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Found 58 results

  1. Hello everyone, is my first release and it is something that many people already have, but for those who do not have it, I share it. Image: click here Then, let's start. root/contsinfo.py root/interfacemodule.py root/uiinventory.py: root/uitaskbar.py: locale_xx/locale/xx/ui/taskbar.py locale_xx/locale/xx/locale_interface.txt uiscript ---> Create a new file with this name expandedmoneytaskbar.py and paste this: One extra step: locale_xx/locale/xx/ui/inventorywindow.py or uiscript/inventorywindow.py or uiscript/inventorywindowex.py If you have this error: InventoryWindow.LoadWindow.BindObject - <type 'exceptions.AttributeError'>:'ImageBox' object has no attribute 'SetEvent' Then: open root/ui.py: If you do not have ENABLE_CHEQUE_SYSTEM and ENABLE_GEM_SYSTEM in your src client, then delete those parts of the code or open: UserInterface/PythonApplicationModule.cpp: I recommend putting this as long as you have cheque_system and gem_system (otherwise the interface is a little ugly) I hope it serves some people, greetings!!
  2. Auto refine option when you upgrade the item with SCROLL or on NPC. I did all checks like example : When you have just one scroll in inventory, refine window will be close. When the item is already maximum upgrade. (+8 to +9 just in case will be succes) and more .. Preview: https://gyazo.com/63959d63b9acc7d4337e16de061ea747 Download : https://mega.nz/#!SZpDWBKB!EbBTPAThBjFZBuFCdvttRz5Yia4oYrAj5m4r0pNFe6U
  3. Builtin Debug Formatter A simple debug class which is used for output the messages for debugging. The class doesn't need to be called, we've added the functions into built-in functions. The purpose was to ease the work of developers. What's the difference between them? Using the new method: TraceError("str", 1, 4.0, (31, 22), [100, 200], True) Tracef("str", 1, 4.0, (31, 22), [100, 200], True) LogBox("str", 1, 4.0, (31, 22), [100, 200], True) sys_err("str", 1, 4.0, (31, 22), [100, 200], True) # No import needed, is a built-in function, you can call it everywhere. # The function sys_err or TraceError doing the same thing. # Allow to pass unlimited argument-lines, no data types check, can be everything you want: <int, float, string, tuple, list, boolean>. Using the old method: import dbg dbg.TraceError("just_one_string_allowed") dbg.Tracef("just_one_string_allowed") dbg.LogBox("just_one_string_allowed") # Need to import the module dbg every time in every file where you want to use it. # Allow to pass just one argument-line which need to be string, otherwise nothing happen. Built-In-Functions: Built in or inbuilt function are that type of functions which are already defined or created in a program or in programming framework. User don’t need to create these type of functions. User or developer can directly use built in function by only call it. This function is built into an application and can it can be accessed by end-users with simply call it. How-It-Works: TraceError(args) - function prints the given arguments to the text stream file syserr.txt Tracef(args) - function prints the given arguments to the console window (screen) while executable is compiled in a debug mode. LogBox(args) - function prints the given arguments to the dialog box that contains a system icon, a set of buttons, and a brief application-specific message, such as status or error information. sys_err(args) - same as TraceError. How-To-Call-Ex : sys_err('warning', 'error', 'unknown') << 415 17:8:1130 :: warning << 415 17:8:1130 :: error << 415 17:8:1130 :: unknown sys_err(100/2==50, 'set value to {}'.format(25)) << 415 17:6:1083 :: True << 415 17:6:1083 :: set value to 25 sys_err([45, 100], (200, 1500, 32), 42.8, 500, "donald-trump", False) << 415 17:8:1094 :: [45, 100] << 415 17:8:1094 :: (200, 1500, 32) << 415 17:8:1094 :: 42.8 << 415 17:8:1094 :: 500 << 415 17:8:1094 :: donald-trump << 415 17:8:1094 :: False sys_err("what-you-want") << 415 17:8:1072 :: what-you-want GitHub repository: https://github.com/Vegas007/Metin2-Builtin-Debug-Formatter
  4. Hello, today I will give you this login interface, which is very similar to WoM2. It's coded by me, good luck Original interface(WoM2): My interface: Photo1: Photo2: Download: 1. https://1drv.ms/u/s!AhOzstvwiFbCa_hZFTG57aD_mTU 2. https://www111.zippyshare.com/v/rIWjrge8/file.html btw: configuration in root/intrologin.py: SERVER_IP = "192.168.1.5" CH1_PORT = 21000 CH2_PORT = 22000 CH3_PORT = 23000 CH4_PORT = 24000 PORT_AUTH = 31009 NUME_SERVER = "Andy"
  5. Get bonus name from tooltip affect dictionary as string, ignore the %value% and function SA, SNA etc. Ignore the dump.txt & dump_test.py, is just to test how function works. Just follow tutorial from localeInfo.py. How-To-use import localeInfo import item # FormatBonusNameString print localeInfo.FormatBonusNameString(item.APPLY_RESIST_SWORD) # FormatBonusNameDict for bonusIndex, bonusName in localeInfo.FormatBonusNameDict().iteritems(): print '{:d}: {:s}'.format(bonusIndex, bonusName) GitHub repository: https://github.com/Vegas007/Metin2-Dump-Bonus-Name
