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  1. M2 Download Center Download Here ( Internal ) Hello everyone, today I`m going to show to how to make a VIP system from SRC. You need Launcher SRC, Server SRC. So, let`s begin. 1.Launcher: Go to UserInterface/InstanceBase.h and search After that add: Search After that add: 1.2 Go to InstanceBase.cpp and search After that add: In same file search: And after that add: Search: After that add: 1.3: In file InstanceBaseEffect.cpp search After that add: Search: After that add: Search: After that add: 1.4 In fine PythonCharacterModule.cpp search: And after that add: Search: And after that add: Launcher part done. 2.SERVER 2.1 In file common/length.h search: And after that add: 2.2 In file game/src/affect.h search: And after add: 2.3 In file game/src/char.cpp search: And after add: Search And after that add: 2.4 In file game/src/config.cpp search And mofify like that: 2.5 In file db/src/ClientManager.cpp search: And after that add: 3.MYSQL 3.1 Go to your database->COMMON->RIGHT CLICK ON gmlist->DESIGN TABLE->SELECT mAuthority from Fields TAB->VALUES->ADD VIP AFTER PLAYER. 4.CLIENT 4.1. In file ROOT/PlayerSettingModule.py search And after that add: 4.2 In locale go to effect folder(WHERE YOU HAVE GM.MSE) and add THIS FILES: NEW LINK - FIXED Post any problems/bugs and we will solve them tohether Sorry for my bad english..:(
  2. M2 Download Center Download Here ( Internal ) [Hidden Content] Video: Images: Client Side is from 2018 official root. Of course I've made minor changes for slot marking and cheque(if app. checks) You have to add slot marking too. Mysql used to retrieve data during game launch, and to backup(default 1 hour, you can change at conf.txt)
  3. [Hidden Content] [Hidden Content] You must add these: Reversed from 22.2.7.0 Official Binary. Thanks to @ Owsap You can disable the premium requirement. Edit the CanPickUpItem function according to your server.
  4. M2 Download Center Download Here ( Internal ) [Hidden Content]- You can think of it as the lite version. More features are likely to come in the future. + Mount Restrict + Start and Win Effects If you have a problem,
  5. Download Alternative download links → Mega As you know, several new features have been included among the latest updates, one of these concern the Serpens set. The peculiarity of this set is that, in addition to having the 3 new random bonuses that can come out, the attack and the magic attack assume minimum and maximum values that fall within a range defined in the protos, in new columns. As you can see, in addition to other columns that have been added over the years, these 6 new columns identified new sockets in which, through particular conversions, attack and magic attack values (minimum and maximum) are returned for weapons and armor defense. The first two columns identify the minimum (first column) and maximum (second column) magic attack value, followed by the minimum (third column) and maximum (fourth column) attack. Column five and six remain a mystery at the moment. Through appropriate rules, the value inserted in the columns, if present, is converted into a number, to then become attack/magic attack of the weapon or defense of the armour. The attachment shown above refers to the Serpent Blade, a sword usable only by the suras that has attack and magical attack. As you can see here the minimum values that a weapon can have are in yellow and the maximum attacks in orange. The minimum and maximum values are separated by a hyphen. Below you will find the preview of the system. [Hidden Content]
  6. Because why not... Only a few changes are necessary, and the input width has remained unchanged. Preview of the Quest Width Expansion Guide Client • Srcs •
