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About Me


Found 11 results

  1. Hello devs Today I would like to present you a new solution that can make you feel more safe with your GMs. This is my first release and it's very simple to do, I'm just posting it here for the newbies and those who don't know how to start searching and other shit like that WHAT IS THIS SYSTEM? This system is a number of preventions for GameMaster characters about certain interractions with normal players in the game. The functions you are about to see are blocking GMs from: Trading items with normal players (and the opposite) Invite normal players to parties (and the opposite) Invite normal players to guilds (and the opposite) Adding normal players as friend contacts (I would say and the opposite but it already exists by default ) Drop items to the ground Build their own private shops with the Bundle item Buy items from a private shop Block a GM from buffing normal players Using the commands /set, /a and /setskillother to normal players WHO IS THIS SYSTEM FOR? I believe we can all agree that trust in partnership is a rare thing these days. This system is released from me for the Admins out there that cannot trust their GMs (and many times their self) so much. Imagine having a server and your GM just gives away items for free to everyone. Bad huh? I thought so... So with this system you are sure that your GMs will do their job properly and won't violate any game rules behind your backs. Your server has rules (as all games out there) and if you wanted people to have some items for free you can easily put those items for sale into the town vendors. People who do this kind of things behind your backs are not authorized by you to do it but I believe that it happened (if not happening yet) to the best of you guys, that's why I'm releasing it. It's time to set some things right in your servers, GMs exist to answer questions and not helping players cheat without any authorization from the administrators, so without further ado, let's get started. SORRY AGAIN, ONE MORE THING I BELIEVE THIS QUESTION IS IN THE MIND OF A DEVELOPER WHO READS THIS GUIDE: MIND RAPIST, WHY DO YOU USE THE IsGM() BOOLEAN TO CHECK IF A PLAYER IS A GM AND NOT USE THE TRADITIONAL CHECK GetGMLevel() > GM_PLAYER? In this tutorial, we will be using the bool IsGM() instead of the usual check because some of the guys who see this may have added @Alina's GM Elevation system. In that case, GetGMLevel() won't work before the character elevates, so our GMs will be able to bypass the check and just create a perfect item, relog and give it away before they elevate. We don't want that don't we? So who ever wants to use GetGMLevel() > GM_PLAYER instead of IsGM() there is no difference you can do that guys, except if you did the elevation system, then you need to use my function in order to work. So let's get the party started. PARTY INVITATION BLOCK In char.cpp search for the function "void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)" and under add this: Done with party block, let's continue BUNDLE USAGE BLOCK FOR CREATING PRIVATE SHOPS In char_item.cpp search for the function "bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)" and under add this: Done, let's continue ITEM DROP BLOCK Still in char_item.cpp search for the function "bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)" and under add this: Done with that one, you can close char_item.cpp. Let's move on BUFF BLOCK In char_skill.cpp find this: and paste this under it: Done with that, next! /SET COMMAND BLOCK FOR PLAYERS In cmd_gm.cpp search for the function "ACMD(do_set)" and under add this: Done, but do not close, we have more commands to block! /A COMMAND BLOCK FOR PLAYERS Still in cmd_gm.cpp, search for the function "ACMD(do_advance)" and under add this: Do not close that file yet, one more command left to block /SETSKILLOTHER COMMAND BLOCK FOR PLAYERS Still in this file, search for the function "ACMD(do_setskillother)" and under add this: Done with the commands, you may close cmd_gm.cpp and move on EXCHANGE BLOCK In exchange.cpp search for the function "bool CHARACTER::ExchangeStart(LPCHARACTER victim)" and under (if you have sash system in your source, the top line may be "if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen() || IsAcceOpen() )") add this: Done with the exchange, moving on! GUILD INVITATION BLOCK In guild.cpp search for the function "void CGuild::Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee )" and under add this: Here goes the guild invitation, let's move forward FRIEND LIST BLOCK In input_main.cpp search for the function "int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)" and find this line: change it like this: Still in the same function, find this line in "case MESSENGER_SUBHEADER_CG_ADD_BY_NAME:": and add this: Friends are done. Let's move on to the last one! BUYING ITEMS FROM PRIVATE SHOPS BLOCK In shop_manager.cpp search for the function "void CShopManager::Buy(LPCHARACTER ch, BYTE pos)" and under add this: Done It's not something hard to do, I just gathered everything in one place, you can now sleep at night knowing that your GMs cannot fraud you. I would like to give special thanks to @VegaS who wrote the blocks for buffs, party and guild invitation, thanks so much buddy Note: These will block any interraction between a GM and a normal player, but a GM will be able to interract with another GM (example trade GM with GM). And before someone asks yes I thought about a safebox block for GMs but there is no need for that since you can login to his account and create 3 players, then logout and delete them directly from their database, leaving 3 warriors with Level 0 that cannot login to the game. Let the poor GMs have their safebox it's the only thing left to them after that I think xD So I hope I helped some folks here the tutorial is done Kind regards ~ Mind Rapist
  2. Heathcliff™

