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Summex

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Everything posted by Summex

  1. This is a free release, why do people keep thinking they will get personal support for anything? The audacity of some of these guys is truly a sight to behold
  2. You should use google or post your questions as a thread in the appropriate section here in the forum. What you have asked is not specific to these serverfiles and as such should not be discussed in this topic, unless you have found a bug or problem with any of those functions. Good luck!
  3. Guys, it is good to give feedback, report bugs and to state your wishes for this project and of course there are a lot of things that could still be done so that people with all kinds of setup can run these files the way they want to (64bit, running the server on windows, not using an extern folder, compiling the game in vs etc.). But keep in mind that @ TMP4 has already created something quite amazing here for free that the community has been lacking for literal years! Not everything will be included. Some things will be added, some won't. Some things make sense to add, some don't. I for one am excited to see how this project will continue to develop and am really thankful for all the work that has already been done on it. Thanks a lot
  4. I've had the idea for quite a while to use this rendered background not only at the login but also at the character (or empire) selection. There you could load in the map (or even position) where the character last logged out. Would be a pretty cool feature in my opinion
  5. Great Idea and well executed! If you don't mind me asking: What where these files and client originally based on?
  6. Looks very good! I already enjoyed the earlier versions and this seems to be even better. It's like a mini SDK for Metin
  7. Love it! I think there is a lot of potential in improving old, already existing content that once was planned for the game. It just has a different more fitting feel to it than most other content being created.
  8. Files: 34k Untouched Client: No clue, propably an official one from around that time Source: Marty or Vanilla Others prefer Fliege Files which are great aswell, though I'd argue sticking to the offical Files is even cleaner
  9. I`ve seen it happen to Beran-Setao aswell. Also there is a similiar bug where the killed mob just runs away into the distance and disappears instead of playing the death animation. That one also happens to smaller mobs like Stray Dog etc. Would be nice if someone has some insight on these issues.
  10. ah yes, i had removed that one at some earlier point. Now it gave me the malloc_options error again which I fixed with what you had posted earlier. Then I could compile the game ! Thanks now when compiling the db I got the malloc_option error aswell. I fixed that one the same way (had to delete 1 line from main.cpp). And was able to execute gmake all with no errors. Thanks a lot for the help.
  11. i restored the makefile with the libserverkey part, the error posted is still the one that shows up
  12. That doesnt change anything about the error from the second image Did you see that one? I just edited the post
  13. Ofcourse! *facepalm* Alright, I deleted all the references in the makefile. But those don't seem to be the only ones. I already tried deleting the corresponding line on the next error but that just led to more and more errors, deleting etc so I thought it was a better Idea to restore the files and ask you guys. Edit: Actually this is the error when all the files are restored: The other image shows what happens when I delete this TOKEN("server_key") { CheckServer::AddServerKey(value_string); continue; } in config.cpp
  14. I thought I had already done that, but it seems that I've missed a line! That error is now gone, thanks for that However a new one comes up when linking (hopefully the last):
  15. Hey guys! I've been trying to compile a clean version of the mainline_released source on a 64bit FreeBSD Machine using a chroot / jail. I think I got everything set up correctly and am able to compile the source, however when I do compile I get the following error: Edit: adding #include <stdlib.h> to SIM.h in libserverkey (fixed?) this error The new error now is: I already recieved a bunch of errors before which I were able to fix. I am compiling with g++49. The only changes to the source are removed time bomb / license. If anyone knows how to fix this error, I'd be grateful as for now I have run out of ideas and google isn't being helpful.
  16. Looks great, thats a fantastic Skybox you got there!
  17. Looks really good! But the white swinging effect when attacking is too much.
  18. To improve fps we would have to recode the rendering. Its just too old and unoptimized to utilize modern hardware properly
  19. Would be interested in it aswell if there are any differences between the possible ways at all
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