  7. M2 Download Center Download Here ( Internal ) Hellow, I want to share my work, I've created 2 year ago, for my old server (Resthea). So, what is it exacly? It's python libraries and code that allow us to have many environment (clouds, light settings, flare and so on) on one map. By default, you can have only one environment for each map. How does it work? Well, once every 30 seconds (you can configure that time) checks our coordinates and compare it to jpg file, which size is the same as map size. Diffrent colors mean diffrent msenv file. What this pack contains? possibility to add up to 16777215 areas with diffrent environment on every map. possibility to add diffrent music on these areas possibility to add random snow on these areas 28 ready skyboxes possibility to choose skyboxes quality possibility to configure the time script refreshes possibility to add special xmas configuration easy configuration via text file code is easy to modify bugfix for night and snow systems Disadvantages: not so optimal solution .jpg format has indirect coloring between two colors, which sometimes could lead to problems xmas song probably doesn't work (I haven't got time to fix it) lots of redundant libraries, because i've uploaded whole Lib folder descriptions how to add this are in polish, you can use google translate , if you wish i can translate it too. Code sample: def __SpecialEnvironmentEnable(self, Env, Resthea, SnowEnable, NightEnable, ConfigTime, ConfigSkybox, XmasEvent): ### START OF ENVIRONMENT MODULE Resthea.eu, qentinios self.Env = Env self.Resthea = Resthea self.SnowEnable = SnowEnable self.NightEnable = NightEnable self.ConfigTime = ConfigTime self.ConfigSkybox = ConfigSkybox self.XmasEvent = XmasEvent czass = str(time.ctime()) sekundy = czass[17:19] bg = background.GetCurrentMapName() if ConfigTime == 0: try: ConfigTime = int(linecache.getline("config.cfg", 2)) except: chat.AppendChat(chat.CHAT_TYPE_INFO, "Error while changing environment") chat.AppendChat(chat.CHAT_TYPE_INFO, "Cannot open file: config.cfg") if ConfigTime == -1: return map = ( "metin2_map_4_wiatry", "metin2_map_krance_swiata", "metin2_map_srodziemie", "metin2_map_resthea", ) if bg in map and sekundy != Env: if ConfigTime == 5 and int(sekundy) in (5,10,15,20,25,30,35,40,45,50,55,00): self.Env = sekundy pass elif ConfigTime == 15 and int(sekundy) in (15,30,45,00): self.Env = sekundy pass elif ConfigTime == 30 and int(sekundy) in (30,00): self.Env = sekundy pass elif ConfigTime == 60 and int(sekundy) == 30: pass else: if ConfigTime not in (-1,5,15,30,60) and int(sekundy) == 30: chat.AppendChat(chat.CHAT_TYPE_INFO, "Error while changing environment") chat.AppendChat(chat.CHAT_TYPE_INFO, "Wrong data: " + ConfigTime + ", config.cfg, line 2") self.Env = sekundy return else: return minuty = czass[14:16] godziny = czass[11:13] czas = int(godziny + minuty) try: im = Image.open("msenv/" + bg + ".jpg") except: chat.AppendChat(chat.CHAT_TYPE_INFO, "Error while changing environment") chat.AppendChat(chat.CHAT_TYPE_INFO, "Cannot open file: " + "msenv/" + bg + ".jpg") return (x, y, z) = player.GetMainCharacterPosition() x = int(x/100) y = int(y/100) try: color = str(im.getpixel((int(x),int(y)))) except: chat.AppendChat(chat.CHAT_TYPE_INFO, "Error while changing environment") chat.AppendChat(chat.CHAT_TYPE_INFO, "Not exist pixel: " + str(x) + ", " + str(y) + "; " + "msenv/" + bg + ".jpg") return #Skybox config if ConfigSkybox == "0": try: ConfigSkybox = linecache.getline("config.cfg", 5) except: ConfigSkybox = "_1k" if ConfigSkybox in ("_512n","_1kn","_1.5kn"): ConfigSkybox = ConfigSkybox[:-1] if ConfigSkybox not in ("_512","_1k","_1.5k"): ConfigSkybox = "_1k" #End of skybox config #Xmas event if XmasEvent == -1: try: XmasEvent = int(linecache.getline("config.cfg", 8)) except: XmasEvent = 0 if