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Aerrow

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Everything posted by Aerrow

  1. Yo guys. Every skill refresh after relog or warp. I'm looking for a way to keep the skills cooldown. Any idea?
  2. Hi all. I would like to include PythonNonPlayer.h into ActorInstance.cpp to automate the IS_HUGE_RACE method. Something like: bool IS_HUGE_RACE(unsigned int vnum) { const CPythonNonPlayer::TMobTable* mobTable = CPythonNonPlayer::instance().GetTable(vnum); if (mobTable && mobTable->bRank >= CPythonNonPlayer::MOB_RANK_BOSS) return true; return false; } But I got the following errors: I guess it is not possible to use the files in UserInterface outside the folder. Any workaround? Thank you in advance!
  3. Frist of all thank you for the release, it is nice system. Just I can remember more than 10 years before when I played on GF my lvl 10-15 character was not able to go to the Monkey dungeon, the port simple did nothing when I wanted to go in. But when I reached higher level (at least 20) I was able to go inside. So I believe some kind of level check should already exist in the source. Or I'm wrong? Maybe they completely removed this feature or just my memories not correct?
  4. There is an exploit in the system, probably this is why ymir refused to use it. If you fulfill the required stat, then you just switch your gear, so you no longer fulfill it, the game not auto unequip the item. Currently I'm looing for solutions to fix this.
  5. Thanks, but change for what? The server and client side fiels are identical, and I know the numbers probably come from the .gr2 files, I'm not sure exactly where.
  6. Any update on this topic? No one still not know how to solve this? I'm currently trying to fix that with not much luck.
  7. Nope, the problem within the energy system, not for the mounts. For example: get naked? use the energy crystal (51002) equip a piece of equipment which has APPLY_ENERGY (18060-18069 has by default) equip for example your armor which has 2000 HP now start unequip and equip your belt -> your HP will start to decrease each time ? The problem probably within the calculation of the energy or something.
  8. And can we highlight the error and warning words too?
  9. Ah, then that two guy can apology from me..
  10. I swear I watched but I didn't see anything under it.
  11. What? There are no link, either this topic or what he linked.
  12. Works very well, thanks! And I solve your problem! First of all we don't need this: elif not player.IsSkillCoolTime(Position): self.cooldownText[slotNumber].Hide() Then search for this: slotNumber = i+startNumber And paste under this: self.cooldownText[slotNumber].Hide() That's all.
  13. Gosh, right, I didn't notice that...
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