Jump to content

Search the Community

Showing results for tags 'open'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Community
    • Announcements
    • Feedback
  • Metin2
    • General
    • Questions and Answers
    • Frequently Asked Questions
    • Guides & HowTo
    • Design
    • Private Servers
    • Services
    • Videos
  • Releases
    • General
    • Tools
    • Programming / Scripts
    • Quests
    • Binaries & Clients / Serverfiles
    • 3D Models
    • 2D Graphics
    • Operating Systems
  • Safe Zone
    • Offtopic
    • Games Talk
    • Music / Videos / Art
  • Temporary category
    • Temporary forum

Categories

There are no results to display.

There are no results to display.


Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Website URL


Discord


Skype


About Me


Empire

Found 4,188 results

  1. Hi guys, as you know there are some "systems" which lets you enable and disable the dew, but the problem is that it creates a new dew, which is not "blend". Does any have knowledge how to make the normal dews, to have the "elixir" effect without using those new "dews" which are not item_blend type? like enable/disable? (those 50821-50826). And also, any idea how did rubinum managed to make the pet thing (adding 1 day of life till 200 when it becomes permanent)? the function 199-permanent itself it's interesting how did the make that it automatically goes permanent instead of x time while using same pet. thanks in advance if any would share the 'secrets'
  2. Dear guys, I have a problem with server source. Can someone help me? 32bit FreeBSD not enough memory. My error code is cc1plus: out of memory allocating 3355443200 bytes after a total of 0 bytes. Please help me. Thanks.
  3. gokhyildiz

    open

    Hello to everyone, I'm new to the forum and decided to develop something about metin2. however, I am having a problem while extracting the pack file. I did some research and found out there was something called lzo key, but I couldn't find how to get this key from metin2client.exe. Does anyone know about this topic? thank you, have a good day. some pack files : https://drive.google.com/open?id=1WAon-FB_1SZgFpBSEaQlZHg3lSm6loK1 metin2client.exe file : https://drive.google.com/open?id=1pxXUbqN8sxtjVI0FTHk4r5TgWWqH3E6B
  4. tester12

    open

    #fixed
  5. hello, any help me? i dont found the translate on client BestPro: Image here Where do I translate? wanted to translate the months
  6. Traceur3RUN

    open

    hello, its possible to give player a exp percent not exp in value? like pc.give_exp(50%)
  7. xDiiZeRx

