if iAct == 1:
				if bWindow == TRUE:
					if not self.wndSashCombine.IsOpened():
						self.wndSashCombine.Open()

					if not self.wndInventory.IsShow():
						self.wndInventory.Show()
				else:
					if not self.wndSashAbsorption.IsOpened():
						self.wndSashAbsorption.Open()
					
					if not self.wndInventory.IsShow():
						self.wndInventory.Show()

				self.wndInventory.RefreshBagSlotWindow()
			elif iAct == 2:
				if bWindow == TRUE:
					if self.wndSashCombine.IsOpened():
						self.wndSashCombine.Close()
				else:
					if self.wndSashAbsorption.IsOpened():
						self.wndSashAbsorption.Close()

				self.wndInventory.RefreshBagSlotWindow()
			elif iAct == 3 or iAct == 4:
				if bWindow == TRUE:
					if self.wndSashCombine.IsOpened():
						self.wndSashCombine.Refresh(iAct)
				else:
					if self.wndSashAbsorption.IsOpened():
						self.wndSashAbsorption.Refresh(iAct)

				self.wndInventory.RefreshBagSlotWindow()

	def OpenCubeWindow(self):
		self.wndCube.Open()
		if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
			return
		if FALSE == self.wndInventory.IsShow():
			self.wndInventory.Show()

	def UpdateCubeInfo(self, gold, itemVnum, count):
		self.wndCube.UpdateInfo(gold, itemVnum, count)

	def CloseCubeWindow(self):
		self.wndCube.Close()

	def FailedCubeWork(self):
		self.wndCube.Refresh()

	def SucceedCubeWork(self, itemVnum, count):
		self.wndCube.Clear()

		print "ĹĄşę Á¦ŔŰ Ľş°ř! [%d:%d]" % (itemVnum, count)

		if 0:
			self.wndCubeResult.SetPosition(*self.wndCube.GetGlobalPosition())
			self.wndCubeResult.SetCubeResultItem(itemVnum, count)
			self.wndCubeResult.Open()
			self.wndCubeResult.SetTop()

	if app.WJ_SECURITY_SYSTEM:
		def OpenSecurityCreate(self):
			self.wndSecurityWindow.ShowDialog(TRUE)

		def OpenSecurityDialog(self):
			self.wndSecurityWindow.ShowDialog(FALSE)

		def CloseSecurityCreate(self):
			self.wndSecurityWindow.CloseDialog()

		def CloseSecurityDialog(self):
			self.wndSecurityWindow.CloseDialog()

	def __HideWindows(self):
		hideWindows = self.wndTaskBar,\
						self.wndCharacter,\
						self.wndInventory,\
						self.wndMiniMap,\
						self.wndGuild,\
						self.wndMessenger,\
						self.wndChat,\
						self.wndParty,\
						self.wndGameButton,

		if self.wndEnergyBar:
			hideWindows += self.wndEnergyBar,

		if self.wndExpandedTaskBar:
 			hideWindows += self.wndExpandedTaskBar,
			
		if app.ENABLE_DRAGON_SOUL_SYSTEM:
			hideWindows += self.wndDragonSoul,\
						self.wndDragonSoulRefine,

		if self.wndExpandedMoneyTaskbar:
			hideWindows += self.wndExpandedMoneyTaskbar,

		if app.ENABLE_NEW_QUICK_SLOT_SYSTEM:
			hideWindows += self.wndQuickSlot,

		if app.WJ_SPLIT_INVENTORY_SYSTEM:
			if self.wndExtendedInventory:
				hideWindows += self.wndExtendedInventory,
				
		hideWindows += self.wndWonExchange,

		hideWindows = filter(lambda x:x.IsShow(), hideWindows)
		map(lambda x:x.Hide(), hideWindows)
		import sys

		self.HideAllQuestButton()
		self.HideAllWhisperButton()

		if self.wndChat.IsEditMode():
			self.wndChat.CloseChat()

		return hideWindows
		
	def ToggleWonExchangeWindow(self):
		if player.IsObserverMode():
			return

		if False == self.wndWonExchange.IsShow():
			self.wndWonExchange.SetPage(uiWonExchange.WonExchangeWindow.PAGE_SELL)
			self.wndWonExchange.Show()
			self.wndWonExchange.SetTop()
		else:
			self.wndWonExchange.Hide()

	def __ShowWindows(self, wnds):
		import sys
		map(lambda x:x.Show(), wnds)
		global IsQBHide
		if not IsQBHide:
			self.ShowAllQuestButton()
		else:
			self.HideAllQuestButton()

		self.ShowAllWhisperButton()

	def BINARY_OpenAtlasWindow(self):
		if self.wndMiniMap:
			self.wndMiniMap.ShowAtlas()

	def BINARY_SetObserverMode(self, flag):
		self.wndGameButton.SetObserverMode(flag)

	def BINARY_OpenSelectItemWindow(self):
		self.wndItemSelect.Open()

	def OpenInputNameDialogPet(self, slot):
		inputDialog = uiCommon.InputDialogName()
		inputDialog.SetTitle("Pet isim deđiţtir")
		inputDialog.SetAcceptEvent(ui.__mem_func__(self.ChangePetName))
		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
		inputDialog.Open()
		inputDialog.slot = slot
		self.inputDialog = inputDialog

	def ChangePetName(self):
		net.SendChatPacket("/pet_change_name {0} {1}".format(str(self.inputDialog.slot), str(self.inputDialog.GetText())))
		self.ClosePrivateShopInputNameDialog()

	def OpenPrivateShopInputNameDialog(self):
		inputDialog = uiCommon.InputDialog()
		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
		inputDialog.SetMaxLength(32)
		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenPrivateShopBuilder))
		inputDialog.SetCancelEvent(ui.__mem_func__(self.ClosePrivateShopInputNameDialog))
		inputDialog.Open()
		self.inputDialog = inputDialog

	def ClosePrivateShopInputNameDialog(self):
		self.inputDialog = None
		return TRUE

	def OpenPrivateShopBuilder(self):

		if not self.inputDialog:
			return TRUE

		if not len(self.inputDialog.GetText()):
			return TRUE

		self.privateShopBuilder.Open(self.inputDialog.GetText())
		self.ClosePrivateShopInputNameDialog()
		return TRUE

	def AppearPrivateShop(self, vid, text):

		board = uiPrivateShopBuilder.PrivateShopAdvertisementBoard()
		board.Open(vid, text)

		self.privateShopAdvertisementBoardDict[vid] = board

	def DisappearPrivateShop(self, vid):

		if not self.privateShopAdvertisementBoardDict.has_key(vid):
			return

		del self.privateShopAdvertisementBoardDict[vid]
		uiPrivateShopBuilder.DeleteADBoard(vid)

	def OpenOfflineShopInputNameDialog(self):
		if constInfo.INPUT_DIALOG_SHOP == 1:
			import chat
			chat.AppendChat(1, "<Cevrimdisi Pazar> Aktif bir pencere mevcut.")
			return
		inputDialog = uiCommon.InputDialogShop()
		inputDialog.SetTitle(localeInfo.PRIVATE_SHOP_INPUT_NAME_DIALOG_TITLE)
		inputDialog.SetMaxLength(32)
		inputDialog.SetAcceptEvent(ui.__mem_func__(self.OpenOfflineShopBuilder))
		inputDialog.SetCancelEvent(ui.__mem_func__(self.CloseOfflineShopInputNameDialog))
		inputDialog.Open()
		self.inputDialog = inputDialog
		constInfo.INPUT_DIALOG_SHOP = 1

	def CloseOfflineShopInputNameDialog(self):
		self.inputDialog.Close()
		self.inputDialog = None
		constInfo.INPUT_DIALOG_SHOP = 0
		return TRUE

	def OpenOfflineShopBuilder(self):
		if (not self.inputDialog):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_NOT_TITLE)
			return TRUE

		if (not len(self.inputDialog.GetText())):
			chat.AppendChat(chat.CHAT_TYPE_INFO, localeInfo.OFFLINE_SHOP_NOT_TITLE)
			return TRUE

		self.offlineShopBuilder.Open(self.inputDialog.GetText(), self.inputDialog.GetStyle())
		self.CloseOfflineShopInputNameDialog()
		return TRUE

	def AppearOfflineShop(self, vid, text):
		board = uiOfflineShopBuilder.OfflineShopAdvertisementBoard()
		board.Open(vid, text)

		self.offlineShopAdvertisementBoardDict[vid] = board

	def DisappearOfflineShop(self, vid):
		if (not self.offlineShopAdvertisementBoardDict.has_key(vid)):
			return

		del self.offlineShopAdvertisementBoardDict[vid]
		uiOfflineShopBuilder.DeleteADBoard(vid)

	#####################################################################################
	### Equipment ###

	def OpenEquipmentDialog(self, vid):
		import uiequipmentdialog

		if app.ENABLE_PVP_ADVANCED:
			if self.equipmentDialogDict.has_key(vid):
				self.equipmentDialogDict[vid].Destroy()
				self.CloseEquipmentDialog(vid)

		dlg = uiequipmentdialog.EquipmentDialog()
		dlg.SetItemToolTip(self.tooltipItem)
		dlg.SetCloseEvent(ui.__mem_func__(self.CloseEquipmentDialog))
		dlg.Open(vid)

		self.equipmentDialogDict[vid] = dlg

	def SetEquipmentDialogItem(self, vid, slotIndex, vnum, count):
		if not vid in self.equipmentDialogDict:
			return
		self.equipmentDialogDict[vid].SetEquipmentDialogItem(slotIndex, vnum, count)

	def SetEquipmentDialogSocket(self, vid, slotIndex, socketIndex, value):
		if not vid in self.equipmentDialogDict:
			return
		self.equipmentDialogDict[vid].SetEquipmentDialogSocket(slotIndex, socketIndex, value)

	def SetEquipmentDialogAttr(self, vid, slotIndex, attrIndex, type, value):
		if not vid in self.equipmentDialogDict:
			return
		self.equipmentDialogDict[vid].SetEquipmentDialogAttr(slotIndex, attrIndex, type, value)

	def CloseEquipmentDialog(self, vid):
		if not vid in self.equipmentDialogDict:
			return

		if app.ENABLE_PVP_ADVANCED:
			if self.equipmentDialogDict.has_key(vid):
				self.equipmentDialogDict[vid].Destroy()

		del self.equipmentDialogDict[vid]

