brianman
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Thanks for the share! I have a question: does it not support Latin characters? (I mean the "accented" characters here: á, é, ő, ű) syserr: SYSERR: Mar 30 10:45:24 :: __SendDiscordMessage: [json.exception.type_error.316] invalid UTF-8 byte at index 11: 0x73 Thank you for reply!
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wolfman mainline help
brianman replied to brianman's topic in Community Support - Questions & Answers
it is written: -
wolfman mainline help
brianman replied to brianman's topic in Community Support - Questions & Answers
BUMP -
Hey all! tries will put it, but this error stop: everything would be written into: Thank you very much for your help in advance. (sry bad english)
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in-game tombola quest fail? help
brianman replied to icaroquin's topic in Community Support - Questions & Answers
Link please -
Hy! I have the same error like TheSLZ.
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Hy, Devs! What bug?(mainline source) And channel syslog: DoRefineGrade: Possiblity of invalid client. Name Brianman
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HELP! Problem(Mainline): int npc_get_ip(lua_State* L) { LPCHARACTER npc = CQuestManager::instance().GetCurrentNPCCharacterPtr(); if (npc && npc->IsPC()) lua_pushstring(L, npc->GetDesc()->GetHostName()); else lua_pushstring(L, ""); return 1; } void RegisterNPCFunctionTable() { luaL_reg npc_functions[] = { { "getrace", npc_get_race }, { "get_race", npc_get_race }, { "open_shop", npc_open_shop }, { "get_empire", npc_get_empire }, { "is_pc", npc_is_pc }, { "is_quest", npc_is_quest }, { "kill", npc_kill }, { "purge", npc_purge }, { "is_near", npc_is_near }, { "is_near_vid", npc_is_near_vid }, { "lock", npc_lock }, { "unlock", npc_unlock }, { "get_guild", npc_get_guild }, { "get_leader_vid", npc_get_leader_vid }, { "get_vid", npc_get_vid }, { "get_vid_attack_mul", npc_get_vid_attack_mul }, { "set_vid_attack_mul", npc_set_vid_attack_mul }, { "get_vid_damage_mul", npc_get_vid_damage_mul }, { "set_vid_damage_mul", npc_set_vid_damage_mul }, { "get_level", npc_get_level }, { "get_name", npc_get_name }, { "get_ip", npc_get_ip},
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Hi Devs, I have this bug when i have 3. and 4. inventory: Can someone help me to solve this problem? Regards, Brianman
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Hi Devs, I have this bug when i have 3. and 4. inventory: Can someone help me to solve this problem? Regards, Brianman
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inventory viewer bug
brianman replied to brianman's topic in Community Support - Questions & Answers
And how could I fix it? -
Hello! I have a little problem. It isn't show me the costume system, the alchemy, slots of the rings and belts. I hope someone can help me, I'd be really happy, thanks.
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Source discussions, questions, answers
brianman replied to .InyaProduction's topic in Community Support - Questions & Answers
Help linking ../game_rUnversioned directory_32.... g++: directory_32: No such file or directory gmake: *** [../game_rUnversioned] Error 1 -
flame_dungeon problem
brianman replied to brianman's topic in Community Support - Questions & Answers
thank you! but more not good quest flame_dungeon begin state start begin function setting() ["bossroom_entry_pos"] = {8109,6867}, ["boss_pos"] = {686,637}, ["doors_pos"] = { {320,394}, {293,359}, {333,321}, {378,320}, {400,355}, {394,401} }, ["idoors_pos"] = { {268,447}, {234,359}, {300,264}, {454,217}, {470,355}, {467,469} }, ["doors_dir"] = {135,90,210,152,90,223}, ["idoors_dir"] = {135,90,210,135,90,239}, ["dungeon_entry_pos"] = {7762, 6739},-- ??? ?? ???? ? ["DUNGEON_MAN_bpos"] = {690,722}, ["DUNGEON_MAN_pos"] = {354,362}, ["LEVEL2_STONE_pos"] = {195,352}, ["LEVEL4_TARGET_pos"] = {470,175}, ["LEVEL5_STONE_pos"] = { {486, 345}, {511, 336}, {525, 349}, {521, 365}, {503, 372}, {486, 365}, {500, 354} }, ["LEVEL6_TARGET_pos"] = {511,480}, ["outside_entry_pos"] = {6142,7068}, --??????? ??? ? ["YAK_pos"] = {376, 397} -- ?? ?? end function is_flamed(idx) -- ???? ??? ?? return idx >= 351 * 10000 and idx < (351 + 1) *10000 end problem(VPS): LocaleService locale/hungary/locale_string.txt locale/hungary/quest/object/state/flame_dungeon:1: unexpected symbol near `[' -
flame_dungeon problem
brianman replied to brianman's topic in Community Support - Questions & Answers
HELP