    open

    I have an issue about the quest window panel, if I open one from an npc, I can't click after the teleport if the window is opened at the moment of the teleport. But if I open one from the quest list (left on the screen) it won't get bugged. I create a new quest board, in ui.py. class QuestBoard(Window): CORNER_WIDTH = 64 CORNER_HEIGHT = 64 LINE_WIDTH = 64 LINE_HEIGHT = 64 BASE_WIDTH = 64 BASE_HEIGHT = 64 BOARD_COLOR = grp.GenerateColor(0.0, 0.0, 0.0, 0.8) LT = 0 LB = 1 RT = 2 RB = 3 L = 0 R = 1 T = 2 B = 3 def __init__(self, layer = "UI"): Window.__init__(self, layer) CornerFileNames = [ "d:/ymir work/ui/pattern/QuestBoard_Corner_"+dir+".png" for dir in ["LeftTop","LeftBottom","RightTop","RightBottom"] ] LineFileNames = [ "d:/ymir work/ui/pattern/QuestBoard_Line_"+dir+".png" for dir in ["Left","Right","Top","Bottom"] ] self.Corners = [] for fileName in CornerFileNames: Corner = ExpandedImageBox() Corner.AddFlag("attach") Corner.AddFlag("not_pick") Corner.LoadImage(fileName) Corner.SetParent(self) Corner.SetPosition(0, 0) Corner.Show() self.Corners.append(Corner) self.Lines = [] for fileName in LineFileNames: Line = ExpandedImageBox() Line.AddFlag("attach") Line.AddFlag("not_pick") Line.LoadImage(fileName) Line.SetParent(self) Line.SetPosition(0, 0) Line.Show() self.Lines.append(Line) Base = ExpandedImageBox() Base.SetParent(self) Base.AddFlag("not_pick") Base.SetPosition(self.CORNER_WIDTH, self.CORNER_HEIGHT) baseImage = "d:/ymir work/ui/pattern/QuestBoard_Base.png" Base.LoadImage(baseImage) Base.Show() self.Base = Base self.Lines[self.L].SetPosition(0, self.CORNER_HEIGHT) self.Lines[self.T].SetPosition(self.CORNER_WIDTH, 0) def __del__(self): Window.__del__(self) def SetSize(self, width, height): width = max(self.CORNER_WIDTH * 2, width) height = max(self.CORNER_HEIGHT * 2, height) Window.SetSize(self, width, height) self.Corners[self.LB].SetPosition(0, height - self.CORNER_HEIGHT) self.Corners[self.RT].SetPosition(width - self.CORNER_WIDTH, 0) self.Corners[self.RB].SetPosition(width - self.CORNER_WIDTH, height - self.CORNER_HEIGHT) self.Lines[self.R].SetPosition(width - self.CORNER_WIDTH, self.CORNER_HEIGHT) self.Lines[self.B].SetPosition(self.CORNER_HEIGHT, height - self.CORNER_HEIGHT) verticalShowingPercentage = float((height - self.CORNER_HEIGHT * 2) - self.LINE_HEIGHT) / self.LINE_HEIGHT horizontalShowingPercentage = float((width - self.CORNER_WIDTH * 2) - self.LINE_WIDTH) / self.LINE_WIDTH self.Lines[self.L].SetRenderingRect(0, 0, 0, verticalShowingPercentage) self.Lines[self.R].SetRenderingRect(0, 0, 0, verticalShowingPercentage) self.Lines[self.T].SetRenderingRect(0, 0, horizontalShowingPercentage, 0) self.Lines[self.B].SetRenderingRect(0, 0, horizontalShowingPercentage, 0) if self.Base: verticalShowingPercentage = float((height - self.CORNER_HEIGHT * 2) - self.BASE_HEIGHT) / self.BASE_HEIGHT horizontalShowingPercentage = float((width - self.CORNER_WIDTH * 2) - self.BASE_WIDTH) / self.BASE_WIDTH self.Base.SetRenderingRect(0, 0, horizontalShowingPercentage, verticalShowingPercentage) def ShowInternal(self): self.Base.Show() for wnd in self.Lines: wnd.Show() for wnd in self.Corners: wnd.Show() def HideInternal(self): self.Base.Hide() for wnd in self.Lines: wnd.Hide() for wnd in self.Corners: wnd.Hide() elif Type == "questboard": parent.Children[Index] = QuestBoard() parent.Children[Index].SetParent(parent) self.LoadElementQuestBoard(parent.Children[Index], ElementValue, parent) And i create a new file, in uiscript. window = { "name" : "QuestDialog", "style" : ("float",),#"movable", "x" : 0, "y" : 0, "width" : 800, "height" : 450, "children" : ( { "name" : "board", "type" : "questboard", "style" : ("attach", "ignore_size",), "x" : 0, "y" : 0, "horizontal_align" : "center", "vertical_align" : "center", #"image" : "locale/de/ui/quest_board.png", "width" : 350, "height" : 350, }, ), } Thanks for the helping.
  8. Hello, i have an error with Slot Marking System from P3nger syserr no error Here is the error when i attach a stone to item: https://i.gyazo.com/3d991ed2f4a2b4456c29233327c020a5.mp4 kind regards.
  9. Chookez