    In GameLib/ActorInstanceCollisionDetection.cpp : Add this to includes: #include "../UserInterface/AbstractPlayer.h" Then in this function: BOOL CActorInstance::TestActorCollision(CActorInstance & rVictim) Add this condition: if (IAbstractPlayer::GetSingleton().IsSamePartyMember(GetVirtualID(), rVictim.GetVirtualID())) return FALSE; Not a big deal but it can be useful on guild wars and in some dungeons I think. Regards
  3. ShadowsPR0

    Hi Metin2dev community, I use this tutorial https://metin2dev.org/board/index.php?/topic/5029-c-party-flag/&page=1 ,but you can only buff all your party members if they are in the Buff Range the shaman has , and i really do believe its a great idea but i'm not an expert in this so i'm asking you guys .. Does anybody know how can i make the Buff distance longer ? maybe infinite like if all group members are on the same map they receive the buffs.
  4. Hey guys I get this error when I'm trying to remove a party member from the character right-click menu: QUERY_PARTY_REMOVE: PARTY Remove - Cannot find [15679] in party [191] I searched in ClientManagerParty.cpp but I didn't find anything. Anyone got a fix?
  5. Hello devs. I don't want to talk a lot about nothing, but I have to say what is this. With this little modification the party and the friend requests are cancelled automatically in seconds what you can change in the Open method. ( pyObj.Open(sec) ) Preview video: Make a backup before you are implementing it! And if you found a bug, please explain it. 0.) Open your uiCommon.py file and import chat module. 1.) Replace the whole QuestionDialogWithTimeLimit class in the uiCommon.py file with this: class QuestionDialogWithTimeLimit(QuestionDialog2): def __init__(self): ui.ScriptWindow.__init__(self) self.__CreateDialog() self.endTime = 0 self.timeOverMsg = 0 self.timeOverEvent = None self.timeOverEventArgs = None def __del__(self): QuestionDialog2.__del__(self) def __CreateDialog(self): pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/questiondialog2.py") self.board = self.GetChild("board") self.textLine1 = self.GetChild("message1") self.textLine2 = self.GetChild("message2") self.acceptButton = self.GetChild("accept") self.cancelButton = self.GetChild("cancel") def Open(self, timeout): self.SetCenterPosition() self.SetTop() self.Show() self.endTime = app.GetTime() + timeout def SetTimeOverEvent(self, event, *args): self.timeOverEvent = event self.timeOverEventArgs = args def SetTimeOverMsg(self, msg): self.timeOverMsg = msg def OnTimeOver(self): if self.timeOverEvent: apply(self.timeOverEvent, self.timeOverEventArgs) if self.timeOverMsg: chat.AppendChat(chat.CHAT_TYPE_INFO, self.timeOverMsg) def OnUpdate(self): leftTime = max(0, self.endTime - app.GetTime()) self.SetText2(localeInfo.UI_LEFT_TIME % (leftTime)) if leftTime <= 0: self.OnTimeOver() 2.) Open your game.py file and replace each of these three methods to these: def OnMessengerAddFriendQuestion(self, name): messengerAddFriendQuestion = uiCommon.QuestionDialogWithTimeLimit() messengerAddFriendQuestion.SetText1(localeInfo.MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND % (name)) messengerAddFriendQuestion.SetTimeOverMsg(localeInfo.MESSENGER_ADD_FRIEND_ANSWER_TIMEOVER) messengerAddFriendQuestion.SetTimeOverEvent(self.OnDenyAddFriend) messengerAddFriendQuestion.SetAcceptEvent(ui.__mem_func__(self.OnAcceptAddFriend)) messengerAddFriendQuestion.SetCancelEvent(ui.