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[Problem]Soulbind System compile DB


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typedef struct SPlayerItem
{
	DWORD	id;
	BYTE	window;
	WORD	pos;
	DWORD	count;
	DWORD	vnum;
	long	alSockets[ITEM_SOCKET_MAX_NUM];	// ¼ÒÄϹøÈ£

	TPlayerItemAttribute    aAttr[ITEM_ATTRIBUTE_MAX_NUM];

	DWORD	owner;
	long	bind;

} TPlayerItem;

Need look like this ... you can find this in common/tables.h important is the line   long    bind;

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1 hour ago, Amok said:

typedef struct SPlayerItem
{
	DWORD	id;
	BYTE	window;
	WORD	pos;
	DWORD	count;
	DWORD	vnum;
	long	alSockets[ITEM_SOCKET_MAX_NUM];	// ¼ÒÄϹøÈ£

	TPlayerItemAttribute    aAttr[ITEM_ATTRIBUTE_MAX_NUM];

	DWORD	owner;
	long	bind;

} TPlayerItem;

Need look like this ... you can find this in common/tables.h important is the line   long    bind;

COMPILE DB thx.

But i'm problem in client 

Traceback (most recent call last):
  File "ui.py", line 1523, in OnOverInItem
  File "ui.py", line 88, in __call__
  File "ui.py", line 79, in __call__
  File "uiInventory.py", line 1119, in OverInItem
  File "uiInventory.py", line 1352, in ShowToolTip
  File "uiToolTip.py", line 591, in SetInventoryItem
  File "uiToolTip.py", line 1616, in __AppendSealInformation
AttributeError: 'module' object has no attribute 'GetItemBind'

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In PythonPlayerModule:

Search: {"GetItemAttribute", playerGetItemAttribute, METH_VARARGS},
After this make a new line and paste:
        {"GetItemBind", playerGetItemBind, METH_VARARGS},

And in PythonSafeBox:

Search: {"GetMallSize", safeboxGetMallSize, METH_VARARGS},
 After this make a new line and paste:
        {"GetItemBind", safeboxGetItemBind, METH_VARARGS},
        {"GetMallItemBind", safeboxGetMallItemBind, METH_VARARGS},
 

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