    open

    Hello all. Someone can give me some help in this code? if (!bFound) { TPacketGCEmpire pe; pe.bHeader = HEADER_GC_EMPIRE; pe.bEmpire = number(1, 3); d->Packet(&pe, sizeof(pe)); } I deleted the yellow empire from the client. So here's another statement that a user who doesn't have a character just enters the Red and Blue empires. pe.bEmpire = number(1, 3); 1 = Shinsoo 2 = Chunjo 3 = Jinno But i only want the first and third, not the second. Sorry for my very bad english.
  10. Hi Guys! I tried to implement the dungeon info system. Compiling was successful but im getting a kick after the login phase. Error Code: Full gbd backtrace: Does anyone have a solution for this? Ive deleted the whole system and re-implemented it twice EDIT: My input_login: https://pastebin.com/mEAY5bvr the tutorial input_login: https://pastebin.com/b1CqiNYY My input_main: https://pastebin.com/ErGsexgW the tutorial input_main: https://pastebin.com/9B0AP3sV
  11. lotrovic

    open

    Hello, I have a problem with mounts: https://imgur.com/vvpOjSl
  12. Saejin

    open

    Hello, I have a problem. I Don't know if it's exactly the same with all the other quests because i haven't had time to look at everything, but when i have a map 1 quest for example, teleporting myself somewhere else, for example the valley of the orcs, i have the targets pointing in the map to where i am. There's no syserr so far. My concern would come from : local v=find_npc_by_vnum(20354) if v!=0 then target.vid("_TARGET_", v, mob_name(20354)) How could i counter this concern by keeping the target but in its respective map ? Screenshots : Thank you in advance
  13. Hi, I have 2 questions. 1. The first leadership skill is unlocked from level 10. How can I unlock all level 1 skills? I change it: m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 10 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 20 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 25 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 35 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 40 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 40 ? 1 : 0; for this: m_anMaxRole[PARTY_ROLE_ATTACKER] = m_iLeadership >= 1 ? 1 : 0; m_anMaxRole[PARTY_ROLE_HASTE] = m_iLeadership >= 1 ? 1 : 0; m_anMaxRole[PARTY_ROLE_TANKER] = m_iLeadership >= 1 ? 1 : 0; m_anMaxRole[PARTY_ROLE_BUFFER] = m_iLeadership >= 1 ? 1 : 0; m_anMaxRole[PARTY_ROLE_SKILL_MASTER] = m_iLeadership >= 1 ? 1 : 0; m_anMaxRole[PARTY_ROLE_DEFENDER] = m_iLeadership >= 1 ? 1 : 0; m_anMaxRole[PARTY_ROLE_ATTACKER] += m_iLeadership >= 1 ? 1 : 0; But it doesn't work. 2. How to change polymorph bonuses? I would like polymorphic bonuses to be read from the array that I set. For example like this: Strong against monsters: [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40] Attack value: [10, 20, 30, 40, 50, 60, 70, 80, 90, 100, 110, 120, 130, 140, 150, 160, 170, 180, 190, 200, 210, 220, 230, 240, 250, 260, 270, 280, 290, 300, 310, 320, 330, 340, 350, 360, 370, 380, 390, 400] This line probably seems to be responsible for bonuses in the source: switch (GetBonusType(pMob->m_table.dwVnum)) { case POLYMORPH_ATK_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_ATT_BONUS, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; case POLYMORPH_DEF_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_DEF_BONUS, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; case POLYMORPH_SPD_BONUS: pChar->AddAffect(AFFECT_POLYMORPH, POINT_MOV_SPEED, dwBonusPercent, AFF_POLYMORPH, dwDuration - 1, 0, false); break; default: case POLYMORPH_NO_BONUS: break; } But I don't know how to make bonuses read from the array. Many thanks in advance for help.
  14. Hey Guys, i hope anybody can help me i followed this guide to upgrade my source code. https://github.com/blackdragonx61/Metin2-Update-C-Status I dont know if my following problem comes from upgrading it but i do have the following very annoying problem: I suffer database crashes including core dumps from time to time. I cant reproduce it. It just happens suddely. http://epvpimg.com/LFDwaab The error log does not say anything. The source parts that are mentioned in this dump are not touched and same as original source. Maybe you have an idea? Thanks in advance!
  15. Hi. I found error. I want to add description to horse riding skill depended on skill level so i tried like that elif player.SKILL_INDEX_RIDING == skillIndex: slotIndex = player.GetSkillSlotIndex(skillIndex) skillLevel = player.GetSkillLevel(slotIndex) self.AppendDefaultData(skillIndex) if skillLevel == 1: self.AppendSpace(5) self.AppendTextLine("Test1", self.NORMAL_COLOR) elif skillLevel == 20: self.AppendSpace(5) self.AppendTextLine("Test20", self.NORMAL_COLOR) It work's in 50%. I mean if i have 1 level it shows Test1 but when i have 20 level of that skill it also shows Test1. Any ideas?
  16. zeimpekis9

