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Found 10 results

  1. Hello devs Today I would like to present you a new solution that can make you feel more safe with your GMs. This is my first release and it's very simple to do, I'm just posting it here for the newbies and those who don't know how to start searching and other shit like that WHAT IS THIS SYSTEM? This system is a number of preventions for GameMaster characters about certain interractions with normal players in the game. The functions you are about to see are blocking GMs from: Trading items with normal players (and the opposite) Invite normal players to parties (and the opposite) Invite normal players to guilds (and the opposite) Adding normal players as friend contacts (I would say and the opposite but it already exists by default ) Drop items to the ground Build their own private shops with the Bundle item Buy items from a private shop Block a GM from buffing normal players Using the commands /set, /a and /setskillother to normal players WHO IS THIS SYSTEM FOR? I believe we can all agree that trust in partnership is a rare thing these days. This system is released from me for the Admins out there that cannot trust their GMs (and many times their self) so much. Imagine having a server and your GM just gives away items for free to everyone. Bad huh? I thought so... So with this system you are sure that your GMs will do their job properly and won't violate any game rules behind your backs. Your server has rules (as all games out there) and if you wanted people to have some items for free you can easily put those items for sale into the town vendors. People who do this kind of things behind your backs are not authorized by you to do it but I believe that it happened (if not happening yet) to the best of you guys, that's why I'm releasing it. It's time to set some things right in your servers, GMs exist to answer questions and not helping players cheat without any authorization from the administrators, so without further ado, let's get started. SORRY AGAIN, ONE MORE THING I BELIEVE THIS QUESTION IS IN THE MIND OF A DEVELOPER WHO READS THIS GUIDE: MIND RAPIST, WHY DO YOU USE THE IsGM() BOOLEAN TO CHECK IF A PLAYER IS A GM AND NOT USE THE TRADITIONAL CHECK GetGMLevel() > GM_PLAYER? In this tutorial, we will be using the bool IsGM() instead of the usual check because some of the guys who see this may have added @Alina's GM Elevation system. In that case, GetGMLevel() won't work before the character elevates, so our GMs will be able to bypass the check and just create a perfect item, relog and give it away before they elevate. We don't want that don't we? So who ever wants to use GetGMLevel() > GM_PLAYER instead of IsGM() there is no difference you can do that guys, except if you did the elevation system, then you need to use my function in order to work. So let's get the party started. PARTY INVITATION BLOCK In char.cpp search for the function "void CHARACTER::PartyInvite(LPCHARACTER pchInvitee)" and under add this: Done with party block, let's continue BUNDLE USAGE BLOCK FOR CREATING PRIVATE SHOPS In char_item.cpp search for the function "bool CHARACTER::UseItemEx(LPITEM item, TItemPos DestCell)" and under add this: Done, let's continue ITEM DROP BLOCK Still in char_item.cpp search for the function "bool CHARACTER::DropItem(TItemPos Cell, BYTE bCount)" and under add this: Done with that one, you can close char_item.cpp. Let's move on BUFF BLOCK In char_skill.cpp find this: and paste this under it: Done with that, next! /SET COMMAND BLOCK FOR PLAYERS In cmd_gm.cpp search for the function "ACMD(do_set)" and under add this: Done, but do not close, we have more commands to block! /A COMMAND BLOCK FOR PLAYERS Still in cmd_gm.cpp, search for the function "ACMD(do_advance)" and under add this: Do not close that file yet, one more command left to block /SETSKILLOTHER COMMAND BLOCK FOR PLAYERS Still in this file, search for the function "ACMD(do_setskillother)" and under add this: Done with the commands, you may close cmd_gm.cpp and move on EXCHANGE BLOCK In exchange.cpp search for the function "bool CHARACTER::ExchangeStart(LPCHARACTER victim)" and under (if you have sash system in your source, the top line may be "if ( IsOpenSafebox() || GetShopOwner() || GetMyShop() || IsCubeOpen() || IsAcceOpen() )") add this: Done with the exchange, moving on! GUILD INVITATION BLOCK In guild.cpp search for the function "void CGuild::Invite( LPCHARACTER pchInviter, LPCHARACTER pchInvitee )" and under add this: Here goes the guild invitation, let's move forward FRIEND LIST BLOCK In input_main.cpp search for the function "int CInputMain::Messenger(LPCHARACTER ch, const char* c_pData, size_t uiBytes)" and find this line: change it like this: