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SEQUENCE_LOG - client kick when running couple of hours


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SYSERR: Jul 21 21:44:10.360840 :: Analyze: login phase does not handle this packet! header 3
SYSERR: Jul 21 21:44:10.360865 :: Process: SEQUENCE 297b0d80 mismatch 0xc6 != 0x2f header 3
SYSERR: Jul 21 21:44:10.360874 :: Process: SEQUENCE_LOG [UNKNOWN]-------------
    [109 : 0x12]
    [003 : 0xc6]

 

Hello guys, I'm experiencing weird problem, I used sequence table generator by Tyrar on both game and bin file

The main point is when client is running couple of hours (2-3 hours+) and I try to warp somewhere I got "freeze" or "stuck" I don't get loading screen.. then I choose character select and game kicks me.

(but this is because sequence, somehow PACKET 3 (CHAR SELECT?) being send to login phase) I think the problem is much earlier than sequence error happens..

HEADER_CG_LOGIN2 = 109, - so I don't know what is wrong with login2 - it is used anyway? maybe it's used when relogging instead of first login.

 

Are you guys having some experience of this matter? I mean client kick after couple of hours running when you try to for ex. warp (I can move with no problem).

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