anonim55
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Everything posted by anonim55
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P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Solved. There was an int in warp packets and it needed to be BYTE. Thank you all for your interesting! -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Standard maps which aren't repeating. What infos? I don't have new maps, only the standard ones. -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
bump -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
I don't use pf or ipfw... I use it only on official server, but this problem occurs on 2-3 test servers without pf or ipfw -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
bump -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Nothing, It only disconnects me and then I can relog without any problem. Sometimes it tells me in syslog "success to 255.255.255.255:3514" (3514 random port, I don't know why) and I can't log in, only if I do a reboot -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
bump -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
CH1 core1: CH1 core2: CH1 core3: game99: -
P2P connection between cores
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
I tried that too, I even added more GB Rams, I tested with more VPS and dedicated server too, no luck... -
Safebox password problem
anonim55 replied to xGetHigh's topic in Community Support - Questions & Answers
Did you check owner and permissions for safebox table in db/mysql/player/ ? Owner must be mysql and you need to give it permissions. -
Hi everyone, I have a little problem. If I have only one core per channel there's no problem, but if I use 2 or more cores with 15/15 maps for example, if I teleport from core1 to core2 there's no problem. If I teleport from core2 to core1 it kicks me out and I can relog without problems. This happens only in descending order (core3 to core2, core2 to core1 for example). I checked every map index, there are no index that repeats. Also, I checked every port and they're open in pf.conf and ipfw.rules. What can I do? Thank you in advance.
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Price above 2kkk in offline shop
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Bump Edit: it only happens in an offline shop. In the normal private shop I can put what price I want and there's no problem. Edit2: problem solved. -
Hello everyone, I have a little problem. I just implemented Offline shop by Great and the only problem I have is that if I put an item in the shop with price above 2.000.000.000 gold it will have or a random signed number or 0 gold. If I try to edit the price for that item after I opened the shop I can set the price I want without any problem. I think (but I'm not sure) the problem is in uicommon.py. Every answer will be appreciated ?
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Guild offer exp string
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Oh, I checked it out now and I realized that I had % instead of %u. Thank you!! -
Guild offer exp string
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Yes, it's the same as in the source. -
Guild offer exp string
anonim55 replied to anonim55's topic in Community Support - Questions & Answers
Bump -
Hi all, I have a little problem. When I donate exp to guild, it shows me in chat "You offered 0x64 exp to guild.". 0x64 when donating 100 exp. When I donate more exp, hex changes. What is the problem? I didn't touch input_main for that function. I searched on internet for that function and they are all same. Would it be a client problem? But I don't think... My input_main GUILD_SUBHEADER_CG_OFFER function: case GUILD_SUBHEADER_CG_OFFER: { DWORD offer = *reinterpret_cast<const DWORD*>(c_pData); if (pGuild->GetLevel() >= GUILD_MAX_LEVEL && LC_IsHongKong() == false) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<±ćµĺ> ±ćµĺ°ˇ ŔĚąĚ ĂÖ°í ·ąş§ŔÔ´Ď´Ů.")); } else { offer /= 100; offer *= 100; if (pGuild->OfferExp(ch, offer)) { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<±ćµĺ> %uŔÇ °ćÇčġ¸¦ ĹőŔÚÇĎż´˝Ŕ´Ď´Ů."), offer); } else { ch->ChatPacket(CHAT_TYPE_INFO, LC_TEXT("<±ćµĺ> °ćÇčġ ĹőŔÚżˇ ˝ÇĆĐÇĎż´˝Ŕ´Ď´Ů.")); } } } return SubPacketLen;
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Solved! I took battle.cpp from another source. Thank you for your interest!
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Same...
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Nope, ninja with bow doesn't have bug. Mage also hasn't got bug. It works very well with fan or bell.
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battle.cpp char_battle.cpp I tried to set max attack speed to 170 and nothing changes. I have check_multihack and check_speedhack set to 0 (disabled).
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Bump
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Bump
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Bump
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Bump... I really need help for this...