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Empire

Found 662 results

  1. Original Topic Fix: This fix creates damage to the server. After inserting this fix the players will have difficulty in doing damage to the mobs, they don't always give the hit. The problem is in this string: if (!battle_distance_valid(ch, victim)) return BATTLE_NONE; If you find the solution to the problem, update thanks. Solution? @Rakancito
  2. lotrovic

    solved

    Hi, when I added sash system it doesn't work properly. It doesn't appear on character and is in wrong place in costume window.
  3. Visual Studio : 2019 Hello, I have an error in visual studio who blocked me and i try all the solution of this post : I tried to change my SDK i try them all ! I tried to add WINDOWS_IGNORE_PACKING_MISMATCH on Preprocessor > Processor definitions ! Like That: But still nothing i have the same error.
  4. Olá, estou procurando por essa armadura / traje da imagem, encontrei-a em alguns lugares, mas com o download offline, alguém que a possui e pode compartilhá-la ?! Obrigado pela sua atenção.
  5. Hi, I have a client source and with vs2019 compatible Extern. The only thing i've got is crash when i try to teleport. When i start it in compatibility mode like Windows8, its totally working. If not, then crashing. I've investigated the crash with VS debugging, but i couldn't figure out what the heck is the problem, and how can i resolve it. Here's some pictures. What do you guys think is wrong? Kind Regards, Minton
  6. Hello Guys, I have 3 visual bug into this Filtred inventory, just visual all with craft system. 1) Even if I have the object useful for the craft, the red writing appears however. 2) Moving the object from the inventory (filtered or not) to the craft, it does not disappear, but it is "duplicated" only graphically. 3) When a filtered inventory object is moved from it to the craft, if you hover over the mouse, the object is recognized at the same position but in the normal inventory. ex: filtered inventory: Stone Against Warrior +0 [Special Storage](Slot1 Position1) Inventory: red potions G [Normal Storage](Slot1 Position1). If you go to put the stone in the craft, the cursor will read the object not as an anti warrior stone but as red potions G. Can someone help me? @ Developer @ Developer Here the video: https://youtu.be/r1rVQt7XlAc
  7. i just run serverfiles by fuuton97 but there is no eth0 when i type ifconfig -a i search how to fix it but still cant i saw this video and still doesnt work https://www.youtube.com/watch?v=EX6g7xJOwQk i try to remove the file /etc/udev/rules.d/70-persistent-net.rules and reboot your system. but when i type rm /etc/udev/rules.d/70-persistent-net.rules it says that there is not a such file in the directory then i type vi /etc/sysconfig/network-scripts/ifcfg-eth0 to see the MAC id (HWADDR). but there isnt.. it says new file:line 1 what do i do next?? i have spent all night trying to fix it..
  8. Sevenfoldia

    solved

    Hello community, can you help me please how to edit displayed bonuses in jewelry when you add an ore? I added 3 bonuses into earings, and when I add ore, there are displayed only 2. Works all 3 of them, but they are not in the description as you can in in the picture. https://imgur.com/gallery/t2oDhH3 I did not find anything like that. Thank you and sorry for my english.
  9. Hello guys. i am new at this, i am to make a metin2 p server. i will make it with virtual box to check if everything works fine and make som changes to the world,to translate it and add some new weapons. i make this thread cause i have the following questions -Can i make it on my own pc and when everyting are fine to trasfer it in a vps server? -What vps server do you suggest me? something cheap. cause it will be my first server and i may have not so many players. -which serverfiles and client do you suggest me? (I want english serverfiles and client because i can understand it and can traslate to greek) -is there any tutorial how to add new things on the server? like weapons,custums,pets etc thank you --- sorry for my english
  10. Hello, I'm looking for a newer version from the Miles Sound System from RAD Game Tools. Maybe someone own the newer version. As far as I noticed Metin2 use version 3.0.0.0 and the current version is 10.0.45.1. I would be very grateful.
  11. Hello. So i recently downloaded the Sanchez patcher and compiled it. On my pc it says nothing but when other people download it it shows this: https://www.virustotal.com/gui/file/1ec5b8a24ef068c33dac934b823aa2c8f643eee4a6dbd9d959116ae7fcae091b/detection Is there a way to solve this problem? I can't deliver the patcher to people if windows deletes it... But from what i saw in code there shouldn't be any.
  12. raNNNNNk