__mem_func__(self.OnDenyAddFriend)) messengerAddFriendQuestion.Open(10) messengerAddFriendQuestion.name = name self.messengerAddFriendQuestion = messengerAddFriendQuestion def RecvPartyInviteQuestion(self, leaderVID, leaderName): partyInviteQuestionDialog = uiCommon.QuestionDialogWithTimeLimit() partyInviteQuestionDialog.SetText1(leaderName + localeInfo.PARTY_DO_YOU_JOIN) partyInviteQuestionDialog.SetTimeOverMsg(localeInfo.PARTY_ANSWER_TIMEOVER) partyInviteQuestionDialog.SetTimeOverEvent(self.AnswerPartyInvite, False) partyInviteQuestionDialog.SetAcceptEvent(lambda arg=True: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.SetCancelEvent(lambda arg=False: self.AnswerPartyInvite(arg)) partyInviteQuestionDialog.Open(10) partyInviteQuestionDialog.partyLeaderVID = leaderVID self.partyInviteQuestionDialog = partyInviteQuestionDialog def BINARY_OnQuestConfirm(self, msg, timeout, pid): confirmDialog = uiCommon.QuestionDialogWithTimeLimit() confirmDialog.SetText1(msg) confirmDialog.Open(timeout) confirmDialog.SetAcceptEvent(lambda answer=True, pid=pid: m2net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) confirmDialog.SetCancelEvent(lambda answer=False, pid=pid: m2net.SendQuestConfirmPacket(answer, pid) or self.confirmDialog.Hide()) self.confirmDialog = confirmDialog 3.) Open your locale/xy/locale_game.txt and add these if these aren't exists: MESSENGER_ADD_FRIEND_ANSWER_TIMEOVER Friend request was cancelled. PARTY_ANSWER_TIMEOVER Party invite was cancelled. Remove MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_2 line and change MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND_1 with this: MESSENGER_DO_YOU_ACCEPT_ADD_FRIEND %s added you as a friend, accept? At last take a look at your files and correct the net module calls and the True-False syntax. net <--> m2net, True <--> TRUE
  6. xDiiZeRx


    Hi Devs! I need, how to remove item all members, in group? Thanks!
  7. Hi there devs, I've found a very big problem with dungeons and party about half a year before. This fix is already public on our (the Hungarian) forum, but now I'd like to share it here too. The problem & The story I was a developer on a real server (server with players) and we made a new dungeon. (There was no dungeon before.) During the test there was no problem, so we put in the dungeon to the live server. After some hours, the game99 have crashed. In the first days, I had no idea what could cause the problem. I rewrote the quest about 2 times 2 different ways, and the problem was still up. I've tired to debug the core, but I couldn't find anything, so I started to search on the forums, and I've found this: LINK So the main problem: Go to ch99, create a group with 3 member, then start a dungeon. After the warp, go back to character select (exit from dungeon) and kick one member. Then invite him/her again. When the target accepts the invitation, the core will crash. https://www.youtube.com/watch?v=KRuuAo8MGKw&feature=youtu.be The fix Its a really really short and interesting fix, because its already in the sources, but its commented (both in mainline and novaline) -.- (for unknown reason, because it doesn't cause any further problem). char.cpp, in void CHARACTER::SetParty(LPPARTY pkParty): Replace this: //if (m_pkDungeon && IsPC()) //SetDungeon(NULL); To this: if (m_pkDungeon && IsPC() && !pkParty) SetDungeon(NULL);
  8. Hi devs, today I need a function that blocks GMs to join players' party and guild. So a GM cannot invite a player to party, a player cannot invite a GM to a party, only player can invite player and GM can invite GM. Same goes for guild invitations. Thanks in advance
  9. Kingsman