	#####################################################################################
	### Quest ###
	def BINARY_ClearQuest(self, index):
		btn = self.__FindQuestButton(index)
		if 0 != btn:
			self.__DestroyQuestButton(btn)

	def RecvQuest(self, index, name):
		# QUEST_LETTER_IMAGE
		self.BINARY_RecvQuest(index, name, "file", localeInfo.GetLetterImageName())
		# END_OF_QUEST_LETTER_IMAGE

	def BINARY_RecvQuest(self, index, name, iconType, iconName):

		btn = self.__FindQuestButton(index)
		if 0 != btn:
			self.__DestroyQuestButton(btn)

		btn = uiWhisper.WhisperButton()

		import item

		# QUEST_LETTER_IMAGE
		##!! 20061026.levites.Äů˝şĆ®_ŔĚąĚÁö_±łĂĽ
		if "item"==iconType:
			item.SelectItem(int(iconName))
			buttonImageFileName=item.GetIconImageFileName()
		else:
			buttonImageFileName=iconName

		if name[0] == '*':
			btn.SetUpVisual("locale/hu/icon/scroll_close_blue.tga")
			btn.SetOverVisual("locale/hu/icon/scroll_open_blue.tga")
			btn.SetDownVisual("locale/hu/icon/scroll_open_blue.tga")
			name = name[1:]
		elif name[0] == '~':
			btn.SetUpVisual("locale/hu/icon/scroll_close_golden.tga")
			btn.SetOverVisual("locale/hu/icon/scroll_open_golden.tga")
			btn.SetDownVisual("locale/hu/icon/scroll_open_golden.tga")
			name = name[1:]
		elif name[0] == '&':
			btn.SetUpVisual("locale/hu/icon/scroll_close_green.tga")
			btn.SetOverVisual("locale/hu/icon/scroll_open_green.tga")
			btn.SetDownVisual("locale/hu/icon/scroll_open_green.tga")
			name = name[1:]
		elif name[0] == '+':
			btn.SetUpVisual("locale/hu/icon/scroll_close_purple.tga")
			btn.SetOverVisual("locale/hu/icon/scroll_open_purple.tga")
			btn.SetDownVisual("locale/hu/icon/scroll_open_purple.tga")
			name = name[1:]
		else:
			btn.SetUpVisual(localeInfo.GetLetterCloseImageName())
			btn.SetOverVisual(localeInfo.GetLetterOpenImageName())
			btn.SetDownVisual(localeInfo.GetLetterOpenImageName())
		# END_OF_QUEST_LETTER_IMAGE

		if localeInfo.IsARABIC():
			btn.SetToolTipText(name, 0, 35)
			btn.ToolTipText.SetHorizontalAlignCenter()
		else:
			btn.SetToolTipText(name, -20, 35)
			btn.ToolTipText.SetHorizontalAlignLeft()

		btn.SetEvent(ui.__mem_func__(self.__StartQuest), btn)
		btn.Show()

		btn.index = index
		btn.name = name

		self.questButtonList.insert(0, btn)
		self.__ArrangeQuestButton()

	def __ArrangeQuestButton(self):

		screenWidth = wndMgr.GetScreenWidth()
		screenHeight = wndMgr.GetScreenHeight()

		if self.wndParty.IsShow():
			xPos = 100 + 30
		else:
			xPos = 20

		if localeInfo.IsARABIC():
			xPos = xPos + 15

		yPos = 170 * screenHeight / 600
		yCount = (screenHeight - 330) / 63

		count = 0
		for btn in self.questButtonList:

			btn.SetPosition(xPos + (int(count/yCount) * 100), yPos + (count%yCount * 63))
			count += 1
			global IsQBHide
			if IsQBHide:
				btn.Hide()
			else:
				btn.Show()

	def __StartQuest(self, btn):
		event.QuestButtonClick(btn.index)
		self.__DestroyQuestButton(btn)

	def __FindQuestButton(self, index):
		for btn in self.questButtonList:
			if btn.index == index:
				return btn

		return 0

	def __DestroyQuestButton(self, btn):
		btn.SetEvent(0)
		self.questButtonList.remove(btn)
		self.__ArrangeQuestButton()

	def HideAllQuestButton(self):
		for btn in self.questButtonList:
			btn.Hide()

	def ShowAllQuestButton(self):
		if app.ENABLE_KINGDOMS_WAR:
			if self.wndKingdomsWar.IsShow():
				return

		for btn in self.questButtonList:
			btn.Show()

	def __InitWhisper(self):
		chat.InitWhisper(self)

	def OpenWhisperDialogWithoutTarget(self):
		if not self.dlgWhisperWithoutTarget:
			dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
			dlgWhisper.BindInterface(self)
			dlgWhisper.LoadDialog()
			dlgWhisper.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)
			dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
			dlgWhisper.Show()
			self.dlgWhisperWithoutTarget = dlgWhisper

			self.windowOpenPosition = (self.windowOpenPosition+1) % 5

		else:
			self.dlgWhisperWithoutTarget.SetTop()
			self.dlgWhisperWithoutTarget.OpenWithoutTarget(self.RegisterTemporaryWhisperDialog)

	def RegisterTemporaryWhisperDialog(self, name):
		if not self.dlgWhisperWithoutTarget:
			return

		btn = self.__FindWhisperButton(name)
		if 0 != btn:
			self.__DestroyWhisperButton(btn)

		elif self.whisperDialogDict.has_key(name):
			oldDialog = self.whisperDialogDict[name]
			oldDialog.Destroy()
			del self.whisperDialogDict[name]

		self.whisperDialogDict[name] = self.dlgWhisperWithoutTarget
		self.dlgWhisperWithoutTarget.OpenWithTarget(name)
		self.dlgWhisperWithoutTarget = None
		self.__CheckGameMaster(name)

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def OpenWhisperDialog(self, name, language = "", empire = ""):
			if not self.whisperDialogDict.has_key(name):
				dlg = self.__MakeWhisperDialog(name)
				dlg.OpenWithTarget(name)
				if language != "" and empire != "":
					dlg.SetFlag(language, empire)
				dlg.chatLine.SetFocus()
				dlg.Show()

				self.__CheckGameMaster(name)
				btn = self.__FindWhisperButton(name)
				if 0 != btn:
					dlg.SetFlag(btn.languageID, btn.empireID)
					self.__DestroyWhisperButton(btn)
	else:
		def OpenWhisperDialog(self, name):
			if not self.whisperDialogDict.has_key(name):
				dlg = self.__MakeWhisperDialog(name)
				dlg.OpenWithTarget(name)
				dlg.chatLine.SetFocus()
				dlg.Show()

				self.__CheckGameMaster(name)
				btn = self.__FindWhisperButton(name)
				if 0 != btn:
					self.__DestroyWhisperButton(btn)

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def RecvWhisper(self, name, language = "", empire = ""):
			if not self.whisperDialogDict.has_key(name):
				btn = self.__FindWhisperButton(name)

				if 0 == btn:
					btn = self.__MakeWhisperButton(name, language, empire)
					btn.Flash()
					if app.WINDOWS_PM_MESAJ:
						app.FlashApplication()
					chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
				else:
					if language != "" and empire != "":
						btn.languageID = language
						btn.empireID = empire
					if app.WINDOWS_PM_MESAJ:
						btn.Flash()
					app.FlashApplication()

			elif self.IsGameMasterName(name):
				dlg = self.whisperDialogDict[name]
				dlg.SetGameMasterLook()

				if language != "" and empire != "":
					dlg.SetFlag(language, empire)
	else:
		def RecvWhisper(self, name):
			if not self.whisperDialogDict.has_key(name):
				btn = self.__FindWhisperButton(name)
				if 0 == btn:
					btn = self.__MakeWhisperButton(name)
					btn.Flash()
					chat.AppendChat(chat.CHAT_TYPE_NOTICE, localeInfo.RECEIVE_MESSAGE % (name))
				else:
					btn.Flash()
			elif self.IsGameMasterName(name):
				dlg = self.whisperDialogDict[name]
				dlg.SetGameMasterLook()

	def MakeWhisperButton(self, name):
		self.__MakeWhisperButton(name)

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def SetInterfaceFlag(self, name, language, empire):
			if self.whisperDialogDict.has_key(name):
				self.whisperDialogDict[name].SetFlag(language, empire)
			else:
				btn = self.__FindWhisperButton(name)
				if btn != 0:
					btn.languageID = language
					btn.empireID = empire	

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def ShowWhisperDialog(self, btn):
			try:
				self.__MakeWhisperDialog(btn.name)
				dlgWhisper = self.whisperDialogDict[btn.name]
				dlgWhisper.OpenWithTarget(btn.name)
				if btn.languageID != "" and btn.empireID != "":
					dlgWhisper.SetFlag(btn.languageID, btn.empireID)
				dlgWhisper.Show()
				self.__CheckGameMaster(btn.name)
			except:
				import dbg
				dbg.TraceError("interface.ShowWhisperDialog - Failed to find key#11111")
			self.__DestroyWhisperButton(btn)
	else:
		def ShowWhisperDialog(self, btn):
			try:
				self.__MakeWhisperDialog(btn.name)
				dlgWhisper = self.whisperDialogDict[btn.name]
				dlgWhisper.OpenWithTarget(btn.name)
				dlgWhisper.Show()
				self.__CheckGameMaster(btn.name)
			except:
				import dbg
				dbg.TraceError("interface.ShowWhisperDialog - Failed to find key#22222")
			self.__DestroyWhisperButton(btn)

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def MinimizeWhisperDialog(self, name, languageID, empireID):
			if 0 != name:
				self.__MakeWhisperButton(name, languageID, empireID)
			self.CloseWhisperDialog(name)
	else:
		def MinimizeWhisperDialog(self, name):
			if 0 != name:
				self.__MakeWhisperButton(name)
			self.CloseWhisperDialog(name)