  6. There are a lot of people which had problem with localeInfo because korean-characters and bad encoding, there's a clean file with refactored code. Removed all the code which isn't used like korean characters < bad encoding(editors problem) and more checks. Removed over 500 lines unused. Removed function mapping(**kwargs) and use constructor of dict > dict(**kwarg) which is same (**kwarg let you take arbitrary number of keyword arguments). Removed function CutMoneyString because is used just when locale is HongKong, CIBN. Removed check IsYMIR from function LoadLocaleData which load locale as locale/ymir or locale/we_korea. Removed GUILD_MARK_NOT_ENOUGH_LEVEL, GUILD_HEADQUARTER, GUILD_FACILITY, GUILD_OBJECT, MAP_TRENT02, MAP_WL, MAP_NUSLUCK, MAP_TREE2, LOGIN_FAILURE_WEB_BLOCK, LOGIN_FAILURE_BLOCK_LOGIN, CHANNEL_NOTIFY_FULL, now they're readed directly from locale_game.txt. Removed declared global variables. Removed checks for declaring LOCALE_FILE_NAME, FN_GM_MARK and use current path. Removed korean functions/lists/dictionaries/characters GetAuxiliaryWordType, JOBINFO_DATA_LIST, dictSingleWord, dictDoubleWord, etc. Removed unused things: locale mapping, 'all' list etc. Removed IN_GAME_SHOP_ENABLE declaration, should be declared inside of constInfo directly. Removed checks (locale path) - 949, 932 == app.GetDefaultCodePage(), IsHONGKONG, IsNEWCIBN() or IsCIBN10() from declaration of functions like (NumberToMoneyString, NumberToSecondaryCoinString, ...),now they're declared directly from old style (IsEUROPE() and not IsWE_KOREA() and not IsYMIR()). Added custom string format(format_string, *args, **kwargs) instead of %. (old-style). Added new checks inside of LoadLocaleFile for security: Check if token3 (token1=original_string, token2=return-string, token3=function) function name exist in our types (SA, SNA, SAA, SAN) then try to call it. Check if string line have no tabs. Diff-checker: (856 Removals + 301 Additions) https://www.diffchecker.com/v1Nwk2r0 Download link
  7. sakincali58k9

    python Whisper Start Warning

    Hi everyone. good uses. Link
  8. There's just a smart python module which i did for fun, for a friend, no support for implementation. Enjoy. Github repository: https://github.com/Vegas007/Metin2-Events-Calendar-Test
  9. Someone wondered if I could do this script for him, i don't know the reason (maybe 4 find and extract some things), enjoy. Full repository: https://github.com/Vegas007/Metin2-Unknown-Tool #! /usr/bin/env python ''' MIT License Copyright (c) 2018 VegaS LINK PREVIEW : http://i.epvpimg.com/2gvyeab.png http://i.epvpimg.com/i0XIdab.png http://i.epvpimg.com/hKK8cab.png Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ''' __author__ = "VegaS" __date__ = "2018-11-30" __consignee__ = '#Mithras' __version__ = "0.1.6" import os import sys import re import time import shutil import operator import string import functools from datetime import datetime as dt ''' How-To-use: cd ../main.py location_file_name.msm ''' class ReadMSM_SourceSkin: BACKUP_FOLDER_NAME = 'backup' OUTPUT_FILE_NAME = 'result.txt' PATTERN_STRING_WHITESPACE = string.whitespace[1] GROUP_MEMBER_MAX_NUM = 5 PATH_STRING_NAME = 'PathName' SOURCE_SKIN_STRING_NAME = 'SourceSkin' SPECIAL_PATH_STRING_NAME = 'SpecialPath' def __init__(self): self.outputList = [] # Contains the command-line arguments passed to the script. self.srcReadFileName = sys.argv[1] def __GetDateTime(self): return dt.now().strftime('%d-%m-%Y %H-%M-%S_{file_name}').format(file_name = self.srcReadFileName) # Return a string representing the date, controlled by an explicit format string. def __GetDirectoryName(self): return os.path.dirname('{:s}/{:s}/{:s}'.format(os.getcwd(), self.BACKUP_FOLDER_NAME, self.OUTPUT_FILE_NAME)) # Return the directory name of pathname path. def __FindStringByPattern(self, string, pattern='''(?<=")\s*[^']+?\s*(?=")'''): # A regular expression (or RE) specifies a set of strings that matches it; the functions in this module let you check if a particular string # matches a given regular expression (or if a given regular expression matches a particular string, which comes down to the same thing). strResult = re.search(pattern, string) if strResult: return strResult.group().strip().lower() return str() def __FindStringByLine(self, lines, string, pattern=r'(^|[^\w]){}([^\w]|$)', msmGroupDict={}): tokens = [] for index, value in enumerate(lines): value = functools.reduce(lambda k, v: k.replace(v, '\0'), self.PATTERN_STRING_WHITESPACE, value) # Recompile the lines and search by unique strings. if bool(re.search(re.compile(pattern.format(string), re.IGNORECASE), value)): if string is self.PATH_STRING_NAME: return value elif string is self.SOURCE_SKIN_STRING_NAME: strExceptLine = lines.