    open

    Hello community. I have a problem when i try to create a guild. I write what name i want for the guild and when i click next, nothing happens. And the query does not exist on guild table
  17. qwer212tr

    open

    Hi I edited the src parts of foxfs but I get such an error image http://prntscr.com/r6geww image http://prntscr.com/r6gf0u
  18. PenTester

    open

    Hi .. please help me for how to get command log for Trade In NaviCat thx
  19. joshi

    open

    Dear guys, Can you help how a special_group_item.txt is structured? Ex.: 1 3140 1 30 30 ID Vnum piece but additional characters? and exp mob etc.. Thanks.
  20. blabla112

    open

    Hey guys i have a problem, everything it's working but you can use the buff twice if you activate the permanent one you can use the normal one and then you have the buffs x2... i mean if you have those activated https://prnt.sc/r6aiev you can use the normal ones too
  21. As it puts in the description, being in the window to choose empire in my case (jinno and shinsoo) does not let me click on either. I leave the root / introempire.py and the selectempirewindow.py See if someone finds the fault. No errors appear on sysser. INTROEMPIRE import ui import net import wndMgr import dbg import app import event import _weakref import localeInfo import uiScriptLocale import uiCommon class SelectEmpireWindow(ui.ScriptWindow): class EmpireButton(ui.Window): def __init__(self, owner, arg): ui.Window.__init__(self) self.owner = owner self.arg = arg def OnMouseOverIn(self): self.owner.OnOverInEmpire(self.arg) def OnMouseOverOut(self): self.owner.OnOverOutEmpire(self.arg) def OnMouseLeftButtonDown(self): if self.owner.empireID != self.arg: self.owner.OnSelectEmpire(self.arg) def __init__(self, stream): ui.ScriptWindow.__init__(self) net.SetPhaseWindow(net.PHASE_WINDOW_EMPIRE, self) self.stream = stream self.empireID = 1 self.empireArea = {} self.empireAreaButton = {} self.empireAreaCurAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_C:0.0 } self.empireAreaDestAlpha = { net.EMPIRE_A:0.0, net.EMPIRE_C:0.0 } def __del__(self): ui.ScriptWindow.__del__(self) net.SetPhaseWindow(net.PHASE_WINDOW_EMPIRE, 0) def Close(self): self.ClearDictionary() self.selectButton = None self.exitButton = None self.empireArea = None self.KillFocus() self.Hide() app.HideCursor() event.Destroy() def Open(self): self.SetSize(wndMgr.GetScreenWidth(), wndMgr.GetScreenHeight()) self.SetWindowName("SelectEmpireWindow") self.Show() self.__LoadScript("d:/ymir work/interface/wybor_krolestwa/SelectEmpireWindow.py") self.OnSelectEmpire(self.empireID) self.__CreateButtons() app.ShowCursor() def __CreateButtons(self): for key, img in self.empireArea.items(): img.SetAlpha(0.0) (x, y) = img.GetGlobalPosition() btn = self.EmpireButton(_weakref.proxy(self), key) btn.SetParent(self) btn.SetPosition(x, y) btn.SetSize(img.GetWidth(), img.GetHeight()) btn.Show() self.empireAreaButton[key] = btn def OnOverInEmpire(self, arg): self.empireAreaDestAlpha[arg] = 1.0 def OnOverOutEmpire(self, arg): if arg != self.empireID: self.empireAreaDestAlpha[arg] = 0.0 def OnSelectEmpire(self, arg): for key in self.empireArea.keys(): self.empireAreaDestAlpha[key] = 0.0 self.empireAreaDestAlpha[arg] = 1.0 self.empireID = arg img = {1: "shinsoo", 3:"jinno"} def __LoadScript(self, fileName): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, fileName) except: import exception exception.Abort("SelectEmpireWindow.__LoadScript.LoadObject") try: self.wybieram_jinno = self.GetChild("WybierzJinno") self.wybieram_shinsoo = self.GetChild("WybierzShinsoo") self.exit = self.GetChild("exit") except: import exception exception.Abort("SelectEmpireWindow.__LoadScript.BindObject") self.wybieram_jinno.SetEvent(ui.__mem_func__(self._wybieram_jinno)) self.wybieram_shinsoo.SetEvent(ui.__mem_func__(self._wybieram_shinsoo)) self.exit.SetEvent(ui.