XmasEvent == 1: ColorList={ #Color (RGB) 1 : ("(255, 255, 255)", "(241, 255, 158)", "(254, 0, 0)", "(0, 255, 127)", "(158, 255, 248)", "(253, 254, 62)", "(255, 176, 63)", "(222, 255, 0)", "(95, 255, 0)", "(50, 121, 19)", "(95, 192, 35)", "(214, 214, 214)", "(148, 0, 0)", "(142, 142, 142)", "(251, 165, 0)"), #Msenv 2 : ("snowm02", "map_n_desert_01", "fire_low", "white_sky", "default", "rainy", "sand_mountain", "vanilia_white", "trent", "trent02", "vanilia", "snowm02", "fire_low", "default", "desert_cloud"), #Mp3 3 : ("christmas/4w/xmas", "christmas/4w/xmas", "christmas/4w/xmas", "christmas/4w/xmas", "christmas/4w/xmas", "christmas/krance/xmas", "christmas/krance/xmas", "christmas/krance/xmas", "christmas/krance/xmas", "christmas/krance/xmas", "christmas/srodziemie/xmas", "christmas/srodziemie/xmas", "christmas/srodziemie/xmas", "christmas/resthea/xmas", "christmas/resthea/xmas_wyspa"), #Snow 4 : (1, 0, 0, 1, 1, 1, 0, 1, 1, 1, 1, 1, 0, 0, 1) } #End of Xmas event else: ColorList={ #Color (RGB) 1 : ("(255, 255, 255)", "(241, 255, 158)", "(254, 0, 0)", "(0, 255, 127)", "(158, 255, 248)", "(253, 254, 62)", "(255, 176, 63)", "(222, 255, 0)", "(95, 255, 0)", "(50, 121, 19)", "(95, 192, 35)", "(214, 214, 214)", "(148, 0, 0)", "(142, 142, 142)", "(251, 165, 0)"), #Msenv 2 : ("snowm02", "map_n_desert_01", "fire_low", "white_sky", "default", "rainy", "sand_mountain", "vanilia_white", "trent", "trent02", "vanilia", "snowm02", "fire_low", "default", "desert_cloud"), #Mp3 3 : ("4w/lodowa", "4w/pustynia", "4w/ognista", "4w/orki", "4w/srodek", "krance/przeklete", "krance/pustynia", "krance/swiatynia", "krance/las", "krance/las2", "srodziemie/trawa", "srodziemie/lodowa", "srodziemie/ognista", "resthea/trawa", "resthea/wyspa"), #Snow 4 : (1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0) } i = 0 Colors = ColorList[1] length = len(Colors) for ColorItem in xrange(length): if color == Colors[ColorItem]: #START OF SNOW EFFECT Snow = ColorList[4] if SnowEnable != 1: if Snow[ColorItem] == 1 and int(minuty) in (2,7,12,17,22,27,32,37,42,47,52,57) and int(sekundy) in (00,01,30,31): random = app.GetRandom(1,3) if random == 1: background.EnableSnow(1) else: background.EnableSnow(0) if Snow[ColorItem] == 0: background.EnableSnow(0) #END OF SNOW EFFECT if Resthea == color: break #START OF MUSIC MODULE Music = ColorList[3] if app.IsExistFile("BGM/" + Music[ColorItem] + ".mp3")==1: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic = (Music[ColorItem] + ".mp3") snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) else: if musicInfo.fieldMusic != "": snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) #END OF MUSIC MODULE Msenv = ColorList[2] if NightEnable == 1 and self.__IsXMasMap(): background.RegisterEnvironmentData(1, constInfo.ENVIRONMENT_NIGHT) background.SetEnvironmentData(1) else: background.RegisterEnvironmentData(1, "d:/ymir work/environment/" + Msenv[ColorItem] + ConfigSkybox + ".msenv") background.SetEnvironmentData(1) self.Resthea = color break else: i = i+1 if i == length: background.SetEnvironmentData(0) snd.FadeOutMusic("BGM/" + musicInfo.fieldMusic) musicInfo.fieldMusic=musicInfo.METIN2THEMA snd.FadeInMusic("BGM/" + musicInfo.fieldMusic) self.Resthea = color ### END OF ENVIRONMENT MODULE Resthea.eu, qentinios Old video with system: [Hidden Content] Download: Without skyboxes: [Hidden Content] With skyboxes: [Hidden Content]
  8. M2 Download Center Download Here ( Internal ) Download
  9. Download Metin2 Download [Hidden Content]
  10. M2 Download Center Download Here ( Internal ) SYSTEM : DOWLOAD VT : CLİCK
  11. Download Alternative download links → Github Someone asked me if it was possible to attach an effect to the text-tail so I will share it for free. It can be customized and adjusted to personal preference. .