__getitem__(operator.isub(index, self.GROUP_MEMBER_MAX_NUM - 2)).strip(self.PATTERN_STRING_WHITESPACE) tokens.append((value, strExceptLine if self.SPECIAL_PATH_STRING_NAME in strExceptLine else None)) return tuple(tokens) def __OnResult(self): textLineTuple = ( '[*] Filename: {:s}\n'.format(self.srcReadFileName), '[*] {:s} count: [{:d}]'.format(self.SOURCE_SKIN_STRING_NAME, len(self.outputList)) ) if self.outputList: if os.path.exists(self.OUTPUT_FILE_NAME): # Recursive directory creation function. Like mkdir(), but makes all intermediate-level directories needed to contain the leaf directory. if not os.path.exists(self.BACKUP_FOLDER_NAME): os.makedirs(self.BACKUP_FOLDER_NAME) # Recursively move a file or directory (src) to another location (dst). destFileName = '{:s}/{:s}'.format(self.__GetDirectoryName(), self.__GetDateTime()) shutil.move('{:s}/{:s}'.format(os.getcwd(), self.OUTPUT_FILE_NAME), destFileName) textLineTuple += tuple('\n[*] Generated a backup for old {:s} in {:s}.'.format(self.OUTPUT_FILE_NAME, destFileName)) with open(self.OUTPUT_FILE_NAME, 'a+') as fp: fp.write(self.PATTERN_STRING_WHITESPACE.join(self.outputList)) # Returns a string in which the string elements of sequence have been joined by str separator. print functools.reduce(lambda k, v: operator.iadd(k, v), textLineTuple) # Same as join method. def Initialize(self): try: lines = open(self.srcReadFileName, "r").readlines() except IOError: print ("Can't load file: {:s}".format(self.srcReadFileName)) return for sourceSkin, specialPath in self.__FindStringByLine(lines, self.SOURCE_SKIN_STRING_NAME): strPathName = self.__FindStringByPattern(self.__FindStringByLine(lines, self.PATH_STRING_NAME)) strSourceSkin = self.__FindStringByPattern(sourceSkin) if specialPath: strPathName = self.__FindStringByPattern(specialPath) self.outputList.append(operator.iadd(strPathName, strSourceSkin)) self.__OnResult() Instance = ReadMSM_SourceSkin() Instance.Initialize()
  10. Metin2 Color Formatter A simple class which convert the values into a string by a specific color name. Python Color Constants Module: https://www.webucator.com/blog/2015/03/python-color-constants-module/ https://www.color-hex.com/color/ccffff Ex-How-To-Use: text = CFF.format('Metin2', 'green') text = CFF.format(8000, 'banana') text = CFF.format(412.55, 'red') text = CFF.format('Pending', '#113355') text = CFF.format('Item name:', 'springgreen', CFF.FLAG_NEW_TAB) + CFF.format(item.GetItemName(), 'chocolate') text = CFF.multi_format(('a', 'b', 'c'), 'red') # text[0], text[1], text[2] Github repository: https://github.com/Vegas007/Metin2-Colour-Formatter
  11. Abel(Tiger)

    python [Py] Root 02.02.2018

    I think they forgot to cythonize =)) I don't recommend to use that code, is ugly ... https://mega.nz/#!Ixl0nLZa!61VOx87EA9zBUiNAHD-poUZnaIx3VZr6RVgqUT3LZu4
  12. masodikbela

    [PyLUA++]Tradehouse

    Hi there Devs, I would like to share my "little" system. If you aren't interested in the introduction/preview etc. and you just want to download it and put in to your server, just scroll down until the "[How-To] Set up" subtitle. The story Firstly let me tell this system's story. I've got an idea one year before, that it would be good if the players would be able to put their items into a "global" system where they could see the other player's items, and they could buy it for DC or gold (that time I worked with the latest vanilla core (not with the source)). Then in the following 8 days I made it (it took about 80-90 working hours). Originally the system was created for one of my friend's server. but this server has never started, and nobody used this system. After some mounts I've decided to publish it on the Hungarian forum, because it won't worth to work on it for long hours if nobody uses it and its just collecting dust on my computer. Then I've published it on the 2nd of December, 2014. After some time I've decided to translate it into English and I've got a new idea for a new feature. This feature was: the trade system (I will explain its working later). This idea inspired by one of the players (from a server where this system was able to use). He told me that it would be better if they could set the gold price via an item (what's value is very high). Then with more than 180 working hours (totally) behind my back I'm here. Overview [How-To] Set up Customizing the tradehouse Questions and Answers Notes changelog: 19th of August, 2015: I publicated the tradehouse here. my toDo list: add logging for the system (the released version don't log the actions in the tradehouse) Thanks for reading the topic, if you have any problem/remark feel free to ask it here or write me a PM. Have a good day!
