_Sielu
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_Sielu last won the day on January 15 2020
_Sielu had the most liked content!
About _Sielu
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A few ways to fix it.. for example; 0. increase follow frequency 1. call function follow checking dwElapsedTime in void CHARACTER::StateMove() (like that) if (IsMonster() && GetVictim()) { LPCHARACTER victim = GetVictim(); UpdateAggrPoint(victim, DAMAGE_TYPE_NORMAL, -(victim->GetLevel() / 3 + 1)); if (dwElapsedTime > 500) { __CHARACTER_GotoNearTarget(this, victim); } } gl guys
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fast fix with small logic int i_add = (strstr(m_fontName, "Tahoma") == 0) ? 1 : 0; //for more fonts TextOutW(hDC, m_x + i_add, m_y, &keyValue, 1);
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this is fix for all fonts and codepages
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Some people bought it from me so it's not fair. (you have a hint, so be happy) regards
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rly guys?XD dev just use brain its easy to fix.. for example look for keys map (without fix) (with my fix) rly easy..
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it's not possible.
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change cords map like 1024 for x and y
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I see you dont know how speedhack attack work gl with this function.
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for speedhack (packet atack) just make vector with vids for last attack packet time and just check it everytime thats all.
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Hello! Best regards, Sielu
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