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def CloseWhisperDialog(self, name):
			if not isinstance(name, str):
				chat.AppendChat(chat.CHAT_TYPE_INFO, "Acesta nu este un nume")
				return
			if 0 == name:
				if self.dlgWhisperWithoutTarget:
					self.dlgWhisperWithoutTarget.Destroy()
					self.dlgWhisperWithoutTarget = None
				return
			try:
				if self.whisperDialogDict.has_key(name):
					dlgWhisper = self.whisperDialogDict[name]
					dlgWhisper.Destroy()
					del self.whisperDialogDict[name]
			except:
				import dbg
				dbg.TraceError("interface.CloseWhisperDialog - Failed to find key#33333")
	else:
		def CloseWhisperDialog(self, name):
			if 0 == name:
				if self.dlgWhisperWithoutTarget:
					self.dlgWhisperWithoutTarget.Destroy()
					self.dlgWhisperWithoutTarget = None
				return
			try:
				dlgWhisper = self.whisperDialogDict[name]
				dlgWhisper.Destroy()
				del self.whisperDialogDict[name]
			except:
				import dbg
				dbg.TraceError("interface.CloseWhisperDialog - Failed to find key")	

	def __ArrangeWhisperButton(self):

		screenWidth = wndMgr.GetScreenWidth()
		screenHeight = wndMgr.GetScreenHeight()

		xPos = screenWidth - 70
		yPos = 170 * screenHeight / 600
		yCount = (screenHeight - 330) / 63
		#yCount = (screenHeight - 285) / 63

		count = 0
		for button in self.whisperButtonList:

			button.SetPosition(xPos + (int(count/yCount) * -50), yPos + (count%yCount * 63))
			count += 1

	def __FindWhisperButton(self, name):
		for button in self.whisperButtonList:
			if button.name == name:
				return button

		return 0

	def __MakeWhisperDialog(self, name):
		dlgWhisper = uiWhisper.WhisperDialog(self.MinimizeWhisperDialog, self.CloseWhisperDialog)
		dlgWhisper.BindInterface(self)
		dlgWhisper.LoadDialog()
		dlgWhisper.SetPosition(self.windowOpenPosition*30,self.windowOpenPosition*30)
		self.whisperDialogDict[name] = dlgWhisper

		self.windowOpenPosition = (self.windowOpenPosition+1) % 5

		return dlgWhisper

	if app.ENABLE_LANG_AND_EMPIRE_FLAG:
		def __MakeWhisperButton(self, name, languageID = "", empireID = ""):
			whisperButton = uiWhisper.WhisperButton()
			whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
			whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
			whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
			if self.IsGameMasterName(name):
				whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
			else:
				whisperButton.SetToolTipText(name)
			whisperButton.ToolTipText.SetHorizontalAlignCenter()
			whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
			whisperButton.Show()
			whisperButton.name = name
			whisperButton.languageID = languageID
			whisperButton.empireID = empireID
			self.whisperButtonList.insert(0, whisperButton)
			self.__ArrangeWhisperButton()
			return whisperButton
	else:
		def __MakeWhisperButton(self, name):
			whisperButton = uiWhisper.WhisperButton()
			whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
			whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
			whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub")
			if self.IsGameMasterName(name):
				whisperButton.SetToolTipTextWithColor(name, 0xffffa200)
			else:
				whisperButton.SetToolTipText(name)
			whisperButton.ToolTipText.SetHorizontalAlignCenter()
			whisperButton.SetEvent(ui.__mem_func__(self.ShowWhisperDialog), whisperButton)
			whisperButton.Show()
			whisperButton.name = name
			self.whisperButtonList.insert(0, whisperButton)
			self.__ArrangeWhisperButton()
			return whisperButton

	def __DestroyWhisperButton(self, button):
		button.SetEvent(0)
		self.whisperButtonList.remove(button)
		self.__ArrangeWhisperButton()

	def HideAllWhisperButton(self):
		for btn in self.whisperButtonList:
			btn.Hide()

	def ShowAllWhisperButton(self):
		for btn in self.whisperButtonList:
			btn.Show()

	def __CheckGameMaster(self, name):
		if not self.listGMName.has_key(name):
			return
		if self.whisperDialogDict.has_key(name):
			dlg = self.whisperDialogDict[name]
			dlg.SetGameMasterLook()

	def RegisterGameMasterName(self, name):
		if self.listGMName.has_key(name):
			return
		self.listGMName[name] = "GM"

	def IsGameMasterName(self, name):
		if self.listGMName.has_key(name):
			return TRUE
		else:
			return FALSE

	def BUILD_OpenWindow(self):
		self.wndGuildBuilding = uiGuild.BuildGuildBuildingWindow()
		self.wndGuildBuilding.Open()
		self.wndGuildBuilding.wnds = self.__HideWindows()
		self.wndGuildBuilding.SetCloseEvent(ui.__mem_func__(self.BUILD_CloseWindow))

	def BUILD_CloseWindow(self):
		self.__ShowWindows(self.wndGuildBuilding.wnds)
		self.wndGuildBuilding = None

	def BUILD_OnUpdate(self):
		if not self.wndGuildBuilding:
			return

		if self.wndGuildBuilding.IsPositioningMode():
			import background
			x, y, z = background.GetPickingPoint()
			self.wndGuildBuilding.SetBuildingPosition(x, y, z)

	def BUILD_OnMouseLeftButtonDown(self):
		if not self.wndGuildBuilding:
			return

		# GUILD_BUILDING
		if self.wndGuildBuilding.IsPositioningMode():
			self.wndGuildBuilding.SettleCurrentPosition()
			return TRUE
		elif self.wndGuildBuilding.IsPreviewMode():
			pass
		else:
			return TRUE
		# END_OF_GUILD_BUILDING
		return FALSE

	def BUILD_OnMouseLeftButtonUp(self):
		if not self.wndGuildBuilding:
			return

		if not self.wndGuildBuilding.IsPreviewMode():
			return TRUE

		return FALSE

	def BULID_EnterGuildArea(self, areaID):
		# GUILD_BUILDING
		mainCharacterName = player.GetMainCharacterName()
		masterName = guild.GetGuildMasterName()

		if mainCharacterName != masterName:
			return

		if areaID != player.GetGuildID():
			return
		# END_OF_GUILD_BUILDING

		self.wndGameButton.ShowBuildButton()

	def BULID_ExitGuildArea(self, areaID):
		self.wndGameButton.HideBuildButton()

	#####################################################################################

	def IsEditLineFocus(self):
		if self.ChatWindow.chatLine.IsFocus():
			return 1

		if self.ChatWindow.chatToLine.IsFocus():
			return 1

		return 0

	def EmptyFunction(self):
		pass

	def GetInventoryPageIndex(self):
		if self.wndInventory:
			return self.wndInventory.GetInventoryPageIndex()
		else:
			return -1

	if app.WJ_ENABLE_TRADABLE_ICON:
		def SetOnTopWindow(self, onTopWnd):
			self.onTopWindow = onTopWnd

		def GetOnTopWindow(self):
			return self.onTopWindow

		def RefreshMarkInventoryBag(self):
			self.wndInventory.RefreshMarkSlots()

	if app.ENABLE_KINGDOMS_WAR:
		def ActKingdomsWar(self, act, score1, score2, score3, limitKills, deads, limiDeads, timeRemained):
			if self.wndKingdomsWar:
				if act == 1:
					self.wndKingdomsWar.ShowWindow(score1, score2, score3, limitKills, deads, limiDeads, timeRemained)
					global IsQBHide
					IsQBHide = 1
					for btn in self.questButtonList:
						btn.Hide()
				elif act == 2:
					self.wndKingdomsWar.RefreshScore(score1, score2, score3, limitKills)
				elif act == 3:
					self.wndKingdomsWar.RefreshDeads(deads, limiDeads)


	if app.ENABLE_FISH_EVENT_SYSTEM:
		def MiniGameFishUse(self, shape, useCount):
			if self.wndEvent:
				self.wndEvent.MiniGameFishUse(shape, useCount)

		def MiniGameFishAdd(self, pos, shape):
			if self.wndEvent:
				self.wndEvent.MiniGameFishAdd(pos, shape)

		def MiniGameFishReward(self, vnum):
			if self.wndEvent:
				self.wndEvent.MiniGameFishReward(vnum)

		def MiniGameFishCount(self, count):
			if self.wndEvent:
				self.wndEvent.MiniGameFishCount(count)

		def SetFishEventStatus(self, isEnable):
			if isEnable:
				if not self.wndEvent:
					self.wndEvent = uiMiniGame.MiniGameWindow()

					if self.tooltipItem:
						if self.wndEvent:
							self.wndEvent.SetItemToolTip(self.tooltipItem)

					if app.WJ_ENABLE_TRADABLE_ICON:
						if self.wndEvent:	
							self.wndEvent.BindInterface(self)

						if self.wndInventory:
							if self.wndEvent:
								self.wndEvent.BindInventory(self.wndInventory)

				self.wndEvent.IntegrationMiniGame(True)
			else:
				if self.wndEvent:
					self.wndEvent.IntegrationMiniGame(False)


if __name__ == "__main__":

	import app
	import wndMgr
	import systemSetting
	import mouseModule
	import grp
	import ui
	import localeInfo

	app.SetMouseHandler(mouseModule.mouseController)
	app.SetHairColorEnable(TRUE)
	wndMgr.SetMouseHandler(mouseModule.mouseController)
	wndMgr.SetScreenSize(systemSetting.GetWidth(), systemSetting.GetHeight())
	app.Create(localeInfo.APP_TITLE, systemSetting.GetWidth(), systemSetting.GetHeight(), 1)
	mouseModule.mouseController.Create()

	class TestGame(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)

			localeInfo.LoadLocaleData()
			player.SetItemData(0, 27001, 10)
			player.SetItemData(1, 27004, 10)

			self.interface = Interface()
			self.interface.MakeInterface()
			self.interface.ShowDefaultWindows()
			self.interface.RefreshInventory()
			#self.interface.OpenCubeWindow()

		def __del__(self):
			ui.Window.__del__(self)

		def OnUpdate(self):
			app.UpdateGame()

		def OnRender(self):
			app.RenderGame()
			grp.PopState()
			grp.SetInterfaceRenderState()

	game = TestGame()
	game.SetSize(systemSetting.GetWidth(), systemSetting.GetHeight())
	game.Show()

	app.Loop()

 

Edited by Metin2 Dev
Core X - External 2 Internal
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  • 7 months later...
  • 11 months later...
  • Developer
On 1/17/2018 at 11:14 PM, .Stefan said:

Hey,

i got a double Map shown after a teleport. I don't really know what it could be. Any Tips where to search ?

c6cd581f70cf6ce743f3177a8f3a938f.png

Memory leak.

All references instantiated in the class must be set to None before deleting the object.
Check your class AtlasWindow inside uiminimap.py and search for def Destroy, inside this function you have to move to None all the reference.