  13. Hello, i maked a simple script for get initial lang... the proposite is automate the choice of the languaje (for servers internationals). Unknown if there will be something similar Source: import requests class CurrentPositionForLang: # Code langs __LANGS_AVAILABLES = ("ES", "EN", "FR", "TR",) # County with lang __COUNTRY_CODES_WITH_LANG = ( ("MX", __LANGS_AVAILABLES[0]), ("US", __LANGS_AVAILABLES[1]), ("FR", __LANGS_AVAILABLES[2]), ("ES", __LANGS_AVAILABLES[0]), ("TR", __LANGS_AVAILABLES[3]) ) @staticmethod def get_lang(): lang = "US" # Default lang for errors try: r = requests.get("http://ip-api.com/json/") if r.status_code != 200: return lang countryCode = r.json()["countryCode"] for country, langCountry in CurrentPositionForLang.__COUNTRY_CODES_WITH_LANG: if countryCode == country: return langCountry # If not finded return default return lang except requests.exceptions.ConnectionError: return lang For utilicy this class only call this method: CurrentPositionForLang.get_lang() this return only String "US, ES..." If you need add more langs, in this fields add the country and the code. __LANGS_AVAILABLES = ("ES", "EN", "FR", "TR",) # County with lang __COUNTRY_CODES_WITH_LANG = ( ("MX", __LANGS_AVAILABLES[0]), ("US", __LANGS_AVAILABLES[1]), ("FR", __LANGS_AVAILABLES[2]), ("ES", __LANGS_AVAILABLES[0]), ("TR", __LANGS_AVAILABLES[3]) ) This is the standar for code countrys: https://www.ncbi.nlm.nih.gov/books/NBK7249/ current_position.py
  14. Metin2 Web Page (Mt2Web.py) + Admin Panel + deploy with Docker. Today I bring this post the page that I have been working on, and use in my servers for production. This page is made in python and the code is available in github, this to be able to track and have a centralized way to get the update of it. In addition to this this page has a Dockerfile to deploy it and so people who have no knowledge in installing servers can make use of it easily. Features: paymentwall for donations. account activation email google captcha to give security to the forms password recovery by mail administration panel ORM to analyze the different types of databases. Top of players by crontab. -> Available from the dockerfile multi language, currently only has English and Spanish implemented Advantage: Easy installation, you just have to configure a file. Easy administration Page with security implemented Open Source, has an MIT license and because of this anyone can send improvements to the page through pull request on github It can be deployed in any unix operating system including FreeBSD thanks to the Dockerized page. Disadvantages If it is going to be mounted separately it requires a VPS of minimum 512 Megabytes of ram to be able to deploy it. At the moment it only has one appearance, the new skin for this website is in development. Download links only available from github. Deploy Links https://hub.docker.com/r/luisito666/mt2web https://github.com/luisito666/Mt2Web.py-docker Web Page https://github.com/luisito666/Mt2Web.py How To deploy. You can run the Mt2Web.py project after cloning it and being inside the directory where all the source code is. docker run -d -p 80:80 --name mt2web -v $PWD:/var/www/html/Mt2Web.py/ luisito666/mt2web With this we finalize the process of deployment of the application. Execute migrations To execute the migrations we first enter the container and execute this command. python3 manage.py migrate Execute commands inside of Docker docker exec -it mt2web bash Some screnshots
  15. Hi there everyone, I'd like to share a small function which will give you a random name whilst creating a new character. This will only include the function and a list of names, so you will have to set the event on your own. Preview: The function which will most likely be put in introCreate.py import os import app #import the above lines if you don't have them already def __randomizeName(self): dir = os.path.dirname(os.path.abspath("introCreate.py")) list = open("%s\\names.list" % dir, "r").read().split("\n") rng = app.GetRandom(0, len(list)-1) randomName = list[rng] self.heroName.SetText("%s" % randomName) ## change variable 'heroName' with your editline's name Also place the attached file to this thread in the main directory of the client. (i.e: where the launcher is) names.list contains 150 names, if you ever need more names let me know so I can up the number or you can add more yourself, but do note you need to put each name as a new line so you won't mess up the function. That's all for now, hope you all have a great day! Cheers. names.list
  16. Hi devs, I'd like to share a script I developed the other night whilst working on a project, this script is meant to improve the quality of life of Metin2 as often players find it hard to accurately tell the cooldown of skills and end up spamming their keyboards like many of us have. Preview: Without any further ado, let's dig right into coding this bad boy. We start with locale: Now we shall move onto root part: version 1.0 version 2.0 If you encounter any bugs or you have suggestions please let me know! Changes:
  17. Hello everyone. It's a good day to share an old code with you. First of all you need to know: I don't help to install it. Don't even take the contact with me about it. The whole code is written by me, and reversed from official binaries. At the beginning do a backup for your files(srcs+pys) and READ CAREFULLY the readme. W/o brain.exe please close this tab, or your browser, thank you for your understanding. Preview: Download.exe Enjoy & #h4v3fun, pngr
  18. root/uiRefine.py root/constInfo.py Another idea: (you don't have to use this, is just a example, can add in tooltip where you can drop items which you need, you can add a listbox+scrollbar and send drops from server and cache it in dictionary.)
