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metin2-factory

[TOOL]Advanced Regen Editor

9 posts in this topic

Advanced Regen Editor

I have worked in the past week on a new regen tool(made in C#-WPF) to make the life easier for the mappers/server owner between us.

It is an advanced regen tool that includes all the basic functions + new ones such as:

  • mob/group file viewer. 
  • Importing regen file.
  • Remember information - Remember the last data entered such as direction, respawn time,count etc.
  • Color Character by color(Mob-Red, Stone-Blue, Boss-turquoise, NPC-Belge, Group-Black).
  • Add a character - Left click.
  • Remove a character - right click on a character dot.
  • Load MOB/Group information - select mob_names.txt/group.txt to view information on a data grid(shown on screen shots below). When choosing a group.txt make sure you have type field set on group.
  • Ctrl Z Feature - Reverse action, that means that if you added a character it will be deleted and if you removed a character it will be added back.
  • Separation of exported files - Files will be exported upon the type of the map character, if you had stone,boss and npc character then stone.txt,boss.txt and npc.txt will be generated.

If you find any bugs, please reply here with the bug information in specific details.

Please Like this thread if you find my tool useful! :)

 

 Metin2 Guild Wars.

Version 1.0 Download Link:   https://mega.nz/#!bM8Hmbgb!emV186zxV8fBNqVq6QWMTdWN4GIo0ss590QFh-p8lcM

Update 06/10/2017:

  • Zoom in/out feature has been added.
  • View entities seperately feature has been added.
  • Import regen bug has been fixed.
  • Enjoy!

9t8edIL.gif

 

2OJq6pg.gif

Version 1.1 Download Link:  https://mega.nz/#!2dNmALib!ysMvKxw47vc5_3Rq7l1y_89pIfJG0xReu_YI-ElRsDs

Virus total: https://www.virustotal.com/#/file/876d21f140e3be617c0587377b4e7cdfc3fb50cbe6a7d14d70c69b61cd183924/detection

Enjoy!!

UgwdftyaTkudZpJFqAXO_g.png

ywqiSwptS2qzaHe4AJw8HA.png

 

eOlVQW-6TF_My8_cN9YDqA.png

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You worked on it during the past week? Did you?

Or did you just change some buttons placement and branded it as your own?

 

WPF? Could swear its winforms.

P.S: Obfuscating it doesnt change the fact you used an already available free code, changed partially its visual appearance and branded it your own. At least show respect and credit the first releaser.

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12 hours ago, StormHunter said:

You worked on it during the past week? Did you?

Or did you just change some buttons placement and branded it as your own?

 

WPF? Could swear its winforms.

P.S: Obfuscating it doesnt change the fact you used an already available free code, changed partially its visual appearance and branded it your own. At least show respect and credit the first releaser.

What a load of crap. there is a similar tool made long time ago(in Italian language) but i took nothing out of this tool code except a few layout design ideas. the italian tool is poorly coded with unefficient & un-maintainable code, without seperation of UI and Logic,No containers, and the list goes on and on. 

Here, i have made it fully english + coded the tool from scratch(in an efficient,maintainable way) +  coded new features that no tool existing today has. and i have obfuscated it so leecher dumbass like yourself can't steal the code.

You don't have to trust me but it's a fact that this tool has features that no other tool has today.

And yes, the tool was built with wpf.

 

P.S

Quote
  • mob/group file viewer. 
  • Importing regen file.
  • Remember information - Remember the last data entered such as direction, respawn time,count etc.
  • Color Character by color(Mob-Red, Stone-Blue, Boss-turquoise, NPC-Belge, Group-Black).
  • Add a character - Left click.
  • Remove a character - right click on a character dot.
  • Load MOB/Group information - select mob_names.txt/group.txt to view information on a data grid(shown on screen shots below). When choosing a group.txt make sure you have type field set on group.
  • Ctrl Z Feature - Reverse action, that means that if you added a character it will be deleted and if you removed a character it will be added back.
  • Separation of exported files - Files will be exported upon the type of the map character, if you had stone,boss and npc character then stone.txt,boss.txt and npc.txt will be generated.

About 90% of these features do not exist in the old italian tool.

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19 minutes ago, StormHunter said:

Im a leecher dumbass for saying the truth?

If it makes you have to claim stuff you didnt made, poor you.

Mate, So far i'm the one with 100+ rank/likes. i have contributed to this forum much more than you that's for sure.

Surf around the C++ code release section and find for yourself how many useful guides i made. all of my stuff worked and working today 100%.

I have never posted any leeched code/tool and i have no intention to do so. 

So take your lame ass some where else/keep your thoughts to yourself.

Thanks.

P.S Here's a proof for the efficient difference between my tool and the old italian tool.

If you have a little bit of programming knowledge you'll easily realize which one is better.

My code:

1qeyaRDnT32oTJSBde9r1Q.png

 

Italian tool code:

 

rJSzyKEeRfSaIdgxYHc1Cg.png

 

 

 

 

 

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Nice program ;)
If you're still developing this program. It's my suggestion to squeeze the options and add a wind rose, you can also change the interface to a darker one. It would be nice if you could move the map pressed by the mouse wheel.

Example:
YHEC8I9.png

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Dnia 10.04.2019 o 18:47, Tatsumaru napisał:

Nice program ;)
If you're still developing this program. It's my suggestion to squeeze the options and add a wind rose, you can also change the interface to a darker one. It would be nice if you could move the map pressed by the mouse wheel.

Example:
YHEC8I9.png

It's been 2 years since last reply so I think he doesn't care anymore

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