 

Edited by Metin2 Dev
Core X - External 2 Internal
  • Metin2 Dev 1
  • Love 1

My youtube channel  on which you can see my works here

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On 16/03/2022 at 11:43, Ikarus_ said:

Memory leak.

All references instantiated in the class must be set to None before deleting the object.
Check your class AtlasWindow inside uiminimap.py and search for def Destroy, inside this function you have to move to None all the reference.

 

I looked at the class you referred to and everything seems to be correct, but the error persists =/

Spoiler
class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(7, 30)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = localeInfo.GUILD_EMPTY_AREA

		if localeInfo.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))

		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 15, iSizeY + 38)

				if localeInfo.IsARABIC():
					self.board.SetPosition(iSizeX+15, 0)

				self.board.SetSize(iSizeX + 15, iSizeY + 38)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

 

 

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18 minutes ago, Marcos17 said:

I looked at the class you referred to and everything seems to be correct, but the error persists =/

  Reveal hidden contents
class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(7, 30)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = localeInfo.GUILD_EMPTY_AREA

		if localeInfo.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))

		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 15, iSizeY + 38)

				if localeInfo.IsARABIC():
					self.board.SetPosition(iSizeX+15, 0)

				self.board.SetSize(iSizeX + 15, iSizeY + 38)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

 

 

There's a easy&fast way to check if i m correct.
Replace your def Destroy with mine posting here:
 

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None
		
		import dbg
		references = vars(self)
		dbg.TraceError("STARTING WITH DUMPING AtlasWindow")
		for name, value in references.items():
			dgb.TraceError("AtlasWindowReference {}={}".format(name, value))

You need to login into game and warp your character, You will find dumping inside your syserr.txt

Let's  hypothesize the possible scenarios:
1. The syserr looks empty : Your Destroy function is never called: You must call it
2. The syserr contains strings but all of them has value "None" or numbers/empty lists etc: My guess was wrong, the problem is something else.
3. The syserr contains strings and at least one of them is a reference to an object which makes your AtlasWindow not cleaned enough.
if you need help understanding what scenario you got you can post your syserr here

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2 hours ago, Ikarus_ said:

There's a easy&fast way to check if i m correct.
Replace your def Destroy with mine posting here:
 

	def Destroy(self):
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None
		
		import dbg
		references = vars(self)
		dbg.TraceError("STARTING WITH DUMPING AtlasWindow")
		for name, value in references.items():
			dgb.TraceError("AtlasWindowReference {}={}".format(name, value))

You need to login into game and warp your character, You will find dumping inside your syserr.txt

Let's  hypothesize the possible scenarios:
1. The syserr looks empty : Your Destroy function is never called: You must call it
2. The syserr contains strings but all of them has value "None" or numbers/empty lists etc: My guess was wrong, the problem is something else.
3. The syserr contains strings and at least one of them is a reference to an object which makes your AtlasWindow not cleaned enough.
if you need help understanding what scenario you got you can post your syserr here

my syserr:

0318 18:02:31278 :: STARTING WITH DUMPING AtlasWindow
0318 18:02:31278 :: AtlasWindowReference mouseLeftButtonUpEvent=None
0318 18:02:31278 :: AtlasWindowReference mouseLeftButtonDownArgs=None
0318 18:02:31278 :: AtlasWindowReference hWnd=690919656
0318 18:02:31278 :: AtlasWindowReference tooltipInfo=None
0318 18:02:31278 :: AtlasWindowReference AtlasMainWindow=None
0318 18:02:31278 :: AtlasWindowReference baseX=0
0318 18:02:31278 :: AtlasWindowReference baseY=0
0318 18:02:31278 :: AtlasWindowReference moveWindowEvent=None
0318 18:02:31278 :: AtlasWindowReference overInArgs=None
0318 18:02:31278 :: AtlasWindowReference renderArgs=None
0318 18:02:31278 :: AtlasWindowReference mouseLeftButtonDoubleClickEvent=None
0318 18:02:31278 :: AtlasWindowReference mapName=
0318 18:02:31278 :: AtlasWindowReference mouseRightButtonDownArgs=None
0318 18:02:31278 :: AtlasWindowReference board=None
0318 18:02:31278 :: AtlasWindowReference infoGuildMark=None
0318 18:02:31278 :: AtlasWindowReference onMouseLeftButtonUpEvent=None
0318 18:02:31278 :: AtlasWindowReference overInEvent=None
0318 18:02:31278 :: AtlasWindowReference mouseLeftButtonDownEvent=None
0318 18:02:31278 :: AtlasWindowReference ElementDictionary={}
0318 18:02:31278 :: AtlasWindowReference parentWindow=0
0318 18:02:31278 :: AtlasWindowReference mouseLeftButtonUpArgs=None
0318 18:02:31278 :: AtlasWindowReference mouseRightButtonDownEvent=None
0318 18:02:31278 :: AtlasWindowReference overOutEvent=None
0318 18:02:31278 :: AtlasWindowReference renderEvent=None
0318 18:02:31278 :: AtlasWindowReference overOutArgs=None
0318 18:02:31278 :: AtlasWindowReference clickEvent=None
0318 18:02:31278 :: AtlasWindowReference tooltipAtlasClose=0
0318 18:02:31278 :: AtlasWindowReference Children=[]

Edited by Marcos17
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What may not be cleaned is not necessarily AtlasWindow but its child named "board" . Let's see if you dump it what's coming out.

	def Destroy(self):
		import dbg
		references = vars(self.board)
		dbg.TraceError("STARTING AtlasWindow.board DUMP")
		for name, value in references.items():
			dbg.TraceError("AtlasWindow.board.{} = {}", name, value)
			
		dbg.TraceError("STARTING AtlasWindow.board.titleBar DUMP")
		for name, value in vars(self.board.titleBar).items():
			dbg.TraceError("AtlasWindow.board.titleBar.{} = {}", name, value)
		
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

The test is obv identical to the previous one.

My guess is that the close event of the "BoardWithTitleBar" isn't moved to None

Edited by Ikarus_

My youtube channel  on which you can see my works here

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19 hours ago, Ikarus_ said:

What may not be cleaned is not necessarily AtlasWindow but its child named "board" . Let's see if you dump it what's coming out.

	def Destroy(self):
		import dbg
		references = vars(self.board)
		dbg.TraceError("STARTING AtlasWindow.board DUMP")
		for name, value in references.items():
			dbg.TraceError("AtlasWindow.board.{} = {}", name, value)
			
		dbg.TraceError("STARTING AtlasWindow.board.titleBar DUMP")
		for name, value in vars(self.board.titleBar).items():
			dbg.TraceError("AtlasWindow.board.titleBar.{} = {}", name, value)
		
		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

The test is obv identical to the previous one.

My guess is that the close event of the "BoardWithTitleBar" isn't moved to None

Spoiler

0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: STARTING AtlasWindow.board.titleBar DUMP
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}

 

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16 minutes ago, Marcos17 said:
  Hide contents

0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: AtlasWindow.board.{} = {}
0320 15:56:38838 :: STARTING AtlasWindow.board.titleBar DUMP
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}
0320 15:56:38838 :: AtlasWindow.board.titleBar.{} = {}

 

Yesterday i update the code fixing a bug, but it looks you copied it with no fix applied. Can u copy it again? 

My youtube channel  on which you can see my works here

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33 minutes ago, Ikarus_ said:

Yesterday i update the code fixing a bug, but it looks you copied it with no fix applied. Can u copy it again? 

Spoiler
#<----------------------------------------------------------- >#
#     _ +----------------------------------------------+ _     #
#    /o)|     Código by Marcos Pinheiro de Lima        |(o\    #
#   / / |                                              | \ \   #
#  ( (_ |   Cliente Metin2 ImPaCtO - All Copryght   _  | _) )  #
# ((\ \)+-/o)--------------------------------- ----(o\-+(/ /)) #
# (\\\ \_/ /                                        \ \_/ ///) #
#  \      /                                          \      /  #
#   \____/                                            \____/   #
#                                                              #
#     - Código by Marcos  Lima - Cliente Metin2 ImPaCtO -      #
#                                                              #
#<------------------------------------------------------------>#
import ui
import uiScriptLocale
import wndMgr
import chr
import player
import miniMap
import localeInfo
import net
import app
import colorInfo
import constInfo
import background
import time
import snd
import chat
import bestproductiongame
import background
import time
import re
import os
import serverInfo
import uiToolTip
import gameInfo
import uiCommon
import systemSetting
import serverInfo

class MapTextToolTip(ui.Window):
	def __init__(self):
		ui.Window.__init__(self)

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetHorizontalAlignCenter()
		textLine.SetOutline()
		textLine.SetHorizontalAlignRight()
		textLine.Show()
		self.textLine = textLine

	def __del__(self):
		ui.Window.__del__(self)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetTooltipPosition(self, PosX, PosY):
		if localeInfo.IsARABIC():
			w, h = self.textLine.GetTextSize()
			self.textLine.SetPosition(PosX - w - 5, PosY)
		else:
			self.textLine.SetPosition(PosX - 5, PosY)

	def SetTextColor(self, TextColor):
		self.textLine.SetPackedFontColor(TextColor)

	def GetTextSize(self):
		return self.textLine.GetTextSize()

class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(7, 30)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

#	def Destroy(self):
#		miniMap.UnregisterAtlasWindow()
#		self.ClearDictionary()
#		self.AtlasMainWindow = None
#		self.tooltipAtlasClose = 0
#		self.tooltipInfo = None
#		self.infoGuildMark = None
#		self.board = None

	def Destroy(self):
		import dbg
		references = vars(self.board)
		dbg.TraceError("STARTING AtlasWindow.board DUMP")
		for name, value in references.items():
			dbg.TraceError("AtlasWindow.board.{} = {}", name, value)

		dbg.TraceError("STARTING AtlasWindow.board.titleBar DUMP")
		for name, value in vars(self.board.titleBar).items():
			dbg.TraceError("AtlasWindow.board.titleBar.{} = {}", name, value)

		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = localeInfo.GUILD_EMPTY_AREA

		if localeInfo.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))

		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 15, iSizeY + 38)

				if localeInfo.IsARABIC():
					self.board.SetPosition(iSizeX+15, 0)

				self.board.SetSize(iSizeX + 15, iSizeY + 38)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

	def __RegisterMiniMapColor(type, rgb):
		miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2])

class MiniMap(ui.ScriptWindow):

