metin2united
Mali61

c++ [RLS]Official Inventory Expansion

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I added a new update for c++11(+) users. If you want to more than 4 inventory, you don't need to change variables etc. manually anymore. Only For ServerSide:

Exchange.cpp

Char.cpp

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vor 23 Stunden schrieb Mali61:

I added a new update for c++11(+) users. If you want to more than 4 inventory, you don't need to change variables etc. manually anymore. Only For ServerSide:

Exchange.cpp

Char.cpp

Thank you Great work 

 

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# Big Update:

* 80% of Client-Side files have been converted from official root files.

* Deleted locale/xx/ui/inventorywindow.py codes(like official)

* Now If you want to more than 4 inventory, you don't need to change variables etc. manually anymore. (Client and Server) [Not Just for c++11(+) users]

* You can change Default Open/Locked Inventory Count

Settings:

Length.h;
	INVENTORY_OPEN_PAGE_COUNT = 2,
	INVENTORY_OPEN_KEY_VNUM = 72320,
uiinventory.py;
	self.default_open_inven = 2
	self.INVENTORY_OPEN_KEY_VNUM = 72320
	

 

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A guy asked me about second key. First key is tradable item second key is cannot be tradable.

* Now 2 key is activated. If you have both of them, delete is starting from tradable item. You can change from length.h;

INVENTORY_START_DELETE_VNUM = INVENTORY_OPEN_KEY_VNUM,

WillingArtisticBlacknorwegianelkhound.we

* Client settings added to gametype.h

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