  19. Hi, I want to release shop with the new currency. Client: inventorywindow.py (locale/uiscript): You must replace this: "y" : SCREEN_HEIGHT - 37 - 565, "y" : SCREEN_HEIGHT - 37 - 589, 2x replace this: "height" : 565, "height" : 589, And replace this: ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ## Print { "name":"Money_Slot", "type":"button", "x":8, "y":28+24, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Money_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Money", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, ## Print { "name":"Premium_Slot", "type":"button", "x":8, "y":28, "horizontal_align":"center", "vertical_align":"bottom", "default_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "over_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "down_image" : "d:/ymir work/ui/public/parameter_slot_05.sub", "children" : ( { "name":"Premium_Icon", "type":"image", "x":-18, "y":2, "image":"d:/ymir work/ui/game/windows/money_icon.sub", }, { "name" : "Premium", "type" : "text", "x" : 3, "y" : 3, "horizontal_align" : "right", "text_horizontal_align" : "right", "text" : "123456789", }, ), }, game.py (root): In table "servercommandlist" you must add this lines: "GetInputStart" : self.GetInputStart, "GetInputStop" : self.GetInputStop, "GetInput" : self.GetInput, "SetQuestIndex" : self.QuestIndexShop, "SetIsNpc" : self.SetIsNpc, "SetPrice" : self.SetIsPrice, "NieMamPP" : self.NieMamPP, "setPP" : self.__setAchievementPoints, And add this lines under "servercommandlist" table: def NieMamPP(self): import uiShop self.wndShop = uiShop.ShopDialog() self.wndShop.NieMamPP() def __setAchievementPoints(self, points): constInfo.ACHIEVEMENT_POINTS = int(points) self.interface.wndInventory.UpdatePremiumInSlot() def SetIsPrice(self, value): self.interface.dlgShop.SetShopPrice(value) def SetIsNpc(self): constInfo.IsItemShop = 1 def QuestIndexShop(self, value): constInfo.IS_QUEST = int(value) def GetInputStart(self): constInfo.INPUT_IGNORE = 1 def GetInputStop(self): constInfo.INPUT_IGNORE = 0 def GetInput(self): net.SendQuestInputStringPacket(str(constInfo.INPUT_DATA)) constinfo.py (root): You must add this lines in the middle of the file: ACHIEVEMENT_POINTS = 0 IS_QUEST = 0 IsItemShop = 0 INPUT_IGNORE = 0 INPUT_DATA = "" uitooltip.py (root): You must replace this function: def SetShopItem(self, slotIndex): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE item.SelectItem(itemVnum) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) self.AppendPrice(price) def SetShopItem(self, slotIndex, addprice = 0, waltype = 0): itemVnum = shop.GetItemID(slotIndex) if 0 == itemVnum: return price = shop.GetItemPrice(slotIndex) self.ClearToolTip() self.isShopItem = TRUE item.SelectItem(itemVnum) metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(shop.GetItemMetinSocket(slotIndex, i)) attrSlot = [] for i in xrange(player.ATTRIBUTE_SLOT_MAX_NUM): attrSlot.append(shop.GetItemAttribute(slotIndex, i)) self.AddItemData(itemVnum, metinSlot, attrSlot) if waltype == 0: self.AppendPrice(price) else: self.AppendSpace(5) self.AppendTextLine("Cena: %s TR" % (locale.NumberToMoneyString(addprice)[:-5]), self.SPECIAL_TITLE_COLOR) uiinventory.py (root): Under: def RefreshStatus(self): money = player.GetElk() self.wndMoney.SetText(locale.NumberToMoneyString(money)) Add: def UpdatePremiumInSlot(self): import constInfo value = str(constInfo.ACHIEVEMENT_POINTS) self.wndPremium.SetText(locale.NumberToMoneyString(value)[:-5] + " TR") Under: self.wndMoneySlot = 0 Add: self.wndPremium = 0 self.wndPremiumSlot = 0 Under: self.wndMoneySlot = self.GetChild("Money_Slot") Add: self.wndPremium = self.GetChild("Premium") self.wndPremiumSlot = self.GetChild("Premium_Slot") And replace this function: def SelectEmptySlot(self, selectedSlotPos): if constInfo.GET_ITEM_DROP_QUESTION_DIALOG_STATUS() == 1: return selectedSlotPos = self.__InventoryLocalSlotPosToGlobalSlotPos(selectedSlotPos) if mouseModule.mouseController.isAttached(): attachedSlotType = mouseModule.mouseController.GetAttachedType() attachedSlotPos = mouseModule.mouseController.GetAttachedSlotNumber() attachedItemCount = mouseModule.mouseController.GetAttachedItemCount() attachedItemIndex = mouseModule.mouseController.GetAttachedItemIndex() if player.SLOT_TYPE_INVENTORY == attachedSlotType: itemCount = player.GetItemCount(attachedSlotPos) attachedCount = mouseModule.mouseController.GetAttachedItemCount() self.