	CANNOT_SEE_INFO_MAP_DICT = {
		"metin2_map_monkeydungeon" : FALSE,
		"metin2_map_monkeydungeon_02" : FALSE,
		"metin2_map_monkeydungeon_03" : FALSE,
		"metin2_map_devilsCatacomb" : FALSE,
		"metin2_map_wood_event1" : FALSE,
		"metin2_map_n_flame_dungeon_01" : FALSE,
		"metin2_map_n_snow_dungeon_01" : FALSE,
	}

	def __init__(self):
		ui.ScriptWindow.__init__(self)

		self.__Initialize()

		miniMap.Create()
		miniMap.SetScale(2.0)

		self.AtlasWindow = AtlasWindow()
		self.AtlasWindow.LoadWindow()
		self.AtlasWindow.Hide()

		self.tooltipMiniMapOpen = MapTextToolTip()
		self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
		self.tooltipMiniMapOpen.Show()
		self.tooltipMiniMapClose = MapTextToolTip()
		self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE)
		self.tooltipMiniMapClose.Show()
		self.tooltipScaleUp = MapTextToolTip()
		self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE)
		self.tooltipScaleUp.Show()
		self.tooltipScaleDown = MapTextToolTip()
		self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE)
		self.tooltipScaleDown.Show()
		self.tooltipAnimesfer = MapTextToolTip()
		self.tooltipAnimesfer.SetText(localeInfo.ANIMESFER)
		self.tooltipAnimesfer.Show()
		self.tooltipCombatZone = MapTextToolTip()
		self.tooltipCombatZone.SetText(localeInfo.COMBAT_ZONE)
		self.tooltipCombatZone.Show()
		self.tooltipAtlasOpen = MapTextToolTip()
		self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		self.tooltipAtlasOpen.Show()
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		if miniMap.IsAtlas():
			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		else:
			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP)

		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		self.mapName = ""

		self.isLoaded = 0
		self.canSeeInfo = TRUE

		# AUTOBAN
		self.imprisonmentDuration = 0
		self.imprisonmentEndTime = 0
		self.imprisonmentEndTimeText = ""
		# END_OF_AUTOBAN

	def __del__(self):
		miniMap.Destroy()
		ui.ScriptWindow.__del__(self)

	def __Initialize(self):
		self.positionInfo = 0
		self.observerCount = 0
		if constInfo.MINIMAP_MAPNAME_ENABLE:
			self.MapNameInfo = ""
		if constInfo.MINIMAP_DATETIME_ENABLE:
			self.DateTimeInfo = 0
		self.OpenWindow = 0
		self.CloseWindow = 0
		self.ScaleUpButton = 0
		self.ScaleDownButton = 0
		self.AnimesferButton = 0
		self.MiniMapHideButton = 0
		self.MiniMapShowButton = 0
		self.AtlasShowButton = 0

		if (app.WJ_COMBAT_ZONE):
			self.btnCombatZone = 0

		self.tooltipMiniMapOpen = 0
		self.tooltipMiniMapClose = 0
		self.tooltipScaleUp = 0
		self.tooltipScaleDown = 0
		self.tooltipAtlasOpen = 0
		self.tooltipInfo = None
		self.serverInfo = None

		if app.ENABLE_DEFENSE_WAVE:
			self.MastHp = 0

	def SetMapName(self, mapName):
		self.mapName=mapName
		self.AtlasWindow.SetMapName(mapName)

		if app.TOURNAMENT_PVP_SYSTEM:
			if player.IsTournamentMap():
				self.canSeeInfo = FALSE
				self.HideMiniMap()
				ui.ScriptWindow.Hide(self)

		if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName):
			self.canSeeInfo = FALSE
			self.HideMiniMap()
			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE)
		else:
			self.canSeeInfo = TRUE
			self.ShowMiniMap()
			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)

	# AUTOBAN
	def SetImprisonmentDuration(self, duration):
		self.imprisonmentDuration = duration
		self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration

		self.__UpdateImprisonmentDurationText()

	def __UpdateImprisonmentDurationText(self):
		restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0)

		imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime)
		if imprisonmentEndTimeText != self.imprisonmentEndTimeText:
			self.imprisonmentEndTimeText = imprisonmentEndTimeText
			self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText))
	# END_OF_AUTOBAN

	def Show(self):
		self.__LoadWindow()

		ui.ScriptWindow.Show(self)

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			if localeInfo.IsARABIC():
				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "Minimap.py")
			else:
				pyScrLoader.LoadScriptFile(self, "UIScript/MiniMap.py")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.LoadScript")

		try:
			self.OpenWindow = self.GetChild("OpenWindow")
			self.MiniMapWindow = self.GetChild("MiniMapWindow")
			self.ScaleUpButton = self.GetChild("ScaleUpButton")
			self.ScaleDownButton = self.GetChild("ScaleDownButton")
			self.AnimesferButton = self.GetChild("AnimesferButton")
			self.MiniMapHideButton = self.GetChild("MiniMapHideButton")
			self.AtlasShowButton = self.GetChild("AtlasShowButton")
			self.CloseWindow = self.GetChild("CloseWindow")
			self.MiniMapShowButton = self.GetChild("MiniMapShowButton")
			self.positionInfo = self.GetChild("PositionInfo")
			self.observerCount = self.GetChild("ObserverCount")
			self.serverInfo = self.GetChild("ServerInfo")
			if app.ENABLE_DEFENSE_WAVE:
				self.MastHp = self.GetChild("MastHp")
				self.MastWindow = self.GetChild("MastWindow")
				self.MastHp.OnMouseOverIn = ui.__mem_func__(self.MastHp.ShowToolTip)
				self.MastHp.OnMouseOverOut = ui.__mem_func__(self.MastHp.HideToolTip)
				self.MastHp.SetShowToolTipEvent(self.MastHp.OnMouseOverIn)
				self.MastHp.SetHideToolTipEvent(self.MastHp.OnMouseOverOut)
			if (app.WJ_COMBAT_ZONE):
				self.btnCombatZone = self.GetChild("BattleButton")
			self.wndMds = self.GetChild("Mds")
			if constInfo.MINIMAP_MAPNAME_ENABLE:
				self.MapNameInfo = self.GetChild("MapNameInfo")
			if constInfo.MINIMAP_DATETIME_ENABLE:
				self.DateTimeInfo = self.GetChild("DateTimeInfo")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.Bind")

		self.GetChild("Mds").SetFontName("Tahoma:10.8")

		if constInfo.MINIMAP_MAPNAME_ENABLE==0:
			self.MapNameInfo.hide()

		if constInfo.MINIMAP_POSITIONINFO_ENABLE==0:
			self.positionInfo.Hide()

		if app.ENABLE_DEFENSE_WAVE:
			self.MastHp.SetPercentage(5000000, 5000000)
			self.MastWindow.Hide()

		self.serverInfo.SetText(net.GetServerInfo())
		self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp))
		self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown))
		self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap))
		self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap))
		self.wndCostume = None
		if (app.WJ_COMBAT_ZONE):
			self.btnCombatZone.SetEvent(ui.__mem_func__(self.OpenCombatZoneWindow))
			self.btnCombatZone.Down()

		if miniMap.IsAtlas():
			self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))

		(ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
		self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition()
		self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition()
		self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition()
		self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AnimesferButton.GetGlobalPosition()
		self.tooltipAnimesfer.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.btnCombatZone.GetGlobalPosition()
		self.tooltipCombatZone.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
		self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		self.ShowMiniMap()

	def Destroy(self):
		self.HideMiniMap()

		self.wndMds = 0
		self.wndMdsSlot = 0

		self.AtlasWindow.Destroy()
		self.AtlasWindow = None

		self.ClearDictionary()

		self.__Initialize()

	def UpdateObserverCount(self, observerCount):
		if observerCount>0:
			self.observerCount.Show()
		elif observerCount<=0:
			self.observerCount.Hide()

		self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount)

	if constInfo.MINIMAP_MAPNAME_ENABLE:
		def UpdateMapName(self, MapName):
			self.MapNameInfo.SetText("|cfff64e3f|h" + MapName)

	if constInfo.MINIMAP_DATETIME_ENABLE:
		def UpdateDateTime(self, dateTime):
			self.DateTimeInfo.SetText("|cff00ffea|h" + dateTime)

	def OnUpdate(self):
		(x, y, z) = player.GetMainCharacterPosition()
		miniMap.Update(x, y)
		import constInfo
		self.wndMds.SetText(str(constInfo.pe))

		self.positionInfo.SetText("|cff00ccff(%.0f, %.0f)" % (x/100, y/100))

		if self.tooltipInfo:
			if TRUE == self.MiniMapWindow.IsIn():
				(mouseX, mouseY) = wndMgr.GetMousePosition()
				(bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY)
				if bFind == 0:
					self.tooltipInfo.Hide()
				elif not self.canSeeInfo:
					self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
				else:
					if localeInfo.IsARABIC() and sName[-1].isalnum():
						self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
					else:
						self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
			else:
				self.tooltipInfo.Hide()