    solved

    Hi, what host packages would you recommend and from which provider? Im thinking about something which would keep running on 1500 players on opening date . I don't have that many systems if it means anything. I guess a VPS is out of question, right? I have seen that zap hosting offers VPSs that look better that some competitors dedicated servers.. but i think a vds is more reliable, right? How is for my needs a dedicated server with those specs: I5 8400 6c/6t at 4.0 ghz , 16gb ddr4? It's 60€ no VAT included.
  13. Hello, I would like to remove the dialog page that ask you if you are sure to attach the metin stone to the armor/weapon, I'd like that the stone is immediatly added to the item when you place the stone on the item. I tried to make some changes in uiattachmetin.py but I couldn't do it, it should immetiadly do this part when you place the stone: def Accept(self): net.SendItemUseToItemPacket(self.metinItemPos, self.targetItemPos) snd.PlaySound("sound/ui/metinstone_insert.wav") self.Close() import dbg import player import item import net import snd import ui import uiToolTip import localeInfo class AttachMetinDialog(ui.ScriptWindow): def __init__(self): ui.ScriptWindow.__init__(self) self.__LoadScript() self.metinItemPos = 0 self.targetItemPos = 0 def __LoadScript(self): try: pyScrLoader = ui.PythonScriptLoader() pyScrLoader.LoadScriptFile(self, "uiscript/attachstonedialog.py") except: import exception exception.Abort("AttachStoneDialog.__LoadScript.LoadObject") try: self.board = self.GetChild("Board") self.titleBar = self.GetChild("TitleBar") self.metinImage = self.GetChild("MetinImage") self.GetChild("AcceptButton").SetEvent(ui.__mem_func__(self.Accept)) self.GetChild("CancelButton").SetEvent(ui.__mem_func__(self.Close)) except: import exception exception.Abort("AttachStoneDialog.__LoadScript.BindObject") oldToolTip = uiToolTip.ItemToolTip() oldToolTip.SetParent(self) oldToolTip.SetPosition(15, 38) oldToolTip.SetFollow(False) oldToolTip.Show() self.oldToolTip = oldToolTip newToolTip = uiToolTip.ItemToolTip() newToolTip.SetParent(self) newToolTip.SetPosition(230 + 20, 38) newToolTip.SetFollow(False) newToolTip.Show() self.newToolTip = newToolTip self.titleBar.SetCloseEvent(ui.__mem_func__(self.Close)) def __del__(self): ui.ScriptWindow.