__SendMoveItemPacket(attachedSlotPos, selectedSlotPos, attachedCount) if item.IsRefineScroll(attachedItemIndex): self.wndItem.SetUseMode(FALSE) elif player.SLOT_TYPE_PRIVATE_SHOP == attachedSlotType: mouseModule.mouseController.RunCallBack("INVENTORY") elif player.SLOT_TYPE_SHOP == attachedSlotType: if constInfo.IsItemShop == 0: net.SendShopBuyPacket(attachedSlotPos) else: import uiShop self.wndShop = uiShop.ShopDialog() self.wndShop.BuyFromIS(attachedSlotPos) elif player.SLOT_TYPE_SAFEBOX == attachedSlotType: if player.ITEM_MONEY == attachedItemIndex: net.SendSafeboxWithdrawMoneyPacket(mouseModule.mouseController.GetAttachedItemCount()) snd.PlaySound("sound/ui/money.wav") else: net.SendSafeboxCheckoutPacket(attachedSlotPos, selectedSlotPos) elif player.SLOT_TYPE_MALL == attachedSlotType: net.SendMallCheckoutPacket(attachedSlotPos, selectedSlotPos) mouseModule.mouseController.DeattachObject() uishop.py (root): This file is too much editing, I give you the finished file. http://wklej.to/YR452 Server: Add shop, and then add items in this shop. In my system, a standard shop has id 15. Remember not to give the shop directly at NPC! Quest: http://wklej.to/T5Ild The price we give here: cmdchat("SetPrice 200|50|100|200|150|250|100|100|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0|0") Slots are separated by "|". The items we give here: local items = { [1]={71124, 1, 200}, [2]={71125, 1, 200}, [3]={71126, 1, 200}, [4]={71127, 1, 200}, [5]={71128, 1, 200}, } [slot_id]={item_id, item_count, item_price}, This guide and information contained in it things are by Teodor. Sorry for my english, I come from Polish. Greetings! Screen:
  20. As we work with maps we accumulate a large number of unused textures which end up making the client / pack downloads for our server bigger. For this reason I made this little python 2.7 script. It will read all the textureset files and the texture paths on it and copy to textureset_release/ only the textures that are actually being used by your maps, as listed in Settings.txt The folder where the script looks for Settings.txt files recursively is "maps/", change it at the start of the code if yours is different. Likewise, it will look for "textureset/" and "terrainmaps/", and create "textureset_release/". No files will be deleted. Disclaimer: The code is very ugly, I actually have no idea of python, I made this script looking at docs and based on my knowledge of other languages. If you actually know python I suggest you don't look at it to avoid hurting your eyes. import os import re import string import shutil import sys ct = 0 usedimg = [] usedsets = [] list = [] mapfolder = 'maps/' class cd: """Context manager for changing the current working directory""" def __init__(self, newPath): self.newPath = os.path.expanduser(newPath) def __enter__(self): self.savedPath = os.getcwd() os.chdir(self.newPath) def __exit__(self, etype, value, traceback): os.chdir(self.savedPath) def cleanValue(val): val = val.replace('\\', '/') val = val.strip(' \t\n"') val = val.lower() return val def copyFile(src, dest): try: shutil.copy(src, dest) # eg. src and dest are the same file except shutil.Error as e: print('Error: %s' % e) # eg. source or destination doesn't exist except IOError as e: print('Error: %s' % e.strerror) # Read the tab-separated value of a parameter "param" in all files named "fname" (can be an extension) in folder "folder" def SaveParams(param,fname,folder,list): for path, subdirs, files in os.walk(folder): for filename in files: if filename.lower() == fname.lower() or (fname.startswith('.') and filename.endswith (fname)): f = os.path.join(path, filename) with open(f, "rt") as current: for line in current: lcline = line.lower() lcparam = param.lower() if lcparam in lcline: # strip tabs and split values value = line.rstrip('\t\n') # get parameter value list.append(value) # Read a value with the order number "order" within a parameter block "block" in all files named "fname" (can be an extension) in folder "folder" which are also in list "compare" def SaveParamsFromBlock(block,order,fname,folder,list,compare): for path, subdirs, files in os.walk(folder): for filename in files: if filename in compare and (filename.lower() == fname.lower() or (fname.startswith('.') and filename.endswith (fname))): countblock = -1 f = os.path.join(path, filename) with open(f, "rt") as current: for line in current: lcline = line.lower() lcblock = block.lower() if countblock == order: list.append(line) countblock = -1 elif lcline.startswith(lcblock): countblock = 0 elif countblock >= 0: countblock = countblock + 1 # move to the client data folder with cd('..