			# AUTOBAN
			if self.imprisonmentDuration:
				self.__UpdateImprisonmentDurationText()
			# END_OF_AUTOBAN

		if TRUE == self.MiniMapShowButton.IsIn():
			self.tooltipMiniMapOpen.Show()
		else:
			self.tooltipMiniMapOpen.Hide()

		if TRUE == self.MiniMapHideButton.IsIn():
			self.tooltipMiniMapClose.Show()
		else:
			self.tooltipMiniMapClose.Hide()

		if TRUE == self.ScaleUpButton.IsIn():
			self.tooltipScaleUp.Show()
		else:
			self.tooltipScaleUp.Hide()

		if TRUE == self.ScaleDownButton.IsIn():
			self.tooltipScaleDown.Show()
		else:
			self.tooltipScaleDown.Hide()

		if TRUE == self.AnimesferButton.IsIn():
			self.tooltipAnimesfer.Show()
		else:
			self.tooltipAnimesfer.Hide()

		if TRUE == self.btnCombatZone.IsIn():
			self.tooltipCombatZone.Show()
		else:
			self.tooltipCombatZone.Hide()

		if TRUE == self.AtlasShowButton.IsIn():
			self.tooltipAtlasOpen.Show()
		else:
			self.tooltipAtlasOpen.Hide()

	def OnRender(self):
		(x, y) = self.GetGlobalPosition()
		fx = float(x)
		fy = float(y)
		miniMap.Render(fx + 4.0, fy + 5.0)

	def Close(self):
		self.HideMiniMap()

	def HideMiniMap(self):
		miniMap.Hide()
		self.OpenWindow.Hide()
		self.CloseWindow.Show()

	def ShowMiniMap(self):
		if not self.canSeeInfo:
			return

		miniMap.Show()
		self.OpenWindow.Show()
		self.CloseWindow.Hide()

	def isShowMiniMap(self):
		return miniMap.isShow()

	if (app.WJ_COMBAT_ZONE):
		def OnAskCombatZoneQuestionDialog(self):
			import uiCommon
			self.combatZoneLeaveQuestionDialog = uiCommon.QuestionDialog2()
			self.combatZoneLeaveQuestionDialog.SetText1(uiScriptLocale.EXIT_BATTLE_FIELD_COLLECTED_POINTS % (player.GetCombatZonePoints()))
			self.combatZoneLeaveQuestionDialog.SetText2(uiScriptLocale.EXIT_BATTLE_FIELD)
			self.combatZoneLeaveQuestionDialog.SetWidth(320)
			self.combatZoneLeaveQuestionDialog.SetAcceptEvent(lambda arg = TRUE: self.OnToggleCombatZoneQuestionDialog(arg))
			self.combatZoneLeaveQuestionDialog.SetCancelEvent(lambda arg = FALSE: self.OnToggleCombatZoneQuestionDialog(arg))
			self.combatZoneLeaveQuestionDialog.Open()

		def OnToggleCombatZoneQuestionDialog(self, answer):
			if not self.combatZoneLeaveQuestionDialog:
				return

			self.combatZoneLeaveQuestionDialog.Close()
			self.combatZoneLeaveQuestionDialog = None

			if not answer:
				return

			net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_LEAVE, net.COMBAT_ZONE_EMPTY_DATA)
			return TRUE

		def OpenCombatZoneWindow(self):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			if player.IsCombatZoneMap():
				self.OnAskCombatZoneQuestionDialog()
			else:
				net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_OPEN_RANKING, net.COMBAT_ZONE_EMPTY_DATA)

	def ScaleUp(self):
		miniMap.ScaleUp()

	def __IsSpecialMap(self):
		Blocked_MAPS = [
			"season1/metin2_map_oxevent",
			"season2/metin2_map_guild_inside01",
			"season2/metin2_map_empirewar01",
			"season2/metin2_map_empirewar02",
			"season2/metin2_map_empirewar03",
			"metin2_map_dragon_timeattack_01",
			"metin2_map_dragon_timeattack_02",
			"metin2_map_dragon_timeattack_03",
			"metin2_map_skipia_dungeon_boss",
			"metin2_map_skipia_dungeon_boss2",
			"metin2_map_devilsCatacomb",
			"metin2_map_deviltower1",
			"metin2_map_t1",
			"metin2_map_t2",
			"metin2_map_t3",
			"metin2_map_t4",
			"metin2_map_t5",
			"metin2_map_wedding_01",
			"metin2_map_ring",
			"metin2_map_gemi",
			"gm_guild_build",
			"metin2_map_duel"
		]

		if str(background.GetCurrentMapName()) in Blocked_MAPS:
			return TRUE

		return FALSE

	def ScaleDown(self):
		miniMap.ScaleDown()

	def ShowAtlas(self):
		if not miniMap.IsAtlas():
			return
		if not self.AtlasWindow.IsShow():
			self.AtlasWindow.Show()
		else:
			self.AtlasWindow.Hide()

	def ToggleAtlasWindow(self):
		if not miniMap.IsAtlas():
			return
		if self.AtlasWindow.IsShow():
			self.AtlasWindow.Hide()
		else:
			self.AtlasWindow.Show()

	if app.ENABLE_DEFENSE_WAVE:
		def SetMastHP(self, hp):
			self.MastHp.SetPercentage(hp, 5000000)
			self.MastHp.SetToolTipText("HP:  %d /5000000" % hp)

		def SetMastWindow(self, i):
			if i:
				self.MastWindow.Show()
			else:
				self.MastWindow.Hide()

	def UpdateChannelInfo(self, channel):
		if constInfo.SERVER_TYPE == 1:
			srvName = serverInfo.SERVER_1
		elif constInfo.SERVER_TYPE == 2:
			srvName = serverInfo.SERVER_2
		else:
			srvName = serverInfo.SERVER_1
		if channel == 99:
			serverInfoStr = srvName + ' - Ortak Kanal'
		else:
			serverInfoStr = srvName + ' - ' + str(channel) + '. Kanal'
		self.serverInfo.SetText(serverInfoStr)
		net.SetServerInfo(serverInfoStr)

 

 

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  • Developer
34 minutes ago, Marcos17 said:
  Reveal hidden contents
#<----------------------------------------------------------- >#
#     _ +----------------------------------------------+ _     #
#    /o)|     Código by Marcos Pinheiro de Lima        |(o\    #
#   / / |                                              | \ \   #
#  ( (_ |   Cliente Metin2 ImPaCtO - All Copryght   _  | _) )  #
# ((\ \)+-/o)--------------------------------- ----(o\-+(/ /)) #
# (\\\ \_/ /                                        \ \_/ ///) #
#  \      /                                          \      /  #
#   \____/                                            \____/   #
#                                                              #
#     - Código by Marcos  Lima - Cliente Metin2 ImPaCtO -      #
#                                                              #
#<------------------------------------------------------------>#
import ui
import uiScriptLocale
import wndMgr
import chr
import player
import miniMap
import localeInfo
import net
import app
import colorInfo
import constInfo
import background
import time
import snd
import chat
import bestproductiongame
import background
import time
import re
import os
import serverInfo
import uiToolTip
import gameInfo
import uiCommon
import systemSetting
import serverInfo

class MapTextToolTip(ui.Window):
	def __init__(self):
		ui.Window.__init__(self)

		textLine = ui.TextLine()
		textLine.SetParent(self)
		textLine.SetHorizontalAlignCenter()
		textLine.SetOutline()
		textLine.SetHorizontalAlignRight()
		textLine.Show()
		self.textLine = textLine

	def __del__(self):
		ui.Window.__del__(self)

	def SetText(self, text):
		self.textLine.SetText(text)

	def SetTooltipPosition(self, PosX, PosY):
		if localeInfo.IsARABIC():
			w, h = self.textLine.GetTextSize()
			self.textLine.SetPosition(PosX - w - 5, PosY)
		else:
			self.textLine.SetPosition(PosX - 5, PosY)

	def SetTextColor(self, TextColor):
		self.textLine.SetPackedFontColor(TextColor)

	def GetTextSize(self):
		return self.textLine.GetTextSize()

class AtlasWindow(ui.ScriptWindow):

	class AtlasRenderer(ui.Window):
		def __init__(self):
			ui.Window.__init__(self)
			self.AddFlag("not_pick")

		def OnUpdate(self):
			miniMap.UpdateAtlas()

		def OnRender(self):
			(x, y) = self.GetGlobalPosition()
			fx = float(x)
			fy = float(y)
			miniMap.RenderAtlas(fx, fy)

		def HideAtlas(self):
			miniMap.HideAtlas()

		def ShowAtlas(self):
			miniMap.ShowAtlas()

	def __init__(self):
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Hide()
		self.infoGuildMark = ui.MarkBox()
		self.infoGuildMark.Hide()
		self.AtlasMainWindow = None
		self.mapName = ""
		self.board = 0

		ui.ScriptWindow.__init__(self)

	def __del__(self):
		ui.ScriptWindow.__del__(self)

	def SetMapName(self, mapName):
		if 949==app.GetDefaultCodePage():
			try:
				self.board.SetTitleName(localeInfo.MINIMAP_ZONE_NAME_DICT[mapName])
			except:
				pass

	def LoadWindow(self):
		try:
			pyScrLoader = ui.PythonScriptLoader()
			pyScrLoader.LoadScriptFile(self, "UIScript/AtlasWindow.py")
		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.LoadScript")

		try:
			self.board = self.GetChild("board")

		except:
			import exception
			exception.Abort("AtlasWindow.LoadWindow.BindObject")

		self.AtlasMainWindow = self.AtlasRenderer()
		self.board.SetCloseEvent(self.Hide)
		self.AtlasMainWindow.SetParent(self.board)
		self.AtlasMainWindow.SetPosition(7, 30)
		self.tooltipInfo.SetParent(self.board)
		self.infoGuildMark.SetParent(self.board)
		self.SetPosition(wndMgr.GetScreenWidth() - 136 - 256 - 10, 0)
		self.Hide()

		miniMap.RegisterAtlasWindow(self)

#	def Destroy(self):
#		miniMap.UnregisterAtlasWindow()
#		self.ClearDictionary()
#		self.AtlasMainWindow = None
#		self.tooltipAtlasClose = 0
#		self.tooltipInfo = None
#		self.infoGuildMark = None
#		self.board = None

	def Destroy(self):
		import dbg
		references = vars(self.board)
		dbg.TraceError("STARTING AtlasWindow.board DUMP")
		for name, value in references.items():
			dbg.TraceError("AtlasWindow.board.{} = {}", name, value)

		dbg.TraceError("STARTING AtlasWindow.board.titleBar DUMP")
		for name, value in vars(self.board.titleBar).items():
			dbg.TraceError("AtlasWindow.board.titleBar.{} = {}", name, value)

		miniMap.UnregisterAtlasWindow()
		self.ClearDictionary()
		self.AtlasMainWindow = None
		self.tooltipAtlasClose = 0
		self.tooltipInfo = None
		self.infoGuildMark = None
		self.board = None

	def OnUpdate(self):

		if not self.tooltipInfo:
			return

		if not self.infoGuildMark:
			return

		self.infoGuildMark.Hide()
		self.tooltipInfo.Hide()

		if FALSE == self.board.IsIn():
			return

		(mouseX, mouseY) = wndMgr.GetMousePosition()
		(bFind, sName, iPosX, iPosY, dwTextColor, dwGuildID) = miniMap.GetAtlasInfo(mouseX, mouseY)

		if FALSE == bFind:
			return

		if "empty_guild_area" == sName:
			sName = localeInfo.GUILD_EMPTY_AREA

		if localeInfo.IsARABIC() and sName[-1].isalnum():
			self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
		else:
			self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))

