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Damage is not the same in all maps


Go to solution Solved by Sirio,

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Dude, these are basic metin2 mechanics.

 

If you go in a kingdom which is different from yours, you lose 10% damage, easily removable from sources.

 

"Nothing's free in this life.

Ignorant people have an obligation to make up for their ignorance by paying those who help them.

Either you got the brains or cash, if you lack both you're useless."

Syreldar

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  • Solution

Remove this from char_battle.cpp :

			if (iEmpire && iMapEmpire && iEmpire != iMapEmpire)
			{
				int percent = 10;
				
				if (184 <= lMapIndex && lMapIndex <= 189)
				{
					if (LC_IsYMIR() == true)
						percent = 7;
					else
						percent = 9;
				}
				else
				{
					if (LC_IsYMIR() == true)
						percent = 8;
					else
						percent = 9;
				}

				dam = dam * percent / 10;
			}

 

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4 hours ago, Sirio said:

Remove this from char_battle.cpp :


			if (iEmpire && iMapEmpire && iEmpire != iMapEmpire)
			{
				int percent = 10;
				
				if (184 <= lMapIndex && lMapIndex <= 189)
				{
					if (LC_IsYMIR() == true)
						percent = 7;
					else
						percent = 9;
				}
				else
				{
					if (LC_IsYMIR() == true)
						percent = 8;
					else
						percent = 9;
				}

				dam = dam * percent / 10;
			}

 

Test and I will be back.

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  • 2 weeks later...

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