Still in the same function, find this line in "case MESSENGER_SUBHEADER_CG_ADD_BY_NAME:": and add this: Friends are done. Let's move on to the last one! BUYING ITEMS FROM PRIVATE SHOPS BLOCK In shop_manager.cpp search for the function "void CShopManager::Buy(LPCHARACTER ch, BYTE pos)" and under add this: Done It's not something hard to do, I just gathered everything in one place, you can now sleep at night knowing that your GMs cannot fraud you. I would like to give special thanks to @VegaS who wrote the blocks for buffs, party and guild invitation, thanks so much buddy Note: These will block any interraction between a GM and a normal player, but a GM will be able to interract with another GM (example trade GM with GM). And before someone asks yes I thought about a safebox block for GMs but there is no need for that since you can login to his account and create 3 players, then logout and delete them directly from their database, leaving 3 warriors with Level 0 that cannot login to the game. Let the poor GMs have their safebox it's the only thing left to them after that I think xD So I hope I helped some folks here the tutorial is done Kind regards ~ Mind Rapist
  2. Hi, I noticed a strange bug about level updates so I thought to post here. I followed this guide: but this is just for the text above the character's head. I have recorded the bug in this video: I believe the video is pretty explainatory but for those who fail to see it in a clear resolution, the GM levels-up the character 'Claniaris' (Lv. 40) to Lv. 50. Then, she adds him into her Guild. When Claniaris opens the Guild utility window and navigates to Guild members, you can see that the displayed level is still 40. Also, in the GM client, his level is also still 40. Is there a guide or something that can help with this bug? Thank you for your time.
  3. It's been since last night I'm having those questions in my mind so I thought asking here. I've got a regular Dragonsoul system in the files but I've notices that the gem item (30270) gets dropped very easily from any mob you kill. So my question is where do I need to edit to make it harder to drop (20% chance let's say). And about the mob level. Let's say the char is at level 70. How do I make it that this char can only drop the gem item from mobs of level 60 (char level - 10) or higher.
  4. Hello everyone. I'd like to know how to decrease player's level with a quest. I have tried something like "pc.give_exp2(-9999999999)" but it didn't work Can someone help me please? (I had another idea to use "command" function but it works only for GM. If it had worked with players too but only via quest that would've be awesome for my problem)
  5. German: hat jemand ne Pferde Quest DE Like fürs Leveln? Sprich für Militär und Kampfgaul? ggf sogar in Deutsch. Danke im vorraus English with translator: Does anyone have a horse quest DE Like for Levelup? i mean for military and fighting? Even in German or english Thanks in advance
  6. Hello guys I just noticed a problem that many of you may have with 6/7 attributes and may have ever noticed of it. When I change the 6/7 attributes it changes the bonuses but they come always on their 5th level from the table player.item_attr_rare (ex. if Max HP has lv1 = 200, lv2 = 250, lv3 = 350, lv4 = 400 and lv5 = 500 it fetches only 500). I really need your help on this guys please if anybody has a tip that can help share it below thanks Also if you can help me with this topic I'd appreciate thanks again https://metin2dev.org/board/index.php?/topic/9457-new-resist-flag-for-mob_proto/
  7. Hey guys after i add the sash system i have this problem Someone please help me...
  8. Hi, Sorry for my bad english. Hello, I put the horse up to level 31. I have no worries regarding the grade 4 of the horse, but I have a concern to increase the max horse client side. The horse is the skill to skill 130, it rises to the level G1 max, how to ensure that it passes G2 max level. I searched the python side to everything related to the skills, but I have found nothing that related to the max level of skill. Similarly for the game party. My second problem comes from the DB part of the column "horse_riding" @ player to player when I'm on the horse 31, it remains at 0 instead of spending 1. Thank you in advance for your help. Google traduction:
  9. I want to add level in trade , I edited PythonExchange.cpp / .h and PythonExchangeModule.cpp ( i added m_victim.level etc) but unsuccessfully. I want someone to tell me how to do reading level to m_victim like to m_victim.name. Thanks in advance.
  10. Hi bro. I need change the experiencie requird per level. I use the files r54250. I search and search, & find nohting. thanks
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