		(x, y) = self.GetGlobalPosition()
		self.tooltipInfo.SetTooltipPosition(mouseX - x, mouseY - y)
		self.tooltipInfo.SetTextColor(dwTextColor)
		self.tooltipInfo.Show()
		self.tooltipInfo.SetTop()

		if 0 != dwGuildID:
			textWidth, textHeight = self.tooltipInfo.GetTextSize()
			self.infoGuildMark.SetIndex(dwGuildID)
			self.infoGuildMark.SetPosition(mouseX - x - textWidth - 18 - 5, mouseY - y)
			self.infoGuildMark.Show()

	def Hide(self):
		if self.AtlasMainWindow:
			self.AtlasMainWindow.HideAtlas()
			self.AtlasMainWindow.Hide()
		ui.ScriptWindow.Hide(self)

	def Show(self):
		if self.AtlasMainWindow:
			(bGet, iSizeX, iSizeY) = miniMap.GetAtlasSize()
			if bGet:
				self.SetSize(iSizeX + 15, iSizeY + 38)

				if localeInfo.IsARABIC():
					self.board.SetPosition(iSizeX+15, 0)

				self.board.SetSize(iSizeX + 15, iSizeY + 38)
				#self.AtlasMainWindow.SetSize(iSizeX, iSizeY)
				self.AtlasMainWindow.ShowAtlas()
				self.AtlasMainWindow.Show()
		ui.ScriptWindow.Show(self)

	def SetCenterPositionAdjust(self, x, y):
		self.SetPosition((wndMgr.GetScreenWidth() - self.GetWidth()) / 2 + x, (wndMgr.GetScreenHeight() - self.GetHeight()) / 2 + y)

	def OnPressEscapeKey(self):
		self.Hide()
		return TRUE

	def __RegisterMiniMapColor(type, rgb):
		miniMap.RegisterColor(type, rgb[0], rgb[1], rgb[2])

class MiniMap(ui.ScriptWindow):

	CANNOT_SEE_INFO_MAP_DICT = {
		"metin2_map_monkeydungeon" : FALSE,
		"metin2_map_monkeydungeon_02" : FALSE,
		"metin2_map_monkeydungeon_03" : FALSE,
		"metin2_map_devilsCatacomb" : FALSE,
		"metin2_map_wood_event1" : FALSE,
		"metin2_map_n_flame_dungeon_01" : FALSE,
		"metin2_map_n_snow_dungeon_01" : FALSE,
	}

	def __init__(self):
		ui.ScriptWindow.__init__(self)

		self.__Initialize()

		miniMap.Create()
		miniMap.SetScale(2.0)

		self.AtlasWindow = AtlasWindow()
		self.AtlasWindow.LoadWindow()
		self.AtlasWindow.Hide()

		self.tooltipMiniMapOpen = MapTextToolTip()
		self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)
		self.tooltipMiniMapOpen.Show()
		self.tooltipMiniMapClose = MapTextToolTip()
		self.tooltipMiniMapClose.SetText(localeInfo.UI_CLOSE)
		self.tooltipMiniMapClose.Show()
		self.tooltipScaleUp = MapTextToolTip()
		self.tooltipScaleUp.SetText(localeInfo.MINIMAP_INC_SCALE)
		self.tooltipScaleUp.Show()
		self.tooltipScaleDown = MapTextToolTip()
		self.tooltipScaleDown.SetText(localeInfo.MINIMAP_DEC_SCALE)
		self.tooltipScaleDown.Show()
		self.tooltipAnimesfer = MapTextToolTip()
		self.tooltipAnimesfer.SetText(localeInfo.ANIMESFER)
		self.tooltipAnimesfer.Show()
		self.tooltipCombatZone = MapTextToolTip()
		self.tooltipCombatZone.SetText(localeInfo.COMBAT_ZONE)
		self.tooltipCombatZone.Show()
		self.tooltipAtlasOpen = MapTextToolTip()
		self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		self.tooltipAtlasOpen.Show()
		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		if miniMap.IsAtlas():
			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_SHOW_AREAMAP)
		else:
			self.tooltipAtlasOpen.SetText(localeInfo.MINIMAP_CAN_NOT_SHOW_AREAMAP)

		self.tooltipInfo = MapTextToolTip()
		self.tooltipInfo.Show()

		self.mapName = ""

		self.isLoaded = 0
		self.canSeeInfo = TRUE

		# AUTOBAN
		self.imprisonmentDuration = 0
		self.imprisonmentEndTime = 0
		self.imprisonmentEndTimeText = ""
		# END_OF_AUTOBAN

	def __del__(self):
		miniMap.Destroy()
		ui.ScriptWindow.__del__(self)

	def __Initialize(self):
		self.positionInfo = 0
		self.observerCount = 0
		if constInfo.MINIMAP_MAPNAME_ENABLE:
			self.MapNameInfo = ""
		if constInfo.MINIMAP_DATETIME_ENABLE:
			self.DateTimeInfo = 0
		self.OpenWindow = 0
		self.CloseWindow = 0
		self.ScaleUpButton = 0
		self.ScaleDownButton = 0
		self.AnimesferButton = 0
		self.MiniMapHideButton = 0
		self.MiniMapShowButton = 0
		self.AtlasShowButton = 0

		if (app.WJ_COMBAT_ZONE):
			self.btnCombatZone = 0

		self.tooltipMiniMapOpen = 0
		self.tooltipMiniMapClose = 0
		self.tooltipScaleUp = 0
		self.tooltipScaleDown = 0
		self.tooltipAtlasOpen = 0
		self.tooltipInfo = None
		self.serverInfo = None

		if app.ENABLE_DEFENSE_WAVE:
			self.MastHp = 0

	def SetMapName(self, mapName):
		self.mapName=mapName
		self.AtlasWindow.SetMapName(mapName)

		if app.TOURNAMENT_PVP_SYSTEM:
			if player.IsTournamentMap():
				self.canSeeInfo = FALSE
				self.HideMiniMap()
				ui.ScriptWindow.Hide(self)

		if self.CANNOT_SEE_INFO_MAP_DICT.has_key(mapName):
			self.canSeeInfo = FALSE
			self.HideMiniMap()
			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP_CANNOT_SEE)
		else:
			self.canSeeInfo = TRUE
			self.ShowMiniMap()
			self.tooltipMiniMapOpen.SetText(localeInfo.MINIMAP)

	# AUTOBAN
	def SetImprisonmentDuration(self, duration):
		self.imprisonmentDuration = duration
		self.imprisonmentEndTime = app.GetGlobalTimeStamp() + duration

		self.__UpdateImprisonmentDurationText()

	def __UpdateImprisonmentDurationText(self):
		restTime = max(self.imprisonmentEndTime - app.GetGlobalTimeStamp(), 0)

		imprisonmentEndTimeText = localeInfo.SecondToDHM(restTime)
		if imprisonmentEndTimeText != self.imprisonmentEndTimeText:
			self.imprisonmentEndTimeText = imprisonmentEndTimeText
			self.serverInfo.SetText("%s: %s" % (uiScriptLocale.AUTOBAN_QUIZ_REST_TIME, self.imprisonmentEndTimeText))
	# END_OF_AUTOBAN

	def Show(self):
		self.__LoadWindow()

		ui.ScriptWindow.Show(self)

	def __LoadWindow(self):
		if self.isLoaded == 1:
			return

		self.isLoaded = 1

		try:
			pyScrLoader = ui.PythonScriptLoader()
			if localeInfo.IsARABIC():
				pyScrLoader.LoadScriptFile(self, uiScriptLocale.LOCALE_UISCRIPT_PATH + "Minimap.py")
			else:
				pyScrLoader.LoadScriptFile(self, "UIScript/MiniMap.py")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.LoadScript")

		try:
			self.OpenWindow = self.GetChild("OpenWindow")
			self.MiniMapWindow = self.GetChild("MiniMapWindow")
			self.ScaleUpButton = self.GetChild("ScaleUpButton")
			self.ScaleDownButton = self.GetChild("ScaleDownButton")
			self.AnimesferButton = self.GetChild("AnimesferButton")
			self.MiniMapHideButton = self.GetChild("MiniMapHideButton")
			self.AtlasShowButton = self.GetChild("AtlasShowButton")
			self.CloseWindow = self.GetChild("CloseWindow")
			self.MiniMapShowButton = self.GetChild("MiniMapShowButton")
			self.positionInfo = self.GetChild("PositionInfo")
			self.observerCount = self.GetChild("ObserverCount")
			self.serverInfo = self.GetChild("ServerInfo")
			if app.ENABLE_DEFENSE_WAVE:
				self.MastHp = self.GetChild("MastHp")
				self.MastWindow = self.GetChild("MastWindow")
				self.MastHp.OnMouseOverIn = ui.__mem_func__(self.MastHp.ShowToolTip)
				self.MastHp.OnMouseOverOut = ui.__mem_func__(self.MastHp.HideToolTip)
				self.MastHp.SetShowToolTipEvent(self.MastHp.OnMouseOverIn)
				self.MastHp.SetHideToolTipEvent(self.MastHp.OnMouseOverOut)
			if (app.WJ_COMBAT_ZONE):
				self.btnCombatZone = self.GetChild("BattleButton")
			self.wndMds = self.GetChild("Mds")
			if constInfo.MINIMAP_MAPNAME_ENABLE:
				self.MapNameInfo = self.GetChild("MapNameInfo")
			if constInfo.MINIMAP_DATETIME_ENABLE:
				self.DateTimeInfo = self.GetChild("DateTimeInfo")
		except:
			import exception
			exception.Abort("MiniMap.LoadWindow.Bind")

		self.GetChild("Mds").SetFontName("Tahoma:10.8")

		if constInfo.MINIMAP_MAPNAME_ENABLE==0:
			self.MapNameInfo.hide()

		if constInfo.MINIMAP_POSITIONINFO_ENABLE==0:
			self.positionInfo.Hide()

		if app.ENABLE_DEFENSE_WAVE:
			self.MastHp.SetPercentage(5000000, 5000000)
			self.MastWindow.Hide()

		self.serverInfo.SetText(net.GetServerInfo())
		self.ScaleUpButton.SetEvent(ui.__mem_func__(self.ScaleUp))
		self.ScaleDownButton.SetEvent(ui.__mem_func__(self.ScaleDown))
		self.MiniMapHideButton.SetEvent(ui.__mem_func__(self.HideMiniMap))
		self.MiniMapShowButton.SetEvent(ui.__mem_func__(self.ShowMiniMap))
		self.wndCostume = None
		if (app.WJ_COMBAT_ZONE):
			self.btnCombatZone.SetEvent(ui.__mem_func__(self.OpenCombatZoneWindow))
			self.btnCombatZone.Down()

		if miniMap.IsAtlas():
			self.AtlasShowButton.SetEvent(ui.__mem_func__(self.ShowAtlas))

