Janoso
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@Galet this would be enough?
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how about updating to 2.11? Has someone done this?
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you have to have libssl.so.8 in your lib32 folder (if FREEBSD 64bit)
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i have this error ( GAME ) db compiles okey In file included from input_udp.cpp:7: ./item_manager.h:117:4: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? itertype(m_vecProbs) it = lower_bound(m_vecProbs... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:118:45: error: use of undeclared identifier 'it' return std::distance(m_vecProbs.begin(), it); ^ ./item_manager.h:152:9: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? for (itertype(m_vecItems) it = m_vecItems.begin(... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:152:55: error: use of undeclared identifier 'it' ...for (itertype(m_vecItems) it = m_vecItems.begin(); it != m_vecItems.end(... ^ ./item_manager.h:152:79: error: use of undeclared identifier 'it' ...it = m_vecItems.begin(); it != m_vecItems.end(); it++) ^ ./item_manager.h:154:9: error: use of undeclared identifier 'it' if (it->vnum == dwVnum) ^ ./item_manager.h:156:13: error: use of undeclared identifier 'it' return it->count; ^ ./item_manager.h:214:4: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? itertype(m_vecProbs) it = lower_bound(m_vecProbs... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:215:45: error: use of undeclared identifier 'it' return std::distance(m_vecProbs.begin(), it); ^ ./item_manager.h:399:55: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? ...GetSpecialGroupFromItem(DWORD dwVnum) const { itertype(m_ItemToSpecialGr... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:399:134: error: use of undeclared identifier 'it' ...it = m_ItemToSpecialGroup.find(dwVnum); return (it == m_ItemToSpecialGro... ^ ./item_manager.h:399:174: error: use of undeclared identifier 'it' ...return (it == m_ItemToSpecialGroup.end()) ? 0 : it->second; } ^ 12 errors generated. gmake: *** [Makefile:78: debug/input_udp.o] Error 1 same on gcc7 and gcc8 @EDIT SOO I've made it ... 1st error I change this in stdafx.h #define __typeof typeof to this #define __typeof __typeof__ and then I had an error about undefined "VOID" in "SetWindow(VOID);" LINE 1962 in item.cpp so I've changed it to "SetWindow(VOID2);" and it's okay...
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What bugs can we find in that src code?
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Clean MT2 Server/Client Source
Janoso replied to Jacob's topic in Paid Support / Searching / Recruiting
Add me on skype: -EDIT- -
i would buy Fixed game,db,binary files witch 2 new rings 4 inv pages 4 depo ( normal)/ 6 (premium) and some new small system
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Removed by Rumor
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If i have no problem with that i'll do it ...
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Removed by Rumor
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If you create only start.sh / clear.sh / stop.sh / setup.sh files and 6 chanels folder structure witch autch / db / game folders and conf.txt witch description, then every body easy implement it to his or her server. i can give my clear database from 2013 ver. Client i take from GF "global" server and use modificated bin(without HS blocked iniection dll and py files) and root u can add some variable to game, we set up it( this variable name and value ) in conf.txt in server and it have the same function like check client rev. but we need to add it in client bin source ( if we don't setup it then client conect witchout anny problems to server ) Sorry for my bad english now i writing by my self because i have no desire to use google translate
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Welcome. Gird for my bad english but I'm using the greater part of google translate. Would you be able to prepare ready file start.hs / clear.sh / start.sh as those that you give in the following link. [Hidden Content] I'm sorry that I ask you about such things but I mainly deal with PHP / HTML5 / CSS3, and a bit of lua or editing the game client .... I have a question does you have any special database that works with this release, or is it neutral? And if you are able to recommend a client working with your release. Some time ago I found an interesting thing that is a "no-txt-db" lib. if you are able to implement this in the game, if so, whether it is possible to read special characters per language like German or Polish.