\client\data'): try: os.makedirs('terrainmaps_release') except: shutil.rmtree('terrainmaps_release') os.makedirs('terrainmaps_release') print "This script copies to terrainmaps_release only the textures which are actually listed in textureset files." print "The folder is emptied on each run. make_archive.py uses this folder as source for making the terrainmaps pack." print "This script is written to be run from the tools repo copy and assumes the client repo copy to be in the same base directory as tools" print "" select = raw_input("Press any key to start, e to exit") if str(select) == "e": sys.exit() # Get all the texturesets used in our maps SaveParams('TextureSet','Setting.txt','maps',usedsets) # Extract the filename part of the used TextureSet paths and write it back to the list for idx,val in enumerate(usedsets): val = cleanValue(val) parts = re.split('/', val.lower()) # check its actually a terrainmaps path usedsets[idx] = parts[-1] # Fetch a list of the textures used in the sets used SaveParamsFromBlock('Start Texture',0,'.txt','textureset',usedimg,usedsets) # Copy the textures used in textureset_release for idx,val in enumerate(usedimg): # check its actually a terrainmaps path if "terrainmaps" in val: val = cleanValue(val) val = val[len('d:/ymir work/terrainmaps/'):] usedimg[idx] = val.lower() srcPath = 'terrainmaps/' + usedimg[idx] destPath = 'terrainmaps_release/' + usedimg[idx] print "Copy " + srcPath + " to " + destPath if not os.path.isdir(os.path.dirname(destPath)): os.makedirs(os.path.dirname(destPath)) copyFile(srcPath, destPath) ct = ct + 1 print "Total " + str(ct) + " textures copied in terrainmaps_release" raw_input("Press any key to exit") As a bonus another python 2.7 script used to create the property/list file with all your prb, pre. Assumes a property/ folder at the location where you run it. import os import math count = 0 extensions = ('prb','prt','prd','pre','pra') with open("property/list", "w") as a: for path, subdirs, files in os.walk(r'property'): for filename in files: f = os.path.join(path, filename) if filename != "list" and filename !="reserve": extension = filename.split ('.')[-1] if (extension in extensions): a.write(str(f) + '\n') else: Print ("Strange file: " + f) count = count + 1 print 'Total: ' + str(count) + ' files listed on property/list!' raw_input("Press any key to exit") And finally another script to copy all your msa and motlist.txt files to a server/data folder that you can upload later to your server. It will only copy when files are different or not existing at the destination. It assumes a ../client/data/npc (and so on) and ../server/data/monster etc. structure, feel free to edit the paths in the scripts to your needs. import os import shutil from itertools import chain import filecmp pathList = [] count = 0 def copyFile(src, dest): try: shutil.copy(src, dest) return True # eg. src and dest are the same file except shutil.Error as e: print('Error: %s' % e) # eg. source or destination doesn't exist except IOError as e: print('Error: %s' % e.strerror) print "This script moves all the .msa and motlist.txt files from pc monster and npc client folders to the appropiate server folders, creating them if necessary." paths = ('../client/data/monster/', '../client/data/monster2/', '../client/data/npc/', '../client/data/npc2/', '../client/data/pc/', '../client/data/pc2/') for path, dirs, files in chain.from_iterable(os.walk(path) for path in paths): for filename in files: if filename.endswith('.msa') or filename.endswith('.txt'): realpath = path.replace('\\', '/') cfolder = os.path.split(realpath)[1] gfolder = 'monster' if ('/pc/' in realpath): gfolder = 'pc/' + realpath.split('/')[4] elif ('/pc2/' in realpath): gfolder = 'pc2/' + realpath.split('/')[4] else: # Check for duplicated non-pc folders existingpath = next((s for s in pathList if ('/' + cfolder) in s), None) if existingpath and existingpath.endswith(cfolder): if realpath != existingpath: print("Warning: duplicate folders " + realpath + " and " + existingpath + "!") pathList.remove(existingpath) break elif path not in pathList: pathList.append(realpath) else: pathList.append(realpath) spath = realpath + '/' + filename dpath = '../server/data/' + gfolder + '/' + cfolder # Create destination folder if not existing if not os.path.isdir(dpath): os.makedirs(dpath) dpath = dpath + '/' + filename # Copy file if destination is not existing or different if not os.path.exists(dpath) or not filecmp.cmp(spath,dpath): if copyFile(spath, dpath): print "Copied " + spath + " to " + dpath count = count + 1 print "Finished copying " + str(count) + " files!" raw_input("Press any key to exit") How to use: install python 2.7 anywhere on your hd (C:\Python27 for example), add this path to the system path, and save this code in a file named something.py, then run it by doubleclick Remember to change directory to wherever you have your client files.