		(ButtonPosX, ButtonPosY) = self.MiniMapShowButton.GetGlobalPosition()
		self.tooltipMiniMapOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.MiniMapHideButton.GetGlobalPosition()
		self.tooltipMiniMapClose.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleUpButton.GetGlobalPosition()
		self.tooltipScaleUp.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.ScaleDownButton.GetGlobalPosition()
		self.tooltipScaleDown.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AnimesferButton.GetGlobalPosition()
		self.tooltipAnimesfer.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.btnCombatZone.GetGlobalPosition()
		self.tooltipCombatZone.SetTooltipPosition(ButtonPosX, ButtonPosY)

		(ButtonPosX, ButtonPosY) = self.AtlasShowButton.GetGlobalPosition()
		self.tooltipAtlasOpen.SetTooltipPosition(ButtonPosX, ButtonPosY)

		self.ShowMiniMap()

	def Destroy(self):
		self.HideMiniMap()

		self.wndMds = 0
		self.wndMdsSlot = 0

		self.AtlasWindow.Destroy()
		self.AtlasWindow = None

		self.ClearDictionary()

		self.__Initialize()

	def UpdateObserverCount(self, observerCount):
		if observerCount>0:
			self.observerCount.Show()
		elif observerCount<=0:
			self.observerCount.Hide()

		self.observerCount.SetText(localeInfo.MINIMAP_OBSERVER_COUNT % observerCount)

	if constInfo.MINIMAP_MAPNAME_ENABLE:
		def UpdateMapName(self, MapName):
			self.MapNameInfo.SetText("|cfff64e3f|h" + MapName)

	if constInfo.MINIMAP_DATETIME_ENABLE:
		def UpdateDateTime(self, dateTime):
			self.DateTimeInfo.SetText("|cff00ffea|h" + dateTime)

	def OnUpdate(self):
		(x, y, z) = player.GetMainCharacterPosition()
		miniMap.Update(x, y)
		import constInfo
		self.wndMds.SetText(str(constInfo.pe))

		self.positionInfo.SetText("|cff00ccff(%.0f, %.0f)" % (x/100, y/100))

		if self.tooltipInfo:
			if TRUE == self.MiniMapWindow.IsIn():
				(mouseX, mouseY) = wndMgr.GetMousePosition()
				(bFind, sName, iPosX, iPosY, dwTextColor) = miniMap.GetInfo(mouseX, mouseY)
				if bFind == 0:
					self.tooltipInfo.Hide()
				elif not self.canSeeInfo:
					self.tooltipInfo.SetText("%s(%s)" % (sName, localeInfo.UI_POS_UNKNOWN))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
				else:
					if localeInfo.IsARABIC() and sName[-1].isalnum():
						self.tooltipInfo.SetText("(%s)%d, %d" % (sName, iPosX, iPosY))
					else:
						self.tooltipInfo.SetText("%s(%d, %d)" % (sName, iPosX, iPosY))
					self.tooltipInfo.SetTooltipPosition(mouseX - 5, mouseY)
					self.tooltipInfo.SetTextColor(dwTextColor)
					self.tooltipInfo.Show()
			else:
				self.tooltipInfo.Hide()

			# AUTOBAN
			if self.imprisonmentDuration:
				self.__UpdateImprisonmentDurationText()
			# END_OF_AUTOBAN

		if TRUE == self.MiniMapShowButton.IsIn():
			self.tooltipMiniMapOpen.Show()
		else:
			self.tooltipMiniMapOpen.Hide()

		if TRUE == self.MiniMapHideButton.IsIn():
			self.tooltipMiniMapClose.Show()
		else:
			self.tooltipMiniMapClose.Hide()

		if TRUE == self.ScaleUpButton.IsIn():
			self.tooltipScaleUp.Show()
		else:
			self.tooltipScaleUp.Hide()

		if TRUE == self.ScaleDownButton.IsIn():
			self.tooltipScaleDown.Show()
		else:
			self.tooltipScaleDown.Hide()

		if TRUE == self.AnimesferButton.IsIn():
			self.tooltipAnimesfer.Show()
		else:
			self.tooltipAnimesfer.Hide()

		if TRUE == self.btnCombatZone.IsIn():
			self.tooltipCombatZone.Show()
		else:
			self.tooltipCombatZone.Hide()

		if TRUE == self.AtlasShowButton.IsIn():
			self.tooltipAtlasOpen.Show()
		else:
			self.tooltipAtlasOpen.Hide()

	def OnRender(self):
		(x, y) = self.GetGlobalPosition()
		fx = float(x)
		fy = float(y)
		miniMap.Render(fx + 4.0, fy + 5.0)

	def Close(self):
		self.HideMiniMap()

	def HideMiniMap(self):
		miniMap.Hide()
		self.OpenWindow.Hide()
		self.CloseWindow.Show()

	def ShowMiniMap(self):
		if not self.canSeeInfo:
			return

		miniMap.Show()
		self.OpenWindow.Show()
		self.CloseWindow.Hide()

	def isShowMiniMap(self):
		return miniMap.isShow()

	if (app.WJ_COMBAT_ZONE):
		def OnAskCombatZoneQuestionDialog(self):
			import uiCommon
			self.combatZoneLeaveQuestionDialog = uiCommon.QuestionDialog2()
			self.combatZoneLeaveQuestionDialog.SetText1(uiScriptLocale.EXIT_BATTLE_FIELD_COLLECTED_POINTS % (player.GetCombatZonePoints()))
			self.combatZoneLeaveQuestionDialog.SetText2(uiScriptLocale.EXIT_BATTLE_FIELD)
			self.combatZoneLeaveQuestionDialog.SetWidth(320)
			self.combatZoneLeaveQuestionDialog.SetAcceptEvent(lambda arg = TRUE: self.OnToggleCombatZoneQuestionDialog(arg))
			self.combatZoneLeaveQuestionDialog.SetCancelEvent(lambda arg = FALSE: self.OnToggleCombatZoneQuestionDialog(arg))
			self.combatZoneLeaveQuestionDialog.Open()

		def OnToggleCombatZoneQuestionDialog(self, answer):
			if not self.combatZoneLeaveQuestionDialog:
				return

			self.combatZoneLeaveQuestionDialog.Close()
			self.combatZoneLeaveQuestionDialog = None

			if not answer:
				return

			net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_LEAVE, net.COMBAT_ZONE_EMPTY_DATA)
			return TRUE

		def OpenCombatZoneWindow(self):
			if app.WJ_SECURITY_SYSTEM and player.IsSecurityActivate():
				return
			if player.IsCombatZoneMap():
				self.OnAskCombatZoneQuestionDialog()
			else:
				net.SendCombatZoneRequestActionPacket(net.COMBAT_ZONE_ACTION_OPEN_RANKING, net.COMBAT_ZONE_EMPTY_DATA)

	def ScaleUp(self):
		miniMap.ScaleUp()

	def __IsSpecialMap(self):
		Blocked_MAPS = [
			"season1/metin2_map_oxevent",
			"season2/metin2_map_guild_inside01",
			"season2/metin2_map_empirewar01",
			"season2/metin2_map_empirewar02",
			"season2/metin2_map_empirewar03",
			"metin2_map_dragon_timeattack_01",
			"metin2_map_dragon_timeattack_02",
			"metin2_map_dragon_timeattack_03",
			"metin2_map_skipia_dungeon_boss",
			"metin2_map_skipia_dungeon_boss2",
			"metin2_map_devilsCatacomb",
			"metin2_map_deviltower1",
			"metin2_map_t1",
			"metin2_map_t2",
			"metin2_map_t3",
			"metin2_map_t4",
			"metin2_map_t5",
			"metin2_map_wedding_01",
			"metin2_map_ring",
			"metin2_map_gemi",
			"gm_guild_build",
			"metin2_map_duel"
		]

		if str(background.GetCurrentMapName()) in Blocked_MAPS:
			return TRUE

		return FALSE

	def ScaleDown(self):
		miniMap.ScaleDown()

	def ShowAtlas(self):
		if not miniMap.IsAtlas():
			return
		if not self.AtlasWindow.IsShow():
			self.AtlasWindow.Show()
		else:
			self.AtlasWindow.Hide()

	def ToggleAtlasWindow(self):
		if not miniMap.IsAtlas():
			return
		if self.AtlasWindow.IsShow():
			self.AtlasWindow.Hide()
		else:
			self.AtlasWindow.Show()

	if app.ENABLE_DEFENSE_WAVE:
		def SetMastHP(self, hp):
			self.MastHp.SetPercentage(hp, 5000000)
			self.MastHp.SetToolTipText("HP:  %d /5000000" % hp)

		def SetMastWindow(self, i):
			if i:
				self.MastWindow.Show()
			else:
				self.MastWindow.Hide()

	def UpdateChannelInfo(self, channel):
		if constInfo.SERVER_TYPE == 1:
			srvName = serverInfo.SERVER_1
		elif constInfo.SERVER_TYPE == 2:
			srvName = serverInfo.SERVER_2
		else:
			srvName = serverInfo.SERVER_1
		if channel == 99:
			serverInfoStr = srvName + ' - Ortak Kanal'
		else:
			serverInfoStr = srvName + ' - ' + str(channel) + '. Kanal'
		self.serverInfo.SetText(serverInfoStr)
		net.SetServerInfo(serverInfoStr)

 

 

I meant the code posted by me. The last Destroy

My youtube channel  on which you can see my works here

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4 minutes ago, Ikarus_ said:

I meant the code posted by me. The last Destroy

First

Spoiler

    def Destroy(self):
        miniMap.UnregisterAtlasWindow()
        self.ClearDictionary()
        self.AtlasMainWindow = None
        self.tooltipAtlasClose = 0
        self.tooltipInfo = None
        self.infoGuildMark = None
        self.board = None

        import dbg
        references = vars(self)
        dbg.TraceError("STARTING WITH DUMPING AtlasWindow")
        for name, value in references.items():
            dbg.TraceError("AtlasWindowReference {}={}".format(name, value))

 

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