_Sielu

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_Sielu last won the day on December 17 2019

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About _Sielu

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  1. _Sielu

    solved

    A few ways to fix it.. for example; 0. increase follow frequency 1. call function follow checking dwElapsedTime in void CHARACTER::StateMove() (like that) if (IsMonster() && GetVictim()) { LPCHARACTER victim = GetVictim(); UpdateAggrPoint(victim, DAMAGE_TYPE_NORMAL, -(victim->GetLevel() / 3 + 1)); if (dwElapsedTime > 500) { __CHARACTER_GotoNearTarget(this, victim); } } gl guys
  2. fast fix with small logic int i_add = (strstr(m_fontName, "Tahoma") == 0) ? 1 : 0; //for more fonts TextOutW(hDC, m_x + i_add, m_y, &keyValue, 1);
  3. this is fix for all fonts and codepages
  4. Some people bought it from me so it's not fair. (you have a hint, so be happy) regards
  5. rly guys?XD dev just use brain its easy to fix.. for example look for keys map (without fix) (with my fix) rly easy..
  6. _Sielu

    open

    it's not possible.
  7. _Sielu

    open

    change cords map like 1024 for x and y
  8. crash is in bool CPythonPlayer::__HasEnoughArrow() just use pItemData in case if (CItemManager::Instance().GetItemDataPointer(GetItemIndex(TItemPos(INVENTORY, c_Equipment_Arrow)), &pItemData))
  9. _Sielu

    c++

    I see you dont know how speedhack attack work gl with this function.
  10. _Sielu

    c++

    for speedhack (packet atack) just make vector with vids for last attack packet time and just check it everytime thats all.
  11. _Sielu

    awesome!!!
  12. _Sielu

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