    Hei guys i had a problem with an script. This script dont wanna do what i want so for exemple i want when i will teleport from a map to other map this script make my party group declined. This script block the group party from mapindex 26. SCRIPT C++: // PARTY_JOIN_BUG_FIX void CInputMain::PartyInvite(LPCHARACTER ch, const char * c_pData) { if (ch->GetArena()) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("대련장에서 사용하실 수 없습니다.")); return; } TPacketCGPartyInvite * p = (TPacketCGPartyInvite*) c_pData; LPCHARACTER pInvitee = CHARACTER_MANAGER::instance().Find(p->vid); if (!pInvitee || !ch->GetDesc() || !pInvitee->GetDesc()) { sys_err("PARTY Cannot find invited character"); return; } if(ch->GetMapIndex() == 26) { ch->ChatPacket(CHAT_TYPE_INFO,"In aceasta mapa nu poti invita playeri in grupa!"); return; } else { ch->PartyInvite(pInvitee); } }
  10. SeXpL0SiVe

    I pay to solve some bugs! I'm desperate I don't know c++ and i'm trying to fix these bugs for over 2 months now... My bugs are: When Wolfman is running on a horse/mount the client crashes Blue Possession applys only at self (should be applyed at all party members) Red Possession SHOWS that removes Attack when it actually gives Skills with vnum 4, 63, 111 give attack but in the C panel nothing changes The Bleeding effect is applyed but invisible. No debuff icon is displayed too The attribute "Strong against Lycans" is displayed as "Bleeding PCT" The attribute "Defence against Lycans" is displayed as "Bleeding Resist"If you are interested my skype is live:sexpl0sive and I pay via PayPal, PaySafeCard or whatever you want...
  11. Hello, I'm trying to make a quest for boss room in spider dungeon 3 but I still have some problems so I'm writing for a advice.I want to make a quest which teleport a party into the boss room (teleport started a leader of party and only if the leader have the key.Teleport stone will be at the end of spider dungeon 2 ).The group kill the boss ( id 2092 ) and will be teleported for 5min to town.Could you help me please?I'm including my quest which isn't OK ( not teleport party to town, notice isn't ok,etc.).Sorry for my english. quest sd3_bruthoehle begin state start begin when 30130.chat."In die Bruthöhle" with pc.get_level() > 49 begin say_title(string.format("%s:", mob_name(string.format("%d", npc.get_race())))) if game.get_event_flag("sd3_frei") == 1 then say("Die Bruthöhle ist zur Zeit besetzt.") return end if not party.is_party() then say("Du kannst nur in einer Gruppe die") say("Bruthöhle betreten.") return end if not party.is_leader() then say("Nur der Gruppenleiter kann das") say("Portal zur Bruthöhle öffnen.") return end say("Möchtet ihr die Bruthöhle betreten?") if select("Ja","Nein") == 2 then return end d.new_jump_party(191,x,y) game.set_event_flag("sd3_frei",1) server_timer("exit",60*20) end when login with pc.get_map_index() == 191 and party.is_party() begin -- Index anpassen d.regen_file("share/locale/germany/map/metin2_map_spiderdungeon_03/regen.txt") d.notice("Ihr habt 20 Minuten Zeit, um den Spinnenbaron zu töten.") end when exit.server_timer begin if (d.select(get_server_timer_arg())>0) then d.exit_all() server_timer("sd3_set_free",60*60) end end when 2092.kill with party.is_party() and pc.get_level() > 49 begin local count = tonumber(party.get_near_count()-1) notice_all(string.format("%s und %d weitere Mitglieder haben den Spinnenbaron besiegt!", pc.get_name(), count)) server_timer("sd3_set_free", 60*60) server_timer("exit",60*5) d.notice("In 5 Minuten werdet ihr hinausteleportiert") end when sd3_set_free.server_timer begin game.set_event_flag("sd3_frei",0) end end end
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