__mem_func__(self.OnPressExitKey)) def _wybieram_jinno(self): self.empireID = 3 self.Wybieranie() def _wybieram_shinsoo(self): self.empireID = 1 self.Wybieranie() def Wybieranie(self): EMPIRE_NAME = { net.EMPIRE_A : "Shinsoo", net.EMPIRE_B : "", net.EMPIRE_C : "Jinno" } questionDialog = uiCommon.QuestionDialog() questionDialog.SetText(" "+EMPIRE_NAME[self.empireID]+"'ya katýlmak istermisin?") questionDialog.SetAcceptEvent(ui.__mem_func__(self.__krolestwo_open)) questionDialog.SetCancelEvent(ui.__mem_func__(self.__krolestwo_close)) questionDialog.Open() self.questionDialog = questionDialog def __krolestwo_open(self): self.questionDialog.Hide() net.SendSelectEmpirePacket(self.empireID) self.stream.SetCreateCharacterPhase() def __krolestwo_close(self): self.questionDialog.Hide() def ClickExitButton(self): self.stream.SetLoginPhase() def OnUpdate(self): self.__UpdateAlpha(self.empireArea, self.empireAreaCurAlpha, self.empireAreaDestAlpha) def __UpdateAlpha(self, dict, curAlphaDict, destAlphaDict): for key, img in dict.items(): curAlpha = curAlphaDict[key] destAlpha = destAlphaDict[key] if abs(destAlpha - curAlpha) / 10 > 0.0001: curAlpha += (destAlpha - curAlpha) / 7 else: curAlpha = destAlpha curAlphaDict[key] = curAlpha img.SetAlpha(curAlpha) def OnPressEscapeKey(self): self.ClickExitButton() return TRUE def OnPressExitKey(self): self.ClickExitButton() return TRUE class ReselectEmpireWindow(SelectEmpireWindow): def ClickSelectButton(self): net.SendSelectEmpirePacket(self.empireID) self.stream.SetCreateCharacterPhase() def ClickExitButton(self): self.stream.SetSelectCharacterPhase() ////////////////////////////////////////////////////////////////////////////// SELECTEMPIREWINDOW window = { "name" : "SelectEmpireWindow", "x" : 0, "y" : 0, "width" : SCREEN_WIDTH, "height" : SCREEN_HEIGHT, "children" : ( { "name" : "BackGround", "type" : "expanded_image", "x" : 0, "y" : 0, "x_scale" : float(SCREEN_WIDTH) / 1280.0, "y_scale" : float(SCREEN_HEIGHT) / 720.0, "image" : "d:/ymir work/interface/wybor_krolestwa/tlo.jpg", "children" : ( {"name":"LogoSerwera","type":"image","x":20,"y":-210,"horizontal_align":"center","image":"d:/ymir work/interface/logowanie/logo.tga","horizontal_align":"center","vertical_align":"center",}, { "name":"Shinsoo", "type":"image", "x" : -200, "y":SCREEN_HEIGHT/9, "horizontal_align":"center", "vertical_align":"center", "image":"d:/ymir work/interface/wybor_krolestwa/shinsoo.tga", "children": ( { "name" : "WybierzShinsoo", "type" : "button", "x" : 0, "y":135, "horizontal_align":"center", "default_image" : "d:/ymir work/interface/wybor_krolestwa/wybierz_01.tga", "over_image" : "d:/ymir work/interface/wybor_krolestwa/wybierz_02.tga", "down_image" : "d:/ymir work/interface/wybor_krolestwa/wybierz_02.tga", }, ), }, { "name":"Jinno", "type":"image", "x" : 200, "y":SCREEN_HEIGHT/9, "horizontal_align":"center", "vertical_align":"center", "image":"d:/ymir work/interface/wybor_krolestwa/jinno.tga", "children": ( { "name" : "WybierzJinno", "type" : "button", "x" : 0, "y":135, "horizontal_align":"center", "default_image" : "d:/ymir work/interface/wybor_krolestwa/wybierz_01.tga", "over_image" : "d:/ymir work/interface/wybor_krolestwa/wybierz_02.tga", "down_image" : "d:/ymir work/interface/wybor_krolestwa/wybierz_02.tga", }, ), }, {"name":"exit","type":"button","x":50,"y":15,"default_image":"d:/ymir work/interface/logowanie/wyjdz_01.tga","over_image":"d:/ymir work/interface/logowanie/wyjdz_02.tga","down_image":"d:/ymir work/interface/logowanie/wyjdz_02.tga", "horizontal_align":"right",}, ), }, ), }
  22. Hi guys, I have a question. Is it possible to include all the libraries during the compilation of the game and the db without being asked for others during the start on different virtual machines?
  23. Hello guys,someone have an ideea to make visual studio 2013 work with platform toolset v90 from vs 2008?
  24. parasogcata