__del__(self) def Destroy(self): self.ClearDictionary() self.board = 0 self.titleBar = 0 self.metinImage = 0 self.toolTip = 0 def CanAttachMetin(self, slot, metin): if item.METIN_NORMAL == metin: if player.METIN_SOCKET_TYPE_SILVER == slot or player.METIN_SOCKET_TYPE_GOLD == slot: return True elif item.METIN_GOLD == metin: if player.METIN_SOCKET_TYPE_GOLD == slot: return True def Open(self, metinItemPos, targetItemPos): self.metinItemPos = metinItemPos self.targetItemPos = targetItemPos metinIndex = player.GetItemIndex(metinItemPos) itemIndex = player.GetItemIndex(targetItemPos) self.oldToolTip.ClearToolTip() self.newToolTip.ClearToolTip() item.SelectItem(metinIndex) ## Metin Image try: self.metinImage.LoadImage(item.GetIconImageFileName()) except: dbg.TraceError("AttachMetinDialog.Open.LoadImage - Failed to find item data") ## Old Item ToolTip metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(player.GetItemMetinSocket(targetItemPos, i)) self.oldToolTip.AddItemData(itemIndex, metinSlot) ## New Item ToolTip item.SelectItem(metinIndex) metinSubType = item.GetItemSubType() metinSlot = [] for i in xrange(player.METIN_SOCKET_MAX_NUM): metinSlot.append(player.GetItemMetinSocket(targetItemPos, i)) for i in xrange(player.METIN_SOCKET_MAX_NUM): slotData = metinSlot[i] if self.CanAttachMetin(slotData, metinSubType): metinSlot[i] = metinIndex break self.newToolTip.AddItemData(itemIndex, metinSlot) self.UpdateDialog() self.SetTop() self.Show() def UpdateDialog(self): newWidth = self.newToolTip.GetWidth() + 230 + 15 + 20 newHeight = self.newToolTip.GetHeight() + 98 if localeInfo.IsARABIC(): self.board.SetPosition( newWidth, 0 ) (x,y) = self.titleBar.GetLocalPosition() self.titleBar.SetPosition( newWidth - 15, y ) self.board.SetSize(newWidth, newHeight) self.titleBar.SetWidth(newWidth-15) self.SetSize(newWidth, newHeight) (x, y) = self.GetLocalPosition() self.SetPosition(x, y) def Accept(self): net.SendItemUseToItemPacket(self.metinItemPos, self.targetItemPos) snd.PlaySound("sound/ui/metinstone_insert.wav") self.Close() def Close(self): self.Hide()
  14. Hello, I'm tryong to understand how the Party Heal should work, I think I have everything in the server side and client side but the button doesn't show up. When should it be ready for use the first time? Does this works normally for you? // Party Heal Update if (!m_bPartyHealReady) { if (!m_bCanUsePartyHeal && m_iLeadership >= 18) m_dwPartyHealTime = get_dword_time(); m_bCanUsePartyHeal = m_iLeadership >= 18; DWORD PartyHealCoolTime = (m_iLeadership >= 40) ? PARTY_HEAL_COOLTIME_SHORT * 60 * 1000 : PARTY_HEAL_COOLTIME_LONG * 60 * 1; if (m_bCanUsePartyHeal) { if (get_dword_time() > m_dwPartyHealTime + PartyHealCoolTime) { m_bPartyHealReady = true; // send heal ready if (0) if (GetLeaderCharacter()) GetLeaderCharacter()->ChatPacket(CHAT_TYPE_COMMAND, "PartyHealReady"); } } } EDIT: I removed the" if (0) " and it works fine, thank you
  15. xmflaal