  12. M2 Download Center Download Here ( Internal ) Hi devs, today I will release the fix I made for the skill cooldown, already fixed on official servers, this is the bug it self: And this is the fix: Regards! Fix skill cooldown ~ Shang.rar ### root/ui.py ### Search: def SetSlotCoolTimeColor(self, slotIndex, r, g, b, a): wndMgr.SetSlotCoolTimeColor(self.hWnd, slotIndex, r, g, b, a) ### Add after: def StoreSlotCoolTime(self, key, slotIndex, coolTime, elapsedTime = 0.0): wndMgr.StoreSlotCoolTime(self.hWnd, key, slotIndex, coolTime, elapsedTime) def RestoreSlotCoolTime(self, key): wndMgr.RestoreSlotCoolTime(self.hWnd, key) Thanks to @Horinna for report that bug. Here's the fix: """ Find this: elif (not self.__CanUseSkillNow()) or (skillGrade != j): skillPage.SetSlotCount(realSlotIndex, 0) skillPage.DisableCoverButton(realSlotIndex) Add this under:""" skillPage.DeactivateSlot(realSlotIndex) # After the else, paste this: if player.IsSkillActive(slotIndex) and (skillGrade == j): # fix001 skillPage.ActivateSlot(realSlotIndex) # The if should look like this: if (skillGrade == skill.SKILL_GRADE_COUNT) and j == (skill.SKILL_GRADE_COUNT-1): skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel) elif (not self.__CanUseSkillNow()) or (skillGrade != j): skillPage.SetSlotCount(realSlotIndex, 0) skillPage.DisableCoverButton(realSlotIndex) skillPage.DeactivateSlot(realSlotIndex) # fix else: skillPage.SetSlotCountNew(realSlotIndex, skillGrade, skillLevel) if player.IsSkillActive(slotIndex) and (skillGrade == j): # fix skillPage.ActivateSlot(realSlotIndex)
  13. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Hi guys, I leave the system of PENDANT, It's basically like the official system, If you see something is missing, you can tell me.
  14. M2 Download Center Download Here ( Internal ) [Hidden Content] [Hidden Content] [Hidden Content]
  15. Download Metin2 Download The items allows you to switch the current damage & skill damage attrs in the item either to its maximium or just changing the values. The value of the event flag "e_special_attr" adds to the value of the normal hit damage, If activated. Preview: [Hidden Content] Download: MEGA Github VirusTotal
  16. M2 Download Center Download Here ( Internal ) Conversation between me and vegas: [21:18:22] ####:: VegaS are you here? [21:18:31] VegaS™: Yes. [21:19:09] ####: Man, some people sell your title system what was public on tur****. [21:22:14] ####:: [Hidden Content] [21:22:22] ####:: Here is this shit what he sell. [21:28:33] ####:: Shit all resellers , dude . [21:34:50] VegaS™: There are many whores in this area, so best bet would be to post this system because some hookers make money from him unjustly. So send them harlots that vegas has big dick and that will fuck all in the ass. This system has a crappy code, you can keep the recycle bin, is the first version of shit. I apologize for what my clients who bought this system, but I'll make updates to it and will be more advanced. I can not enter metin2dev this time because my account is suspended for a short period of time, but I will return very soon, remember that. Why has reached this release online? Since titlesystem first version had over 35 buyers from title and I sold at all retarded. But now these latest systems and will not sell than some people you know for a long time and know 100% that they are not whores. Latest systems are stored for each client, I know 100% who I was because when you reach for resellers or free. And remember one thing: - I Will never sell any system or any other things for Romanian people, if someone tries to sell it or mean it's fucking scammer, and if u see Something scammer who sell my works, you can report this to me. Soon it ready new website, where there will be all new systems sales and presentations. ^^ Go on metin2dev and post system and send them the message that I told you. (sorry for my english) Download: [Hidden Content] Have fun, scammer ^^ #request close topic, so much spam xD
  17. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Just add \n example:
  18. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Download Here ( MEGA ) As the title indicates, the system allows you to change the default keyboard keys. Click here to check the tutorial for adding new keys & functions. Click here for tab targeting key support.