    open

    Hello Guys! I used this system: https://mega.nz/#!vldAzaTR!t32iCvVohWop2XP4NJkA-JXXukGkiJzVJ62YuAeCAyE but i have a problem, it's buying only from first slot, maybe someone can help me, please
  25. Hey everyone! i hope you're having a good day so far. Today i tried making a new char and it doesn't let me. I checked the db logs and the only error thats showing up when i'm trying to make a char is this SYSERR: Feb 21 00:57:31 :: DirectQuery: AsyncSQL::DirectQuery : mysql_query error: Column count doesn't match value count at row 1 query: INSERT INTO player (id, account_id, name, level, st, ht, dx, iq, job, voice, dir, x, y, z, hp, mp, random_hp, random_sp, stat_point, stamina, part_base, part_main, part_hair, gold, playtime, skill_level, quickslot) VALUES(0, 1, 'sadasd', 1, 6, 4, 3, 3, 0, 0, 0, 957121, 255054, 0, 760, 260, 0, 0, 0, 800, 0, 0, 0, 0, 0, 0, '\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\ SYSERR: Feb 21 00:57:31 :: __QUERY_PLAYER_CREATE: QUERY_ERROR: UPDATE player_index SET pid2=0 WHERE id=1 I double checked and reinstalled my database but there is still no results. The odd part is that the error above is missing some entries in my player table. (part_sash/prestige) I also checked the ClientManagerPlayer and everything seems to be fine. You can find my ClientManagerPlayer.cpp here: https://pastebin.com/fKwDeaVr I would appreciate any kind of insight helping me resolve this issue. Thank you!
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.