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Janoso

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  1. @Galet this would be enough?
  2. how about updating to 2.11? Has someone done this?
  3. you have to have libssl.so.8 in your lib32 folder (if FREEBSD 64bit)
  4. i have this error ( GAME ) db compiles okey In file included from input_udp.cpp:7: ./item_manager.h:117:4: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? itertype(m_vecProbs) it = lower_bound(m_vecProbs... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:118:45: error: use of undeclared identifier 'it' return std::distance(m_vecProbs.begin(), it); ^ ./item_manager.h:152:9: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? for (itertype(m_vecItems) it = m_vecItems.begin(... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:152:55: error: use of undeclared identifier 'it' ...for (itertype(m_vecItems) it = m_vecItems.begin(); it != m_vecItems.end(... ^ ./item_manager.h:152:79: error: use of undeclared identifier 'it' ...it = m_vecItems.begin(); it != m_vecItems.end(); it++) ^ ./item_manager.h:154:9: error: use of undeclared identifier 'it' if (it->vnum == dwVnum) ^ ./item_manager.h:156:13: error: use of undeclared identifier 'it' return it->count; ^ ./item_manager.h:214:4: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? itertype(m_vecProbs) it = lower_bound(m_vecProbs... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:215:45: error: use of undeclared identifier 'it' return std::distance(m_vecProbs.begin(), it); ^ ./item_manager.h:399:55: error: use of undeclared identifier 'typeof'; did you mean 'typeid'? ...GetSpecialGroupFromItem(DWORD dwVnum) const { itertype(m_ItemToSpecialGr... ^ ./typedef.h:112:21: note: expanded from macro 'itertype' #define itertype(v) __typeof((v).begin()) ^ ./stdafx.h:37:18: note: expanded from macro '__typeof' #define __typeof typeof ^ In file included from input_udp.cpp:7: ./item_manager.h:399:134: error: use of undeclared identifier 'it' ...it = m_ItemToSpecialGroup.find(dwVnum); return (it == m_ItemToSpecialGro... ^ ./item_manager.h:399:174: error: use of undeclared identifier 'it' ...return (it == m_ItemToSpecialGroup.end()) ? 0 : it->second; } ^ 12 errors generated. gmake: *** [Makefile:78: debug/input_udp.o] Error 1 same on gcc7 and gcc8 @EDIT SOO I've made it ... 1st error I change this in stdafx.h #define __typeof typeof to this #define __typeof __typeof__ and then I had an error about undefined "VOID" in "SetWindow(VOID);" LINE 1962 in item.cpp so I've changed it to "SetWindow(VOID2);" and it's okay...
  5. Looking for src that I can debug in vs2017 on v141 toolset, I have no problem with the client but I can't manage game to work with me. same as db ...
  6. i would buy Fixed game,db,binary files witch 2 new rings 4 inv pages 4 depo ( normal)/ 6 (premium) and some new small system
  7. If i have no problem with that i'll do it ...
  8. If you create only start.sh / clear.sh / stop.sh / setup.sh files and 6 chanels folder structure witch autch / db / game folders and conf.txt witch description, then every body easy implement it to his or her server. i can give my clear database from 2013 ver. Client i take from GF "global" server and use modificated bin(without HS blocked iniection dll and py files) and root u can add some variable to game, we set up it( this variable name and value ) in conf.txt in server and it have the same function like check client rev. but we need to add it in client bin source ( if we don't setup it then client conect witchout anny problems to server ) Sorry for my bad english now i writing by my self because i have no desire to use google translate
  9. Welcome. Gird for my bad english but I'm using the greater part of google translate. Would you be able to prepare ready file start.hs / clear.sh / start.sh as those that you give in the following link. [Hidden Content] I'm sorry that I ask you about such things but I mainly deal with PHP / HTML5 / CSS3, and a bit of lua or editing the game client .... I have a question does you have any special database that works with this release, or is it neutral? And if you are able to recommend a client working with your release. Some time ago I found an interesting thing that is a "no-txt-db" lib. if you are able to implement this in the game, if so, whether it is possible to read special characters per language like German or Polish.
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