  19. M2 Download Center Download Here ( Internal ) By default, the GM mark in the envelope only appears when the GM writes to us or writes back. This modification will improve this and add a new special envelope. The solution comes from KoYGeR, a user of this forum. ///SERVER 1. Open cmd.cpp and add (intuitively, among other acmd lines): ACMD(do_get_gmlist); Find this: { "\n", NULL, 0, POS_DEAD, GM_IMPLEMENTOR } And add above: { "get_gmlist", do_get_gmlist, 0, POS_DEAD, GM_PLAYER }, 2. Open cmd_gm.cpp and at the end of the file add: ACMD(do_get_gmlist) { std::auto_ptr<SQLMsg> pmsg(DBManager::instance().DirectQuery("SELECT `mName` FROM `common`.`gmlist`")); if (pmsg->Get()->uiNumRows > 0) { for (int i = 0; i < pmsg->Get()->uiNumRows; i++) { MYSQL_ROW row = mysql_fetch_row(pmsg->Get()->pSQLResult); ch->ChatPacket(CHAT_TYPE_COMMAND, "AddGameMaster %s", row[0]); } } else { ch->ChatPacket(CHAT_TYPE_INFO, "Nie znaleziono..."); } } ///CLIENT GAME 3. Open constinfo.py and add (intuitively, without much meaning where): GM_LIST = [] 4. Open game.py and find this: net.SendEnterGamePacket() And add below: net.SendChatPacket("/get_gmlist") Find this: "PlayMusic" : self.__PlayMusic, # END_OF_WEDDING And add below: "AddGameMaster" : self.AddGameMaster, At the end of the file add: def AddGameMaster(self, gmName): constInfo.GM_LIST.append(gmName) 5. Open interfacemodule.py and find this: def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() whisperButton.SetUpVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetOverVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") whisperButton.SetDownVisual("d:/ymir work/ui/game/windows/btn_mail_up.sub") if self.IsGameMasterName(name): whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetToolTipText(name) And change to this: def __MakeWhisperButton(self, name): whisperButton = uiWhisper.WhisperButton() if name in constInfo.GM_LIST: whisperButton.SetUpVisual("d:/ymir work/ui/mail_gm_closed.tga") whisperButton.SetOverVisual("d:/ymir work/ui/mail_gm_open.tga") whisperButton.SetDownVisual("d:/ymir work/ui/mail_gm_open.tga") whisperButton.SetToolTipTextWithColor(name, 0xffffa200) else: whisperButton.SetUpVisual("d:/ymir work/ui/mail_normal_closed.tga") whisperButton.SetOverVisual("d:/ymir work/ui/mail_normal_opend.tga") whisperButton.SetDownVisual("d:/ymir work/ui/mail_normal_opend.tga") whisperButton.SetToolTipText(name) 6. Open uiwhisper.py and add (intuitively, among other imports): import constInfo Find this: def AcceptTarget(self): And at the end of the function add: if name in constInfo.GM_LIST: self.SetGameMasterLook() Find this: def OpenWithTarget(self, targetName): And at the end of the function add: if targetName in constInfo.GM_LIST: self.SetGameMasterLook() 7. Download the envelope and put in your game (etc\ymir work\ui): [Hidden Content]
  20. M2 Download Center Download Here ( Internal ) [Hidden Content]
  21. M2 Download Center Download Here ( Internal ) Download Here ( GitHub ) Hello, [Hidden Content] You have a video example on that I made. You need to make the encoding match. You can use Bandi Video Converter. Result:
  22. M2 Download Center Download Here ( Internal ) Hey, I don't want to waste your time, so let's start, it's gonna be short. src\Client EterBase\Timer.cpp | Find function: CTimer::GetElapsedMillisecond() Find this inside the function above: return 16 + (m_index & 1); Make it look like this: return 3 + (m_index & 3); EterBase\Timer.cpp | Find function: CTimer::Advance() Find this inside the function above: m_dwCurrentTime += 16 + (m_index & 1); Make it look like this: m_dwCurrentTime += 3 + (m_index & 3); GameLib\GameType.cpp | Find this (top of the file): extern float g_fGameFPS = 60.0f; Make it look like this: extern float g_fGameFPS = 250.0f; EterPythonLib\PythonWindow.cpp | Find function: CAniImageBox::CAniImageBox(PyObject * ppyObject) Find this inside the function above: m_byDelay(4), Make it look like this: m_byDelay(13), GameLib\MapOutdoorWater.cpp | Find function: CMapOutdoor::RenderWater() Find this inside the function above: STATEMANAGER.SetTexture(0, m_WaterInstances[((ELTimer_GetMSec() / 70) % 30)].GetTexturePointer()->GetD3DTexture()); Make it look like this: STATEMANAGER.SetTexture(0, m_WaterInstances[((ELTimer_GetMSec() / 30) % 30)].GetTexturePointer()->GetD3DTexture()); Since we don't want E/Q/R/F/T/G keys to be messed up, UserInterface\PythonApplication.cpp | Find these variables at the top of the file: float c_fDefaultCameraRotateSpeed = 1.5f; float c_fDefaultCameraPitchSpeed = 1.5f; float c_fDefaultCameraZoomSpeed = 0.05f; Make them look like this (you can tweak them more, these values aren't strict, just seems about right to me): float c_fDefaultCameraRotateSpeed = 0.5f; float c_fDefaultCameraPitchSpeed = 0.2f; float c_fDefaultCameraZoomSpeed = 0.007f; Client\pack\root\uitaskbar.py Find: if.constInfo.IN_GAME_SHOP_ENABLE: After: self.rampageGauge1.OnMouseOverIn = ui.__mem_func__(self.__RampageGauge_OverIn) Add: self.rampageGauge1.SetDelay(13) After: self.rampageGauge2.OnMouseLeftButtonUp = ui.__mem_func__(self.__RampageGauge_Click) Add: self.rampageGauge2.SetDelay(13) Scroll a little bit down, and then.. After: self.hpGauge = self.GetChild("HPGauge") Add: self.hpGauge.SetDelay(13) After: self.mpGauge = self.GetChild("SPGauge") Add: self.mpGauge.SetDelay(13) After: self.stGauge = self.GetChild("STGauge") Add: self.stGauge.SetDelay(13) Fast armor shining fix / UserInterface\PythonApplication.cpp (thanks @Nirray) Search on top of the file: double g_specularSpd=0.007f; Replace it with: double g_specularSpd=0.0017f; Python part simpler version by @VegaS™ That's all, compile your binary, pack your root and you are done. If you have any questions, feel free to ask it, or if you find an error, typo, anything inside this tutorial, don't hesitate to tell me, and I'll fix it ASAP. Credits goes to kespımuro and me for ghetto-fixing the rotation buttons. Cheers, xHeaven
  23. Download Alternative download links → Mega Hello Metin2 Dev. I'm here to present a Statistics System. How does it work? Players have a panel on F7 which provides the information. This system only counts how many monsters, boss's or stones the player killed. Every information is saved in player.player database. It's separated in different categories. DISCLAIMER: You can easy adapt it to PvP too. In case of any problem, report here and i'll fix it.
  24. M2 Download Other Mirrors Download Here ( GitHub ) Download Here ( MEGA ) A Mini Version of the official chatting window renewal. All settings are saved in UserData/chatting/<character_name> using the cPickle module in C, a powerful algorithm for serializing and de-serializing a Python object structure, also used by Webzen.
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