Jump to content

Intel

Premium
  • Posts

    199
  • Joined

  • Last visited

  • Days Won

    4
  • Feedback

    0%

Intel last won the day on August 26 2022

Intel had the most liked content!

About Intel

  • Birthday July 21

Informations

  • Gender
    Male
  • Country
    Italy
  • Nationality
    Italian

Social Networks

Recent Profile Visitors

2224 profile views

Intel's Achievements

Proficient

Proficient (10/16)

  • Well Followed Rare
  • Very Important Person Rare
  • Very Popular Rare
  • Reacting Well
  • Dedicated

Recent Badges

717

Reputation

  1. 1gb was a lot? Uh.. it was a 999.99€ pre-built PC in 2005 with a Foxconn motherboard and an ATi GPU. 2$ PSU obviously (it fried). Oh I forgot, I remember buying additional 512 MB of ram when DDR3 was already out. I had to go and spend like 70€ for. freaking. 5 1 2. mega. bytes. of ram. I mean, it made my PC survive a little bit more until I had no choice but to upgrade ahah
  2. Looks like a recurring thing.. even I had tried to run an hamachi server on a Pentium 4 HT/1GB DDR1 RAM Suffice to say, it was able to handle only one player online I remember then building for the first time my PC (Asus M4N82 Deluxe/AMD Phenom II X4 955/Corsair Dominator 8GB DDR2 1066 MHz), burning down the older hard disk because I plugged the SATA cable into the PCI-E PSU port..
  3. what if inventory is in the same position as the offline shop preview?
  4. no one's got any problem unless you using leaked files (same rules as m2dev basically)
  5. I cannot replicate it (I should have to either add the new ikarus offline shop to my files since it already has a similar system, I would need to just change the preview with a render target window, or I should add the rendering target to marty sama files ETA: at least two weeks because cba gotta do other stuff) I've tried to mimic it opening my search npc interface (with a render target) when I use an item: else: #### #### ### self.interface.ToggleSearchNpc() ##open search npc self.__SendUseItemPacket(slotIndex) Either your render target window or the system that open that interface has some mistakes.
  6. At this point it's probably just another if (isrendering()){ if(GetPickedSlotPointer()) { } } just somewhere else; I am not sure what's happening on your screen though. It looks like there's another tooltip with just the name of the item. I don't think it's a launcher problem but the system itself in the python code. Something doesn't look quite right.
  7. It's.. the first post of the thread buddy
  8. If the table exists, and it still doesn't start, it's gonna tell you why it's not starting
  9. Table 'account.string' doesn't exist
  10. Maybe, but the idea is to rewrite the networking and I/O threading anyway.. Also, the fact that I can run it locally with docker + debugger + sanitizer, knowing you are debugging the same version you are going to run in production, is miles better (despite visual studio debugger being a great piece of software, but I can use gdb on visual studio code anyway). (Also, everyone and their mothers is removing FreeBSD from their options. Contabo for example wants you to pay to upload the ISO to install a custom image.)
  11. It depends. If you link with -static (so every lib ""is put into the binary""), yes, otherwise you are gonna have to move the libs to the freebsd server you will be running the game on. To see the libs needed you can do: ldd game example: I would specify the libs you have as .a in the makefile (like I did for cryptopp, do it for the devil ones, libmysqlclient, openssl, libmd, libz etc basically all except the ones you compile for the game aka liblua, libgame, libsql, libpoly, libthecore, also remove hackshield, xtrap and gtest from the makefile and possibly the source code) so you would just then need to do this: fetch getlinkfromfreebsd.org: [Hidden Content] ex: [Hidden Content] tar -C / -xpf lib32.txz to install lib32 if not present and then: pkg install compat7x-amd64 compat8x-amd64 compat10x-amd64 compat11x-amd64 compat12x-amd64 (probably on freebsd14 there's also compat13x-amd64, I don't know) No, because the default compiler in freebsd is clang. If you make it that it uses gcc, then, sure (but at that point, it's the same as downloading the repository)
  12. No, it will give you undefined reference (unless you use clang+libc) and probably it won't be a version compatible for Metin2 (as I said, a version greater than 8.4.0 may not work) You can always do: git clone --branch CRYPTOPP_8_4_0 *****@*****.tld:weidai11/cryptopp.git enter folder edit GNUMakeFile (if you use gcc/g++) compile move the lib and header files in your extern folder or change the directories in your makefile for cryptopp obviously, you gonna have to do the same for the client
  13. I was going to say about the header files lol
  14. Looks like you are linking against an old libcryptopp.a lib (or definitely not the one you compiled). After compiling cryptopp, you have to copy the lib to Extern/lib folder
×
×
  • Create New...

Important Information

Terms of Use / Privacy Policy / Guidelines / We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.