    solved

    مرحبًا ، لدي مشكلة مع الصيد التلقائي عندما أضغط على اللعب في اللعبة يبدو لي أنه غير موجود ملف uiautohunt.py
  16. Paikei

    solved

    Hey! I added the new set of level 115 armors, and their specific "thunder" effect. Problem is that even though the effect is attached to the "Bip01" bone, it is displayed at the feet of the character. How could I fix this? playersettingmodule.py: chrmgr.RegisterEffect(chrmgr.EFFECT_NEWARMORS, "Bip01", "d:/ymir work/pc/common/effect/armor/armor-5-1.mse")
  17. Chookez

    solved

    Hi guys. Is it possible to make NPCs visible in World Editor? If so how?
  18. *Detalii suplimentare:ps root@metin2:/usr/game # ps PID TT STAT TIME COMMAND 742 v0 Is+ 0:00.00 /usr/libexec/getty Pc ttyv0 743 v1 Is+ 0:00.00 /usr/libexec/getty Pc ttyv1 744 v2 Is+ 0:00.00 /usr/libexec/getty Pc ttyv2 745 v3 Is+ 0:00.00 /usr/libexec/getty Pc ttyv3 746 v4 Is+ 0:00.00 /usr/libexec/getty Pc ttyv4 747 v5 Is+ 0:00.00 /usr/libexec/getty Pc ttyv5 748 v6 Is+ 0:00.00 /usr/libexec/getty Pc ttyv6 749 v7 Is+ 0:00.00 /usr/libexec/getty Pc ttyv7 753 0 Is+ 0:00.08 -csh (csh) 2193 0 IW 0:00.00 ./vrunner --daemon --pid-path=pid.s_ch1 --file=s_ch1 2195 0 S 0:35.80 s_ch1 (game) 2337 0 IW 0:00.00 ./vrunner --daemon --pid-path=pid.db --file=db 2339 0 S 0:03.81 db 2341 0 IW 0:00.00 ./vrunner --daemon --pid-path=pid.auth --file=auth 2343 0 S 0:14.72 auth (game) 2345 0 IW 0:00.00 ./vrunner --daemon --pid-path=pid.ch1 --file=ch1 2347 0 S 0:52.40 ch1 (game) 2349 0 S 0:00.19 ./vrunner --daemon --pid-path=pid.s_ch1 --file=s_ch1 2357 0 IW 0:00.00 ./vrunner --daemon --pid-path=pid.s_ch2 --file=s_ch2 2359 0 S 0:34.10 s_ch2 (game) 2362 0 IW 0:00.00 ./vrunner --daemon --pid-path=pid.special_ch --file=speci 2364 0 S 0:35.20 special_ch (game) 2443 1 Ss 0:00.08 -csh (csh) 2688 1 S 0:00.18 ./vrunner --daemon --pid-path=pid.db --file=db 2693 1 S 0:00.11 ./vrunner --daemon --pid-path=pid.auth --file=auth 2698 1 S 0:00.13 ./vrunner --daemon --pid-path=pid.ch1 --file=ch1 2702 1 S 0:00.13 ./vrunner --daemon --pid-path=pid.s_ch1 --file=s_ch1 2712 1 S 0:00.13 ./vrunner --daemon --pid-path=pid.special_ch --file=speci 4102 1 S 0:00.02 ./vrunner --daemon --pid-path=pid.s_ch1 --file=s_ch1 4119 1 S 0:00.02 ./vrunner --daemon --pid-path=pid.s_ch2 --file=s_ch2 4444 1 S 0:00.01 ./vrunner --daemon --pid-path=pid.db --file=db 4453 1 S 0:00.01 ./vrunner --daemon --pid-path=pid.auth --file=auth 4460 1 S 0:00.01 ./vrunner --daemon --pid-path=pid.ch1 --file=ch1 4466 1 S 0:00.01 ./vrunner --daemon --pid-path=pid.s_ch1 --file=s_ch1 4476 1 S 0:00.01 ./vrunner --daemon --pid-path=pid.ch2 --file=ch2 4483 1 S 0:00.01 ./vrunner --daemon --pid-path=pid.s_ch2 --file=s_ch2 4492 1 S 0:00.00 ./vrunner --daemon --pid-path=pid.special_ch --file=speci 4555 1 R 0:00.55 db 4556 1 R 0:00.53 db 4560 1 R+ 0:00.00 ps -serverinfo https://pastebin.com/bUWa8f0L-config ch2 https://pastebin.com/Uhe1Fk8j-config special_ch2 https://pastebin.com/sd9tCUUd-config ch1 https://pastebin.com/hebQ4B0a-config special_ch1 https://pastebin.com/WfVdV51w-special_ch(99) https://pastebin.com/PKvmKmwcautorun.log ch1 https://pastebin.com/uXVbRba2autorun.log special_ch1 https://pastebin.com/5vtxNdQQautorun.log ch2 https://pastebin.com/ks6iDtmeautorun.log special_ch2 https://pastebin.com/bD45gL39 autorun.log special ch https://pastebin.com/2Dgt6XsN Hi.i have a problem with channel2,not started,but s_ch2 started...
  19. I'm new to this and I'm barely understanding the networking part of running a metin2 server. So i wanted to change FreeBSD 9.2 to 11.2 but I don't know how to configure the network settings. I tried mirroring the ones I had in 9.2 but I don't know what corresponds to what, also I can't put .localhost in hostname/domain ( the server is just for myself, to test things, made using hamachi). So can someone explain or give me a tutorial to configure FreeBSD 11.2 networking? In the photo you can see my 9.2 settings
  20. icaloxi

