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Owsap

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Owsap last won the day on August 17 2023

Owsap had the most liked content!

About Owsap

  • Birthday 09/02/1997

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    Male
  • Country
    South Korea
  • Nationality
    Portuguese

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  1. I recently came across this issue when updating some things on the party (group) system and I realized that this problem was present on all the branches of the source. Although I've seen certain topics with some solutions, they don't provide much information and, in my opinion, a good solution. So, I'll share mine with you and you can use it if you're happy with the results. The Bug When you set a role to a member as a leader, it will give the member a certain bonus according to the role, this bonus is given if the leadership skill is high. Now, if you decide to remove the members role, in theory the bonus should be removed. However, when this happens, it will only compute the battle points of the player which will make some bonuses of certain roles the same until the character computes all his points again. For example, if you set a member with the tanker role, which grants a bonus of additional health points and then remove the role from the member, the bonus will not be removed until the character computes his points again. It doesn't remove the bonus because the function by default only computes the battle points, this relates to roles like, attacker and defender. Realization So far, we realized a possible solution, which is replacing the ComputeBattlePoints with ComputePoints, well sure, and I've seen this solution on this forum in some help request topics but this comes to a major cost in performance since the role computation function CParty::ComputeRolePoint is frequently called. The Solution What we really want to do is check if the member has any bonus assigned to a role, remove the bonus and finally compute the character's points appropriately, avoiding constant updates to the ComputePoints function. If the member doesn't have any bonus given from a role, there will be no need to calculate the points.
  2. GF Protos 24.0.4.0 Alternative download links → MEGA I did not include the item proto mask types and sub types.
  3. Achievement System Preview Available for Sale Currently only accepting offers! For more information, visit my website, https://owsap.dev/shop/achievement-system/
  4. Repository Updated Changed QuestionDialog to QuestionDialog2. This change is due to the multi-line token which is not supported by all clients. To improve compatibility, the dialog message has been split into two tokens. The issue with the player's distance while the dialogue is open has also been fixed. Thanks for testing and reporting back. I recommend taking a look at all the code in the repository as I amended some issues on the first commit.
  5. I just updated the repository, there was one thing missing for the button to work, everything should be fine now.
  6. Download GitHub Repository Synchronizes the character's position with the server and can be used to free them if they get stuck. If there is no available position within the available distance, the character will be warped to the village. .
  7. Like everything you learn, you study and practice. A lot of trial and error is involved.
  8. I like the idea and small details, good work.
  9. ~ Xmas Sales ~ Up to 30% discount on all my systems, including the OSF Project. Snowflake Stick Event Preview For more information, visit my website, https://owsap.dev/shop/snowflake-stick-event/
  10. ~ Halloween Sales ~ Up to 30% discount on all my systems, including the OSF Project. Set Item Bonus Preview Available for Sale For more information, visit my website, https://owsap.dev/shop/set-item-bonus/
  11. Added random title color feature and a check for alignment grade to apply the particle effect and / or the random title color.
  12. Download Alternative download links → Github Someone asked me if it was possible to attach an effect to the text-tail so I will share it for free. It can be customized and adjusted to personal preference. .
  13. Dumped Binary v23.2.5 MEGA: [Hidden Content] M2DL: [Hidden Content]
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