  21. GitHub repository: https://github.com/Vegas007/Metin2-Extended-Modules-For-Script-Window
  22. Special thanks for design and help: [url=https://metin2dev.org/board/index.php?/profile/12872-legolasofficial/]LegolasOfficial[/url] Download: https://mega.nz/#!pBUj0IoC!tYUbK3liAC5fSxxWQ1sWjUKypNFphPergj4lDZxk6RQ
  23. Hello, To extend NPC Shop to 80 Items follow these steps. ServerSide Open "common/length.h" and search: SHOP_HOST_ITEM_MAX_NUM = 40 Replace with: SHOP_HOST_ITEM_MAX_NUM = 80 In the same file search: SHOP_PRICELIST_MAX_NUM = 40 Replace with: SHOP_PRICELIST_MAX_NUM = 80 Now open "game/shop.cpp" and search: m_pGrid = M2_NEW CGrid(5, 9) Replace with: m_pGrid = M2_NEW CGrid(10, 9) Now open "game/shop_manager.cpp" and search: CGrid grid = CGrid(5, 9) Replace with: CGrid grid = CGrid(10, 9) Now compile Db File & Game File and ServerSide's steps complete. ClientSide NOTE: If you want Only NPC Shop's with 80 Items follow this guide, else if you want NPC Shop & Private Shop follow the Update Istruction. Extract "pack/uiscript" from your Client and open "shopdialog.py". Now reaplace all content with: Shopdialog.py ~ 80 Items Now create "shopdialog2.py" and insert this content: ShopDialog2 ~ 80 Items for Shop Ok, at this point you can compress your UiScript with the new file "shopdialog2.py". Extract "pack/root" from your Client and open "interfacemodule.py" Search this: self.dlgShop = uiShop.ShopDialog() self.dlgShop.LoadDialog() self.dlgShop.Hide() After add: self.dlgShop2 = uiShop.ShopDialog2() self.dlgShop2.LoadDialog() self.dlgShop2.Hide() Same file, search this: def OpenShopDialog(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop.Open(vid) self.dlgShop.SetTop() After add: def OpenShopDialog2(self, vid): self.wndInventory.Show() self.wndInventory.SetTop() self.dlgShop2.Open(vid) self.dlgShop2.SetTop() Now open "game.py" and Search: def StartShop(self, vid): self.interface.OpenShopDialog(vid) Replace with: def StartShop(self, vid): if chr.IsNPC(vid): self.interface.OpenShopDialog(vid) else: self.interface.OpenShopDialog2(vid) Now open "uishop.py" and Search: def Close(self): self.OnCloseQuestionDialog() shop.Close() net.SendShopEndPacket() self.CancelShopping() self.tooltipItem.HideToolTip() self.Hide() Replace with: def Close(self): self.OnCloseQuestionDialog() shop.Close() net.SendShopEndPacket() self.CancelShopping() self.Hide() Same file, search: def OnUpdate(self): USE_SHOP_LIMIT_RANGE = 1000 (x, y, z) = player.GetMainCharacterPosition() if abs(x - self.xShopStart) > USE_SHOP_LIMIT_RANGE or abs(y - self.yShopStart) > USE_SHOP_LIMIT_RANGE: self.Close() After add: UiShop.py ~ ShopDialog2 Now you can compress "root" file. #Update [24-02-15] Fixed Client Bug. Changes in "shop_manager.cpp" added. #Update [26-02-15] Added PrivateShop with 80 Items. NPC & PrivateShop with 80 Items ClientSide: Open "UserInterface/Packet.h" in you Binary Client Source and Search: SHOP_HOST_ITEM_MAX_NUM = 40 Replace with: SHOP_HOST_ITEM_MAX_NUM = 80 Now you can compile your Binary Source. Open your Client File and extract "pack/uiscript". Open "shopdialog.py" and replace all contentwith: Shopdialog.py ~ 80 Items Now open "privateshopbuilder.py" and replace all content with: PrivateShopBuilder ~ 80 Items Now you can compress your UiScript. Screen Private Shop: Et Voilà, we ended. Good work, Bye.