    solved

    Hello freinds. i want the rainbow quest whit timer i try this: but after i use it again it say. you can dont use it now. an then it say "you must wait -2617237127 minutes" can anyone help me pls ? thx. SORRY FOR MY ENGLISH
  21. Greetings everyone, i hope you are having a wonderful day so far. Today i added the sash system by LeNnt and everything went smoothly...except from the fact that some of the sashes are not working. If i try to equip the red sash, it doesn't work. If i try to equip one of the blue sashes, the char equips it just fine. Here is a gif to help you understand better the issue i'm facing. Now i triple checked everything in my source files/pack files and everything is in order but most of the sashes are still not working. Thank you all in advance. Edit : Fixed. (If you're having the same issue, check your dump proto source.)
  22. Hello, I have a problem with stackable Stones, when I try to attach a stack of 200 Stones to an armor/weapon it correctly attach only one and i have 199 stones in inventory, but when I try to upgrade a stones from a stack of 200 they are all removed instead of one, do you know how can I fix this? Thank you
  23. AlleXuSS

    solved

    Problem resolved the server tried to spawn some mobs in map1 but thos mobs didn't existed in navicat mob_proto can someone close it pls ?
  24. OtherChoice

    solved

    Hello everyone, today i'm on my second day trying to expand dynamic shadows view range, i found many limiters here and there for example SHADOW_APPLY_MAX_DISTANCE, bShadow_cutoff but none of those seem to be really affecting shadow range, Dynamic Shadows are rendered inside a square (not a circle so radius like constants mentioned above or distance between mainInstance and targetInstance are not involved) around the current playing character. Do you guys know if there's a cube or a square for dynamic shadows to be rendered on, and if so where is it defined? Hope you can help me I can't really figure it out. SOLVED: matLightProj was set to 2400.0f x 2400.0f x 1 x 15000.0f, changing the height and width of projection matrix will project more shadows UPDATE: larger projection will upscale shadow texture so it results in a shadow quality reduction, it can be partially bypassed by increasing m_wShadowMapSize but only up to a limit of 8192 set by Direct3d8.
  25. I managed to fix, at least for the moment it is working! in packet_info.cpp #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", false); #endif for #ifdef __SEND_TARGET_INFO__ Set(HEADER_CG_TARGET_INFO_LOAD, sizeof(TPacketCGTargetInfoLoad), "TargetInfoLoad", true); #endif (false >> true) --------------------------------------------------------------------------- Hello, I found a tutorial to insert the system SEND TARGET INFO, I followed all the steps, but after opening screen with drops and information, after a few seconds the character is disconnected, redo the process several times looking for the cause of the problem, but without success , I dowloand from some sources (Arkadia2 mod by Helia01, best_production_v5_src and ELVEDA) that have the system to check the files, yet I couldn't detect the cause of the problem if anyone has any idea what it might be or if it had a problem. similar and managed to heal it, thank you in advance for any help! - There is no error in the client syserr.txt when the character is disconnected, only in the server syserr. Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 132, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 172, LAST HEADER: 0(0), REMAIN BYTES: 18, fd: 23 Process: UNKNOWN HEADER: 37, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 247, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 200, LAST HEADER: 0(0), REMAIN BYTES: 7, fd: 23 Process: UNKNOWN HEADER: 188, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Process: UNKNOWN HEADER: 84, LAST HEADER: 59(5), REMAIN BYTES: 1, fd: 23 Original Post: Aqui
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