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Shoulder System in-game


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Hello i have small problem.

I click on sash (85002) and nothing happens :(

 

giphy.gif

Item_proto (client / server) 

Spoiler

 

85002    sash_01_2    ITEM_COSTUME    COSTUME_ACCE    1    ANTI_DROP | ANTI_SELL | ANTI_STACK    NONE    NONE    NONE    0    0    0    0    0    LIMIT_NONE    0    LIMIT_NONE    0    APPLY_NONE    0    APPLY_NONE    0    APPLY_NONE    0    0    0    0    2    0    0    100    0    0
 

gametype

 

.h

Spoiler

#ifdef ENABLE_COSTUME_SYSTEM
    const DWORD c_Costume_Slot_Start    = c_Equipment_Start + 19;    // [주의] 숫자(19) 하드코딩 주의. 현재 서버에서 코스츔 슬롯은 19부터임. 서버 common/length.h 파일의 EWearPositions 열거형 참고.
    const DWORD    c_Costume_Slot_Body        = c_Costume_Slot_Start + 0;
    const DWORD    c_Costume_Slot_Hair        = c_Costume_Slot_Start + 1;
    const DWORD    c_Costume_Slot_Acce        = c_Costume_Slot_Start + 2;
    const DWORD    c_Costume_Slot_Mount    = c_Costume_Slot_Start + 3;
    const DWORD c_Costume_Slot_Count    = 4;
    const DWORD c_Costume_Slot_End        = c_Costume_Slot_Start + c_Costume_Slot_Count;
#endif

 

leght.h

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enum EWearPositions
{
    WEAR_BODY,        // 0
    WEAR_HEAD,        // 1
    WEAR_FOOTS,        // 2
    WEAR_WRIST,        // 3
    WEAR_WEAPON,    // 4
    WEAR_NECK,        // 5
    WEAR_EAR,        // 6
    WEAR_UNIQUE1,    // 7
    WEAR_UNIQUE2,    // 8
    WEAR_ARROW,        // 9
    WEAR_SHIELD,    // 10
    WEAR_ABILITY1,  // 11
    WEAR_ABILITY2,  // 12
    WEAR_ABILITY3,  // 13
    WEAR_ABILITY4,  // 14
    WEAR_ABILITY5,  // 15
    WEAR_ABILITY6,  // 16
    WEAR_ABILITY7,  // 17
    WEAR_ABILITY8,  // 18
    WEAR_COSTUME_BODY,    // 19
    WEAR_COSTUME_HAIR,    // 20
    WEAR_COSTUME_ACCE,
    
    WEAR_RING1,            // 21    : 신규 반지슬롯1 (왼쪽)
    WEAR_RING2,            // 22    : 신규 반지슬롯2 (오른쪽)

    WEAR_BELT,            // 23    : 신규 벨트슬롯

    WEAR_MAX = 32    // 
};

 

 

item_legth.h

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enum ECostumeSubTypes
{
    COSTUME_BODY = ARMOR_BODY,            // [중요!!] ECostumeSubTypes enum value는  종류별로 EArmorSubTypes의 그것과 같아야 함.
    COSTUME_HAIR = ARMOR_HEAD,            // 이는 코스츔 아이템에 추가 속성을 붙이겠다는 사업부의 요청에 따라서 기존 로직을 활용하기 위함임.
    COSTUME_NUM_TYPES,
    COSTUME_ACCE,
};

enum EItemWearableFlag
{
    WEARABLE_BODY    = (1 << 0),
    WEARABLE_HEAD    = (1 << 1),
    WEARABLE_FOOTS    = (1 << 2),
    WEARABLE_WRIST    = (1 << 3),
    WEARABLE_WEAPON    = (1 << 4),
    WEARABLE_NECK    = (1 << 5),
    WEARABLE_EAR    = (1 << 6),
    WEARABLE_UNIQUE    = (1 << 7),
    WEARABLE_SHIELD    = (1 << 8),
    WEARABLE_ARROW    = (1 << 9),
    WEARABLE_HAIR    = (1 << 10),
    WEARABLE_COSTUME_ACCE    = (1 << 14),
    WEARABLE_ABILITY        = (1 << 11),
    WEARABLE_COSTUME_BODY    = (1 << 12),
};

 

 

Edited by Metin2 Dev
Core X - External 2 Internal
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system is ok... i dont know where i have problem..

i have edit

client s.: pythonslotwindow    pythonwindowmanagermodule.    actorinstance    actorinstancedata   itemdata   racedata   racedatafile    gametype   instancebase   instancebaseeffect   networkactormanager   packet   pythoncharactermanagermodule   pythoncharactermodule   pythonitemmodule   pythonntworkstream // command,module,phasegameactor,phasegameitem   pythonplayer   pythonplayermodule

server

common : item_leght   length,tables   vnumhelper

db : auctionmanager   cache   clientmanager/login,player   protoreader

game : acce,cmd/general,gm   exchange   char   char_battle   char_item    input_db   input_main   item    item_attribute   item_manager    log   main,packet.

client/pack : root   locale   uiscript.

for sash system..

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